Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

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We’re finally getting some new 7* raids, featuring the Paldean starters and pseudo legendaries, which looks likes Tera Ghost being the confirmed type for Tyranitar.

Tera Grass Meowscarada starts later tonight.
 
Prepare your Tauros Paldea bois

Tauros-Paldea-Blaze (M) @ Shell Bell
Ability: Anger Point
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Flame Charge
- Raging Bull
- Fire Spin
- Will-O-Wisp

Mono fire with funny moves for extra dot damage and reduce the hurt from the crits

Fuck I have to catch a fire one from Scarlet now
 
Skeledirge will be terrifying as an opponent since it can get massive boosts with Torch Song, and it has Unaware to ignore our boosting. Skill Swap Malamar will be very much needed for that one.

For Meowscarada I think I'll bring good old support Torkoal:

:SV/Torkoal:

Torkoal @ Zoom Lens
Ability: Shell Armor
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Inferno
- Iron Defense
- Helping Hand

Immunity to Flower Trick crits, and the superb ability to burn Meowscarada even through shield should do the trick.
 
Here's another tauros build

Tauros-Paldea-Blaze @ Shell Bell
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Raging Bull
- Bulk Up
- Rest
- Sleep Talk

Personally, I'm going with intimidate on this one since I doubt meowscarada will click too many flower tricks into me (aside from potential scripted hits)
 
Personally, I'm going with intimidate on this one since I doubt meowscarada will click too many flower tricks into me (aside from potential scripted hits)
There's also the risk of Meowscarada having Acrobatic in it's moveset which will be stronger than both stab option before/after tera.


Corviknight @ Shell Bell
Ability: Mirror Armor
Tera Type: Flying / Stellar
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drill Peck
- Bulk Up
- Agility / Reflect / Roost
- Rock Smash / Screech

In case you don't feel like breeding/catching a Tauros-Blaze.
 
I might try using my support Gouging Fire.

:gouging fire:
Gouging Fire @ Sitrus Berry
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Burning Bulwark
- Breaking Swipe / Temper Flare
- Sunny Day
- Dragon Cheer / Howl

I think Flower Trick is the only non-contact move Meowscarada can feasibly run, and given the double resistance of Fire/Dragon, I doubt it'll go for it unless scripted to.
 
Taking a look ahead at Tyranitar, Ghost huh? Its only notable ghost move is Shadow Claw. Maybe it could have Focus Energy to raise the crit rate? Meowscarada at home.
 
Taking a look ahead at Tyranitar, Ghost huh? Its only notable ghost move is Shadow Claw. Maybe it could have Focus Energy to raise the crit rate? Meowscarada at home.
It's gonna be tough to nail down what Tar will go with. It can do almost anything. I expect Dragon Dance to be somewhere in the raid given how slow it is, and its offensive movepool is vast.

Going back to Meowscarada, I might also give Scizor a try:

:scizor:
Scizor @ Shell Bell
Ability: Technician
Tera Type: Bug
EVs: 252 Atk / 164 Def / 92 Spe
Adamant Nature
- Swords Dance
- Pounce
- Lunge
- Bug Bite / Iron Defense

Pounce and Lunge are offensive moves that also provide team-support, lowering speed and attack, respectively, with Pounce being boosted by Technician. Bug Bite is the strongest move Scizor can use to then pummel Meowscarada after SD.
 
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I've been thinking about the starters, beginning with solo Meowscarada since the cat is first:
:scizor:
Scizor @ Shell Bell
Ability: Swarm
Tera Type: Bug
EVs: 240 HP / 28 Atk / 240 Def
Adamant Nature
- Lunge
- Iron Defense
- Swords Dance
- ???????

The bulk EVs ensure that a crit Flower Trick can never do more than a quarter, and a neutral Night Slash also can't do more than a quarter. Lunge ensures that non-crits will do laughable damage, and maybe eventually just force it to Flower Trick you for under a quarter. This is definitely the "safer" route for Scizor, just making sure that you can't lose rather than you'll quickly win.

I do like the Tauros idea a lot - I honestly forgot about the old Samurott tech - but I'm worried that Acrobatics Meowscarada will make Tauros look very silly. If it just goes for Acrobatics then you're not winning a damage race any time soon, and it'll probably never bother with Flower Trick unless you roll double Intimidate.

