Trashchannel doesn't have many people on. I try to be on oftenAyo I wanna play more, but it seems the server has been death for a long time
Trashchannel doesn't have many people on. I try to be on oftenAyo I wanna play more, but it seems the server has been death for a long time
So, I agree with the majority of this post on Pheromosa, and I'd like to note that you must be above base 130 to outspeed a non speed boosting Phero. It's bannable for much of the same reasons as OU banned it, even with the increased power level. It's similar to Genesect in set variety and sweeping potential, as well as breaking potential. One thing to note is that yes, GWeez can Rest, as it is technically Levitating and thus not grounded, and thus not affected by Misty Terrain. However, that is inconsistent recovery. In addition, Pheromosa can run Taunt, in order to easily Turn into a Steel or Poison type who can and will set up on the GWeez. However, this does cause it to suffer even more from 4MSS, and is not usually run unless your goal is to set up a Steel type or Poison type wincon like Celesteela. Protective Pads, while an option to avoid the Kantonian Birds and RHelm chip from the likes of the SlowTwins and Corviknight, means that it gives up on the power that allows it to snowball and is used mainly as a means of revenging something or scaring it out to gain momentum, while bluffing Band. While more rare set and possibly more unviable set, Quiver Dance sets do exist, and can beat most of the checks listed above.I know this thread has been dead for a long time, but after doing some play testing (including my own draft league), I think there needs to be some serious discussion on Phermosa. With its combination of insane offensive stats, momentum grabbing and hazard removing capability, and easy sweeping potential, I do believe Phermosa should be suspected for side servers that run pokebilities, if not, banned.
Counters:
Like several other pokemon, one of the only solid counters is galarian Weezing. Being immune to Drill Run with Levitate and resistant to both stabs, Phermosa can't really do much outside of Ice Beam on mixed and special sets. However, one singular pokemon being the only counter to one pokemon is simply uncompetitive and unhealthy for a metagame, especially when that same pokemon is also made to check or counter several other pokemon at the same time. To add on to that, Geezing also gets worn down quickly from chip damage such as hazards, weather, and things such as Magma Storm trap damage and Leech Seed. Because of this, one has to choose what they use Geezing to counter very carefully and specifically since its only forms of recovery are Protect (only 6% extra recovery from Black Sludge), Rest (puts you to sleep and can you even use it in Misty Terrain?), and Pain Split (which often doesn't heal significant enough amounts of damage and can even backfire if your opponent switches in a pokemon with a lower HP number than Geezing). And even if Geezing did have a move like Recover, Phermosa can just U-Turn out, giving momentum for the player.
Coverage:
Phermosa's coverage isn't the best, but it perfectly covers all types that resists both of its stabs. Triple Axel for flying types, Poison Jab for fairies, Drill Run for poison types, and Throat Chop for ghost types. Contact punishing abilities can be nice to assist in weakening Phermosa's ability to wreak havoc, such as the Kanto birds (except Articuno), and contact punishment isn't even too reliable because of Protective Pads and U-Turn, making the pokemon that should be weakening Phermosa with said contact punishment just be turned into momentum for the Phermosa user.
Power:
While Phermosa's base 137 attack and spatk may not be the best in SS, but it's still really solid. However, this base 137 attack becomes more impressive when you add on that Phermosa can reliably run Adamant or Modest instead of Jolly or Timid. That in tandem with different possible items like Life Orb, Expert Belt, and the Choice items give it enough power to be debatable for being too overpowered on its own, but the banning argument becomes even stronger when you look into Phermosa's ability, which can either boost its speed, making sure scarf users can't revenge kill without priority moves, or one of its attacking stats, giving it nasty snowball capability with the afformentioned coverage and lack of checks.
Conclusion:
Due to the lack of counters, coverage that covers all types that resist both stabs, and overwhelming offensive prowess with its ability to quickly snowball, I believe Phermosa is an easy choice to suspect. Its ability to force kills every time it comes out and simply U-Turn every time it is in a disadvantageous position adds on to the argument to ban it. While it may not be too common, I don't think usage is too fair of an argument because several people don't read the forums and don't know which pokemon have been banned/unbanned from certain metas, and therefore, just use pokemon that are legal in OU that they think can abuse the metagame gimmick very well. As for my thoughts, do I believe Phermosa should be banned? Yes, most definitely. I do believe Phermosa is too overwhelming for the pokebilities meta and needs to be banned.
