PiC Partners in Crime

Post OMPL teamdump

ompl ended fun tour did pretty well heres what i used:
oh also fun metagame, meta feels rly good rn and all the games this tour were quality and competitive

(click sprites for teams, W/L for replays)
:chien pao: :zapdos-galar: :ursaluna: :entei: :gholdengo: :tornadus:
Week 1 Vs Yuki (L)
W1 i didnt have much to go off of so i went with a strong Tailwind hyper offense. Features 4 very strong physical attackers protected by entei and gapdos for intimidate, and a max speed Ursaluna to unexpectedly take advantage of TW. Gholdengo is here to shore up Mu's and give me a bit more slower play when i need to. I didn't play it too well and on top of that eq'd my own Gholdengo that won in the endgame, but the team is a solid simple scary HO.

:tyranitar: :excadrill: :zapdos-galar: :latios: :amoonguss: :incineroar:
Week 2 vs Hizo (L)
This week i didn't know what to bring vs such a wildcard as Hizo, so i went with something i knew how to pilot and has good outs into most things Hizo likes to run. This specific sand i now feel is a bit outdated but still functional, never ended up making a new and updated one this tour though.
As for the game i played horribly following a misread of the gamelogs on turn 3 (i checked to see if dondozo took sand damage for safety goggles, it did, i registered it as it didnt, and thus i never spored it till the lategame). But still in the end it came down to an ice punch freeze hax, but i cant say i didn't have outs when amoonguss pretty much autowon the mu and i didn't leverage its spore.

:chien pao: :entei: :sinistcha: :ursaluna-bloodmoon: :farigiraf: :iron hands:
Week 3 vs Chromate (W)
Following a bad start with 2 very winnable thrown games i wanted to turn it around. Chromate had been using a lot of genies offenses and i initially built around Bronzong, which lead me to a trick room angle which also is good into offenses. I didn't want to run fullroom however, as i think the archtype is very flawed a player as good as Chromate would be able to take advantage of it so i went with the Pao-Entei combo for some speed, with a teched ice shard to catch Lando-I in TW/TR. Ursa-BM is a pretty solid attacker and gives minds eye to Iron Hands. Sinistcha is one of the best Tr setters and general utility mons, healing up the bulky attackers and Farigiraf as a second tr setter. Iron hands is slow and makes a good SD/Physical core with Entei and Pao which ended up winning me the game, as Entei with a boost is very strong.

:ogerpon-wellspring: :landorus: :entei: :tinkaton: :latios: :chien pao:
Week 4 vs Smudge (W)
I was really high on Entei at this point as its a really excellent mon, especially with good Swords Dance partners. Theres also 2 mons that cover Entei's ground and water weaknesses. I also built the other half of the team around this bulky tera steel cm landorus set which beats the Lati-Twins and is good into certain positions like vs a boosted gholdengo/special attacker without playing tera mindgames. Also walls Wellspring with your own + tera steel. Play rough on Wellspring is also an excellent move to snipe unsuspecting Lati-twins and hits many mons that resists water. Mold breaker is a good addition to any Lando-I team so you dont get walled out by Levitate. In the game Entei put in another impressive performance and Tera Steel Latios had a good mu into genies snow.

:ninetales-alola: :gholdengo: :diancie: :ogerpon-wellspring: :landorus-therian: :kyurem:
Week 5 vs Chris32156 (W)
This week i wanted to try out a snow team. I went in a bulkier offense direction rather than genies hyper offense which i personally feel is better with snow, as the genies style is very defensively vulnerable and the weaknesses undercut the bulk from veil. I really wanted to run a metagross on this team, but settled on diancie for better type synergies with the team into sun/tr/etc. I ended up playing vs a physical spam team where Kyurem under veil and snow defense boost walled out and threatened everyone for a clean game, even despite the crit.

:primarina: :landorus-therian: :kingambit: :raging bolt: :porygon2: :ogerpon-hearthflame:
Week 6 vs Zoe (W)
I thought Primarina had a unique profile and pretty good synergy with Kingambit; another mon i wanted to try out. Raging Bolt has good synergy with Primarina as well and Hearthflame provided mold breaker for water absorb mons. I normally am a big hater of p2 because of its general passivity and unreliableness with download boosts, but here it fit. Tera blast poison is to catch ogerpon wellsprings. I was rly impressed with Chromates scarf Lando-t from test games so i put it here as some speed control and intimidate. I ended up ironically playing a near mirror match and clutched it out. But if they had ability shield on their Weezing i would've been cooked no lie.