I have some Concerns about Quaquaval, but I think Skeledirge will be relatively easy to exploit:
:golduck:
Golduck @ Shell Bell
Ability: Cloud Nine
Tera Type: Water
EVs: 132 HP / 124 SpA / 252 SpD
Modest Nature
- Surf
- Amnesia
- Nasty Plot
- Skill Swap

Take Unaware for yourself and just beat it to death. Seems like a pretty straightforward clear; I can actually see Skeledirge not really clearing player buffs because of its own Unaware, so you might be able to Skill Swap and Amnesia and keep them for the whole fight. The EVs once again make sure you stay up during crucial parts of the fight.

Hilariously, I think something like Roaring Moon, Urshifu, or Wellspring Ogerpon will be able to find success by clicking Throat Chop a lot and just turning off Torch Song. I think if it doesn't have something like a scripted Fire Blast, Throat Chop Dodrio will actually completely wall it:
:dodrio:
Dodrio @ Shell Bell
Ability: Run Away
Tera Type: Stellar
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Throat Chop
- Stomping Tantrum
- Swords Dance
- Substitute

Just click Throat Chop turn 1, whatever you want turn 2, Chop again turn 3, repeat until dead. You are naturally immune to Shadow Ball and Earth Power, and it can't use Torch Song or Alluring Voice after getting Chopped. Substitute will even soak up a scripted move later in the fight! This would be a pretty slow clear, but any opportunity to get a no-hit clear seems pretty good to me.
(edit: this only works if Throat Chop still disables it for two turns. If raid mechanics "use up" Throat Chop's debuff in a single round, this does not work)
 
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First try Azumarill solo for Meowscarada bodes well for the rest of the Paldea starters. At least there's a full week for each. Hone Claws at the beginning, buff reset + Petal Blizzard relatively early (actually hit me thanks to the ability clear), debuff reset + Grassy Terrain later, and a late debuff reset. Overall not too bad with Sap Sipper Azumarill, I settled for 3 Mud-Slaps even with Hone Claws and set up a lot of Defense Curls in the middle, then heal cheered to set up Belly Drum. I missed 5 Play Roughs though making this a lot closer than it should have been. At least I had good AI still locked in, I think. Mostly it used Acrobatics but near the end it started using Play Rough and doubling me.

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If you're curious of the data

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Eh, I was hoping it'd not have Acrobatics. Corviknight it is then.
 
Seems like an easy Arceus-Poison solo but I decided to try online first. Just for fun.

Attempt 1: Pecharunt, Iron Hands and a Primal Dialga.

Well. The Pecharunt definitely forgot about night slash but Dialga got a turn 1 freeze which was very funny. Honestly the pecharunt just never died and was good support. Sorry I doubted you my dude. Not a single person died, everyone was on top of the ball, Chilling water even helped curb some incidental damage from Acrobatics and such.
 
Was successful with support Gouging Fire after a few tries w/ bad teammates. Always procs Bulwark burn w/ Acrobatics, Sunny Day to boost Fire-type teammates and make Gouging Fire invincible with Def Proto, and Breaking Swipe to remove the Hone Claws attack boost.

Edit: first of 3 Paldea starters in Beast Balls.
 
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I'm just gonna use Arceus.

(Edit) Ok, I'm pretty sure the ai is absolutely clueless to crits ignoring Atk drops, because even when Meowscarada was at -6 (I had 2 Intimidaters) he never, not once, went for Flower Trick. He got a crit on Acrobatics at one point, but I fortunately saw it coming and used Recover a couple turns before it happened. Beyond that, I was never in any danger. So it actually seems the ai will always prioritize whatever will do the most damage, ignoring crits.

Anyways, I'm gonna make a prediction for Skeledirge. He's obviously gonna have Torch Song. I'm expecting he'll also have either WoW and Hex (rip Malamar), or Shadow Ball. If they really want to annoy people, they could also make him spam Curse. Seriously, an Unaware Pokemon spamming Def and SpA boosts. If that doesn't scream "USE MALAMAR!" I don't know what does. If he does have it though it'll probably be a move. Though if he uses it turn 0 you could just use Topsy Turvy.

(Edit 2) (Facepalm) I completely forgot about Hisuian Goodra.
 
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It strongly does not like clicking NVE moves in the two raids I did.

