I am fully confident your Linoone could outspeed the other Linoone if it had a better nature since your Linoone has EV's and Norman's does not.
Hey! Just curious, but why is Numel in C tier? On page 18, you dropped Numel from B to C literally because an extreme Numel hater (sumwun) felt he had “bad experiences” with the Pokemon? On page 18, you say that you disagree with him, but that it’s w/e. Nobody else except him had a strong opinion on the matter.The divisions between early/mid/late are not objective or particularly useful, giving the exact location is much more precise and there's no need to have both the location and a marker of "mid/late/early".
Obtainable levels are not related to availability. When obtainable levels are particularly relevant to a mon's performance then it fits best under Additional Comments.
Of course it's important that the sections be as similar as possible in terms of template for much the same reason that the writeups as a whole use the same template.
I disagree with this assessment.Fairly sure I also supported Numel to drop to C somewhere in there. For my money it pretty clearly shouldn't be B, from the time of it's acquisition the only particularly good gym or E4 matchup it has is Flannery, everything else is varying shades of average to poor. It's strong, but not incredibly strong, meaning that it will be 2HKOing rather than OHKOing enemies to which it doesn't have a type advantage over. This becomes problematic because ground/fire has a limited set of resistances, and as Camerupt is bulky but not incredibly so, this leads to Camerupt both being something of a Potion sponge as well as limiting it's ability to fight effectively against the elite four. Even against someone like Glacia or Steven it won't be able to take more than a couple of neutral hits, meaning it will get 3HKOed before being able to do so in return. Compared to something like Tentacruel or Absol, the difference in ability is stark. Slow mins need to have high degrees of power or bulk or type advantage to excel, preferably two of the three, but Camerupt does not, simply being average to above average in those areas. Sumwun's argument for D may not even be unreasonable. I would have to run with Camerupt again alongside a couple mons for comparison, but I can see some clear parallels to something like Muk which I argued for C but which ended up in D.
Speaking of, Merritt it might be worth revisiting Muk and a couple others in D. Assuming you process my nominations for Zubat and Spoink to drop, C tier starts to thin out a little bit
Edit: nvm, nothing in D is out of place. Only thing I'm seeing that should move to C is wingull dropping from B (HM slave boosts it but it combat level is D range at best)
You say you disagree but what I read is that you agree with me. Flannery is it's best matchup, Winona is on the higher side of average depending on how your particular Camerupt performs against Altaria. It can contribute against Glacia's Glalie but not her seals, and can contribute against parts of Steven. What else does it excel against? Numel cannot fight Norman at all, Camerupt is vulnerable to both Earthquakes and Psychics against Tate and Liza meaning it can typically get only one neutral attack off a la Blaziken, it cannot fight against Juan/Wallace, it observes average/neutral matchups against Sidney and Phoebe, can fight only Shelgon vs Drake and loses horribly to Wallace.I disagree with this assessment.
Numel excels against Flannery like you said, but also has a really good matchup against Winona as well (which was mentioned within the first 10 pages of this thread) due to Camerupt’s ability to learn Rock Slide via Level Up. With base 100/105 ATT/SPA, and access to high power moves such as EQ/RS/FT, Camerupt hits hard from both sides and is a much more powerful than you think, allowing it to excel against every single one of Winona’s Pokemon outside of Pelipper
Ofc, Numel struggles much more in Emerald where one must face Team Archie, Juan, Wallace, and a buffed up Tate/Liza (where claydol has EQ), but in RS (Maybe even more so in Ruby), Numel proves to be B tier IMO quite clearly
In ruby version, Numel/Camerupt can wipe through Flannery’s team without much of an issue, if any. As long as one is not incredibly unlucky with Magnitude, even Torkoal isn’t a big issue. Most of Winona’s team goes down fairly easily as well. Also, Numel/Camerupt tears through every variation of Maxie and other magma grunts with some combination of EQ/flamethrower/RS. It is perfectly capable of handling its own against Tate/Liza, and if Solrock sets up Sunny Day, Camerupt’s FT/OH is incredibly powerful despite being NVE.