:gouging fire: :kingambit: :chien pao: :sinistcha: :hatterene: :dragalge:
Week 8 Playoffs vs Hizo (L)
This was def my worst team this tour. Again Hizo is a headache to prepare for and on top of that he stole my usual supports that week, and on top of it i was too busy to prep well enough. The team is built around the core of gouging fire x kingambit x np offensive sinistcha as it seemed quite powerful. I still think its a very very strong core, just on a different team perhaps. Hatterene was to block spore, beat hazard stack teams, and in theory mu well into fat/stall with cm + cloak + magic bounce invalidating a lot of more passive mons (in theory**). Dragalge was here as i really didn't want to lose to toxic spikes and it had an interesting kit with your own tspikes to fish, haze for demon setup teams, and adaptability which is a broken ability with extremely limited distribution.
Team was half baked though and for example it just loses to Lando-i. Case in point the gouging fire has the wrong evs for a booster speed boost, as i added 72 attack last second to ohko max hp ninetales alola next to Chien Pao but that gave too much atk with the spread. I also accidentally didnt have negative speed on some of my mons like Hatterene at time of, which was an issue.
As for the game Hizo brought a newly emerging and very cool teamstyle which i almost brought a version of myself, that being Araquanid Rain(room). I just got swept by the rain threats + lando-i

:ninetales-alola: :kyurem: :metagross: :kommo-o: :tornadus: :ogerpon-wellspring:
Finals vs Evie (W)
This was the MU i was most excited for in the tour, as i wanted the runback on Evie for pic open finals and we both subbed out on week 7 when our teams played in the regular bracket.
Looking at their scout, their teams looked really weak to blizzard/ice type damage so i went with snow again.
Kyurem is a natural choice on bulky snow, with dragon tail this time to have an out vs bulky setup.
I really wanted to have a chance to use my wp metagross as i think its just a really solid mon but limited to screens teams imo as it takes too much damage outside of screens to rly make it work. Metagross has an excellent typing, priority, strong attacks, psychic fangs to break opposing screens (very important for offense teams), and the crucially important clear body for intimidate but also the bulldoze interaction; Its actually fast enough to take advantage of the bulldoze speed drops on midspeed mons (gholdengo, raging bolts, anything hanging around the low 200s, etc) that usually limit it. It was also important to pair it with mons that outsped those mons to bulldoze them. This strategy is an especially good one as you get speed control + setup + a strong attack all in one turn, compared to regular setup moves its a much more proactive form of boosted offense.
Many bulkier snow teams struggle alot with being passive, so this proactivity was great.

Next i have Kommo-o. It adds the ceiling to the team, with a powerful boosting strategy. It also passes clangerous scales to Kyurem for amazing spread dragon stab. Overcoat blocks spore as i had been disrespecting prep for it this tour and i didnt want to get caught on that in finals. Kommo-o has plenty of real estate to do well on this team with veil, follow me, tailwind, and strong partners. It did quite well in testing, and easily sweeps many teams like sun. Wellspring was testing really well as a redirector + fast offensive mon and the ability is useful if you have some of your mons tera'd. Its ev'd to survive life orb walking wake draco meteor. Tornadus is last as speed control. I went with a more offensive spread to avoid passivity and heat wave to unexpectedly hit steel types that prove troublesome to the team and it takes advantage of Ninetales's nasty plot (intended to pass it to kyurem/torn). The prankster also really helps get off guaranteed veils, and getting the clangerous soul defense boosts before being attacked. Alot of the mons here are very bulky and strong and dont need the speed, but with a tailwind boost they can become very suffocating. Kommo-o really appreciates the TW to beat other TW/Weather speed boosters.

The game looked very scary on preview, as primarina hard walls my dragons and ices, kingambit and p2 are very hard to remove. Kingambit in particular walls my metagross and poses problems for a lot of the team. I led with Ninetales + Torn to guarantee screens up into a Chien Pao + Kingambit lead as once i get veil up i have some breathing room. Offensive Torn here with a nasty plot can help open up some things with the teched heat wave for a potential "free" big hit off on Kingambit. Evie leads well with a Kingambit + P2 lead, immediately applying pressure + bulk. I make some switches and manage to ohko Kingambit with an unexpected +2 vacuum wave. From there, my metagross is massively opened up and ends up going on a rampage with follow me support from Wellspring netting me the win.


Im really happy with how the tour went although we ended up losing in finals (lame!) I liked that i used a range of different teamstyles and archtypes this time as well
Thanks as usual to HiZo and Chromate for the support and s/o Soul-Stealing-Seven-Star-Solgaleos



 
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Important business to take care of:

1) We have new samples after OMPL! Try em out and play some Partners in Crime!

2) DeepFriedMagikarp is now a council member, grats to them!


Now lets talk post ompl meta stuff.

