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Pokemon Ruby, Sapphire, and Emerald In-Game Tier List - Writeups

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I finally finished the last remaining entries.
Name: Regirock
Availability: Regirock can be found in the Desert Ruins on Route 111 as a static encounter at level 40 after completing the puzzle in the Sealed Chamber on Route 134.
Stats: Regirock has a gigantic defense stat, as well as good attack and special defense. Its speed is low, however. Regirock is a slow, physical tank.
Typing: Pure Rock is a bad defensive typing. Only Normal, Fire, Poison and Flying get resisted by it, while the common Ground, Grass, Water and Fighting moves hit it for super effective damage. On the offensive side, the type is slightly better. Flying, Fire, Ice and Bug Pokemon are hit for additional damage, but Ground and Fighting Pokemon resist it.
Movepool: Regirock comes with good level-up moves. Ancient Power and Superpower are good physical moves, and Curse allows Regirock to set up. Explosion can be relearned. Earthquake and Focus Punch are great TM options for it, and Rollout and Substitute are good setup moves. Rock Tomb and Brick Break are less potent alternatives. Regirock can also use the Strength and Rock Smash HMs.
Major Battles: Regirock does not do very well against the remaining Water gym. It fares well against the last Team Aqua or Magma Battle, however. Regirock shines against the Elite Four. With Substitute, Focus Punch and Rollout, it is able to set up and sweep Sidney, Phoebe and Glacia. Only Drake and the Champion are out of reach.
Additional Comments: To be able to enter the Desert Ruins, the player needs to access the Sealed Chamber with Dive and Dig. Reading the inscription on the back wall in the second room with Relicanth at the top of the party and Wailord at the bottom of the party causes an earthquake to occur that opens the door of the Desert Ruins. Note that the party positions must be reversed in Pokémon Emerald. Relicanth and Wailord are not easy to acquire due to their rarity or high evolution level. Route 134 is also pretty late. So Regirock requires a lot of time investment to get. However, Regirock is pretty solid if one goes through the effort of obtaining it. Its Clear Body ability is also useful.
Name: Registeel
Availability: Registeel can be found in the Ancient Tomb on Route 120 as a static encounter at level 40 after completing the puzzle in the Sealed Chamber on Route 134.
Stats: Registeel has huge defensive stats, but its speed is low and its offenses are only average. Registeel is a slow, somewhat passive, mixed tank.
Typing: Pure Steel is an amazing defensive typing. It resists 11 different types, including Normal, Flying, Rock, Grass, Psychic, Dark, Ghost, Ice and Dragon, and is even completely immune against Poison. However, Steel is weak to very relevant attacking types of Fighting, Ground and Fire. Offensively, Steel is not very good, hitting only Rock and Ice types super effectively, while Fire, Water and Electric types resist it.
Movepool: Registeel comes with solid level-up moves. Metal Claw and Super Power are good physical moves, and Curse allows Registeel to set up. Explosion can be relearned. Earthquake and Focus Punch are great TM options for it, and Substitute is another solid setup move. Registeel can also use the Strength and Rock Smash HMs.
Major Battles: Registeel can easily sweep the last gym with Curse and Substitute. This converges into the Pokemon League, where Registeel is able to sweep Sidney, Phoebe and Glacia easily with Curse, Substitute and Focus Punch. Drake and the Champion are harder to set up on, but Registeel should be able to sweep them too once it maxes out its stats with Curse.
Additional Comments: To be able to enter the Ancient Tomb, the player needs to access the Sealed Chamber with Dive and Dig. Reading the inscription on the back wall in the second room with Relicanth at the top of the party and Wailord at the bottom of the party causes an earthquake to occur that opens the door of the Ancient Tomb. Note that the party positions must be reversed in Pokémon Emerald. Relicanth and Wailord are not easy to acquire due to their rarity or high evolution level. Route 134 is also pretty late. So Registeel requires a lot of time investment to get. Registeel also needs to set up with Curse to pose a serious threat due to its lackluster offenses. However, it is able to do this very consistently due to its great bulk and typing. But battles do take a lot longer because of the required setup. Its Clear Body ability is also very useful.
Name: Relicanth
Availability: Relicanth can be found underwater in seaweed on Route 124 or 126 with a 5% chance at levels 30 to 35.