While water routes aren’t the best for Numel/Camerupt, its able to excel for a few battles in Victory Road, esp against Wally, where it excels against the majority of his Pokemon
As for the Elite Four, Camerupt has success against Sydney and Glacia, and even Steven as well. Skarm is OHKO’d by Overheat/Fire Blast, and unless your Camerupt has a terrible attack stat, it OHKO Aggron as well with EQ
Of course standards are much different than 2 years ago. However, the OP of this thread, as of a year ago, had Numel in B tier. Numel was dropped to C tier and he even admitted on page 18 that he DISAGREED with it but didn’t care because nobody was actively trying to make an argument against dropping it. As for D tier, sumwun tried to make a case for it but OP chose to not even give a response, which tells me that OP dos not agree with such a decision either.You say you disagree but what I read is that you agree with me. Flannery is it's best matchup, Winona is on the higher side of average depending on how your particular Camerupt performs against Altaria. It can contribute against Glacia's Glalie but not her seals, and can contribute against parts of Steven. What else does it excel against? Numel cannot fight Norman at all, Camerupt is vulnerable to both Earthquakes and Psychics against Tate and Liza meaning it can typically get only one neutral attack off a la Blaziken, it cannot fight against Juan/Wallace, it observes average/neutral matchups against Sidney and Phoebe, can fight only Shelgon vs Drake and loses horribly to Wallace.
Neither Team Aqua nor Team Magma are given consideration because there's no actual difficulty in fighting them.
Considering this what do we have? Something with at most two favourable matchups, a handful of neutral matchups, and fully half matchups in which it cannot perform. Moreover in the neutral matchups it will usually be among the slowest things on the field, limiting its ability to fight more than one or two enemies without Potion sinking.
I think you also overstate Numel's performance vs Flannery's Torkoal, it's not a matchup I've run recently but I've run just about everything else and I would be fairly comfortable saying that Numel would expect a 3HKO with average Magnitude rolls but would be 2HKOed in return either by Body Slam or Sunny Day+Overheat.
Numel ends up being a Pokemon that excels against route trainers and lesser challenges but falls short against the majority of major enemies. This level of performance is one that is seen time and again across the middle tiers, something we've been extremely consistent about ranking. Things that do this and cannot perform against major fights go to E (i.e. Beautifly), things that do so and have adequate performance go to D (i.e. Mightyena, Torkoal, Swalot), and things that route clear well and have solid performances in major fights go to C (i.e. Dodrio and Flygon).
It needs to be restated again that D tier is not a bad ranking whatsoever, by and large these rankings represent D as the "average" tier of performance. To be ranked C, B, and higher a Pokemon needs to show progressively greater degrees of performance. Compare the performances of other B tiers like Absol, Slaking, Hariyama, Heracross, Lanturn, Starmie, or Whiscash. Each of these boasts significantly greater feats of performance backed by some combination of typing, stats, or movepool than anything Camerupt can hope to approach.
If Numel sits in C tier this can be interpreted as a Pokemon that is "above average", in D, as "average". Both of these are clearly more representative of Numel's abilities than the "good" or "great" or "below average" of B, A, and E, respectively.
Edit: it's also worth acknowledging that our standards and evaluative abilities now are much more robust than they were two years ago. Two years ago the standards for movement were much lower and you had me arguing that Breloom wasn't really all that great where now I argue it for S tier. The arguments and support from the first twelve pages or so really don't carry any weight any more because they simply aren't as relevant or applicable anymore as the standards have evolved.
You have read the posts leading up to Absol's rise, right? Why don't you think any of them are good reasons?Absol shot up from D tier to B tier within a few months, and I can’t think of a good reason as to why, outside of the fact that many people started advocating for it, which created a snowball effect.
