Rules for this Thread
1. Discussion is limited to suggestions for the list, or new information revealed on battle mechanics. Limit discussion to battle mechanics only. Therefore, DO NOT discuss competitive implications for the new changes.
2. Avoid vague questions like "does X still work the same?" or "How does new move Y work?" We need a specific idea to test.
Moves NOT present in LGPE: https://pastebin.com/v9cuj21J
Flags for new moves: https://pastebin.com/8YfxAa4P
Questions to be researched:
New Mechanics
Friendship Multiplier:
New Moves
*Exclusive to Partner Pikachu*
Zippy Zap:
Splishy Splash:
Floaty Fall:
*Exclusive to Partner Eevee*
Sizzly Slide:
Bouncy Bubble:
Buzzy Buzz:
Baddy Bad:
Glitzy Glow:
Sappy Seed:
Freezy Frost:
Sparkly Swirl:
*Exclusive to Melmetal*
Double Iron Bash:
1. Discussion is limited to suggestions for the list, or new information revealed on battle mechanics. Limit discussion to battle mechanics only. Therefore, DO NOT discuss competitive implications for the new changes.
2. Avoid vague questions like "does X still work the same?" or "How does new move Y work?" We need a specific idea to test.
Moves NOT present in LGPE: https://pastebin.com/v9cuj21J
Flags for new moves: https://pastebin.com/8YfxAa4P
Questions to be researched:
- Are friendship boosts applied to Pokemon when playing in the standard rules format for pvp?
New Mechanics
Friendship Multiplier:
- Depending on your friendship with your Pokemon they may receive a 10% boost to all stats except for HP.
- Original EVs no longer used for stat calculation.
- Every stat is capped at a 200 AV boost and 1 AV is equivalent to +1 boost on that stat (ex: Pokemon with an HP stat of 300 + 200 AVs would result in an HP stat of 500 for that Pokemon)
- AVs are gained from candy items.
- AV boosts are applied after the Friendship multiplier to stats.
- Unique moves triggered by your partner Pokemon, power depends on your friendship with your partner and never miss.
- Base power for each move ranges from 1-102 similar to Return.
- If the motions to perform the moves are performed while your Partner Pokemon is not active instead it will raise your active Pokemon's stats by 1 stage.
New Moves
*Exclusive to Partner Pikachu*
Zippy Zap:
- +2 Priority always crits.
- Coded to raise the user's evasion by 1 stage but the effect does not occur in-game.
Splishy Splash:
- 30% chance to inflict paralysis.
- Hits multiple targets in double battles.
Floaty Fall:
- 30% chance to flinch.
*Exclusive to Partner Eevee*
Sizzly Slide:
- 100% chance to burn target.
Bouncy Bubble:
- Drains 50% of damage dealt as HP to the user.
Buzzy Buzz:
- 100% chance to paralyze target.
Baddy Bad:
- Sets an effect that reduces physical damage for five turns after the move is used, like Reflect.
Glitzy Glow:
- Sets an effect that reduces special damage for five turns after the move is used, like Light Screen.
Sappy Seed:
- Seeds the opposing Pokemon similar to Leech Seed and drains its HP every turn.
Freezy Frost:
- Clears all stat changes similar to Haze.
Sparkly Swirl:
- Removes all status conditions from the user and the party similar to Aromatherapy.
*Exclusive to Melmetal*
Double Iron Bash:
- Deals two hits with a chance to flinch the target.
- Boosted by Iron Fist.
- Teleport changed to -6 priority with an effect that swaps the user with another Pokemon in the party.
- Absorb changed to 40 BP / 15 PP
- Mega Drain changed to 75 BP / 10 PP.
- Solarbeam changed to 200 BP.
- Sky attack changed to 200 BP.
- Metronome only calls moves introduced in Generation 1 with the exception of Counter, Mimic, Metronome, Mirror Move, Transform and Struggle.
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