:incineroar: No longer the best. Since clear item best item you can really mitigate how much this thing can ruin your ability to sweep. Its still decent but would you rather use this over something like Iron Hands or
:zapdos-galar: :Landorus-Therian: These mons gained a spike in usage and viability. Scarf Lando especially being a popular set.
:indeedee-f: Psyspam is a very cluttered idea at the moment and its winrate in OMPL shows this. With threats like Ting Lu now being more splashable instead of solely being a fat staple and Rilla picking up on usage it is very hard to consistently win.
:ninetales-alola: Snow has been picking up traction as well becoming a weather to watch out for. Especially with any sort of setup that can make Kyurem a nuisance.
:araquanid: Araquanid on rain is probably going to be a staple given being able to not only handle Ogerpon-W but also underspeed threats like Iron Hands and OHKO with rain and water bubble boosted STAB. Not to mention being able to take on Hatterene and Torkoal with Wide Guard.

Tier overall: VERY diverse, there hasnt been consistent archetypes brought within the matches, and the matches played shows what the tier is capable of when PiC works to its fullest.
 
No clue if this OM thread is dead but I'm new to the tier and doubles in general but i made a fun lagging tail - pranksters - armor tail/levitate - dig team with toxic support. Idk how good it is at all as a gimmick and i threw the team together in ~30 minutes but ive gone 4-1 at bottom ladder and im not finding any new matches lol, would love and appreciate some input on the team

Leads + Support:
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Gimmick:
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https://pokepast.es/1087794128d0263a

The main gimmick comes down to having Grafaiai + Farigaraf/Azelf in with copycat dig + lagging tail, with armor tail protecting against priority and levitate protecting against earthquake. The weaknesses once it's setup are future sights, teams having priority+earthquake in at once, and flying/levitating, although those can be pp stalled with copycats 32 pp and only spending 0.5pp per turn, as well as toxic damage, although i can see slotting in a mon with the pressure ability for ogerpon to further stall bulky toxic immune mons with good healing/ground imunity, and while i gave the farigaraf gravity it hasnt been too helpful yet but i havent played around with it enough to know for sure really.

KEEP IN MIND: because of lagging tail, if say farigaraf uses protect and grafaiai tries to copycat a dig, it will copycat the farigaraf's protect instead of its last dig, although it does work on turn 2 of the copycat-ed dig.

Overall this gimmick seems to have a lot of promise especially against more offensive teams which can often have 0 counterplay once youve setup and i think with the right adjustments it can be stronger all around, although once again ive really just kinda scratched the surface and have only been playing around with it for an hour or so. Ill keep playing and maybe add a replay to show kinda how the team plays.
 
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Hi I'll kick off the monthly OM discussion.

First off I want to say how cool it is that the tier is balanced at all, given that shared moves + items raises the power level of the tier considerably and there are almost no bans. Thanks DeepFriedMagikarp for this neat recap of their OMPL run that helped me get a feel for the meta.

Building is tricky when there's cheese around every corner, and Gholdengo feels like a necessity to avoid prankster spore and the like. Public enemy number one on ladder is weather, especially rain which has all the tools. Defensive ability stacking doesn't feel that impactful to me so far but I'm sure someone can make it work.

Pult + scizor is a combination I've liked so far, with technician dragon darts and clear body for intimidate. Here's my day 1 attempt at priority spam with belly drum + follow me magmar to break through defensive teams: :dragapult:-:scizor:-:magmar:-:gholdengo:-:rillaboom:-:chien-pao:

Another strong combo is competitive + skill swap intimidate with adrenaline orb. With pretty minimal setup, you get two mons at +4 spa / +1 spe. galarticuno + intim mon of choice slot pretty naturally into a psyspam shell: :articuno-galar:-:incineroar:-:indeedee-f:-:deoxys:-:golurk:-:ninetales-alola:

That's it for now, excited to see what everyone else comes up with
 
Defensive ability stacking doesn't feel that impactful to me so far but I'm sure someone can make it work.
hi thats my shtick, and its actually a lot better than you think!

:latias::archaludon::ting-lu::gholdengo::clefable::glimmora:
Probably the best team worth mentioning in my omwc run. This team has a pretty toxic/friendship ruining/kinda sorta banworthy but not really core in Clefable + Archaludon. One clicks follow me while the other clicks cosmic power and recovers with moonlight, alternate then rinse and repeat. Very fun, very evil. Team has a hard time vs Ogerpon-Hearthflame but if you can get it out with hazards and glimmora then you are in for a treat. You have other options like Latias for levitate to deal with Lando-I and then your usual stall/fat trappings bar Amoonguss instead for Toxic Debris Glimmora so you can chip away your opponents quicker. Most ladder players I feel like wouldn't know what to do against this team because it relies on you trying not to die before laying the beatdown and allows you to take advantage of common gimmicks and just phase them out before they do any real damage to you.
 
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