Can you explain this a bit better? Which B tier Pokemon? Why is Camerupt better than them?You are severely underrating Camerupt’s viability against RSE major battles, and the irony is that Camerupt performs better against RSE Elite Four than some of the Pokémon in B tier as well.
Of course standards are much different than 2 years ago. However, the OP of this thread, as of a year ago, had Numel in B tier. Numel was dropped to C tier and he even admitted on page 18 that he DISAGREED with it but didn’t care because nobody was actively trying to make an argument against dropping it. As for D tier, sumwun tried to make a case for it but OP chose to not even give a response, which tells me that OP dos not agree with such a decision either.
Also, i am not just appealing to authority here. EQ is an incredibly diverse attack in in-game Gen 3, not to mention that it’s STAB, coming off 100 base ATT, and Numel does not require a TM to learn the move.
Absol shot up from D tier to B tier within a few months, and I can’t think of a good reason as to why, outside of the fact that many people started advocating for it, which created a snowball effect.
Don't just say this, show this. I've stated the points where I see Camerupt falling short, show me that I'm wrong, show me where it does well in the major battles.You are severely underrating Camerupt’s viability against RSE major battles, and the irony is that Camerupt performs better against RSE Elite Four than some of the Pokémon in B tier as well.
Don't be so hasty to judgement. I've already provided you evidence that I can and do in fact change my mind, such as I did with Breloom. If your arguments are strong enough their strength will convince me to think otherwise in their own right. Refusing to engage serves no such purpose.Don’t want to repeat myself too much, as it’s clear you’re not going to change your mind.
Now that we're on this topic, why is Numel better than Torkoal? Numel gets ground STAB, but that's only good against Flannery (which Torkoal beats just as easily with curse and body slam) and no Elite 4 members.
At this point, I can only assume you are just a hater.Now that we're on this topic, why is Numel better than Torkoal? Numel gets ground STAB, but that's only good against Flannery (which Torkoal beats just as easily with curse and body slam) and no Elite 4 members.
Sidney
(47): Bulk Up twice, miss a bunch, sweep. Bitch pls.
Have you read this post, as well as Cloverleaf's previous 2 posts about Heracross? Also, there should be a space between "earthquake" and "to", and on Shroomish I think you should add Wallace/Juan to the list of gym leaders it smashes pretty easily.Heracross
Availability: Heracross can be found in the Safari Zone northeast area with a 5% encounter rate.
Stats: Heracross's amazing physical Attack and good Speed are perfect for quickly defeating regular trainers, and its decent bulk means you don't have to heal it very often.
Typing: Fighting is a good offensive type, but its weaknesses to Flying and Psychic are rather common toward the lategame. The Bug type is a hindrance as it makes Heracross weaker to Fire and Flying.
Movepool: Heracross comes already knowing Brick Break and can immediately learn Strength and Bulk Up. It usually only needs to spam Brick Break, but you can teach Heracross Earthquaketo be able to touch Ghost-types. One is likely to have beaten the game before Heracross reaches level 53, so aiming for Megahorn is ill-advised.
Major Battles: Heracross can sweep Juan, Sidney, Glacia, Drake, Steven, and Wallace after a few Bulk Ups and an X Speed if necessary; certain lead Pokemon such as Juan/Wallace's Sweet Kiss Luvdisc, Sidney's Sand-Attack Mightyena, and Steven's Aerial Ace Skarmory are not ideal to set up against on the first turn, but they have other Pokemon that are much easier for Heracross to start Bulking Up on. Heracross does not fare well against opponents such as Winona, Tate&Liza, and Phoebe, since all their Pokemon can target Heracross's weaknesses or just prove a pain to set up on in Phoebe's case.
Additional Comments: You can manipulate Heracross's nature by inserting Pokeblocks into Pokeblock feeders. Pokeblocks made of Leppa Berries increase the chance of +Physical Attack natures, while those made from Pecha Berries increase the likelihood of +Speed natures. Also, Guts is the slightly better ability.
