Post OMPL teamdump
ompl ended fun tour did pretty well heres what i used:
oh also fun metagame, meta feels rly good rn and all the games this tour were quality and competitive
(click sprites for teams, W/L for replays)
Week 1 Vs Yuki (L)
W1 i didnt have much to go off of so i went with a strong Tailwind hyper offense. Features 4 very strong physical attackers protected by entei and gapdos for intimidate, and a max speed Ursaluna to unexpectedly take advantage of TW. Gholdengo is here to shore up Mu's and give me a bit more slower play when i need to. I didn't play it too well and on top of that eq'd my own Gholdengo that won in the endgame, but the team is a solid simple scary HO.
Week 2 vs Hizo (L)
This week i didn't know what to bring vs such a wildcard as Hizo, so i went with something i knew how to pilot and has good outs into most things Hizo likes to run. This specific sand i now feel is a bit outdated but still functional, never ended up making a new and updated one this tour though.
As for the game i played horribly following a misread of the gamelogs on turn 3 (i checked to see if dondozo took sand damage for safety goggles, it did, i registered it as it didnt, and thus i never spored it till the lategame). But still in the end it came down to an ice punch freeze hax, but i cant say i didn't have outs when amoonguss pretty much autowon the mu and i didn't leverage its spore.
Week 3 vs Chromate (W)
Following a bad start with 2 very winnable thrown games i wanted to turn it around. Chromate had been using a lot of genies offenses and i initially built around Bronzong, which lead me to a trick room angle which also is good into offenses. I didn't want to run fullroom however, as i think the archtype is very flawed a player as good as Chromate would be able to take advantage of it so i went with the Pao-Entei combo for some speed, with a teched ice shard to catch Lando-I in TW/TR. Ursa-BM is a pretty solid attacker and gives minds eye to Iron Hands. Sinistcha is one of the best Tr setters and general utility mons, healing up the bulky attackers and Farigiraf as a second tr setter. Iron hands is slow and makes a good SD/Physical core with Entei and Pao which ended up winning me the game, as Entei with a boost is very strong.
Week 4 vs Smudge (W)
I was really high on Entei at this point as its a really excellent mon, especially with good Swords Dance partners. Theres also 2 mons that cover Entei's ground and water weaknesses. I also built the other half of the team around this bulky tera steel cm landorus set which beats the Lati-Twins and is good into certain positions like vs a boosted gholdengo/special attacker without playing tera mindgames. Also walls Wellspring with your own + tera steel. Play rough on Wellspring is also an excellent move to snipe unsuspecting Lati-twins and hits many mons that resists water. Mold breaker is a good addition to any Lando-I team so you dont get walled out by Levitate. In the game Entei put in another impressive performance and Tera Steel Latios had a good mu into genies snow.
Week 5 vs Chris32156 (W)
This week i wanted to try out a snow team. I went in a bulkier offense direction rather than genies hyper offense which i personally feel is better with snow, as the genies style is very defensively vulnerable and the weaknesses undercut the bulk from veil. I really wanted to run a metagross on this team, but settled on diancie for better type synergies with the team into sun/tr/etc. I ended up playing vs a physical spam team where Kyurem under veil and snow defense boost walled out and threatened everyone for a clean game, even despite the crit.
Week 6 vs Zoe (W)
I thought Primarina had a unique profile and pretty good synergy with Kingambit; another mon i wanted to try out. Raging Bolt has good synergy with Primarina as well and Hearthflame provided mold breaker for water absorb mons. I normally am a big hater of p2 because of its general passivity and unreliableness with download boosts, but here it fit. Tera blast poison is to catch ogerpon wellsprings. I was rly impressed with Chromates scarf Lando-t from test games so i put it here as some speed control and intimidate. I ended up ironically playing a near mirror match and clutched it out. But if they had ability shield on their Weezing i would've been cooked no lie.
