We’re finally getting some new 7* raids, featuring the Paldean starters and pseudo legendaries, which looks likes Tera Ghost being the confirmed type for Tyranitar.
Tera Grass Meowscarada starts later tonight.
There's also the risk of Meowscarada having Acrobatic in it's moveset which will be stronger than both stab option before/after tera.Personally, I'm going with intimidate on this one since I doubt meowscarada will click too many flower tricks into me (aside from potential scripted hits)
It's gonna be tough to nail down what Tar will go with. It can do almost anything. I expect Dragon Dance to be somewhere in the raid given how slow it is, and its offensive movepool is vast.Taking a look ahead at Tyranitar, Ghost huh? Its only notable ghost move is Shadow Claw. Maybe it could have Focus Energy to raise the crit rate? Meowscarada at home.
Scizor worked like a charm in solo and has been doing all right in pubs too. Lunge helps the rest of the team not get pounded too quickly, and from there it's a pretty run of the mill setup attacker in pubs. I've found myself just using Lunge -> Lunge -> Lunge in pubs a lot more, especially with more abundant heal cheers, and sometimes that lets me get in Focus Energy for later.Scizor @ Shell Bell
Ability: Swarm
Tera Type: Bug
EVs: 240 HP / 28 Atk / 240 Def
Adamant Nature
- Lunge
- Iron Defense
- Swords Dance
- ???????
I feel like this might be another case of gamefreak AI not accounting for Gen 9 additions properly like with Well-Baked Body and Clear Amulet and such, but yeah it seems like it doesn't really care to hit Flower Trick as optimally it could when resisted and debuffed. I have to wonder if Torch Song can be similarly dissuaded with rain and/or Fire-resistant/Ghost-weak AI, though random double attacks will always leave it as a possibility later on.(Edit) Ok, I'm pretty sure the ai is absolutely clueless to crits ignoring Atk drops, because even when Meowscarada was at -6 (I had 2 Intimidaters) he never, not once, went for Flower Trick. He got a crit on Acrobatics at one point, but I fortunately saw it coming and used Recover a couple turns before it happened. Beyond that, I was never in any danger. So it actually seems the ai will always prioritize whatever will do the most damage, ignoring crits.