Ralts: Why is Safeguard mentioned? Replace this with Double Team, per my run it specifically enables sweeps vs Roxanne, Sidney, and Drake. You overestimate Brawly and Wattsons ability to prevent a sweep, vs Brawly a lv 16 Ralts comfortably beats Makuhita without being threatened with a KO in return; vs Wattson a simple Cheri Berry protects against Voltob and Electrike is easy setup fodder. Again referencing my run, Gardevoir can set up with Double Team against Dusclops rather than requiring Reflect to look for chances against Sableye.Merritt just wanted to let you know you referenced my old write-ups instead of my updated ones:
Name: Pikachu
Availability: Pikachu can be found in the southern areas of the Safari Zone with a 15% encounter rate.
Stats: High Speed but lackluster stats everywhere else. Offenses improve upon evolution or equipping the Light Ball item, though it is very rare.
Typing: Electric typing has great use against Winona, the upcoming water routes, and Water-type bosses such as Juan, Wallace, and Glacia.
Movepool: Level 25 Pikachus come with Thunder Wave and learn Thunderbolt in 1 level, whereas Level 27 Pikachus already come with Thunderbolt, but needs to be reteached Thunder Wave, so take your pick on which is more valuable for you. As an Electric-type, Pikachu's movepool is pretty sparse, but it does get Brick Break and Light Screen to improve its coverage and utility, respectively. Because Pikachu doesn't need anything from its level-up movepool that can't be taught by TM, it is advised to evolve it immediately after learning Thunderbolt.
Major Battles: A quick backtrack lets Raichu grind for experience against Winona's Gym and take out everything except for Winona's Altaria. Raichu can fry most of the Water-types of Juan, Wallace, and Glacia and use Light Screen to help buffer hits better. Thunder Wave can help to neuter Drake's Salamence, while Brick Break has some mild use against Glacia's Light Screen Glalie as well as Sidney in general.
Additional Comments: While Pikachu does not need the Thunderbolt TM, it is still necessary to travel through New Mauville to acquire the Thunderstone, unless you're lucky enough to catch a Pikachu holding a Light Ball, though it is only a 5% chance. One could also manipulate Pikachu's nature with the Pokeblock feeder, with dry berries increasing the likelihood of +SpA natures and sweet berries making +Spe natured Pikachus more common.Name: Shroomish
Availability: Shroomish can be found in Petalburg Woods with a 15% encounter rate.
Stats: Good bulk with low offenses and Speed. Upon evolution, its Attack stat skyrockets to become obscenely high, especially at such an early point in the game.
Typing: Grass typing is useful for the earlier portions of the game due to its advantage against Rock and Electric. Upon gaining the Fighting type upon evolution, it gains additional favorable matchups against Norman, Sidney, Glacia, and Steven, though it dislikes the new Psychic weakness against Tate & Liza. Note that Breloom does not rely on Grass-type moves for offense.
Movepool: Shroomish relies on disruptive moves such as Stun Spore, Leech Seed, and Mega Drain to take full advantage of its bulk and make up for its lack of power. Once it evolves, it changes gears to become an attacking powerhouse, crushing foes with moves like Bulk Up, Mach Punch, Rock Tomb, Silk Scarf-boosted Headbutt / Strength, Sludge Bomb, and Sky Uppercut, most of which are very powerful attacks for when they are learned compared to most Pokemon.
Major Battles: Shroomish can solo Roxanne while being able to hinder Brawly with Leech Seed. Breloom can smash Wattson, Archie, and Sidney pretty easily as well as wipe out most of Norman's trainers, while Norman himself can be dealt with clever use of Bulk Up and / or Counter. It loses to Flannery, Winona, Tate&Liza, and Phoebe, but otherwise its immense power makes it a threat against nearly any opponent it fights, especially with the threat of Bulk Up + X-Speed sweeps.
Additional Comments: Breloom's usefulness against Glacia is heavily decided on whether Breloom is able to outspeed her Pokemon, so it should avoid having a speed-hindering nature and feed it any Carbos you can find.Name: Absol
Availability: Absol can be found in Route 120 with a 8% encounter rate.