Stats: Relicanth has great defense as well as good HP and solid attack. However, its special attack and speed are rather low. Relicanth is a slow, physical tank.
Typing: Water / Rock is a mixed bag. It offers resistance to Normal, Flying, Poison, Ice and Fire moves but also gives nasty weaknesses to Fighting, Ground, Electric, and Grass especially. On the offensive side, the typing is much better, as it gives nearly perfect coverage, with Breloom being the only Pokemon in Hoenn to resist it.
Movepool: Relicanth's movepool is lacking. Rock Tomb and Ancient Power offer Rock STAB moves, and Yawn can be an okay status move. Earthquake with the TM is a great coverage move. Rain Dance or Double-Edge from the TM or the move tutor can be considered depending on its ability. Surf and Ice Beam are its only good special attacking options. Relicanth can also carry the Waterfall, Rock Smash and Dive TMs.
Major Battles: Relicanth can be decent against the remaining Water gym with its physical moves. It fares decent against the last Team Aqua or Magma fight as well. Against the Elite Four, it is generally too slow or weak, but it can help somewhat against Glacia. The other members and the Champion are too much for it.
Additional Comments: Relicanth has a slow level growth and can come a bit underleveled. Relicanth's abilities Rock Head and Swift Swim can either remove the recoil from Double-Edge or allow Rain Dance to fix its bad speed.
Name: Mawile (E)
Availability: Mawile can only be encountered in Victory Road in Emerald. It can be found with a 5% chance at levels 42 and 44 in B2F.
Stats: Mawile has okay attack and defense but otherwise rather low stats. Mawile is a slow and somewhat frail physical tank.
Typing: Pure Steel is an amazing defensive typing. It resists 11 different types, including Normal, Flying, Rock, Grass, Psychic, Dark, Ghost, Ice and Dragon, and is even completely immune against Poison. However, Steel is weak to very relevant attacking types of Fighting, Ground and Fire. Mawile's Steel typing doesn't matter offensively, as it doesn't learn any Steel moves.
Movepool: Mawile level-up movepool is terrible. It learns a lot of Dark moves, despite not being a Dark type or even a special attacker. It also can't learn a single Steel STAB move. Return will be Mawile's strongest neutral attack if its friendship gets maxed out with berries. But it can also be a decent Focus Punch user with Substitute. Brick Break and Sludge Bomb are other physical TM options. Despite its low special attack, Crunch can be an okay move for coverage against Ghost types that resist or are immune to its other best moves. Mawile can also use Strength and Rock Smash.
Major Battles: Mawile comes too late to participate against any gym leader, your Rival or Team Aqua & Magma. Its Steel typing allows Mawile to be somewhat okay against Sidney and Phoebe of the Elite Four, but the other members and the Champion are too much for Mawile.
Additional Comments: Mawile is in the fast-level growth group, but this barely matters as it comes so incredibly late. Substitute is also a tutor move, which requires leaving Victory Road to get onto Mawile. Hyper Cutter and Intimidate are both good abilities for a Focus Punch set.
Name: Clamperl (No Trade)
Availability: Clamperl can be found underwater in seaweed on Route 124 or 126 with a 65% chance at levels 20 to 35.
Stats: Clamperl has decent defense, but only average special attack, bad special defense, and very low HP and speed. With the DeepSeaTooth, Clamperl is a strong, but slow and frail, special attacker.
Typing: Water is a great defensive type with only two weaknesses in Grass and Electric. Meanwhile, it gives resistances to Fire, Ice and Water attacks. Offensively, Water is also great. Fire, Ground and Rock types are hit super effectively, and Grass and Dragon types that resist Water can be hit with Ice type coverage. Other Water types also resist its Water STAB.
Movepool: Clamperl only has four level-up moves that it starts out with that are not good enough at the point of the game where you catch it. It needs the Surf HM and Ice Beam TM for attacking moves. The Waterfall HM gives Clamperl a single target Water attacking move. Substitute can be a useful TM for giving Clamperl protection against status moves and more chances for throwing out attacks. Otherwise, Clamperl has no other usable move options. Its movepool is very barren. It can learn the Dive HM as well.
Major Battles: Clamperl is not really of much use against the last gym anymore. The last Team Aqua or Magma fight is decent for it. It can do some work against Sidney, Phoebe and Drake of the Elite Four, as well as Champion Steven, but fails to completely sweep any of them due to its low speed. Clamperl is unable to do anything against Glacia and Champion Wallace.
