Sirs this is actually looking interesting, where is the catch, there has to be one.
It's still a Pokemon game, there's the catch.
From my personal opinion, Pokemon has always been good on making a world you want to explore, and PLA and looks like SV is bringing this aspect to a whole new level in Pokemon (don't get too excited, I would say games like Breath of the Wild, Xenoblade Chronicles, Elden Ring, and a handful of other JRPGs & major Western titles still trump Pokemon in that regard; it's just Pokemon seems like is now trying to catching up to them which is GREAT if your a Pokemon fan). Everything we've been hearing sounds like a typical Pokemon fare to me but given more depth/details and a new coat of paint, which is what I expected and glad to hear is in the game.
HOWEVER I'm getting a sneaky suspicion that the story side of things isn't really going to catch anyone as amazing. Gen V and SM this won't be, I'll be surprised if it has as deep of a depth as PLA. Also no voice acting.
There might not be 18 gyms but there ARE 18 different big objectives altogether- 5 titans, 8 gym leaders, and 5 Team Star bosses. It wouldn't shock me if all 3 storylines had their own badge-like progression tracking, adding up to 18 "badges" total.
I was hoping the Titans wouldn't be subjected to Type specialty for this reason, kind of feels unbalanced that Victory Road gets 8 things while the other two only get 5. Though, whose giving you a "Badge" for defeating Titans on the Path of Legends? Arven?
I never remember the whole name of the mechanic.
Eh, you can just say Tera, that's what I do most of the time.
So Heart Scales still going to be a thing (guess they can be recycled to a TM component part)?
(Think Mewtwo but as a motorbike.)
I mean the new Armor Mewtwo already looks like a Transformer's Robot Form:
I don't know you, but against gangsters, it would be nice for the player character to carry an emergency weapon. Not necessarily a gun, but a blunt improvised weapon like a stick, an umbrella, a drying frying pan or even a folded picnic table could be family-friendly options.
Or, being they're a
BIKE GANG, not only have their Pokemon out attacking yours but they themselves are on their Cyclizar riding around and past your Pokemon throwing smoke bombs, flash bombs, and other stuff to hamper them. Luckily you have a Legendary as a ride Pokemon so, while your Pokemon battle, you ride around knocking out the grunt's Cyclizars causing them to flee from the battlefield.
Like, seriously, from what it sounds like the only thing them being based on Bosozoku affects is you battling the Squad Leader's Starmobile (... but that's still in a "normal" Pokemon battle).
The starmobile intrigues me, because if it is a Pokemon, it doesn't seem like a Pokemon you can obtain, or at least it's in a form you can't obtain. Like, maybe you'll be able to get the engine gremlin somewhere, but there's no way you'll be able to get the whole car, and I also find it unlikely that a naked engine and an engine that's automobiled up would have the same stats. It feels like a continuation of Eternamax Eternatus.
I also wonder if the car fight will have similar mechanics to the big crab fight (titans, I think they were called?), whatever those altered mechanics may be.
Hey, I'm actually all for that. While I know some people like that one aspect of Pokemon battles is that the opponent is using a Pokemon you yourself can use... it also means they can never really go "crazy" at least with the Pokemon used as the boss. It's this reason why I liked PokeStar Studios in B2W2, seeing all the unique bosses though obviously limited in that there's a script you gotta follow.
They tried to make things more interesting in Gen VII with the Totem Pokemon (which the Titans are sounding similar to), Mother Beast Lusamine's Pokemon, and Ultra Necrozma with them boosting their stats (and the Totems also being SOS Battles). But being the Totem Pokemon were just slightly bigger Pokemon and Lusamine's Pokemon & Ultra Necrozma just having an Ultra Aura around them, the effect wasn't as impactful.
Eternamax Eternatus is the first true example of a unique boss which you cannot obtain outside of the battle with it. And, though it was easy, it did feel "epic" and made it more exciting had it just been a normal Gigantamax for Eternatus.
So, while the grunt portion of the battles sound bland, I am looking forward to the Starmobile battles as Pokemon now downscaling what they did with Eternamax Eternatus and having normal bosses be unique challenges. And as long as there is a Pokemon connected to it that you can catch and use minus the "boss form", I think it would be alright. We should just be lucky its a new engine Pokemon and not Rotom, not that I'd argue against a Rotom-made unique boss.
Heck the latest Mario x Rabbids game literally has a "become invincible" toggle in the options.
Really? I'm all for an "Easy Mode" or an (optional) power-up that appears if you've lost a number of times just so those who want to have a casual fun experience can get a move on, but I feel just letting the player become invincible isn't really letting them play a game, at that point its a visual novel (with whatever story there is) that requires you to do a menial task.
It's not just a Japanese thing. Celeste's difficulty options include a ton of things up to and including invincible flight in slow motion, and the dev behind that is Canadian.
To be fair on Celeste's part, there's still some puzzle solving with the timing of your jumps & dashes. But for a game like Mario x Rabbids an invincibility mode gets rid of any tactical thinking and now you can just walk up to the boss and shoot them.
Taking things back to Pokemon, while Always On Exp. Share doesn't completely make the game unlosable, if you're just playing the game casually you'll still end up over-leveled by at least the halfway point. And while an opponent with a Level advantage can be overcome by the player with Type advantage and use of items, once the player is overleveled that's it, there's no way the NPCs can ever beat them unless the player purposely "sabotage" themselves. Unless a player likes just streamrolling the rest of the game, they may as well just a playthrough on Youtube.
A mechanic that's meant to make the game easier can easily flip the difficulty so much in the other direction that now kids are dropping it because its too easy. There's a balance and unfortunately Pokemon has had problems with finding that balance.
...
Well, at the end of this catch-up, guess I should give my thoughts on the major discussion of these reveals: 3 STAB Terastallize.
My opinion is we'll see how balanced it is when the game is released. Yeah, pretty much a non-answer. Like, I get the concerns people are having, and I too am a bit disappointed they didn't fully dedicate to the concept... BUT at the same time I also get why they kept the old STABs so not to change a Pokemon too much. This also makes Terastallize now probably equal as a power-up as Mega Evolution was. "But Mega Evo you had to hold an item"! Yeah, but Mega Pokemon's stats were increased & min-max to such an extent that wasn't an issue (not to mention the Type changes and Abilities). For most Pokemon who got a Mega there was no negative to Mega Evolving even if it meant losing the Item slot; the only "negative" there was that there were just some Megas which were objectively better thus if you're using a "lesser" Mega you may wonder to yourself "why am I wasting my Mega on this Pokemon?".
Because that's another thing about Terastallizing, am issue which has been with the Super Mechanics since Mega, the "only one" limitation. Sure, we can make ANY Pokemon have Triple STABs with the third being a glorified Hidden Power (and the Type its Type Chart now follows)... but it's only the one. And it's likely, in competitive, there's going to be a group of Pokemon where they're the go-to Terastallizers and you'd want to have there Tera Type be one or two of a certain Type. And then we'll get into the counter meta where it'll end up to fight a Terastallize you'll need to use your own: basically you'd go in with two or three Pokemon you plan on Terastallizing, one being your ideal choice but the others being a counter pick if your opponent Terastallizes before you're ready. So in the end it's Tera vs Tera with one coming out on top, but who knows if the winning Tera is the one the player really wanted or was just a counter-play, PLUS whatever the case maybe it's now weak so possibly easier to revenge kill.
And it's not like this is a Hidden Power situation, only the Tera Pokemon's Tera Blast changes Type, otherwise its Normal. So in the end it's just one super Pokemon. Just like Mega. Just like Z-Moves. Just like Dynamax/Gigantamax.