[SET]
name: Defensive
move 1: Hurricane
move 2: Knock Off / Surf
move 3: Roost
move 4: U-turn
item: Heavy-Duty Boots
ability: Drizzle
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpA
ivs: 0 Spe
tera type: Fairy
[SET COMMENTS]
Pelipper is a strong wall because it can check most Koraidon and Great Tusk sets while setting rain. Hurricane nails Koraidon and Great Tusk if they try to set up on Pelipper. Knock Off allows it to cripple common switch-ins like Ting-Lu, Great Tusk, Iron Treads, Corviknight, and Clodsire. Alternatively, Surf is a fairly strong STAB move in rain that punishes Tera Fire Koraidon and Chi-Yu, and it still pressures passive switch-ins. With minimum Speed to be slower than Ting-Lu and Corviknight, U-turn gives safe entry to a teammate of its choice. U-turn also lets it escape Gothitelle, harming it and preserving momentum, as it tries to hard switch in. Tera Fairy is used to defeat a Koraidon locked into Outrage or Wild Charge, which would otherwise break through Pelipper, and also to deal with Thunderbolt from Gothitelle, Crunch from Chien-Pao, and Dark Pulse from Chi-Yu in a pinch. Miraidon and Iron Bundle are the biggest threats to Pelipper, able to switch into it multiple times fairly easily. Hence, it is mandatory to pair Pelipper with appropriate checks like Clodsire, Blissey, and Iron Treads, which will additionally set entry hazards to stop them from switching in for free. Clodsire especially gives solid support by tanking rain-boosted Water-type moves from Iron Bundle, Tera Water Miraidon, and Walking Wake. Physical attackers like Swords Dance Koraidon and Chien-Pao can easily break through Pelipper, so it is advised to have backup checks to them like Great Tusk, Skeledirge, and Garganacl. These threats can also be checked offensively with Palafin, Floatzel, Iron Bundle, Walking Wake, and Miraidon, which also make the most out of Pelipper's rain. Dugtrio can trap and eliminate Miraidon and Iron Bundle once they are weakened; also, Pelipper lets Dugtrio get many trapping opportunities thanks to its slow U-turn pivoting. Pelipper is prone to losing its item to Knock Off, so it is essential to pair it with entry hazard removers such as Great Tusk, Iron Treads, and Corviknight.
[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Guard, 360582], [Fc, 511624]]
- Grammar checked by: [[Adeleine, 517429]]
name: Defensive
move 1: Hurricane
move 2: Knock Off / Surf
move 3: Roost
move 4: U-turn
item: Heavy-Duty Boots
ability: Drizzle
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpA
ivs: 0 Spe
tera type: Fairy
[SET COMMENTS]
Pelipper is a strong wall because it can check most Koraidon and Great Tusk sets while setting rain. Hurricane nails Koraidon and Great Tusk if they try to set up on Pelipper. Knock Off allows it to cripple common switch-ins like Ting-Lu, Great Tusk, Iron Treads, Corviknight, and Clodsire. Alternatively, Surf is a fairly strong STAB move in rain that punishes Tera Fire Koraidon and Chi-Yu, and it still pressures passive switch-ins. With minimum Speed to be slower than Ting-Lu and Corviknight, U-turn gives safe entry to a teammate of its choice. U-turn also lets it escape Gothitelle, harming it and preserving momentum, as it tries to hard switch in. Tera Fairy is used to defeat a Koraidon locked into Outrage or Wild Charge, which would otherwise break through Pelipper, and also to deal with Thunderbolt from Gothitelle, Crunch from Chien-Pao, and Dark Pulse from Chi-Yu in a pinch. Miraidon and Iron Bundle are the biggest threats to Pelipper, able to switch into it multiple times fairly easily. Hence, it is mandatory to pair Pelipper with appropriate checks like Clodsire, Blissey, and Iron Treads, which will additionally set entry hazards to stop them from switching in for free. Clodsire especially gives solid support by tanking rain-boosted Water-type moves from Iron Bundle, Tera Water Miraidon, and Walking Wake. Physical attackers like Swords Dance Koraidon and Chien-Pao can easily break through Pelipper, so it is advised to have backup checks to them like Great Tusk, Skeledirge, and Garganacl. These threats can also be checked offensively with Palafin, Floatzel, Iron Bundle, Walking Wake, and Miraidon, which also make the most out of Pelipper's rain. Dugtrio can trap and eliminate Miraidon and Iron Bundle once they are weakened; also, Pelipper lets Dugtrio get many trapping opportunities thanks to its slow U-turn pivoting. Pelipper is prone to losing its item to Knock Off, so it is essential to pair it with entry hazard removers such as Great Tusk, Iron Treads, and Corviknight.
[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Guard, 360582], [Fc, 511624]]
- Grammar checked by: [[Adeleine, 517429]]
Last edited: