I shouldnt be triple posting...
Okay so this is a good time to start with the final phase of this tiering thing before we go to get the list on site.
So what we are going to do is we are going to go through the list. What we are going to do is basically QC the entry. We want to make sure the information is accurate, we want to make sure the information is concise and with no irrelevant / redundant information, and basically get it to a professional standard. Also possibly changing its tier placement if it is out of place. Which it may or may not be. Who knows.
Think of this as the QC process in a C&C analysis, except everyone gets to join in on the fun.
We did this with the RBY lists so I suppose it should work for this as well
It should also be noted that I've given
DHR-107 free reign to help out with getting this tier list done and allow him to do stuff to the OP and adjust things as he wishes. He'll also help keep this thread going should I randomly lose my motivation (again) and end up going inactive for months, which shouldn't happen if this thread remains active.
Without further ado, let's begin. We'll do three entries at a time (enough at a time to stop it being too slow and enough at a time to stop disorganisation from too many entries to QC at once) and go from top to bottom. Starting with these three:
Name: Braviary
Availability: Early-Mid Game, Route 4, Stationary (Mondays only) [White 2]
Stats: Really good Attack right from the get-go, with good Speed to back it up.
Typing: Normal / Flying gives it good STAB moves to work with. Its weaknesses won't really come into play.
Movepool: It starts out with Aerial Ace and learns Slash three levels later. It should be taught Return later on, and can be taught Fly for more power. It gets access to both Superpower and Brave Bird late game.
Major battles: Unfortunately it comes right after Burgh. It will be able to push through Elesa despite its disadvantage. Clay will be a harder nut to crack, especially Excadrill. Braviary should be able to bust through most of the Gym Leaders and the Elite Four with just a little bit of help against bad matchups.
Name: Darumaka
Availability: Early-Mid Game, Route 4, 30% (Entrance)
Stats: It has a high Attack stat and good Speed upon evolution.
Typing: Fire doesn't hit a lot of things super effectively, but it can prove to be useful in some major battles like against Burgh.
Movepool: It has a lot of good physical attacks. Fire Fang, Fire Punch, and Flare Blitz give it good STAB moves. Rock Slide, Brick Break, and Superpower give some ammount of coverage.
Major battles: Darumaka is available right before Burgh and can help get through that gym quickly. Watch out for Dwebble's Rock moves though. Clay can be troublesome, and Marlon shouldn't be beatable. It has good utility against most of the other gyms and the Elite Four.
Name: Drilbur
Availability: Early-Mid Game, Relic Passage, 80% (Dust Cloud)
Stats: Great Attack coupled with good Speed. Gains nice bulk upon evolving.
Typing: Starts out as a pure Ground-type, which gives a good STAB to work with. An additional Steel typing upon evolution grants more resistances and better matchups.
Movepool: Will start out with Dig or learn it soon after capture. It also has access to Metal Claw, and later, Slash and Rock Slide. Waiting two levels before evolving it grants Drilbur early Earthquake.
Major battles: Won't do extremely well against Burgh, but can beat Dwebble. Elesa is child's play for it, but needs to be careful around Emolga. If evolved, it can be used to defeat Clay's Excadrill easily. Due to its good offensive capabilities, no major battle should be tough for it. However, stay away from Pokemon with potential super effective moves.
So what about these entries can be improved? Are they fine in the tier they are? Is there any useful information left out? Is there any information that should be altered / removed?
Please don't die thread.
Also Sawk needs his entry.