Stats: Glass cannon; very high Attack stat with decent Speed and Special Attack, but poor defenses.
Typing: Dark typing is useful for its Psychic immunity and Ghost resistance, but does not serve Absol very well in the attacking department at all.
Movepool: Absol is TM-reliant, but fortunately it has a very diverse movepool that can easily be tailored to your needs. It has Swords Dance to bolster moves such as Shadow Ball, Aerial Ace, and Return to extremely powerful levels, or it can take advantage of the coverage granted by Ice Beam, Thunderbolt, and Flamethrower, which it can further augment with Calm Mind if it wants.
Major Battles: Absol technically has the movepool to contribute in nearly any major matchup, be it breaking teams with Swords Dance-boosted Shadow Ball, picking off specific targets with special attacks, or even potentially sweeping with Calm Mind. Do note that Absol's fraility and average Speed can make clean sweeps rather difficult, but Absol does fairly well in 1v1 battles due to its power or coverage, and can wipe out Tate&Liza, Steven, and Phoebe particularly easily.Name: Meditite
Availability: Meditite can be found in the exterior of Mt. Pyre with a 30% encounter rate.
Stats: Mediocre to average stats but Pure Power is an absolute boon, doubling its Attack stat to turn it into a powerhouse.
Typing: Meditite will primarily use its Fighting-type for its offense. Its Psychic-typing makes it more suitable to fighting Tate&Liza, but gives it shakier Sidney and Phoebe matchups.
Movepool: Meditite's only form of offense when caught is Hidden Power, which is highly unlikely to be useful. This means that Meditite will have to rely on TMs such as Shadow Ball and Strength to fight on its own. Hi Jump Kick arrives at level 32 which shouldn't be far if you've caught the highest leveled Meditite, though that should be replaced by the more reliable Brick Break TM once you obtain it in Sootopolis.
Major Battles: Medicham's Shadow Ball rips through Tate&Liza, while a couple of Bulk Ups can allow Medicham to sweep through Wallace, Sidney, Glacia, Drake, and even possibly Steven, though an X Speed and Hyper Potion/Full Restore may be necessary to facilitate a clean sweep. Medicham is not expected to set up very comfortably against Phoebe, but Spell Tag-boosted Shadow Ball can heavily dent her Banettes so it can still put in work.
Additional Comments: Meditite takes a painful while to evolve, so be ready to put up with Meditite's horrific stats for the lategame.Name: Taillow
Availability: Taillow can be found in Route 104 with a 10% encounter rate.
Stats: Terrific Speed and decent Attack, but bad defenses.
Typing: Normal/Flying typing gives access to good STABs early on, though that typing's usefulness will wane as the game progresses.
Movepool: Taillow is never out of reach of high powered STAB moves, with a potent early-game level-up movepool and taught moves such as Secret Power, Fly, and Return. However, Taillow doesn't have any other worthwhile attacking options.
Major Battles: Taillow's speed and strength lets it easily prey on route trainers, but outside of Brawly, Taillow doesn't actually excel in any important battles. Taillow can usually pick off most weaker Pokemon and can generally contribute in the majority of major fights, but is otherwise usually heavily outmatched by the boss's ace Pokemon, so it must pick its matchups carefully lest it get taken out without KOing anything.
Additional Comments: Swellow should be given the Return TM from returning the Meteorite as soon as possible to prevent its offense from falling off.Heracross
Availability: Heracross can be found in the Safari Zone northeast area with a 5% encounter rate.
Stats: Heracross's amazing physical Attack and good Speed are perfect for quickly defeating regular trainers, and its decent bulk means you don't have to heal it very often.
Typing: Fighting is a good offensive type, but its weaknesses to Flying and Psychic are rather common toward the lategame. The Bug type is a hindrance as it makes Heracross weaker to Fire and Flying.
