I meant that Ghost/Dark was weak to Fairy, and Ghost/Normal was weak to DarkIt's just Dark - Fairy is neutral against Ghost, so a Normal/Ghost type would be 2x weak to Dark and nothing else.
I meant that Ghost/Dark was weak to Fairy, and Ghost/Normal was weak to DarkIt's just Dark - Fairy is neutral against Ghost, so a Normal/Ghost type would be 2x weak to Dark and nothing else.
I meant that Ghost/Dark was weak to Fairy, and Ghost/Normal was weak to Dark
Normal / Ghost might be the most overrated type combo ever. It doesn't really do anything besides "haha funny marshadow immunity" and getting cooked by Knock Off.
Now, let's look at the other reason I don't like Incineroar compared to the other two: its design. You already know: Game Freak was absolutely trying their hardest to make another Fire/Fighting Starter evolution after taking a break from the trend during the previous Generation via Delphox, giving Chesnaught the stray Fight-Type instead. Of course, this wouldn't have gone over too well with the fans, so what we ended up with is a decent Fire-Type option that turns into an overly masculine humanoid tiger thingy, which hot take, but I honestly don't like this design at all. Having a Fire/Dark starter is a nice change of pace, sure, but my whole point with this post is that Incineroar, at its core, is far too different from its other evolutionary forms. Even Torracat remains pure Fire as opposed to Combusken and co. gaining their secondary type early.
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So this doesn't feel "off topic" I think I will add this thing into the list... Primarina we can agree has a decent design and a massive improvement from Poplio. But Brionne lookss like an actual clown. And somehow it suppose to be the idol Pokemon?
It's a middle stage so it doesn't matter too much. And Primarina does redeem the evolution line unlike Incineroar.
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Unlike the other three Pokémon that obtain a Baby Pokémon in Generation 4, Chimecho would direly benefit more an evolution than a pre-evolution, or even both as is the case of Roselia. For now, while cute, Chingling ultimately adds nothing of real value for Chimecho aside of three guaranteed IVs.
I say it because immunities to Ghost and Fighting are indeed good to have, but then you look past that and... there's not really anything else. Normal immunity is whatever, Poison isn't a very useful resistance, Bug resist is nice for U-turn I guess but not much else (also Bug resists are a dime a dozen), and a weakness to Dark is really bad due to how spammable Knock Off is, and Knock Off is a much more common coverage move on Fighting-types than Shadow Claw. A Normal / Ghost mon would be nice for role compression, but it's far from the overpowered behemoth you and many others make it out to be.You say that like it already exists...?
It’s true that Chingling is far from a bad addition, it did helped Chimecho to be available earlier without becoming too strong at earlier point.I think if they gave Chimecho an evo alongside Chingling to turn it into a three-stage evolutionary line it would be much better. Chimecho falls into that weird spot from an in-game standpoint where it's too strong to be an early game Pokemon but too weak to cut it in the late game. Roselia was in a similar position, but gaining both a pre-evo and an evo helped it immensely and bridged both gaps: Budew is a weak mon, but it allows the line to be feasibly obtained early without being too overpowering, which is exactly the function Chingling has in respect to Chimecho in that it allows the line to be made available earlier from an in-game standpoint. But then Roselia also got an evo in the form of Roserade which helped it immensely and made it an actually good Pokemon: Roselia becoming part of a full three-stage line was beneficial to it and made it both good and more memorable by allowing Sinnoh players to raise it from weak little Budew early in their advanture, then a Roselia, then evolve it late game for a cool as heck Roserade.
Chimecho could really really benefit from an evolution, but I don't think Chingling is inherently a bad addition: if they added an evo to make it a full three-stage line and allows Chingling to be an early game mon it would help the line's usability a lot from an in-game standpoint and maybe make a good mon in battle.
A Normal / Ghost mon would be nice for role compression, but it's far from the overpowered behemoth you and many others make it out to be.
Dragonite disappointed me too but for a different reason. Emerald was the only game I'd played before Fire Red, so I didn't know much other than Dragons are awesome. Altaria was Dragon/Flying. Rayquaza was Dragon/Flying. Lati@s was Dragon Psychic, so at least not all Dragons are Dragon/Flying. Dratini's line was interesting because I hadn't seen Mono-Dragon before... Then it evolved into Dragonite. Dragon/Flying again. -_-![]()
I feel bad about this one because I actually like Dragonite a lot, but it does not fit in with its two pre-evolutions at all. Dratini is a cute baby, Dragonair is elegant and graceful, and then Dragonite is...fat and derpy. Doesn't work for me. Dragonite on its own is cute, but I can't get over how different it is from the two things before it.
