OverHeat

Hello Smogon, I'm new to competitive pokemon battling so bare with me, but I understand the Evs and Ivs so I know about somthing. I wanted a team that would revolve around my favorite pokemon Volcarona. So I decided to make a Sun Team.

All Right lets get started.

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As I stated earlier that Volcarona is my favorite pokemon so of course he is gonna be the star of the team. But Volcarona does come with its weaknesses, 4x weak to Rock, 2x weak to water, and takes 50% damage from Stealth Rock. So to cover some of these weaknesses I added Tentacruel.


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Alright after looking at Serebii, it learns Rapid Spin, so now I can get rid of any entry hazards but put some down like Toxic Spikes as well to stop opposing Rain Teams that want to KO my sun team.

Now I have a Rain Check but I have some special defensive problems, so now I need a pokemon that can stop this weakness and still do damage to my opponents team. So I found Snorlax.

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With its ability Thick Fat, its gonna be stoping opposing Sun teams and Fire Type moves that want to get a free extra boost from the Sun. And now I have a check to Latios who wants to set up Calm Mind and start sweeping.

Now I need a physicall attacker that could do great in the Sun, so I found Infernape.

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While I did have Darmanitan in this spot, I realized that it wasn't covering my team's weaknesses, yes its STAB Flare Btilze was good, but its weakness to Stealth is bad and is a very fraile sweeper. With the help of @y4f we came up with CB Infernape to patch up my weakness. Iron Fist is his ability for 20% increase in MAch Punch coverage and good scouting with U-Turn, I can switch in and out to my sweepers at will.


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With Dragons running around and Tentacruel not being all that offensive I decided to add Cloyster. For more raw power, and with Shell Smash I know its gonna be a killer.

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Now what is a Sun Team with the Lead, Ninetails is the only reason besides Volcarona what makes this team good. Now Ninetails isn't the best lead there is but I decided to make him Bulky to try to make him last a while so that I can switch in an out for Drought.

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Now the team is complete, I know I need to wok on this team but i'm open to changes. if needed. Now here is my sets


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Ninetales @ Leftovers
Timid Nature
Drought
Evs: 252 HP / 252 Sp Def
Will-O-Wisp
Substitute
Flamethrower
Roar

The Lead, I decided to add Roar to shuffle my opponents team around and to make Ninetails bulky since its Sp Atk is a let down so I want Ninetails to healthy as possible. I added toxice to stop those annoying walls, and Will-O-Wisp is for to cripple those physical attacker. I'm not sure If I want to switch Will-O-wisp for Toxic b/c Rotom-W has will-o-wisp as well I don't think you need two people on your team with the same crippling move.

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Volcarona (M) @ Life Orb
Trait: Flame Body
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Quiver Dance
- Morning Sun/ Hidden Power (Rock)
- Bug Buzz

This is a very simple set, I decided to make him a little Bulky for longactivity, Quiver Dance is to bulk up its stats a lot. I decided to add Morning sun for some good HP repleashment, but If I add Morning sun I lose the ability to hit other Fire Types that would wall especially heatran and other Volcaronas. So i'm still figuring out which one to use. I dropped Fiery Dance for Flamethrower b/c of the better fire move.



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Infernape @ Choice Band
Iron Fist
Adamant Nature
Evs: 252 Atk / 4 Def / 252 Spe
U-Turn
Flare-Blitze/Fire Punch
Mach Punch
Close Combat

The monkey was let out of cage, and its out to kill, this set is suppose to leave my opponent speechless. I chose iron Fist to increase Infernape's punching moves, while that maybe just Mach Punch or Fire Punch 20% increase is still good. Close Combact is to hit Tyranitar and any other pokemon weak to fighting types and a good STAB move.Mach Punch is to pick off those weak or fraile sweeper or to revenge kill some pokemon, while FLare Btilze is for Deadly STAB, U-turn is for coverage and to get my other pokemon out on the field safely.

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Cloyster @ Mental Herb
Trait: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant nature
-Shell Smash
-Icicle Spear
-Rock Blast
-Razor Shell/Ice Shard

Thanks to @dcae I decided to add Cloyster to stop my water weakness to stop those water teams that want to wall my team to death. The Mental Herb is very cool, it nullifies the effects of Shell Smash so I can keep the Base 180 defensive and have sky rocket attack at the same time. I'm not sure to add Ice Shard for some priority but I think after the Shell Smash I will have enough speed to do my threats. His are to abuse Skill Link so that I can break my opponent's pokemon down to nothing.