Week 8 Playoffs vs Hizo (L)
This was def my worst team this tour. Again Hizo is a headache to prepare for and on top of that he stole my usual supports that week, and on top of it i was too busy to prep well enough. The team is built around the core of gouging fire x kingambit x np offensive sinistcha as it seemed quite powerful. I still think its a very very strong core, just on a different team perhaps. Hatterene was to block spore, beat hazard stack teams, and in theory mu well into fat/stall with cm + cloak + magic bounce invalidating a lot of more passive mons (in theory**). Dragalge was here as i really didn't want to lose to toxic spikes and it had an interesting kit with your own tspikes to fish, haze for demon setup teams, and adaptability which is a broken ability with extremely limited distribution.
Team was half baked though and for example it just loses to Lando-i. Case in point the gouging fire has the wrong evs for a booster speed boost, as i added 72 attack last second to ohko max hp ninetales alola next to Chien Pao but that gave too much atk with the spread. I also accidentally didnt have negative speed on some of my mons like Hatterene at time of, which was an issue.
As for the game Hizo brought a newly emerging and very cool teamstyle which i almost brought a version of myself, that being Araquanid Rain(room). I just got swept by the rain threats + lando-i
Finals vs Evie (W)
This was the MU i was most excited for in the tour, as i wanted the runback on Evie for pic open finals and we both subbed out on week 7 when our teams played in the regular bracket.
Looking at their scout, their teams looked really weak to blizzard/ice type damage so i went with snow again.
Kyurem is a natural choice on bulky snow, with dragon tail this time to have an out vs bulky setup.
I really wanted to have a chance to use my wp metagross as i think its just a really solid mon but limited to screens teams imo as it takes too much damage outside of screens to rly make it work. Metagross has an excellent typing, priority, strong attacks, psychic fangs to break opposing screens (very important for offense teams), and the crucially important clear body for intimidate but also the bulldoze interaction; Its actually fast enough to take advantage of the bulldoze speed drops on midspeed mons (gholdengo, raging bolts, anything hanging around the low 200s, etc) that usually limit it. It was also important to pair it with mons that outsped those mons to bulldoze them. This strategy is an especially good one as you get speed control + setup + a strong attack all in one turn, compared to regular setup moves its a much more proactive form of boosted offense.
Many bulkier snow teams struggle alot with being passive, so this proactivity was great.
Next i have Kommo-o. It adds the ceiling to the team, with a powerful boosting strategy. It also passes clangerous scales to Kyurem for amazing spread dragon stab. Overcoat blocks spore as i had been disrespecting prep for it this tour and i didnt want to get caught on that in finals. Kommo-o has plenty of real estate to do well on this team with veil, follow me, tailwind, and strong partners. It did quite well in testing, and easily sweeps many teams like sun. Wellspring was testing really well as a redirector + fast offensive mon and the ability is useful if you have some of your mons tera'd. Its ev'd to survive life orb walking wake draco meteor. Tornadus is last as speed control. I went with a more offensive spread to avoid passivity and heat wave to unexpectedly hit steel types that prove troublesome to the team and it takes advantage of Ninetales's nasty plot (intended to pass it to kyurem/torn). The prankster also really helps get off guaranteed veils, and getting the clangerous soul defense boosts before being attacked. Alot of the mons here are very bulky and strong and dont need the speed, but with a tailwind boost they can become very suffocating. Kommo-o really appreciates the TW to beat other TW/Weather speed boosters.
The game looked very scary on preview, as primarina hard walls my dragons and ices, kingambit and p2 are very hard to remove. Kingambit in particular walls my metagross and poses problems for a lot of the team. I led with Ninetales + Torn to guarantee screens up into a Chien Pao + Kingambit lead as once i get veil up i have some breathing room. Offensive Torn here with a nasty plot can help open up some things with the teched heat wave for a potential "free" big hit off on Kingambit. Evie leads well with a Kingambit + P2 lead, immediately applying pressure + bulk. I make some switches and manage to ohko Kingambit with an unexpected +2 vacuum wave. From there, my metagross is massively opened up and ends up going on a rampage with follow me support from Wellspring netting me the win.