Additional Comments: Clamperl can only be encountered underwater in seaweed, and as such, the Dive HM needs to be usable, which requires beating the 7th gym first. Clamperl can come quite a bit underleveled and is also in the erratic level growth group, which makes it somewhat hard for it to catch up to your other team members. The DeepSeaTooth doubles the special attack of Clamperl and is required for Clamperl to power up its attacks to strong levels. The Tooth can be obtained from Captain Stern in Slateport City in exchange for the Scanner from the Abandoned Ship on Route 108. Clamperl becomes available very late in the game, and its low speed and bad bulk are a constant problem. The DeepSeaTooth gives it a very strong damage output, though.
Name: Corsola
Availability: Corsola can be found on Route 128 using the Super Rod with a 15% chance at levels 30 to 35.
Stats: Corsola has rather underwhelming stats. Only its defenses are somewhat decent. Its special attack is mediocre, and its attack and speed are low. Corsola is a weak and slow wall that doesn't do a good job at walling anything.
Typing: Water / Rock is a mixed bag. It offers resistances to Normal, Flying, Poison, Ice and Fire moves but also gives nasty weaknesses to Fighting, Ground, Electric, and Grass especially. On the offensive side, the typing is much better, as it gives nearly perfect coverage, with Breloom being the only Pokemon in Hoenn to resist it.
Movepool: Corsola doesn't have the best level-up movepool. Recover is nice, and Rock Blast and Ancient Power offer okay Rock STAB moves. Rollout can also be learned from the move tutor. Surf will be its best Water STAB move, and the Ice Beam TM gives it good coverage against Grass types. The Psychic TM is also an option. Calm Mind is a good setup move for it to bolster its bad stats. Other physical options include Rock Tomb, Earthquake and Shadow Ball. Besides Surf, it can also carry the Strength and Rock Smash HMs, but it can't learn the Waterfall HM.
Major Battles: Corsola is too weak and frail to help against Tate & Liza. It also has no good way of threatening the other Water types in the last gym. Rollout or setting up with Calm Mind will be its best bet, but neither will give good results. Corsola is somewhat okay against the last Team Aqua or Magma fight. In the Pokemon League, Corsola is completely useless, though. It is simply too slow, weak and frail to accomplish anything, even with Calm Mind.
Additional Comments: Corsola is in the fast-level growth group, so it levels up rather fast. However, due to becoming available so late, it will not get enough EVs to bolster up its bad stats. Its Hustle ability can bring its attack to a usable level. However, the associated accuracy drop is a death sentence for the slow Corsola, especially if its Rock STAB move is Rock Blast or Rollout. Natural Cure might therefore be the preferred ability of Corsola.
Name: Wobbuffet
Availability: Wobbuffet can be found in Area 1 and 2 of the Hoenn Safari Zone with a 10% chance at levels 27 and 29.
Stats: Wobbuffet has incredibly high HP but low defenses and even worse speed. Due to its design, its offenses don't matter.
Typing: The Psychic typing is of rather average usefulness defensively, with only having resistances against itself and Fighting. Ghost and Dark threaten it, and otherwise attacks do neutral damage. Wobbuffet only uses counter attacks, and as such, it is only important that Ghost types are immune to Counter and Dark types are immune to Mirror Coat, which means Wobbuffet can't touch them with these moves.
Movepool: Wobbuffet only has access to a total of four moves. Counter, Mirror Coat, Safeguard and Destiny Bond. Wobbuffet will mostly use the former too and is not that good at using the latter two due to its bad speed. Encore is exclusive to its pre-evolution Wynaut, so it can't relearn the important move.
Major Battles: Wobbuffet is terrible against Tate & Liza due to the double battle setting, the Psychic resistance, and the lack of Encore. Wobbuffet is helpless against the status-inducing effects of the Water gym and has no way past the HP-recovering ace of the gym. Wobbuffet is unable to hurt the Dark and Ghost Pokemon of Sidney and Phoebe in the Pokemon League. It can knock out a few Pokemon of Glacia, Drake and the Champion, though.
Additional Comments: Wobbuffet is incredibly inconsistent, as one has to gamble between Counter and Mirror Coat, as many Pokemon have both physical and special attacks, and it is very hard to predict the AI trainers correctly. There are also many status moves as well as Ghost and Dark Pokemon that Wobbuffet struggles with heavily. It is also unable to deal with weak Pokemon as it needs to receive significant damage to knock out opponents. Wobbuffet also needs a lot of item support, as it requires constant healing.

