I'm not really seeing your argument on the universal damage buffs.
Wasn't the bastion rework an overall damage nerf (via headshot removal and spread increase)? I thought it was the damage resistance that made him a problem. And all of these examples are just damage buffs without the removal of anything. So far those two in tandem have happened to D.Va and... Lucio? Maybe Ana despite her actual damage being nerfed and heroically ending triple tank?I'll name some historical damage buffs, via directly or through general buff.
Bastion - Change to sentry mode made him very powerful for a few weeks being released right at the start of a season. People were unsure how to work around his insane damage.
Ana - Biotic Rifle increased fire speed 20% Clip size 8<10, Biotic Nade radius increased from 3<4
Pharah - Explosive damage increased 13%
Zen - Projectile Speed increased from 30 < 120, spread removed.
The list goes on, and here's a nice spreadsheet of some of it
https://docs.google.com/spreadsheets/d/1qzf3lsOL-m19-oduUI3SnoiPUmsdnzDLJRd0UM7g_bc/edit#gid=0
The point is, Buffing Damage while removing a key mechanic seems to be their go to compensation for a "nerf". History shows it, sadly.
Wasn't the bastion rework an overall damage nerf (via headshot removal and spread increase)? I thought it was the damage resistance that made him a problem. And all of these examples are just damage buffs without the removal of anything. So far those two in tandem have happened to D.Va and... Lucio? Maybe Ana despite her actual damage being nerfed and heroically ending triple tank?
In any case, I typically prefer buffing the niche/outclassed picks to nerfing the top, as blizzard has mostly been doing lately (buffing Mccree, Reaper, Orisa, and Reinhardt instead of needing Tracer or Winston). Lately damage really hasn't been going up any amount, at least directly, it's just that the decline of Ana and big heals is naturally leading towards a meta with less sustain.
I'll name some historical damage buffs, via directly or through general buff.
Bastion - Change to sentry mode made him very powerful for a few weeks being released right at the start of a season. People were unsure how to work around his insane damage.
Ana - Biotic Rifle increased fire speed 20% Clip size 8<10, Biotic Nade radius increased from 3<4
Pharah - Explosive damage increased 13%
Zen - Projectile Speed increased from 30 < 120, spread removed.
The list goes on, and here's a nice spreadsheet of some of it
https://docs.google.com/spreadsheets/d/1qzf3lsOL-m19-oduUI3SnoiPUmsdnzDLJRd0UM7g_bc/edit#gid=0
The point is, Buffing Damage while removing a key mechanic seems to be their go to compensation for a "nerf". History shows it, sadly.
Mercy may become even more opressive, since a single rez is game changing and she's gonna have it every fight for sure. I think it's a step in the right direction, though, fuck 5 man rezs.
no YOU'RE an assBut then again I'm a torb main so life in general is ass.
It's a religious choiceno YOU'RE an ass
you were not a top D.Va by any means, lolThe D.va changes are absolutely horrific...I've been a top NA D.va since season 3 and (like many other D.va mains / pros ) agreed she was in the best possible spot right now specifically because of how good defense matrix is....now...well...she's Soldier but with more AoE and a Damage deny instead of a self heal.
Blizzard needs to stop listening to cry babies on Reddit and Overwatch Youtubers and look at ACTUAL game data and PTR feedback...I wish they let people play all these things on the PTR as they had them ready...not on the PTR as a way to prepare for it going live.
Blizzard has proven with Diablo's PTR that they KNOW how to run a PTR...so why can't the Overwatch team do it.
EDIT: Let me elaborate on the D.va changes.
1 ) Right now, Defense Matrix is the ONLY thing that allows D.va to handle duelist like Reaper / Pharah / Roadhog.
2 ) Defense Matrix had about four usable seconds. Anything more or less is risky, the average 4 second hold is what captures most DM plays. No one flicks for ults, they predict the ult/push and deny it. Flick DM is held on for surprise Widow Snipes, Helix Rockets, Fire Strikes, even Junkrat mines now that he has two.
3 ) D.va is still aggressive for counter push / dive play, even counter dive. That's possible because of Defense Matrix, however the ability to fly and shoot increases her counter push ability. Shooting, Flying, DM, and firing Micro-Rockets will turn the games ONLY Damage deny into another generic damage dealer...
4 ) The cut to DM removes any sort of Positioning advantage with DM. It's not as good as it is for flick-n-click DM (hitting the DM and letting the delay catch the ult/fire/ect).
Overall, this nerf to D.va is only...ONLY because the game is beginning to go on a path that is PURE damage / combat focused. EVERY Hero has seen major buffs to their damage and essentially nerfs to their core / unique mechanics...Roadhogs hook, Ana's Nade, Sym's turrets/ult/everything (she's so good now), and now D.va's Defense Matrix.
Essentially, every hero is becoming a hybrid/secondary DPS...and that's a real fucking problem.