AG Pelipper [QC: 2/2] [GP: 1/1]

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Lana

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[SET]
name: Defensive
move 1: Hurricane
move 2: Knock Off / Surf
move 3: Roost
move 4: U-turn
item: Heavy-Duty Boots
ability: Drizzle
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpA
ivs: 0 Spe
tera type: Fairy

[SET COMMENTS]
Pelipper is a strong wall because it can check most Koraidon and Great Tusk sets while setting rain. Hurricane nails Koraidon and Great Tusk if they try to set up on Pelipper. Knock Off allows it to cripple common switch-ins like Ting-Lu, Great Tusk, Iron Treads, Corviknight, and Clodsire. Alternatively, Surf is a fairly strong STAB move in rain that punishes Tera Fire Koraidon and Chi-Yu, and it still pressures passive switch-ins. With minimum Speed to be slower than Ting-Lu and Corviknight, U-turn gives safe entry to a teammate of its choice. U-turn also lets it escape Gothitelle, harming it and preserving momentum, as it tries to hard switch in. Tera Fairy is used to defeat a Koraidon locked into Outrage or Wild Charge, which would otherwise break through Pelipper, and also to deal with Thunderbolt from Gothitelle, Crunch from Chien-Pao, and Dark Pulse from Chi-Yu in a pinch. Miraidon and Iron Bundle are the biggest threats to Pelipper, able to switch into it multiple times fairly easily. Hence, it is mandatory to pair Pelipper with appropriate checks like Clodsire, Blissey, and Iron Treads, which will additionally set entry hazards to stop them from switching in for free. Clodsire especially gives solid support by tanking rain-boosted Water-type moves from Iron Bundle, Tera Water Miraidon, and Walking Wake. Physical attackers like Swords Dance Koraidon and Chien-Pao can easily break through Pelipper, so it is advised to have backup checks to them like Great Tusk, Skeledirge, and Garganacl. These threats can also be checked offensively with Palafin, Floatzel, Iron Bundle, Walking Wake, and Miraidon, which also make the most out of Pelipper's rain. Dugtrio can trap and eliminate Miraidon and Iron Bundle once they are weakened; also, Pelipper lets Dugtrio get many trapping opportunities thanks to its slow U-turn pivoting. Pelipper is prone to losing its item to Knock Off, so it is essential to pair it with entry hazard removers such as Great Tusk, Iron Treads, and Corviknight.

[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Guard, 360582], [Fc, 511624]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:
[SET]
name: Defensive
move 1: Knock Off / Surf -put Hurricane in slot 1, reflect this in the set comments as well-
move 2: Hurricane
move 3: Roost
move 4: U-turn
item: Heavy-Duty Boots
ability: Drizzle
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpA -248 HP EVs is better in case Boots get Knocked-
ivs: 0 Spe
tera type: Fairy

[SET COMMENTS]
Pelipper is a strong defensive wall due to its ability to check most Koraidon and Great Tusk sets while setting rain. Knock Off allows it to cripple common switch-ins like Ting-Lu, Great Tusk, Iron Treads, Corviknight, and Clodsire. Alternatively, Surf is a fairly strong STAB move that punishes Tera Fire Koraidon and Chi Yu, while still pressuring switch-ins such as Garganacl, Corviknight, Skeledirge, and Iron Treads. Hurricane is used to deal direct damage to Koraidon and Great Tusk if they try to set up on Pelipper. A combination of U-turn with minimum Speed and 0 Spe IVs lets it be slower than Ting-Lu and Corviknight, thus letting it pivot safely into a teammate of its choice -mention that U-turn makes it less prone to Gothitelle as well-. Tera Fairy is used to defeat a Koraidon locked into Outrage or Wild Charge which would otherwise break through it, and also let it deal with Thunderbolt from Gothitelle and Crunch from Chien-Pao in a pinch -Chi-Yu's Dark Pulse as well-. Miraidon and Iron Bundle are the biggest threats to Pelipper that can liberally switch into it numerous times during the game -Iron Bundle can't really switch in haphazardly, reword this a bit imo-. Hence it is mandatory to pair Pelipper with appropriate checks like Clodsire, Ting-Lu, and Iron Treads, which will additionally set entry hazards and hinder them from switching in for free. Physical attackers like Swords Dance, Outrage, and Wild Charge variants of Koraidon, the rare Thunder Fang or Stone Edge Great Tusk, and Choice Band Chien-Pao can easily break through Pelipper, so it is advised to have support from backup checks like Alomomola and Toxapex -hmm, I would use examples such as bulky Great Tusk, Skeledirge, and Garganacl. Stacking Water types is a bit X_X-. These threats can also be checked offensively with the help of Palafin, Floatzel, Iron Bundle, Iron Hands, and Miraidon which also make the most out of the rain set by Pelipper -does Iron Hands really benefit from Rain? You could also mention Walking Wake here-. Lastly, Dugtrio is a solid teammate that can trap and eliminate Miraidon and Iron Bundle once they are weakened. Pelipper also lets Dugtrio get many trapping opportunities thanks to its slow U-turn pivot.
-Entry hazard removal has to be added. Pelipper needs it once Boots get Knocked by Great Tusk. Mention that Clodsire is a particularly good teammate, sponging hits from Miraidon and nullifying Water-STAB from Iron Bundle and Walking Wake, which would otherwise abuse the Rain boost-
[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
add in green, remove in red, comment in blue
1/2
 
the rare Thunder Fang or Stone Edge Great Tusk
Thunder Fang Great Tusk isn't real it can't hurt you. Too niche to mention and get people scared about imo even if you call it rare