With that every single Pokemon on the tier list has a write-up written now!
That are 112 write-ups consisting of over 39,000 words in total, written by 9 different people!

Baconfry (5)
Celeb (3)
Ernesto (2)
iSoNkei (2)
Karxrida (4)
pe5e (76)
Punchshroom (10)
sumwun (9)
Texas Cloverleaf (1)
I have gone through the effort of compiling all 112 write-ups, crediting the authors and also fixed a few spelling errors.

Here is the complete list.

I had great fun doing this but also hope that something will come out of this project. I am not sure if Smogon is still interested in updating the on-site tier list articles, though.
Merritt: Since you were the original OP for this thread, can you shed some light on this?
 
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Okay, you know what? Screw it.

I am normally not the kind of guy to cause drama but the situation regarding finishing this project has been such a desaster that I feel the need to make this public.

So back in May when the last write-ups for this were finished, I contacted Merritt on how they want to move forward since they were the project leader for this. No answer was given.

After some time I contacted the responsible mod DHR-107 for this forum for help and also the state of this subforum in general. We had a short DM exchange and Merritt also decided to join in. This was the ONLY response I ever gotten from them.
Merrit response.png
I gave them plenty of time to start something in the goal to get this project finished or reaching out to me but after 2 months nothing had happened. I tried to reach out but didn't get a response. I wasn't pushy about this either. I gave them plenty of time.
Me trying to get an answer.png

DHR-107 was still in the same conversation. They also didn't feel the need to comment or try to resolve the situation. I also don't buy that they just missed my messages. I tried to reach them over several channels, including their profile page. Nonetheless, I continued to get ghosted by both parties. My last attempt to get this done was offering that I could do it in the article subfrom since Merrit clearly wasn't going to do it and the writing for the article was like 95% done. It has been almost 2 weeks again now and I run out of patience. I has been almost half a year now!

I am making this post to let the few remaining people that still contribute to these In-Game Tier Lists, even after all those years, know what happened behind closed doors. For a mod and a Head TD to act in such a way towards a volunteer that did a bunch of work is simply a disgrace! There is a good chance this list (or even any other remaining In-Game Tier Lists) will never get finished. I certainly lost a lot of hope.

Maybe one of them will finally get off their butt and do something when people here finally know about it.
No matter what they do, they already screwed up big time in my book. But I could at least see myself deleting this post if they finally get their act together. I don't care about them, I care about the work that went in all of these lists!
 
Alright. Here's where things are right now.

The writing for the article (everything that's not individual mon entries) is complete and has been for a while. What has been holding me up is QC, mostly of the low ranking mons, because I was reluctant to entirely remove them after effort had been put in. Specific QC comments have been done for many of the top ranks, but dropping down to lower ranks resulted in a massive slog.

