Poll and Pet Mod approved by G-Luke
Here are some links to all of the skills in the recent Fire Emblem games, which will then be put into Pokemon the best way possible:
http://fireemblem.wikia.com/wiki/List_of_Skills_in_Fire_Emblem_Awakening
http://fireemblem.wikia.com/wiki/List_of_Skills_in_Fire_Emblem_Fates
Pardon the sloppy appearance!
What makes Pokemon unique are it's abilities. There are many different types of abilities, ranging from giving the Pokemon with the respective ability a type immunity or give it priority to certain moves. Pokemon can only have one of these. Abilities can range from being very powerful or to having no effect in battle at all. It's what makes Pokemon a more competitive game.
Fire Emblem, a game you guys may not be so familiar with, has a similar ability system, except you can have 5 of them (only applies to Awakening and Fates, however in Fates you can have a personal skill but that's not relevant now) and it can get super complicated. The abilities, most commonly called skills, can be very similar or very different from the abilities you know from Pokemon. Take Seal Strength and Intimidate, for example. Both lower the opponent's Attack stat, however Seal Strength occurs after the turn in battle, while Intimidate activates before the turn and on switch in. There are skills that seem to have no counterpart in Pokemon, like Vantage, which makes it if the unit is under 50% HP, it will always go first. Sounds overpowered, I know. Or you can have the skill Lucky Seven, which grants multiple buffs on the first seven turns of the battle. There aren't as many skills in Fire Emblem as there are abilities in Pokemon, but the power to have 5 skills is what gives it a lot of variety.

What makes Pokemon unique are it's abilities. There are many different types of abilities, ranging from giving the Pokemon with the respective ability a type immunity or give it priority to certain moves. Pokemon can only have one of these. Abilities can range from being very powerful or to having no effect in battle at all. It's what makes Pokemon a more competitive game.

Fire Emblem, a game you guys may not be so familiar with, has a similar ability system, except you can have 5 of them (only applies to Awakening and Fates, however in Fates you can have a personal skill but that's not relevant now) and it can get super complicated. The abilities, most commonly called skills, can be very similar or very different from the abilities you know from Pokemon. Take Seal Strength and Intimidate, for example. Both lower the opponent's Attack stat, however Seal Strength occurs after the turn in battle, while Intimidate activates before the turn and on switch in. There are skills that seem to have no counterpart in Pokemon, like Vantage, which makes it if the unit is under 50% HP, it will always go first. Sounds overpowered, I know. Or you can have the skill Lucky Seven, which grants multiple buffs on the first seven turns of the battle. There aren't as many skills in Fire Emblem as there are abilities in Pokemon, but the power to have 5 skills is what gives it a lot of variety.
So, where am I going with this?. It's simple, really.
What if Pokemon, instead of having one ability per Pokemon, had multiple skills that mirror or closely mirror what they do in Fire Emblem?
What if Pokemon, instead of having one ability per Pokemon, had multiple skills that mirror or closely mirror what they do in Fire Emblem?
Rules:
The only thing that changes is the fact that every ability is removed completely and is now replaced with skills.
Each Pokemon can have 3 skills (5 would be too complicated and might be too hard to code, so I wanna keep things simple).
The skills are visible for yourself as well as the opponent. You know what skills the opposing Pokemon has, and so does who you're facing.
The only thing that changes is the fact that every ability is removed completely and is now replaced with skills.
Each Pokemon can have 3 skills (5 would be too complicated and might be too hard to code, so I wanna keep things simple).
The skills are visible for yourself as well as the opponent. You know what skills the opposing Pokemon has, and so does who you're facing.
Skills:
There are three types of skills:
Passive-These skills are always active when the user is in play.
Trigger-These skills take effect after its respective amount on its timer reaches 0. The timer goes down by 1 when the Pokemon attacks the enemy or is attacked. When both Pokemon in battle do not attack each other, the timer will go down by one.
Command-These skills act like a fifth move, meaning you can choose when to activate it, but it will use up your turn.
There are three types of skills:
Passive-These skills are always active when the user is in play.
Trigger-These skills take effect after its respective amount on its timer reaches 0. The timer goes down by 1 when the Pokemon attacks the enemy or is attacked. When both Pokemon in battle do not attack each other, the timer will go down by one.
Command-These skills act like a fifth move, meaning you can choose when to activate it, but it will use up your turn.
Here are some links to all of the skills in the recent Fire Emblem games, which will then be put into Pokemon the best way possible:
http://fireemblem.wikia.com/wiki/List_of_Skills_in_Fire_Emblem_Awakening
http://fireemblem.wikia.com/wiki/List_of_Skills_in_Fire_Emblem_Fates
Last edited: