How does the tree work ? You just have to bought them ... ?
Having just gotten a rather good Ho-oh and been spamming Sacred Fire I don't think it's THAT slow. I'll agree that the hitbox is weird and extremely linear until it's suddenly wide but I haven't had much trouble with that. What's really nice is the high burn chance which is a great way at whittling down bosses and other enemies. It also has a decent range and spread for chipping yourself into mobs from afar.I got a Fantastic ~2160 Mewtwo, which, unlike my two rusty Pokemon Dialga and Xerneas, came with a terrible set of traits - Feisty/Mighty/Snappy/Resilient/Gutsy/Steady. Steady means I can't set up, and Feisty messes up my Psystrike chaining. Currently looking for workarounds and Im tossing in Focus Punch/Psystrike in the meantime w/ Mewtwonite X. Now Focus Punch has completely absurd amounts of power (it's stronger than Roar of Time, which in turn is more than twice as powerful as Precipice Blades), and Steady fixes its startup, and maybe I can make use of Feisty to make it harder for enemies to retaliate. Idk
Hopefully that'll come in handy for the rank 78 challenge which i hear is EXTREMELY difficult. The rank 75 challenge was already pretty daunting so I'm scared. I got like 60something Mewtwos yesterday trying to get one with Snappy and a lot of my pokediamonds went down the drain :(.
Speaking of signature moves I'll list some of my experiences with them
Psystrike - Awfully slow without Snappy, ridiculously spammable with it. With Snappy you can just stunlock people for days while vaporizing them, but without it, not only do you lose that stunlocking ability, you also lose substantial mobility due to the long cast time. My 1684 Mewtwo remained better at Psystriking than my 2204 Healthy+ one. 3/5
Aeroblast - Never tried it. Looks okay though. Also not listing other moves I haven't tried.
Sacred Fire - The hitbox is unforgivingly small and it's kinda slow =/. 2/5
Origin Pulse - Monstrous. Covers like everything but unfortunately has a noticeable windup and endlag and the move has several blindspots which gets annoying. Extremely fun to destroy stages with. 4.5/5
Precipice Blades - Pretty op. Instant wide ranged AoE and is relatively spammable. Moderately powerful, although pales in comparison to the likes of Roar of Time or Draco Meteor. 5/5
Dragon Ascent - This move can never replace the brokenness of original rumble Sky Attack, even though it looks similar (fast powerful charge in Flying attack). Defense drop hurts when you're charging in. Requires Protect to go alongside it to do much in. I guess it's a free megastone for Rayquaza though. 2/5
Roar of Time - Slow, but insanely powerful and covers such a massive area. From my experience, Precipice Blades does approximately 2/5ths of its damage, which is pretty insane. Decent neutral coverage, pretty fun to spam with Snappy. 4.5/5
Spacial Rend - Seems a bit laggy 3/5
Shadow Force - This is that move that annoys you when the bosses run it, due to extended invincibility time during their longer chargeup. Pretty meh otherwise. You charge in after some startup duration and uhh...that's it. 3/5
Judgment - Incredible move with absurd range and tracking power. It's also multihit and the bullets can curve if it follows a target that's already dead, potentially giving you a lot of bullets on the screen at once. Only downside is that, since it isn't exactly an AoE move (it's just a single target move that can hit multiple times or multitarget to some extent), it's not very good at clearing out waves. 4.5/5
Fusion Bolt - Fast charge in but has a laggy finish so I don't know. Seems meh 3.5/5
Bolt Strike - Electric Zen Headbutt? Seems like it could be decent but I havent used it because I don't have it. It is a charge in move though so that's still a downside. Startup lag may be noticeable, but the range and speed seems promising, along with power and para change.
Fusion Flare - This move blows 1/5
Blue Flare - This is what happens when you combine Origin Pulse and Judgment together. You get homing, exploding blue fireballs that seem to set the entire stage on fire. Slow startup though, and not very good when used up close. 4.5/5
Glaciate - What's so special about this move? 3/5
Geomancy - So uh this is Bulk Up that also increases your Speed. Fast cast time and grants a great set of boosts. 5/5
Oblivion Wing - Long ranged beam with decent power. Gives Yveltal a ton of sustain which is nice, although it's not all that powerful and is a bit laggy. 4/5
Land's Wrath - Seems too short ranged to be able to do much.
Diamond Storm - Free Defense boost is nice. Okay sized AoE with what seems like a fast cast time. Haven't tried it myself though.