I did not keep you updated pe5e because telling you "I'm working on it" was pretty meaningless, and a lot of this was done when I had actual time to devote to it, something that's gotten increasingly rare as time goes on (I can't really do proper QC on a phone). I was hoping to have full detailed notes for S-C before approaching you about D rank and lower, but here's what there is now anyways. What I was going to talk with you about is at the bottom.

Here's my full notes on where QC currently stands.

S:
Abra (Trade) - Stats section is bloated - all three have similar enough stat spreads and Abra itself certainly doesn't need to have its unleverageable SpA and Spe talked about. This is the case for almost all the entries you wrote pe5e, but you made the Typing section basically all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general (example, there are very few Grass-type attacks to worry about, opposing Water-types are very common, ect). This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly. Moves section is bloated, cover the highlights instead of literally everything it can possibly do (confusion on evo, psybeam very early afterwards, psychic by level much later on, access to calm mind to aid in sweeping mid/lategame, shock wave as its only coverage to hit Dark-types). Major Battles section needs minor reworking (Thief is still a bad move against T&L, if Calm Minding then Psychic+Shock Wave is sufficient otherwise Shadow Ball will almost always outdamage due to Stone Badge), mostly to emphasize that in general Alakazam will have heavy contribution against everything that's not a dark type or phoebe. Additional comments is bloated, Alakazam's ability has near 0 impact on its performance so it doesn't need to be mentioned, the kadabra mention in the trade ranking for abra is entirely unnecessary (kadabra has its own entry!), combine sentences about Abra needing to be handheld until evolution.

Mudkip - combine availability sentences. Stats section is slightly long but every sentence is useful so it's fine to leave as is. In movepool, be specific on which fighting or rock moves could be useful (not rollout or rock smash for battles), and mention Surf at some point. Rest is good.

Ralts - Good

A:
Abra (No Trade) - Availability formatting slightly off but fine. Stats section is bloated - see Abra (Trade) since same author, special bulk on Kadabra is hitting the realm of bad due to HP. This is the case for almost all the entries you wrote pe5e, but you made the Typing section basically all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general (example, there are very few Grass-type attacks to worry about, opposing Water-types are very common, ect). This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly. All the same problems as with the Abra (Trade) writeup exist here, and the writeup is nearly identical (this is not a good thing). Focus on what's different between the two (additional power issues in lategame, more difficulty setting up Calm Minds for a sweep compound lategame struggles at neutral) rather than just copying a different writeup.

Groudon - Electric immunity is pretty irrelevant for endgame, note the ice weakness since that comes up to counteract some of the water neutrality. Otherwise good.

Kyogre - Availability section is misleading/incorrect, Kyogre is not in Mossdeep City. Both stats and typing sections are a bit too sparce, while Kyogre doesn't exactly need much explaining there's certainly a little more to say. In movepool, Hydro Pump isn't really a consideration (has very few use cases over Surf), don't bother mentioning Thunderbolt when Thunder is easier to acquire (buyable and player has sufficient money for it at this point), you address this in additional comments but no reason to bury the lede. Honestly the PP restoring items bit isn't necessary to mention, only applicable if Kyogre's going to solo and if that's the case it's a universal flaw.

Rayquaza - Availability is slightly misleading, mention that it requires a revisit. Honestly worth mentioning the Mach Bike platforming. In stats, this is an excellent place to mention that Rayquaza has stats dramatically higher than anything left in the game due to being Level 70. Typing alright if you really don't want to get into specifics of the few remaining matchups, just call out the fairly common Ice coverage lategame as potentially problematic rather than tying it to Water-types specifically. Rayquaza certainly does not need items unless you plan to solo the game with it (the list does not assume this) and even then the requirements are minimal. The tier list is not aimed at speedrunners, and Rayquaza is self evidently dominant enough that you really don't need much detail in additional comments, certainly not an abridged speedrun guide.

Shroomish - Excellent, if desired could mention Spore as being bait but frankly that's not needed.