One fail, one success with Standard-ish Torkoal

Torkoal @ Bright Powder (Cause thats what it had, not that it procced at all)
Drought
Clear Smog
Iron Defence
Lava Plume
Amnesia (Not that I clicked it)

Pretty standard clear second time around, first time I had Umbreon, Calyrex Ice and Skeledirge. Was interesting, Umbreon couldn't click charm because the shields go up pretty early, I got an early burn but Acro still hurts a fair amount.

Second time around I got paired with two Eterns (One of which was Shiny which I'm not sure about) and a Blissey... I thought the Blissey would tank us because it set up Light Screen instead of Reflect, but I think it sorted itself out because it only died once. I set up Iron Defence first (even though it clears early) because you can then tank the Acros. Clear Smog second to get rid of the Hone Claws boost and then went to town with Lava Plume. Burnt it both times I was able to after it clears. The Eterns were never really threatened at all, and it only started to use Flower Trick on me after Grassy Terrain went up - but Torkoal's natural Bulk protects it from that. Easy enough clear.
 
Made an adjustment to my Gouging Fire set:

:gouging Fire:
Gouging Fire @ Sitrus Berry / Shell Bell
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Breaking Swipe
- Burning Bulwark
- Howl / Dragon Dance
- Heat Crash

Took a more offensive approach with the EVs, nature, and the addition of Heat Crash. Burns + Breaking Swipe attack drops make Gouging Fire unbreakable even with an offensive EV spread, so I may as well deal solid damage in the event my random teammates aren’t picking up the slack. Dragon Dance can be used for solos.
 
Attempt 1 with Intimidate Tauros:
Predictably didn't go well, lasted a lot longer because of partner arboliva. Maybe could be possible.
Attempt 2 with Intimidate Tauros:
I let myself get killed immediately by spamming raging bull. I also managed to get tera enabled because of lucky para from partner Umbreon. After I revived, I got the Intimidate off, tera fire'd, and started setting up. Beat it in the end, it did take a lot of the timer to solo so not the most efficient for farming.
Attemp 1 with Scizor:
As I said above, Tauros build was not the fastest and I wanted something faster to farm the raid with. Arctiblast's Scizor seemed really good for this, so I used it. I ended up beating it first try, pretty safely, and with decent speed.
 
Soloed it with a Hisuian Goodra on the first try:

Ability Shield
Tera Steel(too lazy to change it)
Bold
Shell Armor
252 HP/252 Defense/6 Special Attack
Shelter
Flash Cannon
Acid Spray
Flamethrower

Had the AI Tauros but no special attacking allies to take advantage of the Acid Spray(The other two were Dudunsparce and Heracross for the record). Still won easily anyways. With the shield up Tera-boosted Flash Cannon took out more health than Flamethrower. Only had to keep 1 Shelter up at a time to keep the damage minimal
 
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Just to keep track as usual, here is the detailed Meowscarada script from https://stevecooktu.github.io/sv_raid_lookup/. This one is a shorter 500 second raid, with a decently large 35% HP shield and the 50% chance of double attacks starting from a lower 40% HP threshold this time. Play Rough being the TM is a very off-type choice, though I guess the other option would be Acrobatics.

I also want to shout out Nrom7 from discord once again for picking up the Azurill solo representation for this raid (Tera Ice, Shell Bell, Sap Sipper). Apparently Protect was used to survive the reset turn more consistently over Tickle.
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Scizor @ Shell Bell
Ability: Swarm
Tera Type: Bug
EVs: 240 HP / 28 Atk / 240 Def
Adamant Nature
- Lunge
- Iron Defense
- Swords Dance
- ???????
Scizor worked like a charm in solo and has been doing all right in pubs too. Lunge helps the rest of the team not get pounded too quickly, and from there it's a pretty run of the mill setup attacker in pubs. I've found myself just using Lunge -> Lunge -> Lunge in pubs a lot more, especially with more abundant heal cheers, and sometimes that lets me get in Focus Energy for later.

