Obviously we are waiting for its learnset, but what tier do we see Melmetal falling into?
Clefable gets Play Rough now. A Belly Drum set might be interesting.
Hard to say, UU or OU is obvious, it has high power and Assault Vest paches the main way to kill itObviously we are waiting for its learnset, but what tier do we see Melmetal falling into?
Couldn’t you do the same thing for all the good mons and still leave the badmons outclassed?
I also can't remind the last time one of those was actually legal in VGC... a shame cause Melmetal would probably be even more murderous than Snorlax in that scenario.trick room gets a new toy it seems. Idk I remember the last time we had a bulky but slow steel kinda-legendary in a sorta-sequel and it didn't go anywhere
Clefable gets Play Rough now. A Belly Drum set might be interesting.
I actually threw up when I read these move names. On a scale of 1 to 10 where 10 is the least cringeworthy, at least Bouncy Bubble (yay Vappy) and Sizzly Slide score 10 for me. I need to reconsider a new icon as Glitzy Glow seems like scoring 4 (and I'll stick with Psyshock), Sparkly Swirl is at least fitting for whimsical fairy Sylveon so 7, and the rest should be reason whoever in charge of translating these moves should be fired (0-2), the worst being poor name reiterations *dope slaps Jolteon (1) Umbreon (hell 0) hard and Pikachu for at least 3 times*My goodness. Try ranking these from best to worst.
Apparently no post-game region so it looks rebattling and Master Trainers are the only post-game content? Meh.
Thank Arceus... although I have a feeling they won't stop there in the next game. I just hope it's not as broken as it is now if that happens (I can accept having the evolved Vees learn a move to their types by level-up or whatever, even if that's back to square one with "Shallow Movepool Syndrome"....)Nah it’s only Starterchu and Startervee. And do we know if we can have multiple of these moves at once or not?
Ok, uh... Anyone who worked on or knows people who datamined the Let's Go games, we need to get something cleared up pronto.
Are you certain, without a shred of a doubt, that candies allow a +200 boost in ALL STATS?
Because if that's really how this shit works... Holy fuck, this metagame will be completely unplayable.
Remember that nexus LGPE gamemode Ezaphs posted? Well, we recently had a room tour and a few other miscellaneous games using that very system. Spoiler Alert: Nothing fucking dies.
http://replay.pokemonshowdown.com/nexus-gen75letsgonorest-8571
A 100+ turn match. It isn't stall VS stall, nor is anyone using some retarded Iron Defense + Amnesia + Rest set or anything like that.
https://replay.pokemonshowdown.com/nexus-gen75letsgonorest-8564
Turn 47: Poliwrath takes 47% from STAB Moonblast from Clefable.
Like, good fucking christ, this is gen 2 levels of bulky mons dictating the metagame. I hope to God there has been some sort of misrepresentation or misunderstanding of the candies system, because if this is what we can actually expect the LGPE "metagame" to look like, Game Freak is more incompetent than I ever could have imagined.
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It's definitely up to 200 candies per stat.
Ok, uh... Anyone who worked on or knows people who datamined the Let's Go games, we need to get something cleared up pronto.
Are you certain, without a shred of a doubt, that candies allow a +200 boost in ALL STATS?
Because if that's really how this shit works... Holy fuck, this metagame will be completely unplayable.
Remember that nexus LGPE gamemode Ezaphs posted? Well, we recently had a room tour and a few other miscellaneous games using that very system. Spoiler Alert: Nothing fucking dies.
http://replay.pokemonshowdown.com/nexus-gen75letsgonorest-8571
A 100+ turn match. It isn't stall VS stall, nor is anyone using some retarded Iron Defense + Amnesia + Rest set or anything like that.
https://replay.pokemonshowdown.com/nexus-gen75letsgonorest-8564
Turn 47: Poliwrath takes 47% from STAB Moonblast from Clefable.
Like, good fucking christ, this is gen 2 levels of bulky mons dictating the metagame. I hope to God there has been some sort of misrepresentation or misunderstanding of the candies system, because if this is what we can actually expect the LGPE "metagame" to look like, Game Freak is more incompetent than I ever could have imagined.
Rough documentation of CP calc: CP = [sum of stats (no awakening) * level * 6 / 100] + [awakeningsum * ((level * 4) / 100 + 2)]
You mean uh, Dawn Mane Necrozma?trick room gets a new toy it seems. Idk I remember the last time we had a bulky but slow steel kinda-legendary in a sorta-sequel and it didn't go anywhere
we should probs wait until a compiled general learnset is leaked. Only a TM learnset is out so farSo anyone wanna go through and figure out what Pokémon got new moves
The code doesn't really mention much, it's cut off. All it shows is that a value is capped at 200. Whether or not that value is added directly to stats or modified further before the addition is unknown. It could be +200 to a stat, but the code isn't proof of that.Wait a second... something big just hit me.
Anyone remember in the trailers with Candies, they mention how many candies you need to feed the Pokemon? Its been implied in offical trailers and the likes that sometimes you need to feed a Pokemon more than one candy to get an actual speed boost, stuff like "Pikachu needs 2". Does this coding just mention it for candies, or actual stat boosts?
Honestly I'm not sure if GameFreak wants to make it more appealing to casual audience of if they want to purposefully make it unnapealing to competitive players lolOk, uh... Anyone who worked on or knows people who datamined the Let's Go games, we need to get something cleared up pronto.
Are you certain, without a shred of a doubt, that candies allow a +200 boost in ALL STATS?
Because if that's really how this shit works... Holy fuck, this metagame will be completely unplayable.
Remember that nexus LGPE gamemode Ezaphs posted? Well, we recently had a room tour and a few other miscellaneous games using that very system. Spoiler Alert: Nothing fucking dies.
http://replay.pokemonshowdown.com/nexus-gen75letsgonorest-8571
A 100+ turn match. It isn't stall VS stall, nor is anyone using some retarded Iron Defense + Amnesia + Rest set or anything like that.
https://replay.pokemonshowdown.com/nexus-gen75letsgonorest-8564
Turn 47: Poliwrath takes 47% from STAB Moonblast from Clefable.
Like, good fucking christ, this is gen 2 levels of bulky mons dictating the metagame. I hope to God there has been some sort of misrepresentation or misunderstanding of the candies system, because if this is what we can actually expect the LGPE "metagame" to look like, Game Freak is more incompetent than I ever could have imagined.
Honestly I'm not sure if GameFreak wants to make it more appealing to casual audience of if they want to purposefully make it unnapealing to competitive players lol
This meta looks like an elaborate shitpost. Like a wreck that is so bad it's hilarious