Torchic - Availability formatting is a bit off (yes it should be obvious but follow the format for this section). Slightly rough wording but everything's there.

Zangoose - Slash is generally inferior to Strength offensively, which the player already has access to by the time Zangoose is obtained. Otherwise this is good.

B:
Absol - Very good.

Barboach - Add an Additional Comments section to specifically say to hold off on evolving Barboach one extra level so it gets Earthquake at Level 31 instead of Level 36, otherwise good.

Carvanha - Might as well generalize on the Drake matchup to be that it's speed dependent rather than getting into the weeds of nature, IVs, or EVs. This is good.

Electrike - Combine the stats sentences into one. This is the case for pretty much all the entries you wrote pe5e, but you made the Typing section basically all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general. This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly, i.e. explaining why being poor against Ground-types isn't a dramatic problem. Recommending that the player use up the non-renewable and somewhat desireable Shock Wave to help Electrike for a minimal number of levels (especially since the TM is only post-Wattson) is something that can be mentioned in additional comments but shouldn't be advised as something everybody should do. Mention that Bite is learned extremely late (39). The major battles section kind of dogs on Manectric, despite it being a solid enough contributor against everything (not a world beater) once it gets to Spark. Additional comments is bloated, unless the exp group is especially relevant it doesn't need to be mentioned (Manectric farms route trainers enough to make up for its exp group), when the ability has virtually no impact you don't need to talk about it, and information that should be in typing should not be in additional comments.

Heracross - Rephrase last sentence to "While the ability Heracross has doesn't matter much, Guts is slightly better" so people don't think Guts is a be-all-end-all (it's less important when we're not considering pre-conditioning Pokemon like we are in this list). Otherwise very good.

Machop (Trade) - Conflate the stats section rather than going into this much detail about each stage, and Machoke doesn't even need a mention. Machop's stats are still fine for when it arrives, only starting to fall off, and it evolves before this becomes too much of a problem. Much like the rest of the entries you wrote pe5e, you made the Typing section basically all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general. This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly, focus on things like you have at the end where you say that Fighting is useful offensively due to there being relevant major battles ahead for Machop. Revenge is a good move for a slow Pokemon like Machamp and is obtained right before evolution, mention it rather than calling it unreliable at first. Mention Bulk Up earlier as a TM that turns Machop and Machamp into solid sweepers for the entire game, I don't know what you're trying to say by "so it can get pretty early." In Major Battles, Machoke will not be used against Norman (it will be a Machamp or it will be a very poor choice in Machop) but in general this section is simultaneously too vague and too specific - combine sentences about the matchups rather than going through everything possible in vague terms. In additional comments do not talk about Machoke's usefulness, this is the Machop with trade access writeup! Guts is usually not relevant and doesn't need a specific mention.

Magikarp - Better to mention that Gyarados makes poor use of both its types offensively in the Typing section, water because low SpA and flying due to lacking any moves for it. In Movepool, clarify that Surf or Ice Beam are specifically for hitting super effectively to make up for Gyarados' very bad Special Attack rather than general coverage. In Major Battles, conflate Brawly and Wattson since they're likely to be equally pointless for Magikarp (it only has a weak Bite and Tackle to do anything vs Wattson). Phoebe only has one Pokemon with Thunderbolt (and even then only in Emerald) so giving her a special mention is weird. Honestly Major Battles needs a rewrite since the special coverage Gyarados offers is generally pretty bad compared to just brute forcing neutral physical attacks. Intimidate's function out of battle is mostly irrelevant, and use additional comments to mention that Magikarp needs to be dragged into evolution because it can't fend for itself, please.

Magnemite - Mentioning Carbos in the stats section is bad form, just say Magneton's right on the edge of being fast enough to outspeed and can barely fall short in many cases. In movepool section, point out that Magneton does not have access to any special attacks outside Electric moves, could be slightly less harsh about its 4th move but you're not wrong. Major battles is workable as is but isn't great, if you're willing to revise it then it could be made better but no specific criticisms.

