-
Possibly re-add the Dragon Dance set (DD/Flare Blitz/Acrobatics/Earthquake) into the G-max slot? Didn't seem like that great of a set, but that's probably the better set to add there instead of the special attacker (Who wants Max Flare to activate Solar Power)
-
Maybe add Bulk Up to Machamp for a boosting move?
- Cloyster doesn't have Ice Shard? It would seem like priority would be useful for a Shell Smasher. (Not all the time, but there should be times where it matters) EDIT: Rejected
-Add Body Press to Steelix? It seems like it could make use of it considering it's massive physical defense. I would suggest switching Dragon Dance for Curse, but that isn't wanted for some reason so w/e. EDIT: Rejected
-
Get rid of Defog from Weezing because it can't naturally learn it. Only Galarian Weezing has it.
-How is Throat Chop a benefit for Seaking again? Removing it not only reduces unneeded coverage, but also guarantees Swords Dance. EDIT: Rejected
-
Potentially switch Focus Blast for Mystical Fire on Mr. Mime? Considering it can already get STAB Dazzling Gleam for Darks, it might want the more accurate Mysitcal Fire instead. Could be totally wring about this though.
-Maybe add Weather Ball to Jolteon? It would seem like there's a lot of weather in this format given dynamaxing, which could give Jolteon potential coverage outside of Thunderbolt/Shadow Ball. EDIT: Rejected
-Flareon might get usage out of Wish and Protect. It's running it on some OU sets, but the environment in random battles is probably different. Might be worth trying though. EDIT: Rejected
-
Probably very gimmicky, but create a Body Slam/Earthquake/Curse/Recycle set with Figgy Berry and Gluttony on Snorlax's G-max form? Doesn't seem like the best idea, but an idea.
-Add Dazzling Gleam for Fairy STAB on Togekiss. Ignore this if this will screw with its ability to get Air Slash. EDIT: Rejected
-
Remove Ice Beam from Quagsire because what is that for? Also add Haze for a stronger matchup against physical boosters.
-
Remove Rock Blast from Octilery because what does it hit? for physical moves at least Gunk Shot can raise its Special Attack. (Through Dynamax)
-
Potentially add a Hustle set with Ice Punch/Drill Peck/Drill Run/Ice Shard for Delibird? it might screw with the current set, so it's not completely mandatory.
-
Add Earth Power for an extra coverage move on Celebi. It would seem usefull to it.
(I would suggest adding Seed Bomb to Linoone, but that seems like it would screw with its ability to get Belly Drum)
-Add Focus Blast to Ludicolo to prevent certain Steel-Types from walling it. EDIT: Rejected
-
Add Heat Wave to Shiftry for really nice coverage that has good uses when dynamaxing too. Maybe add Dark Pulse, Energy Ball and Nasty Plot as well.
-
Switch Focus Blast for Mystical Fire on Gardevoir for the same reasons i suggested it for Mr. Mime?
-
Remove Toxic from Shedinja to be consistent with other random battle sets and how they don't currently include past gen moves.
-
Potentially add Giga Drain or Energy Ball to Roserade for a Grass STAB that doesn't lower Special Attack?
-
Potentially add Nasty Plot to each of the Rotom forms? the bulk seems high enough for each to get at least one off.
-
No Calm Mind or Roost on Sigilyph? Seem like good moves for it. Also, what does Energy Ball hit?
-Cofagrigus can't set its own Trick Room? That's odd. EDIT: Rejected
-Same deal with Runerigus not being able to set its own Trick Room. EDIT: Rejected
Also Shadow Claw for physical Ghost STAB?
-
I understand the current set is neat, but I think Psychic should be added to Gothitelle for scenarios where there's no time to set up. Maybe a coverage move or two as well.
-Jellicent is running Recover over Strength Sap? Is there a good reason for it? EDIT: Taken care of
-Delete Throat Chop from Beartic because what does that hit? Replace it with Aqua Jet for some potentially useful priority. EDIT: Rejected
-What's Icy Wind for on Keldeo? Weird speed control? Air Slash already hits Grass-Types. EDIT: Taken care of
-
Primarina got access to Calm Mind this gen. I think it's worth putting in its random battle moves.
-
Why not add Substitute to Araquanid? There's probably nice uses for it.
-
Add Sludge Wave and Nasty Plot to Slazzle. This allows it to run an offensive set alongside its staller set.
-
Add Leech Life to Golisopod for the ability to get extra health, and for a Bug STAB that doesn't require being the first turn out.
-
Add Wood Hammer as an alternative to Drum Beating on Rilaboom.
-
Add Focus Energy and Snipe Shot alongside Sniper for Inteleon? Seems a bit gimmicky, but might have value.
-
I already mentioned this in an earlier post, but use the G-max form to give Corviknight a defensive set with the moves Brave Bird, U-Turn, Roost, Taunt, and Defog. It can run defensive viably and shouldn't need Bulk Up to work.
-

Use the base Alcremie form to give a set of Calm Mind/Dazzling Gleam/Mystical Fire/Recover, and change the G-max form to have a moveset of Calm Mind/Dazzling Gleam/Psychic/Recover. This will prevent Dazzling Gleam/Psychic/Mystical Fire/Recover sets from existing. Recover can be swapped out for Mystical Fire on G-max Alcremie if desired.
-
Possibly add Thunder Punch and Crunch to Morpeko so that it's not reliant on Aura Wheel to have the right type for the right situation? EDIT: Rejected
-
Bulldoze's speed drop never comes into play for Arctozolt, (at least for me) so how about switching it for Stomping Tantrum for a batter Ground-Type move?
-
What is Body Slam doing on Arctovish? Does it need speed badly? If that's happening, then might as well give Crunch to not be walled by Shed amirite?