Thank you for clearing the Geezing and Rest thing up. I will agree that Phermosa does have 4MSS and SIS (single item syndrome) along with some trouble choosing natures. However, those 3 issues are monumentally small in a team based game like pokemon where you can build the rest of your team around supporting Phermosa. While you could say the same about the opponent being able to build around Phermosa, the "building around" ends up simply being a team that can only deal with Phermosa and nothing else in many cases because one is often forced to scout item and moveset, likely already losing up to half their team by thenSo, I agree with the majority of this post on Pheromosa, and I'd like to note that you must be above base 130 to outspeed a non speed boosting Phero. It's bannable for much of the same reasons as OU banned it, even with the increased power level. It's similar to Genesect in set variety and sweeping potential, as well as breaking potential. One thing to note is that yes, GWeez can Rest, as it is technically Levitating and thus not grounded, and thus not affected by Misty Terrain. However, that is inconsistent recovery. In addition, Pheromosa can run Taunt, in order to easily Turn into a Steel or Poison type who can and will set up on the GWeez. However, this does cause it to suffer even more from 4MSS, and is not usually run unless your goal is to set up a Steel type or Poison type wincon like Celesteela. Protective Pads, while an option to avoid the Kantonian Birds and RHelm chip from the likes of the SlowTwins and Corviknight, means that it gives up on the power that allows it to snowball and is used mainly as a means of revenging something or scaring it out to gain momentum, while bluffing Band.
Thank you! I was unsure if there was any balancing decisions that would be made in between the metagame returning and the last time it was on showdown because Porygon Z was banned after pokebilities was no longer OMotM during the USUM era, so I thought I'd make an attempt to talk about some of the pokemon I believe to be banworthy.I'll re-ban phero in anticipation of this likely winning OMOTM since it has a favorable MU against even normally overpowered sand teams (using scarf or QD, which again, is a complete guessing game since it's so versatile).
(remind me to ping staff if/when the format programming gets added back to the server to patch the banlist)
Absolutely ecstatic to finally see an official viability ranking. Here are my thoughts on some of the pokemon.Sample teams (always accepting submissions)
Rain
Dual screen HO
Rach's sand
Rach's balance
Rach's phero+SD rilla offense
Ivy's balance
s1mpp's semi-stall
Viability ranking
A+
Clefable
Conkeldurr
Dracozolt
Reuniclus
A
Corviknight
Dragapult
Hippowdon
Magnezone
Salamence
B+
Azumarill
Garchomp
Gyarados
Hawlucha
Kommo-o
Krookodile
Marowak-Alola
Ninetales-Alola
Rillaboom
Slowbro
Weezing-Galar
B
Blissey
Dragonite
Ferrothorn
Gigalith
Heatran
Kartana
Landorus-Therian
Mamoswine
Porygon2
Slowbro-Galar
Thundurus-Therian
Toxapex
Tyranitar
Weavile
Zapdos
Zeraora
C
Certain use cases can make these relevant with proper team composition.
Alakazam
Amoonguss
Barraskewda
Bisharp
Blacephalon
Bronzong
Chandelure
Cinccino
Cloyster
Crawdaunt
Diggersby
Gastrodon
Gengar
Goodra
Hatterene
Heracross
Hydreigon
Incineroar
Indeedee
Kindra
Melmetal
Mew
Milotic
Mimikyu
Nidoking
Pangoro
Pelipper
Polteageist
Regieleki
Rotom-Wash
Sandaconda
Sandslash-Alola
Scizor
Sigilyph
Skarmory
Slowking
Slowking-Galar
Stoutland
Tapu Lele
Togekiss
Tyrantrum
Venusaur
Xatu
Zamazenta-Crowned
D
These see some use but are more often than not a burden. Not recommended.
Accelgor
Aggron
Araquanid
Arctovish
Barbaracle
Braviary
Butterfree
Cradily
Druddigon
Eldegoss
Galvantula
Golurk
Hitmontop
Inteleon
Linoone
Machamp
Ninetales
Perrserker
Relicanth
Sceptile
Scolipede
Shuckle
Swoobat
Torkoal
Vanilluxe
Zoroark
I like your team, however I tried it with Hawlucha in place of Dragonite.Been having fun with this dragmag team and was able to maintain 1300s.
https://pokepast.es/c050e1e4b83329bd
Geezing single handedly shuts down many physical attackers that rely heavily on their abilities such as the guts users and cincinno. flamethrower to smack ferrothorn. I saw a body press magnezone when I was laddering so i decided to run 8 speed EVs just to speed creep random uninvested magnezone.
