As we all know, Blissey is the ultimate special wall. There are no other walls that can compare to Blissey in terms of special walling. On the physical side of things, however, this is quite different. There are no surefire physical walls that can take hits quite as well as Blissey, as a matter of fact most don't even come close. There are many physical walls avaliable, but most aren't as game breaking as a Blissey is.
Now, I encountered a problem when making a team. The problem is this: there is simply no surefire physical wall that can stop all physical attackers. There are quite a couple of wals that come close, but most do not have the hit taking ability of a Blissey. Now I want all of your opinions, which wall would you use nowadays, and why?
I'll start off by listing some of the more common walls and some of their Pros and Cons.
Skarmory- the immortal iron chicken.
Pros: Steel typing, Flying typing that makes it Earthquake immune, Take neutral from fighting. Can learn spikes, whirlwind, and roost for instant recovery. Unable to be poisoned. Resists Dragon attacks. 140 base defence.
Cons: Low attack. Magnezone is death to it. Flying typing hurts it by making Stealth Rock neutral. Low base HP
Gliscor- The Dark Knight
Pro: Not magnezone bait. High defense+ an Ok amount of HP. Taunt, Baton pass, and a host of Support options. Ground typing makes it immunt to Electric, and also immune to Earthquake. Can roost to restor HP. STAB earthquake hurts. Resists fighting and kills Heracross, Metagross, and tons of other dangerous physical attackers.
Cons: Weak to ice. Weak to water, cannot counter any water type. HP not enough to make up for weaker defences. does not resist Dragon.
Hippowdon- The new Fatman
Pros: Sandstream. High HP and Defences. Best Ttar counter ever made. Strong EQ, can Roar for PHazing. Slack off instant recovery.
Cons: Sandstream forces Sandstorm, double edged sword. Weak special defence, lack of power in attacks. Weak special defence
Swampert- I kno U liek Mudkipz
Pros: Water physical STAB, Earthquake STAB. Good HP and Defenses. One weakness, and not commonly seen. Best counter for all Electric types w/o Hp Grass
Cons: Defenses not quite that good. No instant recovery. Grass Weakness is lol. No earthquake immunity.
Bronzong- It's a fricking bell!!!
Pros: One weakness, and it's only 2x. Strong Gyro Ball. Hypnosis. Amazing resists. Good support.
Cons: No instant recovery. No Phazing.
Garchomp- I'm not kidding, It's better defensively than Swampert
Pros: Powerful, sweeper strong. Kills things with ease. Nice defenses. High speed and powerful attack.
Cons: Lol, who uses Garchomp as a Wall? Even though it can be used as a mighty tank, nobody would use it that way.
Besides Garchomp, those are the best defensive walls in DP. Unless I missed any, in which you'll have to tell me. What are your thoughts on the physical walls of DP?
Now, I encountered a problem when making a team. The problem is this: there is simply no surefire physical wall that can stop all physical attackers. There are quite a couple of wals that come close, but most do not have the hit taking ability of a Blissey. Now I want all of your opinions, which wall would you use nowadays, and why?
I'll start off by listing some of the more common walls and some of their Pros and Cons.
Skarmory- the immortal iron chicken.
Pros: Steel typing, Flying typing that makes it Earthquake immune, Take neutral from fighting. Can learn spikes, whirlwind, and roost for instant recovery. Unable to be poisoned. Resists Dragon attacks. 140 base defence.
Cons: Low attack. Magnezone is death to it. Flying typing hurts it by making Stealth Rock neutral. Low base HP
Gliscor- The Dark Knight
Pro: Not magnezone bait. High defense+ an Ok amount of HP. Taunt, Baton pass, and a host of Support options. Ground typing makes it immunt to Electric, and also immune to Earthquake. Can roost to restor HP. STAB earthquake hurts. Resists fighting and kills Heracross, Metagross, and tons of other dangerous physical attackers.
Cons: Weak to ice. Weak to water, cannot counter any water type. HP not enough to make up for weaker defences. does not resist Dragon.
Hippowdon- The new Fatman
Pros: Sandstream. High HP and Defences. Best Ttar counter ever made. Strong EQ, can Roar for PHazing. Slack off instant recovery.
Cons: Sandstream forces Sandstorm, double edged sword. Weak special defence, lack of power in attacks. Weak special defence
Swampert- I kno U liek Mudkipz
Pros: Water physical STAB, Earthquake STAB. Good HP and Defenses. One weakness, and not commonly seen. Best counter for all Electric types w/o Hp Grass
Cons: Defenses not quite that good. No instant recovery. Grass Weakness is lol. No earthquake immunity.
Bronzong- It's a fricking bell!!!
Pros: One weakness, and it's only 2x. Strong Gyro Ball. Hypnosis. Amazing resists. Good support.
Cons: No instant recovery. No Phazing.
Garchomp- I'm not kidding, It's better defensively than Swampert
Pros: Powerful, sweeper strong. Kills things with ease. Nice defenses. High speed and powerful attack.
Cons: Lol, who uses Garchomp as a Wall? Even though it can be used as a mighty tank, nobody would use it that way.
Besides Garchomp, those are the best defensive walls in DP. Unless I missed any, in which you'll have to tell me. What are your thoughts on the physical walls of DP?