This idea is really weird, and I don't really know if it'll work or not. I don't think it's really like any other Pet Mod I've seen, but that's why I'm posting it here; I want to hear what you guys think of it.
Randomons
So, this metagame centers around making about 60 completely randomly-generated Fakemon and having the metagame centered around them. Their typings, stats, abilities, and even their entire learnsets will be completely random! There's no point system to make it so broken movepools get made worse, but I'm most likely going to make it so the Pokemon can't get abilities that are banned by AAA rules and base a banlist for moves around Sketchmons rules. However, there is absolutely bound to be quite a few broken or underwhelming Fakemon, so if something is either of those, I'll re-randomize its best/worst qualities to make it better (other than typing, if a design was submitted for it.) As for how I get the randomized results...
- I'd generate the primary type by getting a random number 1-18 and the secondary type by getting a number 1-27. 1-18 will represent each of the types there are in the game, while the 19-27 on the secondary type just mean that there's nothing there and the Pokemon will be single-typed. If something ends up with, say, Ghost/Ghost, it'll be pure Ghost-type.
- I'd generate the abilities by rolling from 1-233, with me rerolling abilities that are hard coded to a Pokemon like Stance Change or banned in AAA like Huge Power.
- I'd get the movepools by getting a list of every viable move according to Showdown's teambuilder that isn't banned in Sketchmons, getting 30 of those (with the banned moves staying out of this), and getting 30 moves from the list of "usually useless" moves. It's worth noting that there's still things like Thunder, Celebrate, and especially Sketch that will possibly see some legitimate use, but I'm just thinking of it as a sort of grab bag. I'll also make it so each Pokemon has two viable STAB moves both of its types (like Fairies will always have Play Rough and Moonblast, Electric mons will have Plasma Fists and Thunderbolt, etc).
- I'd generate stats by using a formula that adds six random numbers (from 100-255) and subtracts the result by 600. Then, I'd divide that number by 6, subtract that from our first five numbers, and then round all of those to get all stats but Speed. I'll take 600 and subtract it by our five other stats to get our Speed stat, so it's basically the same as the randomly-generated number, but that just ensures all base stat totals end up being 600. Does that sound like a bit much? Yeah, I probably made that process more complicated than I needed to, but long story short, you end up getting numbers like this...
Other than all of that, since these will be Fakemon, I'll likely allow people to submit artwork and names for the ones that they want to, as long as the design makes sense with the typing. It'll be impossible to make all of the moves and abilities make sense with them, though, so I wouldn't expect that from someone.
As for questions...
- Is there a better name for this? I REALLY can't think of anything...
- Does this seem complicated or too difficult to get into?
- Does my process for getting randomized Pokemon seem flawed in any way?
- Does this meta sound fun and interesting to you guys at all?
- Is there any other way I can improve this idea?
Edit: This is a thing now! Check it out here.
Randomons
So, this metagame centers around making about 60 completely randomly-generated Fakemon and having the metagame centered around them. Their typings, stats, abilities, and even their entire learnsets will be completely random! There's no point system to make it so broken movepools get made worse, but I'm most likely going to make it so the Pokemon can't get abilities that are banned by AAA rules and base a banlist for moves around Sketchmons rules. However, there is absolutely bound to be quite a few broken or underwhelming Fakemon, so if something is either of those, I'll re-randomize its best/worst qualities to make it better (other than typing, if a design was submitted for it.) As for how I get the randomized results...
- I'd generate the primary type by getting a random number 1-18 and the secondary type by getting a number 1-27. 1-18 will represent each of the types there are in the game, while the 19-27 on the secondary type just mean that there's nothing there and the Pokemon will be single-typed. If something ends up with, say, Ghost/Ghost, it'll be pure Ghost-type.
- I'd generate the abilities by rolling from 1-233, with me rerolling abilities that are hard coded to a Pokemon like Stance Change or banned in AAA like Huge Power.
- I'd get the movepools by getting a list of every viable move according to Showdown's teambuilder that isn't banned in Sketchmons, getting 30 of those (with the banned moves staying out of this), and getting 30 moves from the list of "usually useless" moves. It's worth noting that there's still things like Thunder, Celebrate, and especially Sketch that will possibly see some legitimate use, but I'm just thinking of it as a sort of grab bag. I'll also make it so each Pokemon has two viable STAB moves both of its types (like Fairies will always have Play Rough and Moonblast, Electric mons will have Plasma Fists and Thunderbolt, etc).
- I'd generate stats by using a formula that adds six random numbers (from 100-255) and subtracts the result by 600. Then, I'd divide that number by 6, subtract that from our first five numbers, and then round all of those to get all stats but Speed. I'll take 600 and subtract it by our five other stats to get our Speed stat, so it's basically the same as the randomly-generated number, but that just ensures all base stat totals end up being 600. Does that sound like a bit much? Yeah, I probably made that process more complicated than I needed to, but long story short, you end up getting numbers like this...
Other than all of that, since these will be Fakemon, I'll likely allow people to submit artwork and names for the ones that they want to, as long as the design makes sense with the typing. It'll be impossible to make all of the moves and abilities make sense with them, though, so I wouldn't expect that from someone.
As for questions...
- Is there a better name for this? I REALLY can't think of anything...
- Does this seem complicated or too difficult to get into?
- Does my process for getting randomized Pokemon seem flawed in any way?
- Does this meta sound fun and interesting to you guys at all?
- Is there any other way I can improve this idea?
Edit: This is a thing now! Check it out here.
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