Erm... die Pheromosa die?
Ninjask @ Focus Sash
Jolly
Speed Boost
4 HP / 252 Attack / 252 Speed (whatever the needed EVs to outspeed it)
- Protect
- Swords Dance
- Baton Pass
- Aerial Ace
thelol Ninjask can do something else than Baton Pass.
Yeah, Triage sounds pretty damn powerful, considering Comfey's access to other healing moves like it's sig move, Floral Healing. I can see this pokemon becoming one of those heal supports and I can tell it'll make an impact in Doubles or VGC format. Mind you, it's gonna be Taunt fodder without a Mental Herb.Fun facts of the day:
252+ SpA Comfey Draining Kiss vs. 0 HP / 0- SpD Pheromosa: 314-372 (110.9 - 131.4%) -- guaranteed OHKO
252 Atk Life Orb Pheromosa Poison Jab vs. 252 HP / 4 Def Comfey: 257-304 (83.9 - 99.3%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Comfey: 156-183 (50.9 - 59.8%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa U-turn vs. 252 HP / 4 Def Comfey: 84-100 (27.4 - 32.6%) -- guaranteed 4HKO
4 SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Comfey: 103-121 (33.6 - 39.5%) -- guaranteed 3HKO
Mind you, Triage offers Draining Kiss +3 priority.
Fun facts of the day:
252+ SpA Comfey Draining Kiss vs. 0 HP / 0- SpD Pheromosa: 314-372 (110.9 - 131.4%) -- guaranteed OHKO
252 Atk Life Orb Pheromosa Poison Jab vs. 252 HP / 4 Def Comfey: 257-304 (83.9 - 99.3%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Comfey: 156-183 (50.9 - 59.8%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa U-turn vs. 252 HP / 4 Def Comfey: 84-100 (27.4 - 32.6%) -- guaranteed 4HKO
4 SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Comfey: 103-121 (33.6 - 39.5%) -- guaranteed 3HKO
Mind you, Triage offers Draining Kiss +3 priority.
That's just in my experience, but speaking as someone who has never used Pheromosa (because I adamantly refuse to become one of those people)...
I just want to echo that if you think something is banworthy, refusing to use it simply reduces its chances of being banned and reduces your expertise on the subject. If you want it gone, abuse it.
Here's my Pheromosa Set I made to get rid of lead standard set focus sash Mamo's, as well as Smeargle and Lycanroc. You trade off HJK, but the return is more significant I would think, in most of my cases anyways.
C-c-c-counter (Pheromosa) @ Life Orb
Ability: Beast Boost
Shiny: Yes
EVs: 240 Atk / 16 SpA / 252 Spe
Lonely Nature
- Poison Jab
- Ice Beam
- U-turn
- Double Kick
With that spread, you have a VERY slim chance of not OHKO Mamo. Smeargle and Lycanroc auto die, and Pheromosa can live any of the priority moves should they go for those. Here's calcs:
240+ Atk Life Orb Pheromosa Double Kick (2 hits) vs. 0 HP / 4 Def Mamoswine: 348-422 (96.3 - 116.8%) -- approx. 93.8% chance to OHKO
240+ Atk Life Orb Pheromosa Double Kick (2 hits) vs. 4 HP / 0 Def Lycanroc-Midday: 410-488 (140.4 - 167.1%) -- guaranteed OHKO
252+ Atk Mamoswine Ice Shard vs. 0 HP / 0- Def Pheromosa: 171-202 (60.4 - 71.3%) -- guaranteed 2HKO
252 Atk Lycanroc-Midday Accelerock vs. 0 HP / 0- Def Pheromosa: 144-169 (50.8 - 59.7%) -- guaranteed 2HKO
You can go lower to 216 atk for speed boost instead of atk boost from beast boost, but your odds become less. In any case, was a fun set to use and put many a' mamoswine and smeargle into the dirt. I made a video of the set and a showcase of the games via my signature, if you're interested. It's more of a "use it while you can" set as if it became a bit more wide known then well people would just switch out to a counter/wall ^^'
Double kick huh? I am interested to say the least. Other then removing Mamoswine and other focus sash leads, any other merits to Lonely Double kick vs Naive High Jump kick?
Not crashing and burning when they use Protect