u dont have to get so upset, I know what it's based off but that doesn't mean I have to like it. It being based off of real world martial arts poses doesn't make it any less silly for me
I can sort of see that (& I love me some Doronjo references) but also it looks bad and it's not even present in the original sprite & artwork. Also feel like the inspiration would get across better if the white patterns where on the legs and such as well, instead of just the upper arms and back.I's because Purrloin is a reference to Doronjo the leader of the Dorombo gang, the villains from Yatterman
![]()
incidentally it's not just famous in japan, it's pretty much a template, the Team Rocket from the anime are a standard Dorombo-style characters
not only that, Purrloin also references Leopard (get it?) Doronjo's daughter and successor from Yatterman Night (notice that Leopard might also reference Purrloin itself since while the similarities between both are more obvious Purrloin predates Leopard, then again the point may be moot since both are references to the same character)
I mean, you were acting way more upset that it's ridiculous design got changed to reflect it's namesake in 3 different languages, but whatever i guess. It's just annoying seeing people trying to shit on designs when they have no idea what they are drawing from in real-life, and sound kinda silly when they do so
please dude i just dislike hitmontops model i dont want these passive agressive responses lolu dont have to get so upset, I know what it's based off but that doesn't mean I have to like it. It being based off of real world martial arts poses doesn't make it any less silly for me
please dude i just dislike hitmontops model i dont want these passive agressive responses lol
So actually Gamefreak finally being able to show the other part of the inspiration for Hitmontop (being based on capoeria, not a "stupid dance" as you called it") due to shifting to 3D, now renders Hitmontop nonsense and boring? Hell, it's Japanese, French, and German name even references capoeria, which you can easily see if you looked at the names on Bulbapedia, and there, it even also references capoeria. If anything, it's more faithful to it's design based on it's Japanese, French, and German name alone
Honestly, with both Purrloin and Hitmontop, it feels like people aren't actually looking up anything to figure out why the 3D models are the way they are, and instead cry out "OMG, ruined and awful and shit now!!!"
capoeria
It's capoeira, not capoeria lol. And probably because I used to practice it I think Hitmontop's "gingado" is the greatest thing to have ever graced us.capoeria
![]()
![]()
![]()
Gengar's attacking animations are good, but its idle pose has lost a lot of its charm.
Speaking of flying though...I hadn't seen Lugia's before.
![]()
I think something is lost a bit here. Not RUINED, but not great. I'm not sure why specifically, but it just seems a bit off. Maybe its the proportions? Feels like the body is a bit too big and the wings a bit too small. Lugia always came off as fairly "elegant" so this just comes off as lethargic. Might just be a trick of the posing, though, since I think ssb4 uses the same model and it generally looks fine
![]()
maybe the wings seem a little bigger.
I don't know, the yellow rings just feel... weird. Especially the one in its head. Flareon's model doesn't look scary or dangerous to me. Might have something to do with it being a fluffy fiery rabbit.I think Umbreon is pretty close its official colors, actually. I also wouldn't say it really looks all that fierce. Flareon is one trying to look fierce, i think, with the haunches and raised straight up tail.
Lugia's a bit goofy-looking in general, with its big fat body and giant hand-wings. I've got a model kit of it and the proportions aren't much different from the model (I think the body is bigger and the head is smaller, but not by much).Speaking of flying though...I hadn't seen Lugia's before.
![]()
I think something is lost a bit here. Not RUINED, but not great. I'm not sure why specifically, but it just seems a bit off. Maybe its the proportions? Feels like the body is a bit too big and the wings a bit too small. Lugia always came off as fairly "elegant" so this just comes off as lethargic. Might just be a trick of the posing, though, since I think ssb4 uses the same model and it generally looks fine
![]()
maybe the wings seem a little bigger.
I guess the big yellow ring is a bit thick, but it's not too bad.I don't know, the yellow rings just feel... weird. Especially the one in its head. Flareon's model doesn't look scary or dangerous to me. Might have something to do with it being a fluffy fiery rabbit.
Flareon and Jolteon actually have some nice 3D models imo.
Yeah looking at a bunch of other eferences, he's always a bit weird. Sprites just hide it better guess due to persepctive tricksLugia's a bit goofy-looking in general, with its big fat body and giant hand-wings. I've got a model kit of it and the proportions aren't much different from the model (I think the body is bigger and the head is smaller, but not by much).
I agree fully with this. That model of Salamence is actually much prettier and more accurate than its counterpart from Pokemon XD, it is all in the posing. Here is the model I am referencing.[...]
![]()
![]()
I don't really think Salamence's 3D model is bad and the attacking animations are fine. But look at its DPP sprite. Maybe it's the posing that makes it look huge and bulky, something the other sprites/models kinda lack.[...]
I think this is another problem with pose (and lighting). All of its sprites have Umbreon posed in a way that it shows off at least one full side of its body and its joint rings as a result. This on top of the much brighter color (its yellow was noticeably less vibrant in every other translation) the rings display make it seem like it is "off". In-game camera movement helps with its new pose though.[...]EDIT:
Also, there's something I don't kinda like about Umbreon's model. It's among the Pokémon that suffer the most about the coloring of 3D models. It also seems like it looks too fierce for that pose.
By comparison, the official artwork it's much better. I think it captures all what makes Umbreon's design great, having that misterious and somewhat dark touch.
"You can't penetrate this!! Oh.""Its skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck.
That's not even the 3d games fault thoughI've always found that with Pokémon it's very much the essence of "less is more". You look at how the R/B sprites where and now compare them to the actual Gen VI+ animated sprites and a lot of them have lost their 'rawness' in a sense. Main one for me always has been;
![]()
![]()
One to me looks like its Pokédex entry; "It was created by a scientist after years of horrific gene splicing and DNA engineering experiments." The other looks like its been rounded off, made to look cute.
One also has to remind that RGB, Yellow and several gen 2 sprites were very unnatural in proportions in order to show head or main features of the Pokemon, which obviously was not possible to do well in 2d sprites.That's not even the 3d games fault though
The yellow sprite, and all future sprites have been like this moving forward. I guess the 3d model is a little smooth but it's design as a whole has been smooth for well over a decade.
RGB's spritework had a lot of "raw" (some ferocious, some incompetent) sprites but a lot of that was thrown away near instantly
vs![]()
![]()
In gen 5 Blaziken looked scary and like it was about to kill ur ass but in gen 6&7 it just stands there doing nothing lol.
still looks worse then gen 5 no matter how u look at it lol.Because it IS just standing there genius. It moves when it attacks just like everything else.
vs![]()
![]()
In gen 5 Blaziken looked scary and like it was about to kill ur ass but in gen 6&7 it just stands there doing nothing lol.
I can definetly see where ur coming from i just think that Gen 6 sprite is too bland compared to gen 5Uh... no, I disagree in this one. What is Blaziken even trying to do in its BW animation? Roar? It looks awkward IMO.
The 3D idle animation is nothing spectacular but it's alright for what it intends to be. It could have been improved with a fighting stance, though - it looks too relaxed.