I also don't think recommending Wake for rain in the teammates part is that viable, it weakens Flame and doesn't give the boost to spatk that Sun does so it's a mostly inferior Iron Bundle on these builds. Feel free to disagree but I think it's just padding the teammates unnecessarily.

A combination of U-turn with minimum Speed and 0 Spe IVs lets it be slower than Ting-Lu and Corviknight, thus letting it pivot safely into a teammate of its choice and also escape Gothitelle.
I think this can be reworded a bit, it gives the impression that min speed lets you escape Gothitelle which isn't the case since it makes you goth weak, should probably mention U-turn escaping goth first then that min speed lets you slow pivot.

Hence it is mandatory to pair Pelipper with appropriate checks like Clodsire, Ting-Lu, and Iron Treads, which will additionally set entry hazards and hinder them from switching in for free.
Blissey > Ting-Lu mention here imo, Ting-Lu can't deal with Bundle and half the Miraidon OHKO it now anyway or U-turn on it, while Blissy also sets hazards but can actually beat Bundle and Fairy Miraidon. Just cleans up role compression for teammates a bit since I wouldn't feel safe relying on Ting-Lu in Rain for Bundle or Miraidon, while Clod can beat both sometimes and Treads at least eats Miraidon in Rain.

QC 2/2
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(AC): Add Comma
[SET]
name: Defensive
move 1: Hurricane
move 2: Knock Off / Surf
move 3: Roost
move 4: U-turn
item: Heavy-Duty Boots
ability: Drizzle
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpA
ivs: 0 Spe
tera type: Fairy

[SET COMMENTS]
Pelipper is a strong defensive wall due to its ability to because it can check most Koraidon and Great Tusk sets while setting rain. Hurricane is used to deal direct damage to nails Koraidon and Great Tusk if they try to set up on Pelipper. Knock Off allows it to cripple common switch-ins like Ting-Lu, Great Tusk, Iron Treads, Corviknight, and Clodsire. Alternatively, Surf is a fairly strong STAB move in rain that punishes Tera Fire Koraidon and Chi Yu, while still pressuring Chi-Yu, and it still pressures passive switch-ins. A combination of U-turn with minimum Speed and 0 Spe IVs lets it With minimum Speed to be slower than Ting-Lu and Corviknight, thus letting it pivot safely into U-turn gives safe entry to a teammate of its choice. It U-turn also lets it escape Gothitelle, harming it and preserving momentum, (I imagine this makes sense? bc technically just hard switching lets you escape it. changeable if desired) as it tries to hard switch in. Tera Fairy is used to defeat a Koraidon locked into Outrage or Wild Charge, (AC) which would otherwise break through it, Pelipper, and also let it to deal with Thunderbolt from Gothitelle, Crunch from Chien-Pao, and Dark Pulse from Chi-Yu in a pinch. Miraidon and Iron Bundle are the biggest threats to Pelipper that can Pelipper, able to switch into it multiple times fairly easily. Hence, (AC) it is mandatory to pair Pelipper with appropriate checks like Clodsire, Blissey, and Iron Treads, which will additionally set entry hazards and hinder to stop (I imagine this works?) them from switching in for free. Clodsire especially is solid support due to its ability to soak rain boosted gives solid support by tanking rain-boosted Water-type moves from Iron Bundle, Tera Water Miraidon, and Walking Wake. Physical attackers like Swords Dance, Outrage, and Wild Charge variants of Dance Koraidon and Chien-Pao can easily break through Pelipper, so it is advised to have support from backup checks to them like Great Tusk, Skeledirge, and Garganacl. These threats can also be checked offensively with the help of Palafin, Floatzel, Iron Bundle, Walking Wake, and Miraidon, (AC) which also make the most out of the rain set by Pelipper. Lastly, Dugtrio is a solid teammate that Pelipper's rain. Dugtrio can trap and eliminate Miraidon and Iron Bundle once they are weakened. Pelipper also weakened; also, Pelipper lets Dugtrio get many trapping opportunities thanks to its slow U-turn pivoting. Pelipper is prone to getting its item knocked off, losing its item to Knock Off, so it is essential to pair it with Pokemon that remove entry hazards entry hazard removers such as Great Tusk, Iron Treads, and Corviknight.

[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Guard, 360582], [Fc, 511624]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine-1.gif

GP Team done
 
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