Movepool: Heracross comes already knowing Brick Break and can immediately learn Strength and Bulk Up. It usually only needs to spam Brick Break, but you can teach Heracross Earthquaketo be able to touch Ghost-types. One is likely to have beaten the game before Heracross reaches level 53, so aiming for Megahorn is ill-advised.
Major Battles: Heracross can sweep Juan, Sidney, Glacia, Drake, Steven, and Wallace after a few Bulk Ups and an X Speed if necessary; certain lead Pokemon such as Juan/Wallace's Sweet Kiss Luvdisc, Sidney's Sand-Attack Mightyena, and Steven's Aerial Ace Skarmory are not ideal to set up against on the first turn, but they have other Pokemon that are much easier for Heracross to start Bulking Up on. Heracross does not fare well against opponents such as Winona, Tate&Liza, and Phoebe, since all their Pokemon can target Heracross's weaknesses or just prove a pain to set up on in Phoebe's case.
Additional Comments: You can manipulate Heracross's nature by inserting Pokeblocks into Pokeblock feeders. Pokeblocks made of Leppa Berries increase the chance of +Physical Attack natures, while those made from Pecha Berries increase the likelihood of +Speed natures. Also, Guts is the slightly better ability.Makuhita
Availability: Makuhita can be found in the ground floor of Granite Cave with a 50% encounter rate at levels 6-10, or the first floor basement of Granite Cave with a 10% encounter rate at levels 10-11.
Stats: Enormous HP lets Hariyama tank stuff and use lots of Bulk Ups, and strong Physical Attack after a rather early evolution lets it 1v1 most things with or without Bulk Up. However, low defenses and Speed means it takes annoying status moves and consumes lots of potions when you fight regular trainers.
Typing: Fighting is a good offensive type throughout the game. The Psychic weakness occasionally hinders Hariyama.
Movepool: Makuhita learns Vital Throw at level 13, which is a really powerful attack at this point in the game and serves Hariyama well for much of it. Hariyama can learn Bulk Up, which it makes good use of easily due to its high HP. Much later, Hariyama can learn the slightly higher PP and non-negative priority Brick Break. Hariyama's movepool outside of Fighting-type attacks is really shallow, so moves such as Dig, Strength, or Earthquake provide much needed additional coverage against opponents that resist Fighting.
Major Battles: The Brawly matchup is unfavorable since his Makuhita is likely stronger and has Bulk Up. From here on, Hariyama can just brute force its way through most major battles with Bulk Ups, albeit with hefty Potion support. Consequently, Tate and Liza and the champion are the only really difficult fights. Of course, some opponents (namely Winona, Phoebe, and Drake) require more Bulk Ups than others.
Additional Comments: Thick Fat is the better ability because it makes Flannery and Glacia much easier. Note that Hariyama will consume much of your Potion reserves due to its high HP, low initial bulk, bad Speed, and heavy use of setup.Name: Zubat
Availability: Zubat can be found in the second floor basement of Granite Cave B2F with a 30% encounter rate.
Stats: Amazing Speed, good Attack and respectable bulk.
Typing: Typing grants many 4x resistances which help in the early game, but weaknesses to Psychic, Ice, and Rock become more pronounced towards the lategame.
Movepool: The Steel Wing TM is needed to let Zubat competently fight on its own until it learns Wing Attack, while the Sludge Bomb TM is mandatory to achieve maximum damage output. All other moves it learns are helpful but not necessary. Note that even with Steel Wing, Zubat struggles against Rock-types, and Crobat is incapable of touching Steel-types.
Major Battles: Zubat can take on Brawly (albeit not very quickly) and does decently at route sweeping, but otherwise has average to terrible matchups against all other bosses, usually faltering against their ace Pokemon, especially those that are resistant or immune to Sludge Bomb. Crobat's role tends to be relegated to toss out fast and strong attacks that can beat weaker trainers or KO one/two of the boss's Pokemon, or potentially harassing tough opponents with its fast Confuse Ray.
