ArchaeusXolotl:
Hello, welcome to Smogon. Glad to see new faces (or rather Avatars) and that you're ready to jump in and join in on the conversation. However, please, as a curtesy so we don't unnecessarily expand the post (& thus page) count, if you made a post but then have some more to say please edit your previous post instead of making another one, especially if what you have to add is only a few sentences. Thank you.
Ah, I see. Well, one thing concerning that is if Pokemon can drop items in SV. As up till now only Legends: Arcues did it because of its crafting system, the Core Series required you having a Pokemon use a stealing move to grab an item if the Pokemon even if it had one. Thing is in LA you were making things like more Poke Ball and Potions as you were constantly catching and battling in addition to handy stunning items like flash bangs and smoke bombs. But that's not the case in the core series so we probably won't be doing that. Then again, SV is an open world and crafting is a general part of those games, SwSh sort of had it via food ingrediants to make Curry with, so they could do a similar thing involving Arven. Also I guess they don't need to make item drops common as they did in L:A, they could just make them a 10%, 5%, 1% bonus occurrence. Finally, if your goal is to try passively grind for a certain item, I don't se why they wouldn't let you teach a thieving move to your Pokemon and sending it out in the wild. "Okay Sneasel, this is where Magby spawn and there's no Magmars around, use Thief on as many as you have to until you get the Magmarizer".
Hello, welcome to Smogon. Glad to see new faces (or rather Avatars) and that you're ready to jump in and join in on the conversation. However, please, as a curtesy so we don't unnecessarily expand the post (& thus page) count, if you made a post but then have some more to say please edit your previous post instead of making another one, especially if what you have to add is only a few sentences. Thank you.
Kinda missed my point there, I'm not necessarily saying that using the auto battle itself will be an evo method nor that the PLA methods will be here. Just saying that there may be a new evo method that in one way or another would require constantly battling (The example i used was exactly that graveler dropped a new item to evolve scyther and that battling graveler automatically en masse would not be an evo method but would speed up the process) that auto battles would simply make easier
Ah, I see. Well, one thing concerning that is if Pokemon can drop items in SV. As up till now only Legends: Arcues did it because of its crafting system, the Core Series required you having a Pokemon use a stealing move to grab an item if the Pokemon even if it had one. Thing is in LA you were making things like more Poke Ball and Potions as you were constantly catching and battling in addition to handy stunning items like flash bangs and smoke bombs. But that's not the case in the core series so we probably won't be doing that. Then again, SV is an open world and crafting is a general part of those games, SwSh sort of had it via food ingrediants to make Curry with, so they could do a similar thing involving Arven. Also I guess they don't need to make item drops common as they did in L:A, they could just make them a 10%, 5%, 1% bonus occurrence. Finally, if your goal is to try passively grind for a certain item, I don't se why they wouldn't let you teach a thieving move to your Pokemon and sending it out in the wild. "Okay Sneasel, this is where Magby spawn and there's no Magmars around, use Thief on as many as you have to until you get the Magmarizer".