Assault vest reuniclus is very bulky and hits very hard with future sight, killing any opposing Geezings for the dragons to clean up late game. Min speed turns the trick room matchup into a free win.
Defensive Krook keeps dracozolt in check, sets up rocks, and just provides solid utility.
Specs magnet just hits very hard, traps steels, and threatens the fairies.
FInally, Salamence and Dragonite are dragons 1 and 2.
no hazard control because almost everybody is levitating, magic guard, heavy duty boots, or immune to t-spikes and resists stealth rocks. krook or geezing absorbs knock offs to keep the dragon's items intact.
I'm pretty sure Pokemon with Snow Cloak/Sand Veil will be banned along with BP/LI, since this meta has standard OU clauses.With the recent ban of evasion moves+abilities in OU , will there be any impact on Pokebilities? I assume that Snow Cloak and Sand Veil will stay, because a bunch of pokemon get those as secondary abilities, but will Bright Powder/Lax Incense be banned?
Dugtrio definitely either is banned or there's a bug where if you choose Sand Force, it won't be, and the bug will probably be fixed. Trapping with a 20% chance to avoid any move in the same weather that gives it a free Life Orb on it's stab and the most common coverage move it uses is just too much.I'm pretty sure Pokemon with Snow Cloak/Sand Veil will be banned along with BP/LI, since this meta has standard OU clauses.
This also means Dugtrio is double banned and confirmed anarchist 2.
One thing I would suggest is making it PhysDef with Bold because you're already boosting your SpDef. Also, if you invest the 4 EVs you have into SpAtk into speed, you get the jump on other base 30 pokemon that normally run min speed. Examples are Slowtwins, Galarian Slowtwins (if Gbro doesn't get the Quick Draw proc), Amoongus, opposing Reuniclus, and Snorlax. There's also the extraordinarily rare Steelix, Copperajah, and Appletun. Since you're boosting your SpAtk anyway and it is only 4 EVs, the speed has a chance of making a differenceI know that people think Reuniclus is very strong, but I have been having some fun with this set as a way to cause a lot of trouble to more passive mons.
Reuniclus @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Acid Armor
- Stored Power
- Recover
Dark types aren't being used much so if this can get its boosts, it will easily sweep. You can switch this in on either a status move or a weaker attack and then play the fun guessing game of whether to pick calm mind or acid armor based on the incoming switch. If you guess right, you can sweep if you don't get crit and if you guess wrong you can just switch out and guess again later without having to worry about being chipped down because of magic guard + regenerator.
I rather prefer band on zolt to check geezing stronger and score more OHKOes, but hedging your odds with a lens is decent, plus you're not choiced. Hydro pump on pult is indeed useful tech especially for opposing hippowdon due to not getting the spdef boost from sand. I take it you'd be OK with this being added to the list of samples, assuming you've tested it and enjoy it?Sand Balance
As the name of the team would entail, this team is meant to be a balance team. AV PhysDef Reun for more of a mixed wall, Hippo for the sand setter and a physical wall with good offensive capability, Clef for a special wall, Zolt+Conk for a terrifying physical offense core on the team, and Dragapult to help the special side with Hydro Pump for Tyranitar and Heatran switching in
I can understand why you prefer band with how it turns pokemon like Geezing and Hippo into 2HKOs with Bolt Beak and Outrage respectively. However, both of those moves do have immunities, making Zolt prediction reliant, which is incredibly unreliable. Bolt Beak even leaves room for other Dracozolt to switch in and get a free hit, something which you do not want to give it. Even its coverage isn't the most reliable with Band. Fire Fang/Blast gets absorbed by Tran, Low Kick by Pult, EQ/High Horsepower by Corviknight, band just doesn't make it worth it often enough, especially because Life Orb also hits those ranges that Lens doesn't. However, the issue with Life Orb is that Zolt is already made far worse by chip damage such as status and hazards. Wide Lens patches up a lot of the accuracy issues, making its normally 80% accurate moves (if 100% accurate without Hustle) 88% accurate, which makes the moves hit much more, shockingly. Along with that, Lens reduces Zolt's vulnerability to passive damage. If desired, items like Magnet and Dragon Fang could also be used to hit the important ranges on pokemon that would otherwise be checks, but I prefer the increase in reliability that Wide Lens givesI rather prefer band on zolt to check geezing stronger and score more OHKOes, but hedging your odds with a lens is decent, plus you're not choiced. Hydro pump on pult is indeed useful tech especially for opposing hippowdon due to not getting the spdef boost from sand. I take it you'd be OK with this being added to the list of samples, assuming you've tested it and enjoy it?