Additional Comments: Zubat is also available at Meteor Falls up to a more manageable level 20 and at a much higher 80% rate, but the drawback is being stuck with the mediocre Golbat stage for longer.
Anyway, here's a new one!
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Name: Ralts
Availability: Ralts is found in Route 102 at a 4% encounter rate.
Stats: Rather poor to mediocre stats as Ralts and Kirlia, but Gardevoir has amazing Special Attack & Special Defense and sufficient Speed.
Typing: Psychic typing grants good neutral STAB coverage for much of the game, though Dark-types are a hassle in the early game. It can make use of its resistances against Brawly and Tate&Liza, but weaknesses to Sidney and Phoebe can prove annoying.
Movepool: Ralts first needs 2 levels to acquire Confusion to be able to fight on its own. As a Kirlia, it soon gains access to two of its most important moves, Calm Mind and Psychic, at ridiculously early levels, which tear down much of the game and are mostly all it needs. Kirlia can use the Shock Wave TM for additional coverage, which can then be upgraded to the Thunderbolt TM as Gardevoir. Gardevoir can also use Safeguard for situationally easier setup opportunities, though the TM is obtained rather late at the Lilycove Department Store.
Major Battles: Ralts can take on all of Brawly's Pokemon, though one would either need Potions or smart timing of Growl to weaken his Makuhita's assaults in order to keep up. Kirlia could use Calm Mind to stand up to Wattson, but a clean sweep is unlikely given the number of Thunder Wave, Sonicboom, and Selfdestruct users on his team. From here on out, Kirlia/Gardevoir should be able to set up Calm Minds against the bosses' lead Pokemon with ease to be able to wipe out their team with boosted Psychics and Thunderbolts, though it is to be expected that Kirlia/Gardevoir might need to be healed in the process. Gardevoir might also need some additional help or insurance against certain opponents, such as an X Defend and/or X Speed beforehand to avoid heavy retaliation from Norman's Slakings, and Safeguard to ignore confusion attempts such as Swagger, Sweet Kiss, and Toxic. Phoebe is Gardevoir's hardest matchup; the only window of opportunity is to set up Reflect against her Sableye, and even then Gardevoir must be sufficiently leveled to avoid being 2HKOed, and it must also be female to avoid Sableye's Attract, so this is ill-advised.
Additional Comments: It is not recommended for Gardevoir to set up against the lead Mightyenas of Maxie, Archie, and Sidney despite them posing little offensive threat, as Gardevoir cannot prevent their attempts at using Roar, Scary Face, and Sand-Attack to disrupt Gardevoir's sweep. Set up on their other Pokemon instead.
I don't understand why or how you struggled to acquire Heracross, or why you felt it was remotely necessary or a good idea to invest time in pokeblocks. Step limitations is not a reasonable detraction at all, anyone who has ever spent time trying to catch something in the Safari Zone knows that you simply rotate the d-pad in one place while looking for uncommon Pokemon. Heracross doesn't have a particularly difficult catch rate either, in my run iirc it took two trips to find one but the second run I found four all of which were caught within a couple of throws.Rank updates: less-than-2-months-since-slakoth-rose edition
Rises:
Skitty rises to E rank
Drops:
Treecko drops to B rank
Skitty is kind of a whatever situation, it was really absurdly bad in the run I did with and contributed vs 0 gyms, but if you really think it's E rank instead of F then sure, it's early enough that it can theoretically outlevel some of the weaker stuff.
Numel's not moving.
Wingull was brought up previously and denied, and I'm not seeing a new reason for that to change. The combat abilities aren't great but it's an excellent HM slave that is capable of contributing at least somewhat against every gym bar Wattson.
Zubat was a pain as always, but Crobat performed well enough that I don't think D rank is necessary. It wasn't great by the time lategame rolled around but it was competent enough to contribute.
Spoink has been fluctuating everywhere from B to D now, and I think C is fitting overall, hell less than a year ago Texas brought it along briefly to help vs Flannery and called it impressive there so experiences seem all over the damn map. I'd need a generalized consensus for Spoink to move at this point.