Im really happy with how the tour went although we ended up losing in finals (lame!) I liked that i used a range of different teamstyles and archtypes this time as well
Thanks as usual to HiZo and Chromate for the support and s/o Soul-Stealing-Seven-Star-Solgaleos
ompl ended fun tour did pretty well heres what i used:
oh also fun metagame, meta feels rly good rn and all the games this tour were quality and competitive
(click sprites for teams, W/L for replays)
Week 1 Vs Yuki (L)
W1 i didnt have much to go off of so i went with a strong Tailwind hyper offense. Features 4 very strong physical attackers protected by entei and gapdos for intimidate, and a max speed Ursaluna to unexpectedly take advantage of TW. Gholdengo is here to shore up Mu's and give me a bit more slower play when i need to. I didn't play it too well and on top of that eq'd my own Gholdengo that won in the endgame, but the team is a solid simple scary HO.
Week 2 vs Hizo (L)
This week i didn't know what to bring vs such a wildcard as Hizo, so i went with something i knew how to pilot and has good outs into most things Hizo likes to run. This specific sand i now feel is a bit outdated but still functional, never ended up making a new and updated one this tour though.
As for the game i played horribly following a misread of the gamelogs on turn 3 (i checked to see if dondozo took sand damage for safety goggles, it did, i registered it as it didnt, and thus i never spored it till the lategame). But still in the end it came down to an ice punch freeze hax, but i cant say i didn't have outs when amoonguss pretty much autowon the mu and i didn't leverage its spore.
Week 3 vs Chromate (W)
Following a bad start with 2 very winnable thrown games i wanted to turn it around. Chromate had been using a lot of genies offenses and i initially built around Bronzong, which lead me to a trick room angle which also is good into offenses. I didn't want to run fullroom however, as i think the archtype is very flawed a player as good as Chromate would be able to take advantage of it so i went with the Pao-Entei combo for some speed, with a teched ice shard to catch Lando-I in TW/TR. Ursa-BM is a pretty solid attacker and gives minds eye to Iron Hands. Sinistcha is one of the best Tr setters and general utility mons, healing up the bulky attackers and Farigiraf as a second tr setter. Iron hands is slow and makes a good SD/Physical core with Entei and Pao which ended up winning me the game, as Entei with a boost is very strong.
Week 4 vs Smudge (W)
I was really high on Entei at this point as its a really excellent mon, especially with good Swords Dance partners. Theres also 2 mons that cover Entei's ground and water weaknesses. I also built the other half of the team around this bulky tera steel cm landorus set which beats the Lati-Twins and is good into certain positions like vs a boosted gholdengo/special attacker without playing tera mindgames. Also walls Wellspring with your own + tera steel. Play rough on Wellspring is also an excellent move to snipe unsuspecting Lati-twins and hits many mons that resists water. Mold breaker is a good addition to any Lando-I team so you dont get walled out by Levitate. In the game Entei put in another impressive performance and Tera Steel Latios had a good mu into genies snow.
Week 5 vs Chris32156 (W)
This week i wanted to try out a snow team. I went in a bulkier offense direction rather than genies hyper offense which i personally feel is better with snow, as the genies style is very defensively vulnerable and the weaknesses undercut the bulk from veil. I really wanted to run a metagross on this team, but settled on diancie for better type synergies with the team into sun/tr/etc. I ended up playing vs a physical spam team where Kyurem under veil and snow defense boost walled out and threatened everyone for a clean game, even despite the crit.
Week 6 vs Zoe (W)
I thought Primarina had a unique profile and pretty good synergy with Kingambit; another mon i wanted to try out. Raging Bolt has good synergy with Primarina as well and Hearthflame provided mold breaker for water absorb mons. I normally am a big hater of p2 because of its general passivity and unreliableness with download boosts, but here it fit. Tera blast poison is to catch ogerpon wellsprings. I was rly impressed with Chromates scarf Lando-t from test games so i put it here as some speed control and intimidate. I ended up ironically playing a near mirror match and clutched it out. But if they had ability shield on their Weezing i would've been cooked no lie.