Makuhita - Good.

Meditite - 80 base speed isn't really "high", it's solid but not something remarkable. Mention Strength in Movepool since it's almost always better than Hidden Power and can be taught immediately.

Marill - This is fine, though some comments for RS Marill will need to be added (it's ranked the same due to largely similar performance, only really missing out on Roxanne and being a few levels behind Emerald Marill).

Oddish (Vileplume) - Good

Pinsir - This is the case for basically all the entries you wrote pe5e, but you made the Typing section's vast majority all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general. Pinsir's is better because at the end you discuss specifics about Pinsir (its STAB not being relevant), but a lot of what's in there fits more into Movepool instead. In Movepool, just say Pinsir learns no useful Bug-type moves rather than spending two sentences on it, and there are very few relevant Poison-types that Earthquake is useful for Pinsir to hit (you're honestly more likely to have it hit Metagross than any Poison-type). The Rival matchup at the point in the game Pinsir comes at is pretty irrelevant, and when Pinsir isn't notable in it that's not something that needs to be mentioned, similar deal with Magqua as the matchup against them is very neutral on the whole (they have some mons that hit Pinsir decently hard, it fights back well enough). Intimidate is only particularly relevant against the Mightyena that Pinsir already beats handily, with the very few Gyarados and the single Salamence being poor matchups for Pinsir anyways, don't think it needs a mention here.

Slakoth - Good, though move the last sentence of Additional Comments to the end of Major Battles, it already flows from there.

Staryu - Combine the Staryu and Starmie stat analysis, doesn't need to be two sentences. Like most of the entries you wrote pe5e, you made the Typing section basically all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general. This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly, focusing on things like a weakness to Dark and Ghost being relevant (meanwhile a resistance to Fire has little bearing on Staryu). In additional comments, the Super Rod is not an opportunity cost (it's free and already on the way), and the entire section is fairly bloated. Just hit the points that Starmie is significantly less effective without using up TMs, particularly Thunderbolt to allow it to contribute very quickly, and it cannot evolve until after beating Tate&Liza due to needing Dive to obtain a Water Stone.

Taillow - I'm not sure what "taught" moves is supposed to mean, check wording there? Add an additional comment section that mentions Guts+Facade, that it dramatically improves Swellow's damage output in the mid and lategame, but that due to the required constant setup it is not accounted for in Taillow's ranking.

Tentacool - Combine Tentacool and Tentacruel's stat sections, they're fundamentally similar spreads just for different points in the game. This is the case for virtually all the entries you wrote pe5e, but you made the Typing section basically all objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general. This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly since there's really nothing here besides typechart. Don't be too nice on Tentacool's struggles until it learns Bubblebeam in the movepool section, it's outright painful until Level 25 and that should be noted. The major battles section is pretty wordy, please combine some of the sentences. In additional comments, do not mention the abilities if they have near 0 impact. For the option to obtain a post-surf Tentacruel, cut down on how many words are being said here and just hit the points that it trades utility for the Flannery battle for skipping on most of its training phase and can very quickly become a Tentacruel to leverage its movepool and decent stats, you don't need to mention objective stuff like the location of Sludge Bomb and Ice Beam.

Wingull - Try to cut down the stats section a bit, it's very wordy. This is the case for basically all the entries you wrote pe5e, but you made the Typing section a ton of objective information that's just regurgitating the type chart rather than how that typing is actually relevant to RS in general. This turns the section into a slog that doesn't give anything useful to a reader who has basic understanding of how Pokemon works, please rewrite this section accordingly. Things like Lanturn being the only resistance aren't nearly as relevant when Wingull and Pelipper are heavily dependent on their positive (not neutral) matchups due to stats. Mention Protect against Norman in major battles, and that its mediocre overall stats start to hold it back in lategame battles against the final gyms and League. The entire additional comments section is unnecessary here.

