Drake

(48): Bulk Up four times against two Protects and OHKO Shelgon, eat Flamethrower from Flygon and OHKO it, potion against Altaria and take Aerial Ace for about a third and then OHKO with Rock Tomb, Salamence comes in and you are not at full health after two Aerial Aces so you cannot tank its Flamethrower like you normally could. If at boosted speed, continue to sweep. Kingdra obviously dies to boosted Brick Break while not doing much back. 3/5 cleanly killed, clean sweep with X Speeds, Heracross continues to show dominance.

(47): Loses to Shelgon Double-Edge in a damage race, gets dumpstered by Flygon, gets dumpstered by Salamence, 3HKOs Kingdra with Double-Edge without triggering a potion but is likely to require a Potion depending on how frequently it Body Slams, trades exactly evenly with Altaria in a Double-Edge race. Bad performance.

(47): Cannot beat Shelgon, 3HKOs Kingdra but is 2HKOed back, 3HKOs Salamence but is 2HKOed back, lolFlygon, 3HKOs Altaria but is outsped and 2HKOd by Double-Edge but you have 37% to paralyze it before it can kill you. Bad performance.

(47): Goes evenly on damage race with Shelgon and is slightly favoured due to Sludge Bomb poison rolls, same situation for Altaria, gets 2HKOed by Kingdra, is only 4HKOed by Flygon and so
can win via Toxic with Potion support, cleanly 2HKOed by Salamence. Mediocre performance.

(47): Rolls to 2HKO Shelgon and is not 2HKOed in return, is 2HKOed by Flygon before it can 2HKO back, is 2HKOed by Salamence and cannot 2HKO back after Sitrus, loses outright to Kingdra, just misses the 2HKO on Altaria but can live a +2 Double-Edge and should win after recoil as a result. Bad performance.

(48): Requires a combination of any two Rock Tomb misses or Protect uses to get to +6 against Rock Tomb Shelgon at which point it OHKOs Shelgon and Flygon before falling to 5% health Altaria. This took roughly twenty trials to accomplish. Would not be able to KO Salamence, would roll to KO Kingdra. No utility in other matchups.
Wallace

(49): With Potion support (3) can go max Bulk Ups on Wailord by using Brick Break twice at the start to weaken Water Spout, Blizzard will not 2HKO. At +6 it OHKOs Wailord, OHKOs Whiscash, easily tanks Tentacruel's Hydro Pump and OHKOs will Earthquake, OHKOs Ludicolo, easily tanks Gyarados's Surf and OHKOs with Rock Tomb, and then either OHKOs Milotic immediately if above 50% HP or uses Potions until it gets a favourable damage roll. I honestly didn't expect this, thought the Hydro Pump at least would be able to OHKO Hera but only it and Milotic could even do half. What an absolute monster. All at only level 50 too.

(47): Loses the Double-Edge war to Wailord (unless Quick Claw cheeses lol), loses cleanly to Whiscash, loses cleanly to Gyarados, can't touch Milotic, can never beat Leech Seed+Evasion from Ludicolo, 3HKOs Tentacruel but is 3HKOed by Sludge Bomb back.

(47): Easy 2HKO vs Wailord, Whiscash is a nope, outspeeds and OHKOs Gyarados, outspeeds and 2HKOs Tentacruel - this one used Toxic t1 which suggests it might not have been able to OHKO with Hydro Pump but I'm uncertain, 3HKOs Ludicolo but is 2HKOed back, 3HKOs Milotic but is 2HKOed back. Good stuff given the 10 level disadvantage.

(47): Loses to everything, can 2HKO Gyarados and Ludicolo with Thunderbolt and Sludge Bomb respectively but gets 1 or 2HKOed by everything back so.

(47): It's Linoone, its way past the point of being able to do anything. Loses terribl to everything.

(48): Cannot set up on Wailord but can set up SD against an Amnesia using Whiscash as well as go to +2 or more depending on Double Teams vs Ludicolo, +6 will 2HKO each of Whiscash, Wailord, Milotic, and Gyarados and will OHKO Tentacruel and Ludicolo (+2 will do for this). Best case scenario as a result is getting one kill and most of the health of a second.
Post-Game Team Summary

lv 50, Swarm, Rash
159 / 145 / 98 / 69 / 107 / 102
Brick Break, Earthquake, Rock Tomb, Bulk Up
Comments: Let's recap. Cleanly sweeps the Flying Gym at a type disadvantage. Contributes well against the Psychic Gym at a type disadvantage
in a double battle. Cleanly sweeps Juan. Cleanly sweeps Sidney. Sweeps Phoebe with minimal hassle. Cleanly sweeps Glacia. Sweeps 60% of Drake with one potion, cleanly sweeps if X Speeds are used. Sweeps Wallace with Potion support at a level disadvantage.
What else is there to say? This thing was an absolute buzzsaw and was disgustingly effective. It's tanking Milotic Surfs 8 levels below with a SDef reducing nature. It's tearing through the majority of the game on minimal boosts. It required zero training window as it swept Winona barely a few levels above catching. It's moveset came prepackaged via starting moves and TMs. You could not ask for a more efficient Pokemon, and almost nothing is more effective. The only reason this isn't S tier is because of its late availability. Clearly and definitively the best Fighting-type in the game over and above Breloom and Blaziken, and easily and obviously the absolute top of A tier.