Week 8 Playoffs vs Hizo (L)
This was def my worst team this tour. Again Hizo is a headache to prepare for and on top of that he stole my usual supports that week, and on top of it i was too busy to prep well enough. The team is built around the core of gouging fire x kingambit x np offensive sinistcha as it seemed quite powerful. I still think its a very very strong core, just on a different team perhaps. Hatterene was to block spore, beat hazard stack teams, and in theory mu well into fat/stall with cm + cloak + magic bounce invalidating a lot of more passive mons (in theory**). Dragalge was here as i really didn't want to lose to toxic spikes and it had an interesting kit with your own tspikes to fish, haze for demon setup teams, and adaptability which is a broken ability with extremely limited distribution.
Team was half baked though and for example it just loses to Lando-i. Case in point the gouging fire has the wrong evs for a booster speed boost, as i added 72 attack last second to ohko max hp ninetales alola next to Chien Pao but that gave too much atk with the spread. I also accidentally didnt have negative speed on some of my mons like Hatterene at time of, which was an issue.
As for the game Hizo brought a newly emerging and very cool teamstyle which i almost brought a version of myself, that being Araquanid Rain(room). I just got swept by the rain threats + lando-i
Finals vs Evie (W)
This was the MU i was most excited for in the tour, as i wanted the runback on Evie for pic open finals and we both subbed out on week 7 when our teams played in the regular bracket.
Looking at their scout, their teams looked really weak to blizzard/ice type damage so i went with snow again.
Kyurem is a natural choice on bulky snow, with dragon tail this time to have an out vs bulky setup.
I really wanted to have a chance to use my wp metagross as i think its just a really solid mon but limited to screens teams imo as it takes too much damage outside of screens to rly make it work. Metagross has an excellent typing, priority, strong attacks, psychic fangs to break opposing screens (very important for offense teams), and the crucially important clear body for intimidate but also the bulldoze interaction; Its actually fast enough to take advantage of the bulldoze speed drops on midspeed mons (gholdengo, raging bolts, anything hanging around the low 200s, etc) that usually limit it. It was also important to pair it with mons that outsped those mons to bulldoze them. This strategy is an especially good one as you get speed control + setup + a strong attack all in one turn, compared to regular setup moves its a much more proactive form of boosted offense.
Many bulkier snow teams struggle alot with being passive, so this proactivity was great.
Next i have Kommo-o. It adds the ceiling to the team, with a powerful boosting strategy. It also passes clangerous scales to Kyurem for amazing spread dragon stab. Overcoat blocks spore as i had been disrespecting prep for it this tour and i didnt want to get caught on that in finals. Kommo-o has plenty of real estate to do well on this team with veil, follow me, tailwind, and strong partners. It did quite well in testing, and easily sweeps many teams like sun. Wellspring was testing really well as a redirector + fast offensive mon and the ability is useful if you have some of your mons tera'd. Its ev'd to survive life orb walking wake draco meteor. Tornadus is last as speed control. I went with a more offensive spread to avoid passivity and heat wave to unexpectedly hit steel types that prove troublesome to the team and it takes advantage of Ninetales's nasty plot (intended to pass it to kyurem/torn). The prankster also really helps get off guaranteed veils, and getting the clangerous soul defense boosts before being attacked. Alot of the mons here are very bulky and strong and dont need the speed, but with a tailwind boost they can become very suffocating. Kommo-o really appreciates the TW to beat other TW/Weather speed boosters.
The game looked very scary on preview, as primarina hard walls my dragons and ices, kingambit and p2 are very hard to remove. Kingambit in particular walls my metagross and poses problems for a lot of the team. I led with Ninetales + Torn to guarantee screens up into a Chien Pao + Kingambit lead as once i get veil up i have some breathing room. Offensive Torn here with a nasty plot can help open up some things with the teched heat wave for a potential "free" big hit off on Kingambit. Evie leads well with a Kingambit + P2 lead, immediately applying pressure + bulk. I make some switches and manage to ohko Kingambit with an unexpected +2 vacuum wave. From there, my metagross is massively opened up and ends up going on a rampage with follow me support from Wellspring netting me the win.
Im really happy with how the tour went although we ended up losing in finals (lame!) I liked that i used a range of different teamstyles and archtypes this time as well
Thanks as usual to HiZo and Chromate for the support and s/o Soul-Stealing-Seven-Star-Solgaleos
Last edited: