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SPOILERS! Pokemon Sword and Shield Datamine Thread

Pallosand and scorching sands coming in the same pack cannot be a coincidence. Lets not forget shore up restores more hp under sand...gonna be a fun wall to be sure.


Also while poltergeist is hype as hell, it seems to be one use per pokemon. If a pokemon is knock2d off, or they used their item already, you will be left with a dead move. A word of warning.
 
Not looking forward to Flip-turn one bit. I've already made clear my opinion on U-turn and similar moves in the last few generations of competitive Pokemon - we're approaching a point where more Pokemon have access to these easy-click, zero-risk switching moves than don't!

If there's a silver lining - its physical, reduced to 60bp compared the alternatives, and hopefully is a contact move so triggers Iron Barbs. God forbid it was 70bp special, specs FlipTurn from some of the offensive waters would have been a nightmare
 
Oh, huh

I found hte Galarica Twig. I didn't expect this, actually, I figured this was for Slowking and was just put in early. Maybe it is for Slowbro even though we all thought for sure the Cuff was? It doesn't work as an evolution stone, though so I'll mess with it later.

e: The datamine implies that you use the item on Slowpoke to evolve it (like a stone). This can only be held by a Pokemon....
 
Pallosand and scorching sands coming in the same pack cannot be a coincidence. Lets not forget shore up restores more hp under sand...gonna be a fun wall to be sure.


Also while poltergeist is hype as hell, it seems to be one use per pokemon. If a pokemon is knock2d off, or they used their item already, you will be left with a dead move. A word of warning.

Yeah in a sand team Palossand will be super annoying, but even out of sand it will be a pretty bulky threat
 
Oh, huh

I found hte Galarica Twig. I didn't expect this, actually, I figured this was for Slowking and was just put in early. Maybe it is for Slowbro even though we all thought for sure the Cuff was? It doesn't work as an evolution stone, though so I'll mess with it later.

e: The datamine implies that you use the item on Slowpoke to evolve it (like a stone). This can only be held by a Pokemon....
What does it say it does?
 
Oh, huh

I found hte Galarica Twig. I didn't expect this, actually, I figured this was for Slowking and was just put in early. Maybe it is for Slowbro even though we all thought for sure the Cuff was? It doesn't work as an evolution stone, though so I'll mess with it later.

e: The datamine implies that you use the item on Slowpoke to evolve it (like a stone). This can only be held by a Pokemon....
You take 8 twigs and give them to a NPC to make them into a Cuff.
1592406918490.png

anyone know the effect of ability 'Quick Draw' ?
Same flavor as Quick Claw.
1592406892207.png

"Max Mushrooms Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle."

Hopefully this item doesn't activate when its held. A +1 to everything would not be good.

It follows Max Honey which has a description with flavour + Max Revive use effect, so I'm thinking it's just Roto Boost.

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I noticed they changed the berry tree text for some reason. Apparently there's a feature that uses the unused text about ranked battles.
 
What does it say it does?
"A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It's a material for a naccessory for a certain Pokemon"

Oh reading this again maybe we need this to turn it into a Cuff to evolve Slowpoke? I'll look into it more

e: Ah, should have refreshed. 8 of these, really? eeesh
 
I know it depends on who can learn it, but a reminder in that Grassy Glide in Grassy Terrain is a 91 BP priority move.

(It would be funny if Dracovish could learn Flip Turn. Both for its usefulness and just to see that abomination do a flip)
It can’t. Only Meteor Beam on Vish.
Plus scale shot would be way, way scarier on it
 
I know it depends on who can learn it, but a reminder in that Grassy Glide in Grassy Terrain is a 91 BP priority move.

(It would be funny if Dracovish could learn Flip Turn. Both for its usefulness and just to see that abomination do a flip)
We saw Rillaboom using it in the promotional stuff, so there’s that.
 
Do mons only follow you on the isle, or once you unlock it is that a thing you can do in the whole region?
 
Terrain pulse: So it's nature power, but it trades secondary effects and 30 base-state power for 10-15 boosted power and...beating taunt I guess? (though that also means it gets no advantage from prankster). Why does this exist? What would get it that wouldn't get nature power, and why would they run it if they had both?

dual wingbeat: Doesn't seem great tbh. 80/90 (72 average) doesn't have the kind of power to upset Brave Bird's dominance. Aeordactyl is notable, but I could see people still running aerial ace since they already have accuracy issues on their rock STAB

burning jealousy: Seems designed as a direct answer to Dmax, though it would need massive availability for that to be meaningful.

Expanding force: At least it does its job well, with the power increase also making up for the damage penalty to spread moves. I'm not super thrilled though, since it doesn't add anything to Psychic Terrain-- you were already going to use whatever strong Psychic move you had available.

Flip turn: The big question here is distribution. I want it on technician users because I like Technician probably too much, but there aren't any water-type Technician mons, and many water-types (that we would expect to get first) would be unbalanced with it.

Skitter Smack: You could have made it even with Lunge. Why didn't you make it even with Lunge? 70/90 (avg 63) is just not good enough to be run as an offensive option, and it has less reliable debuffs than struggle bug.

rising voltage: Assuming a doubled power and the 1.5 from terrain, we're looking at a 210/100 equivalent. That's big. I would have preferred something that is more interesting than big damage though, since that's what Eterrain already does.

Meteor Beam: Because why would Rock get a 100% accuracy move? I'm not sure what the use case is for this, since there are no Unburden users that would be likely to learn it, and I'm not sure it's worth the Power Herb without Unburden

Grassy Glide: At least it's different from just doing more damage, which means it might conceivably make Grassy Terrain more of a true archetype. Depends on how many priority-starved (read: slow) mons get access to it.

Poltergeist: Unreliable, but finally an effective physical Ghost move. I'm curious how it interacts with the form-change items, as well as potentially other non-removable items (Boy would it be funny to beat zacian to death with its own sword)

triple axel: Assuming 20/40/80 and adjusting for triple kick-style accuracy, I got an average power of 108.72. So better than icicle crash, but not particularly impressive in its own right. Note that Skill link causes Triple Kick to only need one accuracy check, but there unfortunately aren't any ice-type Skill Linkers

Scale Shot: How many Setup moves does Kommo-o need? GF: Yes. The part of me that likes combinations is disappointed by the lack of skill link, technician, or simple support.

coaching: it exists, might be interesting with a Simple partner.

Lash out: This is poorly worded: "its stats are lowered" could refer to either the user or the target. the rest of the text implies the former, which makes it potentially more situational, and thus less likely to be used compared to knock off (the latter interpretation could possibly allow intimidators coming in off a KO to always get the boost). Seems to be intended as anti-DMax, like Burning Jealousy.

corrosive gas: I don't like mutual disadvantage states, and it seems like it would be permanent, and thus can't do the interesting things Magic Room can.

Steel roller: When Tapu Bulu bulldozes your supermarket, so you bulldoze his face. Would be an interesting tech on earthquake users, but I don't see use outside that.

scorching sands: As a steel-type main, I am opposed to this on principle.

misty explosion: I like the concept. It takes the only defensive terrain and gives it an offensive option, while simultaneously giving a free switch to your setter if you use it right when it expires. I don't expect it will see any serous use, however.
 
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