Gotta say though, I forgot what the pubs experience was like. I have on more than one occasion watched an ally Pokemon faint before I was able to make a single input. I realize Skeledirge is a pretty simple solo, but they seem to die a lot in pubs...
 
charizard.gif

Charizard @ Zoom Lens
Ability: Blaze
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def
Bold Nature
- Will-O-Wisp
- Breaking Swipe
- Sunny Day
- Inferno

A fun randoms support Zard set I made. Very similar to Torkoal where it uses Zoom Lens Inferno + Will-o-Wisp, but the main thing that separates Zard from Torkoal is Breaking Swipe. I found that when shield goes up, using Breaking Swipe a few times before going for Inferno is the best play, since at least you'll accumulate some Attack drops if you miss with Inferno. Sunny Day then boosts the Fire-type moves for Skeledirge, Ceruledge, etc, followed by an Attack cheer. Turned out better than I expected. Of course it's not as consistent as Gouging Fire, but if you don't have one, this is a good alternative.

Edit:

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Ho-Oh @ Light Clay
Ability: Regenerator
Tera Type: Fire
EVs: 88 HP / 252 Def / 168 Spe
Jolly Nature
- Sacred Fire
- Reflect
- Life Dew
- Sunny Day / Helping Hand

Another support I made. There aren't that many Reflect and Life Dew users for this raid rn, so I went with Ho-Oh thanks to its access to Sacred Fire, and its defensive typing is the only one with Reflect + Life Dew that isn't hit neutrally by Flower Trick or is weak to Night Slash. Sunny Day or Helping Hand to then accelerate the raid. The one drawback Ho-Oh has is its lack of attack stat dropping (Breaking Swipe, Chilling Water, etc), which can make crits hurt if you don't proc a burn. Works really well alongside Lunge, Chilling Water, or Breaking Swipe users.

I used this alongside a pretty cool Typhlosion that was using Defense Curl, Sunny Day, Lava Plume, and Eruption. Life Dew was the perfect partner for it lmao
 
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(Edit) Ok, I'm pretty sure the ai is absolutely clueless to crits ignoring Atk drops, because even when Meowscarada was at -6 (I had 2 Intimidaters) he never, not once, went for Flower Trick. He got a crit on Acrobatics at one point, but I fortunately saw it coming and used Recover a couple turns before it happened. Beyond that, I was never in any danger. So it actually seems the ai will always prioritize whatever will do the most damage, ignoring crits.
I feel like this might be another case of gamefreak AI not accounting for Gen 9 additions properly like with Well-Baked Body and Clear Amulet and such, but yeah it seems like it doesn't really care to hit Flower Trick as optimally it could when resisted and debuffed. I have to wonder if Torch Song can be similarly dissuaded with rain and/or Fire-resistant/Ghost-weak AI, though random double attacks will always leave it as a possibility later on.
 
Skeledirge seems to potentially be solved with the Dodrio and Golduck ideas, so I wanted to look ahead at Quaquaval and I came up with a few sets.
:Quagsire:Quagsire @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Chilling Water
- Acid Spray
- Helping Hand
- Recover
Simple support Quagsire build. You shouldn't really ever get killed by Quaquaval and can help partners stay alive for longer by negating any Moxie boosts and keeping the duck's attack low. Acid Spray and Helping hand are also really nice to have.
:Rotom Wash:Rotom-Wash @ Shell Bell
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Will-O-Wisp
- Nasty Plot
- Reflect/Electric Terrain/Charge
Rotom attacking build. I could definitely see a world where you can afford to run a 252/0-/4/252+/0/0 spread, but I'm going in solo and I fear Moxie boosts very much. Fourth slot is pretty much filler moves. Each of the fourth options can potentially be nice to have, but I don't see myself clicking them.
:Appletun:Appletun @ Shell Bell
Ability: Thick Fat
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Apple Acid
- Iron Defense
- Growth
- Recover
Standardish Appletun attacking set. I'm not too worried about Acrobatics because of Iron Defense and my huge amount of defense, only really a crit Acrobatics would be dangerous. Growth doesn't feel too necessary because of Apple Acid debuffs, but it's there I guess. Recover is also just really nice because those Moxie boosts are gonna stack up real fast if you're going in solo. Once again, if you're going in with other competent people who are using Quagsire, you can probably go max HP max SpAtk and focus more on the offense (could probably even run Sunny Day + Growth).
 
For Quaquaval:

:Slowbro:
Slowbro @ Shell Bell
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Skill Swap
- Iron Defense
- Nasty Plot
- Stored Power

Moxie is scary for solos, so take it for yourself. Slowbro should never fear anything Quaquaval can do in the early game. Resists both STABs and takes little from unboosted Acrobatics.
 
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