Heracross was a very different early experience for me than you apparently Texas Cloverleaf, the encounter rate was annoying enough considering that you have limited steps (artificially increasing the time to even encounter the thing, none of the usual running back and forth), but the first one ran away before I could even manage the Pokeblock throw bug. I'd hate to image how many attempts it could have taken without pokeblocks to help. This of course requires taking the time to make the blocks in Lilycove, but that's not a huge hardship. Unfortunately, Heracross performed extremely poorly vs Winona, taking far too much to be sustainable from Aerial Ace and then getting Perish Songed on an attempt after grinding it to L31 like yours, which of course meant that attempting a sweep was infeasible.
I did not give it a shot in Ruby but purely from the damage range Swablu did I'd put money on Winona in Ruby requiring far too much grinding to be reasonable considering the higher leveled lead Swellow.
Juan was also pretty infuriating, having to struggle through both confusion and attract (and when Heracross is as annoying to catch as it is it sure as hell's getting penalized if you're required to catch a female on top of that) that required far too many hyper potions to be comfortable. The rest of the game played out very similarly to your run, however something that infuriating to obtain that fails to contribute meaningfully (because Tate&Liza isn't really meaningful although it's thankfully not dead weight) until Gym 8 is where you'd expect to see something in B tier, not A.
Nincada I'd just like another opinion on, I'm overall fine with D though and will move it up if nobody has a particularly contradictory experience.
I'll do comments on writeups within the week, sorry life's been rather busy of late. Thank you to everybody who's been working on them!
I don't understand why or how you struggled to acquire Heracross, or why you felt it was remotely necessary or a good idea to invest time in pokeblocks. Step limitations is not a reasonable detraction at all, anyone who has ever spent time trying to catch something in the Safari Zone knows that you simply rotate the d-pad in one place while looking for uncommon Pokemon. Heracross doesn't have a particularly difficult catch rate either, in my run iirc it took two trips to find one but the second run I found four all of which were caught within a couple of throws.
The step limitation I referenced was purely in terms of hitting fewer tiles of grass per second - you cannot spin in place without taking a step nearly as fast as you can run back and forth or use the bike in my experience, perhaps this differs for other people.
I admittedly forgot about Double Team since most matchups that it could help in can already be beaten without it (namely Sidney & Drake); I suppose it's useful against Roxanne so I'll add that (as well as giving Ralts a bit more credit against Brawly & Wattson). I dislike setting up on her lead Dusclops since Curse cannot be dodged and can kill Garde's momentum by burning through Hyper Potions and allow Phoebe the chance to land a Shadow Ball & burn through even more Hyper Potions.Ralts: Why is Safeguard mentioned? Replace this with Double Team, per my run it specifically enables sweeps vs Roxanne, Sidney, and Drake. You overestimate Brawly and Wattsons ability to prevent a sweep, vs Brawly a lv 16 Ralts comfortably beats Makuhita without being threatened with a KO in return; vs Wattson a simple Cheri Berry protects against Voltob and Electrike is easy setup fodder. Again referencing my run, Gardevoir can set up with Double Team against Dusclops rather than requiring Reflect to look for chances against Sableye.
Isn't this a bit too hard on Raichu, especially given its ability to learn Light Screen to at least improve its matchups against some of the Waters? I'm going to assume you think Manectric has a worse time against Wallace since it's even more specially frail and thus more liable to get OHKOed by the powerful Water attacks, and doesn't even learn Light Screen to help save itself.Pikachu: Remove Wallace in matchups, frailty severely limits its ability to perform. Can beat Wailord reliably but will lose to most of her other Pokemon. Tentacruel will tank a Thunderbolt and OHKO you, and may outspeed. Gyarados depends on who outspeeds. Whiscash is a no-go. Milotic will tank comfortably and likely OHKO, and Ludicolo is a roughly even matchup between Surf/Double Team/Leech Seed.