I'd recommend the combination of Endeavor and Gutsy with another attack move. Endeavor almost never kills a Pokemon because of its mechanic, but since it damages (1 point if you have the same or more health) them they can still wobble, at which point you want to knock them out. Focus Energy and high crit strategy I don't trust to consistency n case I know the boss out too soon, or at least I carry an Endeavor mon as a back upI'm currentlylevel 50 ! Finally getting my first epic pokemon (bad traits) ... I still didnt find a good gutsy pokemon with high crit moves + focus energy
i should try thatI'd recommend the combination of Endeavor and Gutsy with another attack move. Endeavor almost never kills a Pokemon because of its mechanic, but since it damages (1 point if you have the same or more health) them they can still wobble, at which point you want to knock them out. Focus Energy and high crit strategy I don't trust to consistency n case I know the boss out too soon, or at least I carry an Endeavor mon as a back up
Let's assume the only thing I'm seeking to explicitly grind/farm diamonds for are the Balloons (the trees I'm not too concerned with since the Balloons are what unlock new content). How many diamonds does it take to purchase every Balloon in the game? I bought the 250 that were on sale just because I had some spare change left over from redeeming a card, so combined with the King's challenges that equates to 550 diamonds in game (minus around 20 I spent to increase my capacity with houses). I notice the later Balloons have a significantly higher pricing curve despite the rate earning diamonds not increasing. Inevitably the game expects you to buy some at least unless you want to earn the last ones at a glacial pace, but how many does it expect you to buy if you earn all ~300 of the King's?King's requests, Streetpass, Spotpass, and the "Call Someone Online" function under visitors all grant you PokeDiamonds. More PokeDiamonds can be obtained by rescuing Miis on stages. I believe you can get upwards to ~300 PokeDiamonds from completing the King's challenges alone. You get 1 Diamond for every 5 Mii visits, and each Mii you rescue may hand you 1 Diamond (or 2-3 but those are incredibly rare. Also note that you're not even guaranteed to get a diamond). You can probably get ~6 per day not counting the King's challenges (as that's not infinite), if you tried (will probably need a lot of friend code swapping though).
Be warned that that this game can eat up a -LOT- of PokeDiamonds and people who have paid for the 3000 diamonds will still find themselves running out, even with the +20 per day. Later rank Trees can cost 200+ diamonds, for example.
You get Diamonds for doing the objectives you haven't done yet, (Completing the mission is the one that gives the most) and to get the complete in Hard Mode one you have to replay it, so there is somewhat worth it to replay them.Well, it turns out that redoing the King's Requests do not give you new diamonds, so I'm going to use them very sparingly.
Now that I've got and used Origin Pulse, I have my own opinion - it's only good for mobs. It's long wide range and explosive and multi-hit properties is great when it comes to breaking into mobs. One-on-one and bosses it's pretty terrible unless you have the type advantage then suddenly it becomes great.Personal experiences with moves:
Earthquake: Very laggy, and if a move is used after it (regardless of EQ or other move), it's also very laggy. Does have good power and range. 3/5
Draining Kiss: For whatever, reason, it's like 4-5 stars. Illogical power aside, it's probably the best draining move in the game. Quick, powerful, and, well, a good recovery move. 5/5
Searing Shot: Homing and burn chance are nice, but is extremely laggy. 2.9/5
Origin Pulse: Dumbed down a bit. Pretty powerful move, but it's fairly hard to hit (at least to me). Still a good move with explosive properties. 3.4/5
Hyper Voice: Not the most powerful, but is fairly quick and has excellent range. 4/5
Because you get 10 free Diamonds when you've been connected to the internet the same time as a friend 1, 5, or 10 times, (They also have to different people) I've been wondering if it's okay to ask to exchange friend codes for Free Diamonds here or if it's better to ask in the WiFi section's SQSA. I'm not sure which is the right area to ask because the WiFi section feels like it's for the main series games. (P.S. If anyone wants to friend me for Diamonds, feel free to VM me.)
You get Diamonds for doing the objectives you haven't done yet, (Completing the mission is the one that gives the most) and to get the complete in Hard Mode one you have to replay it, so there is somewhat worth it to replay them.
Aside from that, taking some chances when you see the rainbow, and using like Endeavor + Gutsy Mons, I can't guess what else you can do.What's the most effective way to grind Boss Legendaries, so I can get a good Dialga for the challenges? Should I just use Timer stop whenever I see a Dialga stage appear, or is there a method I'm missing?