https://pokepast.es/8e47e9ed596ffadf
Just going to get into the team. I believe it would be considered balance due to the mix of offense and stall.
Wanted to build around a Pressure stall Zapdos. Went with the suggested OU EV spread because while I know a lot about the meta, I'm not the best when it comes to EV spreads. Discharge is obvious for para chance and Sub+Roost for PP stalling. Toxic for ground types to make sure they can't just switch in and constantly force switches.
Clef is a mon I feel is mandatory on every team lest you end up with a less viable team. Moonblast is obvious, Knock for useful utility, Rocks because I didn't know what the rest of my team would be at the time and I felt it would be fine to keep it after the teambuilding was done. Softboiled because duh. One turn recovery that doesn't get weakened by rain
Cinccino was added to have a cleanup pokemon after the opposing team is weakened, which I feel is the only role where it can reliably put in consistent work. Pads to prevent contact punishment and the moveset is obvious except one thing, that being my choice of Triple Axel over Bullet Seed. How I decided this was going through a list of various viable pokemon and common pokemon across not only pokebilities, but also OU and UU because newcomers may stick to what they know. Triple Axel ended up being more helpful as coverage than Bullet Seed will be. While it can be annoying to go up against bulky waters without Bullet Seed, Zapdos does do decent against them with super effective stab in tandem with Toxic and PP stalling whreas I didn't really have anything to hit pokemon like Lando and Tangrowth hard on the switch.
Alolawak was put on the team to bust the holes in teams needed for Cinccino to clean up late game. Along with this, not much deals with both stabs, so I decided to make it a double dance set. With this, it has a potential to sweep, not even requiring Cinccino to clean up in certain situations.
Heatran was an addition mainly as a glue against some physical attackers. I didn't feel like I needed Heatran as a trapper, so I thought I'd go with an old favorite set. Lava Plume for obvious stab and the 30% burn chance, Toxic for general walls and limiting setup sweepers, Protect for extra leftovers recovery, and Stealth Rock to have a second setter on the team
I really wanted to add Garchomp to the team as another wallbreaker, and I felt I could successfully do so with the team I'd created up to this point. I originally wanted to run Band, but decided against it just to be annoying with contact punishment, which can even help Garchomp hit some ranges without locking it into a move like Band does. Stone Edge for Togekiss and Fire Blast to dent Tangrowth and Corv, forcing them to recover while I switch
Just going to get into the team. I believe it would be considered balance due to the mix of offense and stall.
Wanted to build around a Pressure stall Zapdos. Went with the suggested OU EV spread because while I know a lot about the meta, I'm not the best when it comes to EV spreads. Discharge is obvious for para chance and Sub+Roost for PP stalling. Toxic for ground types to make sure they can't just switch in and constantly force switches.
Clef is a mon I feel is mandatory on every team lest you end up with a less viable team. Moonblast is obvious, Knock for useful utility, Rocks because I didn't know what the rest of my team would be at the time and I felt it would be fine to keep it after the teambuilding was done. Softboiled because duh. One turn recovery that doesn't get weakened by rain
Cinccino was added to have a cleanup pokemon after the opposing team is weakened, which I feel is the only role where it can reliably put in consistent work. Pads to prevent contact punishment and the moveset is obvious except one thing, that being my choice of Triple Axel over Bullet Seed. How I decided this was going through a list of various viable pokemon and common pokemon across not only pokebilities, but also OU and UU because newcomers may stick to what they know. Triple Axel ended up being more helpful as coverage than Bullet Seed will be. While it can be annoying to go up against bulky waters without Bullet Seed, Zapdos does do decent against them with super effective stab in tandem with Toxic and PP stalling whreas I didn't really have anything to hit pokemon like Lando and Tangrowth hard on the switch.
Alolawak was put on the team to bust the holes in teams needed for Cinccino to clean up late game. Along with this, not much deals with both stabs, so I decided to make it a double dance set. With this, it has a potential to sweep, not even requiring Cinccino to clean up in certain situations.
Heatran was an addition mainly as a glue against some physical attackers. I didn't feel like I needed Heatran as a trapper, so I thought I'd go with an old favorite set. Lava Plume for obvious stab and the 30% burn chance, Toxic for general walls and limiting setup sweepers, Protect for extra leftovers recovery, and Stealth Rock to have a second setter on the team
I really wanted to add Garchomp to the team as another wallbreaker, and I felt I could successfully do so with the team I'd created up to this point. I originally wanted to run Band, but decided against it just to be annoying with contact punishment, which can even help Garchomp hit some ranges without locking it into a move like Band does. Stone Edge for Togekiss and Fire Blast to dent Tangrowth and Corv, forcing them to recover while I switch