1. Fair enough, but being inspired by real-life crabs doesn’t automatically make me like it. Being inspired by something that exists IRL does not excuse a bland design. I feel that Pokémon often take a real-life animal and give it a fun twist, but I don’t think it worked very well (or at all) with Kingler.Like it or not, it's inspired by real-life fiddler crabs, where the males have one claw that is substantially bigger than the other. In their case, its primary use is attracting mates, not as a weapon (at least as far as I know), and if it falls off, the previously smaller claw grows to become the larger one (or am I confusing them with Kingler now? It's been a while since I've looked into crabs).
I guess I can see how this evolution is disappointing, but the girth on Kingler's larger claw helps to sell how much bigger it is than Krabby.
Side note, but we actually haven't had any other true crab Pokémon after this line. Corphish and Crawdaunt are crawdads, Dwebble and Crustle are the "not-technically-crabs" hermit crabs (also, they can't learn Crabhammer), Clauncher and Clawitzer are pistol shrimp, and Crabrawler and Crabominable are in the same "not-crabs" boat as the Dwebble line as coconut crabs and yeti crabs. G-max Kingler IS a separate species of crab, the Japanese spider crab, which makes me a little sad since I wanted a separate species to represent that one day.
Speaking of which, I should probably mention regular Gardevoir as a disappointing evolution as well. I think Ralts and Kirlia are fine, and I really like Gallade (as well as Mega Gallade). But not Gardevoir. However, my disappointment from Gardevoir comes mostly from having bad experiences with it in battle. Although I think its design is rather boring and uninteresting as well.
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I think those are okay in terms of design, but they feel lacking when it comes to performance in battle. Mega Aerodactyl feels like it doesn’t really have any specific niche to make it stand out, and while Mega Banette has a few cool things going for it like Prankster Destiny Bond and high Attack, it still feels lacking.
I would prefer they made changes all the Pokémon created as pairs and trios consistent. For example, when Beautifly received a ten point increase to its special attack, Dustox should’ve also received one to its special defense. Similarly, it would’ve been nice for Banette and Jynx to get evolutions when their counterparts did in Gen 4–or for Milotic to get a Mega corresponding to Gyarados’ in Gen 6.(Although considering how the mega designs are pretty hit-or-miss, maybe it was for the best lol.)I really think Banette should've had a normal evolution. Not just because it's kind of eh on its own but because I find it incredibly irksome that its counterpart Dusclops got a normal evolution while Banette itself didn't. Mega Banette sort of makes up for Dusclops getting Dusknoir but it's not quite the same thing.
Now granted, it could still risk not making Banette good enough as Dusknoir is a pretty mediocre Pokemon unfortunately but it would still be something considering how poor Banette itself is. Especially now that Megas are gone Banette just comes off as less impressive and the unfair treatment between itself and Dusclops is still there (also while Dusknoir may be sad, Dusclops gets the luxury of using Eviolite thanks to it and Dusclops reaps the benefits by being one of the best bulky Trick Room setters in Doubles and VGC).
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Oh Coalossal, Game Freak did you dirty.
They had a nice thing going. Rolycoly looks great, and is based on a wheelbarrow of sorts. Carkoal, even though it looks like a Banjo-Kazooie enemy, I can still respect it.
With Coalossal, it's like they gave up and just decided to make a generic monster in the end. There's so much more they could have done with the design. An escavator, a dump truck, a bulldozer, a drill.
Nope, just rock monster. So tragic.
Something funny![]()
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This line just doesn't work for me. Torchic starts off quite cute. Then Combusken comes along and doesn't look much anything like Torchic not to mention looking quite bizarre with its obviously phallic shape. And finally Blaziken who doesn't look like a natural evolution of either Torchic or Combusken and looks quite ugly to me frankly with its weird hairdo and bell bottom pants. Not a good start for Fire Fighting starters in my opinion.
Something funny: Lanturn's design was done first as noted in leaksLanturn. Chinchou is so unique looking and adorable. Then it just turns into a generic cartoon fish.
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Pathetic.
Lanturn. Chinchou is so unique looking and adorable. Then it just turns into a generic cartoon fish.
Pathetic.
I understands the disappointment with Magmortar - it’s design definitely needs some rework - but one problem.-->
Don't take this as me saying I like Magmar. I don't. But I do think it had reasonable potential for an evolution. But Magmortar is kinda ugly as fuck and ruins any of that. Weird egg shape, stupid mouth. I don't like it and it's easily my least favorite regional evolution
I meant cross gen evolution, I got it mixed upI understands the disappointment with Magmortar - it’s design definitely needs some rework - but one problem.
As I put in the bold, you call it a regional evolution, while Magmortar isn’t region-exclusive.