Zigzagoon (RS) - 8 HMs, not 6 in Movepool. Build out the additional comments section and honestly most of the Major Battles section can be condensed with the justification that Zigzagoon is primarily for its utility rather than its use in battles. Additional comments section can go into detail on some of the Pickup odds (10% chance and what items, ect) because this is virtually everything for RS Zig ranking.


C does not currently have detailed comments, but have been looked over. About half of them are all but ready to go (a few minor touch ups to content or missing info). Almost everything in D rank and below needs significant attention, and while I'm reluctant to throw them out after people wrote them, they will hold things up longer if giving these Pokemon a more detailed writeup is desired. Either leaving these unwritten or with extremely undetailed writeups will be much faster to QC.

To be blunt, if I were to just take the written intro/criteria/ect alongside the existing writeups and put this into GP to turn into an onsite article, it would not be a good one.

If what you want is for this to get onsite now, then I can personally get the writeups adjusted for all the S through C rank mons over the course of about 10 days and get the article thread set up for GP. This will require dropping all D rank and lower entries (the pokemon will be listed in their tiers but no extra information besides availability will be given). If this is desired, then let me know pe5e since a majority of these are ones you wrote up - if you're ok with not having these in the article then you can hold me to the 10 day promise.
 
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The writing for the article (everything that's not individual mon entries) is complete and has been for a while. What has been holding me up is QC, mostly of the low ranking mons, because I was reluctant to entirely remove them after effort had been put in. Specific QC comments have been done for many of the top ranks, but dropping down to lower ranks resulted in a massive slog.

I did not keep you updated @pe5e because telling you "I'm working on it" was pretty meaningless, and a lot of this was done when I had actual time to devote to it, something that's gotten increasingly rare as time goes on (I can't really do proper QC on a phone). I was hoping to have full detailed notes for S-C before approaching you about D rank and lower, but here's what there is now anyways. What I was going to talk with you about is at the bottom.
Frankly I don't buy that excuse. But I won't talk further about that since it isn't productive. Whatever the situation was, we are here now. Lets look forward.

C does not currently have detailed comments, but have been looked over. About half of them are all but ready to go (a few minor touch ups to content or missing info). Almost everything in D rank and below needs significant attention, and while I'm reluctant to throw them out after people wrote them, they will hold things up longer if giving these Pokemon a more detailed writeup is desired. Either leaving these unwritten or with extremely undetailed writeups will be much faster to QC.

To be blunt, if I were to just take the written intro/criteria/ect alongside the existing writeups and put this into GP to turn into an onsite article, it would not be a good one.

If what you want is for this to get onsite now, then I can personally get the writeups adjusted for all the S through C rank mons over the course of about 10 days and get the article thread set up for GP. This will require dropping all D rank and lower entries (the pokemon will be listed in their tiers but no extra information besides availability will be given). If this is desired, then let me know @pe5e since a majority of these are ones you wrote up - if you're ok with not having these in the article then you can hold me to the 10 day promise.
I could polish up the write-ups and make them leaner. It would be a bit sad to have so many entires missing, even if they were for lower ranked mons. But I won't stay in the way if that causes the article to not get done.

In the end you are the project leader, so you have the final say. But I want to stress that what I don't want to happen is that this topic just gets moved to the articles subforum and collects dust there instead. Your last contribution to this thing has been 3.5 years ago. I would like your word that you are serious about this. Because if you are not and/or you lack the time, then maybe the final stretch is better done by another person.
 
Merritt So were do we stand on this now? Are you currently going over the A-C rank write-ups? Should I improve the lower ranked entries? I would like to know what you want to do before I invest a lot of time again on this.
 
Merritt So were do we stand on this now? Are you currently going over the A-C rank write-ups? Should I improve the lower ranked entries? I would like to know what you want to do before I invest a lot of time again on this.
The only ones remaining within S-C are ones that you wrote since I was under the impression that you were going to take a stab at implementing the QC checks for at least the S-B ones. The other 31 have had checks implemented and are ready for GP.

I'll deal with implementing the checks on the remaining entries so I can get this into GP in the next day or so. Don't bother with the D and lower ranked mons.
 
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