I've been messing around with thisteam for quite some time now, and I thought thi is a good time to throw it up here and get some more advice. :)
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
The star of this team. I've had countless of sweeps with this guy. Jolly nature max speed for outspeeding most threats, and max attack for taking them out with a return. Swords Dance for even more power on Return, and Quick Attack for taking out faster pokemon.
If there is one thing Mega Pinsir doesn't like, it is stealth rocks. So, I needed a rapid spinner on my team.
Diggersby (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
The main reason that I have Excadrill on my team is because of the offensive Rapid Spin support. I use this over Latias with Defog, because Rapid Spin only removes the hazards on your side of the field, unlike Defog. Earthquake hits hard with Adamant Nature, and because of Mold Breaker, Gengar and Rotom will have a bad time switching in. Rock Slide for Flying types who take next to no damage from Iron Head, like Talonflame. I use Air Balloon for switch ins on earthquakes, but Leftovers are also a option.
Moltres V2 (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Will-O-Wisp
Talonflame is used to force Mega Pinsirs counters like Thunderus or Landorus in and weaken them to the point that Mega Pinsir can come in and KO them with Return. No Defense investment because Bulk Up is used for raising Attack and Defense, and more evs are put into Special Defense. Brave Bird because Gale Wings, and hits hard after 2 Bulk Ups. roost for Recovery and prioritized by Gale Wings. Will-O-Wisp to burn Talonfames and Pinsirs counters, but Taunt can also be run in this slot, to make Talonflame a Stall breaker.
Manny (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
Mamoswine makes an excellent Stealth Rock setter. Focus Sash guarantees that Stealth Rock are put up. Oblivious is the preverred ability to prevent Mamoswine being taunted, knocked down to his sash and KOed by an attack. Endeavor for Trolling massive threats like Aerodactyl, so that when Mamoswine gets knocked down to his sash, he can Endeavor and Ice Shard for the KO. And Earthquake because Stab.
Evil Laundry (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom is used to handele Talonflames and Landorus-T, because they are massive threats to a Pinsir Sweep. Bold Nature to take multiple hits, and a Chesto Berry to get restored to full health instantly. Volt Switch for Switching out if you don't like the matchup after a Blind Switch for example. Hydro Pump because Stab, Will-O-Wisp for burning threats towards Pinsir.
No Escape (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone is so usefull. Someone leads off with Ferrothorn/Skarmory, Magnezone comes in with his Magnet Pull, they can't escape, BOOM! KO with HP fire or Thunderbolt. Volt Switch for a Volt Switch core with Rotom, Flash Cannon for faries, and Thunderbolt for massive damage with Choice Specs.
I hope you like my team, and advice is always appriciated!
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
The star of this team. I've had countless of sweeps with this guy. Jolly nature max speed for outspeeding most threats, and max attack for taking them out with a return. Swords Dance for even more power on Return, and Quick Attack for taking out faster pokemon.
If there is one thing Mega Pinsir doesn't like, it is stealth rocks. So, I needed a rapid spinner on my team.
Diggersby (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
The main reason that I have Excadrill on my team is because of the offensive Rapid Spin support. I use this over Latias with Defog, because Rapid Spin only removes the hazards on your side of the field, unlike Defog. Earthquake hits hard with Adamant Nature, and because of Mold Breaker, Gengar and Rotom will have a bad time switching in. Rock Slide for Flying types who take next to no damage from Iron Head, like Talonflame. I use Air Balloon for switch ins on earthquakes, but Leftovers are also a option.
Moltres V2 (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Will-O-Wisp
Talonflame is used to force Mega Pinsirs counters like Thunderus or Landorus in and weaken them to the point that Mega Pinsir can come in and KO them with Return. No Defense investment because Bulk Up is used for raising Attack and Defense, and more evs are put into Special Defense. Brave Bird because Gale Wings, and hits hard after 2 Bulk Ups. roost for Recovery and prioritized by Gale Wings. Will-O-Wisp to burn Talonfames and Pinsirs counters, but Taunt can also be run in this slot, to make Talonflame a Stall breaker.
Manny (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
Mamoswine makes an excellent Stealth Rock setter. Focus Sash guarantees that Stealth Rock are put up. Oblivious is the preverred ability to prevent Mamoswine being taunted, knocked down to his sash and KOed by an attack. Endeavor for Trolling massive threats like Aerodactyl, so that when Mamoswine gets knocked down to his sash, he can Endeavor and Ice Shard for the KO. And Earthquake because Stab.
Evil Laundry (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom is used to handele Talonflames and Landorus-T, because they are massive threats to a Pinsir Sweep. Bold Nature to take multiple hits, and a Chesto Berry to get restored to full health instantly. Volt Switch for Switching out if you don't like the matchup after a Blind Switch for example. Hydro Pump because Stab, Will-O-Wisp for burning threats towards Pinsir.
No Escape (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone is so usefull. Someone leads off with Ferrothorn/Skarmory, Magnezone comes in with his Magnet Pull, they can't escape, BOOM! KO with HP fire or Thunderbolt. Volt Switch for a Volt Switch core with Rotom, Flash Cannon for faries, and Thunderbolt for massive damage with Choice Specs.
I hope you like my team, and advice is always appriciated!