For the record, Whimsicott being able to solo Clay is honestly to be somewhat expected, since nearly all the other available Grass-types could do it, such as Lilligant, Servine, Simisage, Maractus, and (arguably) Deerling. Only the Grass-types that may struggle 1v1 with Excadrill, such as Leavanny and Foonguss, should be noted critically.
My experiences with Whimsicott are kinda mixed. Like on one hand, it's pretty good at its job of disruption and is neat in the fact that it's able to provide some "burst utility" in nearly any sort of boss matchup. On the other hand, Whimsicott is pretty far off in terms of efficiency, and its utility may end up unneeded/unnoticed on better structured teams.
I feel that a pretty important aspect of using Whimsicott is instead of evolving Cottonee at level 26, you evolve it at level 28, the level it learns Charm. Charm just makes certain matchups a lot smoother or downright unloseable for Whimsicott, letting it keep itself healthy much more effectively against physical threats such as Clay, Drayden, Marshal (can't cripple Throh, though), and even N's Zekrom, significantly improving Whimsicott's late game performance. This does constrict Whimsicott's movepool though, since it doesn't want to drop any of Stun Spore, Leech Seed, Giga Drain, and Charm, with maybe a case of Light Screen over Stun Spore before fighting the E4, but otherwise this is the most effective in-game set for Whimsicott anyway so it shouldn't be too big of a deal.
That said, I do have issues with Cottonee's early period, particularly the road to reach Charm which will seem like ages away given how slowly Cottonee kills things (thankfully Cottonee levels up rather quickly, but still), which is why I strongly suggest only going for Charm instead of the better Cotton Guard, since trying to train for that gives you a net loss in efficiency already. Even after all is said and done, Whimsi's route clearing potential is only average at best; sure, Giga Drain's sustain definitely works out for it in that regard, but the lackluster Special Attack can be noticeable. Whimsicott I feel is the perfect example of "effective, but not terribly efficient". For an in-game Grass-type, it lacks the 'boost-to-win' capability that Lilligant and Serperiorand Acupressure Maractus lol have, and lacks the coverage that Simisage and Sawsbuck have to clear out individual opponents more quickly. To that end, I do consider Cottonee a more effective Grass-type than say, Sewaddle, but I hesitate to rank it outright higher than the other C Ranks.
Tl'dr: I do agree Cottonee deserves a rise for what it can do, but I think it's still only C Tier worthy for that.
My experiences with Whimsicott are kinda mixed. Like on one hand, it's pretty good at its job of disruption and is neat in the fact that it's able to provide some "burst utility" in nearly any sort of boss matchup. On the other hand, Whimsicott is pretty far off in terms of efficiency, and its utility may end up unneeded/unnoticed on better structured teams.
I feel that a pretty important aspect of using Whimsicott is instead of evolving Cottonee at level 26, you evolve it at level 28, the level it learns Charm. Charm just makes certain matchups a lot smoother or downright unloseable for Whimsicott, letting it keep itself healthy much more effectively against physical threats such as Clay, Drayden, Marshal (can't cripple Throh, though), and even N's Zekrom, significantly improving Whimsicott's late game performance. This does constrict Whimsicott's movepool though, since it doesn't want to drop any of Stun Spore, Leech Seed, Giga Drain, and Charm, with maybe a case of Light Screen over Stun Spore before fighting the E4, but otherwise this is the most effective in-game set for Whimsicott anyway so it shouldn't be too big of a deal.
That said, I do have issues with Cottonee's early period, particularly the road to reach Charm which will seem like ages away given how slowly Cottonee kills things (thankfully Cottonee levels up rather quickly, but still), which is why I strongly suggest only going for Charm instead of the better Cotton Guard, since trying to train for that gives you a net loss in efficiency already. Even after all is said and done, Whimsi's route clearing potential is only average at best; sure, Giga Drain's sustain definitely works out for it in that regard, but the lackluster Special Attack can be noticeable. Whimsicott I feel is the perfect example of "effective, but not terribly efficient". For an in-game Grass-type, it lacks the 'boost-to-win' capability that Lilligant and Serperior
Tl'dr: I do agree Cottonee deserves a rise for what it can do, but I think it's still only C Tier worthy for that.
Last edited: