[Overview]
<p>Although Phanpy has a hard time in Little Cup competing with other defensive walls, such as Bronzor, Gligar, and Hippopotas, it has a couple of tricks up its sleeves. It is easily outclassed by other defensive walls such as Bronzor and Gligar in terms of defensive capabilities, as well as Hippopotas, seeing as how it can also create an infinite sandstorm. The main advantages that separates Phanpy different from these Pokémon, (remove comma) is that Phanpy gets are access to priority in the form of Ice Shard, resists Stealth Rock (2/3 of the mentioned do that too) Head Smash, and cannot be trapped by Magnemite (2/3 of the mentioned do that too...) higher base HP. Also, unlike Gligar, Phanpy doesn’t have a 4x weakness to Ice-type attacks. (Make a wrap-up/"conclusive" sentence here.)</p>
[SET]
name: Lead Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Head Smash
move 4: Ice Shard
item: Oran Berry
nature: Impish / Adamant
evs: 116 HP / 196 Atk / 116 Def / 36 SpD / 36 Spe
[SET COMMENTS]
<p>Phanpy can use its good physical defense and access to Stealth Rock to With its combination of good physical bulk and access to Stealth Rock, Phanpy can become one of the best leads in Little Cup. Phanpy's bulk allows it to take hits from common leads, such as Meowth, Aipom, and Diglett, and 2HKO back with the combination a mixture of Earthquake and Ice Shard. For example, Phanpy also usually ends up on top against Voltorb, who only has a 2% chance of 2HKOing Phanpy with Hidden Power Ice, and only has a slight chance of OHKOing with Explosion. Setting up Stealth Rock from the start helps by gradually weaken your opponent overtime, which lets your sweepers clean-up easier. Earthquake is Phanpy's primary STAB attack that can deal major damage to the foe. Head Smash hits the Flying- and Ghost-types immune to Phanpy's STAB Earthquake hard. Lastly, Ice Shard helps pick off weakened opponents.</p>
<p>This set can also be used as a tank later in the game, to set up Stealth Rock and start firing off of a decent Attack stat. Counter can be used to get a few surprise KOs but Counter greatly revolves around the element of surprise and good prediction. </p>
(This looks like Additional Comments stuff. Also... I don't know why I'd ever be using Counter when the four listed moves seem to be extremely important to Phanpy's success. I would add Counter into Optional Changes, but if you disagree, stick a mention of Counter into the end of Additional Comments's first paragraph.)
<p>One reason to use Phanpy over Gligar or Bronzor is that Phanpy is a sure-shot counter to Choice Scarf Cranidos. It resists Stone Edge, Ice Beam never 2HKOes through Oran Berry and Earthquake has a 50% chance of 3HKOing. In return, Phanpy also OHKOes back with Earthquake, and Focus Sash variants are finished off with Ice Shard, securing Phanpy's place as a solid Cranidos counter.</p>
(I'm planning on merging this with the other paragraph on top that's being moved.)
[ADDITIONAL COMMENTS]
<p>This set can also be used as a tank later in the game in order to set up Stealth Rock and fire off vicious attacks. By preserving Phanpy as a mid- to late-game tank, you also gain a counter to the dangerous Choice Scarf Cranidos. Cranidos's attacks do poorly against Phanpy; Stone Edge is resisted, Ice Beam never 2HKOes through Oran Berry, and Earthquake only has a 50% chance of 3HKOing. In return, Phanpy can OHKO Cranidos with Earthquake, and Focus Sash variants are finished off with Ice Shard, securing Phanpy's place as a solid Cranidos counter.</p>
<p>Phanpy has trouble dealing with Omanyte, defensive Kabuto, and Snover. Mantyke pairs up nicely with Phanpy here, as it can take multiple hits from Omanyte thanks to its massive Special Defense, while threatening to OHKO with Hidden Power Grass or set up an Agility. Lead Houndour is also troublesome for Phanpy, and Mantyke can handle it as well. Mantyke further complements Phanpy by taking special hits directed at Phanpy, as well as possessing a useful Water-type immunity to take on Scarf Wailmer leads. Snover can be eliminated by Croagunk, thanks to its STAB priority move in Vacuum Wave, while also being able to break a potential Substitute with Fake Out. Croagunk can also be used over Mantyke to take on all of the aforementioned threats,. However, this leaves Phanpy without a sturdy specially defensive tank to fall back on. Mantyke can deal with Houndour to an extent. Phanpy is also useless against Bronzor, and so Magnet Rise Magnemite gets a mention for being able to take Bronzor out reliably while providing a resistance to Ice attacks.</p>
[SET]
name: Life Orb
move 1: Earthquake
move 2: Ice Shard
move 3: Head Smash
move 4: Seed Bomb / Superpower
item: Life Orb
nature: Jolly / Adamant
evs: 196 HP / 196 Atk / 116 Def
[SET COMMENTS]
<p>Phanpy can be a great Life Orb sweeper, as it reaches a decent 16 Attack stat. Its best attack is a STAB Earthquake, putting a huge dent on anything that it hits for neutral damage. Ice Shard is a great priority move, and makes Phanpy an excellent revenge-killer. Ice Shard 2HKOs most Gligar sets. Head Smash is an ideal choice for the third moveslot, hitting Flying-types and Bug-types super effectively, especially Paras who can otherwise survive all other attacks and put Phanpy to sleep with Spore. Seed Bomb hits Water-types such as Staryu, Clamperl, and Buizel harder than any other of Phanpy's moves, whereas Superpower hits Bronzor for decent damage. However,the Attack and Defense drops are not appreciated. Munchlax is another target for Phanpy's Superpower. However,Superpower allows gives Ghost-types another opportunity to switch in, which could have disastrous results late game. </p>
[ADDITIONAL COMMENTS]
<p> Though Life Orb Phanpy deals a chunk of damage even to Pokemon who resist Earthquake, it is still walled by quite a few Pokemon. Bronzor is the main counter to Life Orb Phanpy, but can be taken out by Magnet Rise Magnemite easily. Stunky is a fine check for Ghosts that are immune to Earthquake. Munchlax is a good defensive partner for Phanpy, shrugging off Ice attacks and specially based Grass and Water moves, while hitting Ghosts with Pursuit. It also does not take much from special attacks while hitting Bronzor with Fire Punch.</p>
[Team Options]
<p>Like most other sweepers, Life Orb Phanpy greatly appreciates both Stealth Rock and dual screens in play. Stealth Rock makes Flying-types think twice before switching into an Earthquake, and also breaks all Focus Sashes on the opponent’s team, making switching frail and fast revenge killers in harder. Dual Screens are greatly appreciated on Life Orb sweeper set, as they increase Phanpy's staying power, allowing it to stay on the offensive for longer.</p>
<p>Offensively, Phanpy needs a few teammates to help it really shine by taking out its common counters. First of all, Magnet Rise Magnemite deals with Bronzor, a problem for every Phanpy user. Stunky is another such Pokemon that greatly assists Phanpy by eliminating the Ghost-types of Little Cup, namely Drifloon, Gastly, and Duskull, all of which come in for free onEarthquake. They can deal a great amount of damage back with strong special attacks. Finally, fast, frail sweepers do well when their backs are covered by Phanpy's natural bulkiness and Stealth Rock. Sweepers such as Elekid and Houndour are examples of sweepers that pair up well with Phanpy offensively, as they both appreciate the elimination of Focus Sashes as well as the residual damage, turning many 2HKOes into OHKOes.</p>
<p>When paired with certain Pokemon, Phanpy forms a solid defensive core. Mantyke covers Phanpy's weaknesses quite well, sporting an immunity to one of the most common offensive types, Water, while using its massive base 120 Special Defense to sponge neutral special Grass and Ice type hits. In return, Phanpy is unfazed by Electric moves and shrugs off even the strongest of Rock-type attacks. When also used with Magnemite, these three form a great defensive core each weakness being resisted by one member or more in the trio. If Magnemite does not appeal to you, a specially defensive Bronzor of your own is a great addition to any team, especially when used in tandem with Phanpy to provide dual screen support as well as a handy resistance to Ice- and Grass-type attacks. Generally, anything with a reasonable amount of Special Defense and HP is a good teammate for Phanpy, like Munchlax and Lileep under a sandstorm.</p>
[Optional Changes]
<p>Phanpy has little else going for it in terms of other usable moves. Rock Slide may be used on the Tank and Life Orb sets to avoid taking recoil damage that Head Smash provides and have better accuracy, but it only has half the base power. Knock Off may be used on the Lead set, but in the fast paced metagame of Little Cup, you're much better off attacking. In terms of alternative sets, Phanpy can run an effective Choice Band set, though low Speed and the fact that so much of Little Cup is immune to Earthquake means that the risk outweighs the reward. Phanpy can also run a Choice Scarf set as it reaches 14 unboosted Speed, which increases to 21 with a Choice Scarf, allowing you to outspeed everything without a boost; however, even though Phanpy does get Head Smash, it has a hard time differentiating from Sandshrew, who can run a similar set but with a greater Attack stat. Phanpy can run an Endeavor set, but it is not recommended. There are too many priority users in the Little Cup metagame. Essentially any Pokémon with a Choice Scarf or a priority move could easily take down Endeavor Phanpy. Apart from that, Phanpy has no real options other than the ones already mentioned.</p>
<p>The EVs on the Lead set are specifically designed to survive Lead Houndour’s Overheat most of the time as well as outspeed Omanyte who don't invest in Speed, and tie with ones that do. On the Life Orb set Attack and HP should be maxed out, since Speed is not a priority due to Phanpy's inability to outspeed many Pokemon even with maximum speed. Phanpy can run an Endeavor set, but it is not recommended. There are too many priority users in the Little Cup metagame. Essentially any Pokémon with a Choice Scarf or a priority move could easily take down Endeavor Phanpy.</p>
(I didn't see any optional changes there except Endeavor, which I placed into the first paragraph.)
(CB para deleted via bmb.)
[Counters]
<p>For the Lead set, Ghost-types such as Gastly and Drifloon can put Phanpy to sleep, although they must watch out for Head Smash. They also have the choice of blasting Phanpy with strong STAB Shadow Balls. Bronzor also takes no considerable damage from Phanpy and can set up Stealth Rock or attack with Flash Cannon or Psychic.</p>
<p>For the Life Orb set, Bronzor almost completely walls Phanpy, as even a Life Orb boosted Superpower does less than 50% to it. In return, Bronzor can just either stall Phanpy out or attack it with Flash Cannon or Hidden Power Ice. Paras can switch in on anything but Head Smash and then threaten to Spore it or punish it with Seed Bomb. Mantyke is especially good, as it resists Superpower, is immune to Earthquake and takes little damage from Ice Shard. Almost any bulky Water can come in on Phanpy and scare it off. (period) Mantyke is especially good, as it resists Superpower, is immune to Earthquake and takes little damage from Ice Shard, (comma) although Mantyke must beware of switching into a Head Smash.</p>