lv 47, Static, Gentle
144 / 97 / 67 / 116 / 79 / 128
Thunderbolt, Bite, Return, Thunder Wave
Comments: Starts slowly as an Electrike until it picks up Spark, though it can function decently with Howl+Quick Attack as evidenced vs Wattson. Picks up after it evolves with an okay performance against Flannery and a good one against Norman. Comes into its own at the mid-game, doing great against Winona, well against T+L, great against Juan, and fairly well against each of Sidney, Phoebe, and Glacia. Falls short against Drake, but finishes well against Wallace.
Manectric is consistently effective throughout the game. It is self-sufficient for training purposes against the numerous flying and water-type Pokemon and provides consistent value against all of the major boss battles, even in poor matchups. It is never an exceptionally dominating force, but never fails to be a solid choice. Happily comfortable in B tier.

lv 48, Speed Boost, Lax, Soft Sand
142 / 111 / 69 / 64 / 57 / 182
Aerial Ace, Shadow Ball, Dig, Swords Dance
Comments: Ninjask has an odd path starting as a slow-leveling bulky attacker before evolving into a frail Swords Dance sweeper. Nincada's typing allows it to contribute well in secondary roles against Roxanne and Brawly, as well as against Wattson if it remains unevolved. As a Ninjask it finds that it is capable of sweeping or otherwise positively contributing against even unfavorable matchups if it can manage the circumstance accordingly, as with matchups against Flannery and Norman. Later in the game, is able to sweep Winona, sweep much of T+L, sweep Sidney, and sweep Phoebe, with a decent performance against Juan, though it can offer only minor efforts against the last three Elite Four.
Ninjask ends up performing well above its current E tier placing. It does not require assistance to sweep though many of its matchups though some middling matchups can rely on variance, and after evolution is consistently strong enough to be effective even without setup at level parity or superiority. As an attacker it is superior to Poochyena and tracks favorably to the lower ends of C tier - however the general ineffectiveness of Nincada, significant time investment to train it, and end-game frailty of Ninjask are more than enough to downgrade it. As a result, Nincada (Ninjask) should be confidently raised to D tier.

lv 47, Gentle, Huge Power, Quick Claw
167 / 68 / 77 / 64 / 100 / 56
Double-Edge, Waterfall (Surf), Brick Break, Dive (Rollout)
Comments: Azumarill shows a very distinct curve of an early peak at the time of evolution followed by a slow but consistent drop off into mediocrity by the end of the game. It performs effectively against all of the early gyms by virtue of its relative bulk and the powerful force of Rollout, and although it begins to drop off around Norman it is still able to show well against both with and Winona, whom Azumarill is able to sweep. The slow down starts to show as of Tate and Liza however as its power level begins to quickly fall off, no longer able to OHKO enemies. Is capable of fighting Sidney but for the rest of the game otherwise is only able to play a bit role, it can tank enemies with Potion support but cannot damage them effectively in a fast enough time.
Combat abilities probably track more closely to a C tier, comparable to something like Machoke or Golem. It isn't good enough long enough to be a true B tier. Of course, the kicker that cements it as a B is the significant HM role compression, particularly and especially covering the difficult Waterfall and Dive in addition to the more widespread Rock Smash, Strength, and Surf. Very little to dispute on this one, it's capable enough on its own but the HM compression pushes it up a level.

lv 47, Brave, Pickup
152 / 89 / 78 / 67 / 68 / 101
Strength, Surf, Ice Beam, Rock Smash
Comments: Take literally everything said about Azumarill and make it a bit worse. Clearly on the lower end of D tier in pure combat ability but HM compression and Pickup are more than sufficient to push it up into C tier.

lv 47, Levitate, Sassy
139 / 107 / 123 / 93 / 89 / 62
Sludge Bomb, Thunderbolt, Flamethrower, Toxic
Comments: Such a disappointment. Excellent nature, excellent flashy movepool, but awful performance.
Has a great matchup vs Winona, a decent one vs Juan, and a decent one vs Sidney, but rolls between mediocre to terrible against every other major battle. Poison/Fire/Electric turns out to be considerably worse coverage than it appears, missing out on hitting most Rock types, the common Numel family, the Barboach family, and Flygon for neutral damage, as well as struggling with any Poison, Ground, or Ghost type of moderate bulk. Has some struggles being self-sufficient as well, the lack of power relative to Grimer is very noticeable as is the lack of bulk relative to Swalot. Clearly the worst of the three. Based on its performance in major battles there is a reasonable argument that it might not even be better than Seviper and should fall to E as the worst Poison type. Should stay D for now, but its on the lower borderline and should fall if Seviper were to prove to be better.
Outstanding nominations:
- Heracross rise to A
- Nincada rise to D
- Treecko drop to B
- Spoink drop to D
- Skitty rise to E
- Zubat drop to D
- Wingull drop to C