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Snorlax (M) @ Choice Band
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Frustration
- Earthquake
- Crunch
- Pursuit

With Latios running around in the OU, and with Calm Mind running on his set I needed a special wall to stop him, so thanks to @scarfwynaut I choice Snorlax. I decided not to add Blissey or Eviolite Chansey b/c I already have cloyster weak to fighting types and I don't want Conkeldurr, Scrafty, or Lucario to come in and KO with Close COmbact or worse get a free turn for Swords Dance and hurt my team. Pursuit to stop those running pokemon who know they are about to get walled, and Crunch is for latios who like to try and set up Calm Mind and try to sweep. Frustration is Snorlax's only STAB that probably won't do him that much but any STAB is good for a pokemon.


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Tentacruel @ Life Orb
Ability Rain Dish
Timid Nature
Evs: 4 HP / 252 Sp Atk / 252 Spe
Giga Drain
Toxic Spikes
Rapid Spin
Ice Beam

After realizing I had no true counter to Rain Teams, thanks to @mklo 14 He suggest a Rain Dish Tentacruel to truely counter my water threat. With Toxic Spikes I get to posion my opponent's team unless they have levitate or Steel Types. Ice Beam is to counter Dragon types who want think he is all defensive and realize their health is near zero. Giga Drain is to truely stop Water types from trying to get a easy set up on Tentacruel.





Well thats it for my team, I know this team has some problems but I know I will get the help advice from Smogon. SO any suggestion is greatly needed for my team.
 
You sport a pretty big weakness to Volcarona if it manages to grab a Quiver Dance against Venusaur and you've already slept something. Bulky ones can also set up on Donphan, while Ninetales doesn't have the power to take it on after a boost even in the sun. There are a ton of ways you could patch this up. Your best bet would be to use some sort of Dragonite in Rotom-W's place, preferably a bulky Dragon Dance variant. Unless it's running the rare HP Rock you'll be in good shape to beat it or even set up on it. You could also try Heatran in Darmanitan's place. This opens you a bit to Blissey, so you might want to consider Magma Storm + Explosion (which has the added bonus of trapping Tyranitar if you run Will-O-Wisp and Earth Power). You could also always try replacing both.

Probably want a little more bulk to Donphan since it's the one who's going to be taking on Dragonite, Terrakion, etc., so I'd stick with 252 HP / 4 Atk / 252 Def Impish. Why do you need all that Attack anyways? All Donphan really should be doing is coming in, set up SR, spin, rinse and repeat.

Solarbeam is a pretty bad idea on Ninetales without Sunny Day, since more often than not it'll be Tyranitar and Politoed switching in. What you could do is run Toxic in its place, and while it seems sort of redundant with Will-O-Wisp, Toxic is better suited for taking down Politoed especially if it's that annoying bulky kind. Other common switch-ins like Jellicent will also be absolutely ruined by Toxic.

On Volcarona, Heat Wave is entirely outclassed by Flamethrower because it's flat out stronger and just as accurate. Still, Volcarona is better off using either Fiery Dance or Fire Blast. You might also want to consider trying out bulky Quiver Dance with Morning Sun, since you already have Ice Shard Donphan to deal with Dragons.
 
You sport a pretty big weakness to Volcarona if it manages to grab a Quiver Dance against Venusaur and you've already slept something. Bulky ones can also set up on Donphan, while Ninetales doesn't have the power to take it on after a boost even in the sun. There are a ton of ways you could patch this up. Your best bet would be to use some sort of Dragonite in Rotom-W's place, preferably a bulky Dragon Dance variant. Unless it's running the rare HP Rock you'll be in good shape to beat it or even set up on it. You could also try Heatran in Darmanitan's place. This opens you a bit to Blissey, so you might want to consider Magma Storm + Explosion (which has the added bonus of trapping Tyranitar if you run Will-O-Wisp and Earth Power). You could also always try replacing both.

Probably want a little more bulk to Donphan since it's the one who's going to be taking on Dragonite, Terrakion, etc., so I'd stick with 252 HP / 4 Atk / 252 Def Impish. Why do you need all that Attack anyways? All Donphan really should be doing is coming in, set up SR, spin, rinse and repeat.

Solarbeam is a pretty bad idea on Ninetales without Sunny Day, since more often than not it'll be Tyranitar and Politoed switching in. What you could do is run Toxic in its place, and while it seems sort of redundant with Will-O-Wisp, Toxic is better suited for taking down Politoed especially if it's that annoying bulky kind. Other common switch-ins like Jellicent will also be absolutely ruined by Toxic.

On Volcarona, Heat Wave is entirely outclassed by Flamethrower because it's flat out stronger and just as accurate. Still, Volcarona is better off using either Fiery Dance or Fire Blast. You might also want to consider trying out bulky Quiver Dance with Morning Sun, since you already have Ice Shard Donphan to deal with Dragons.

okay, I made changes to Donphan, and I'll switch out Rotom for Dragonite. So a Leech Seed Veusaur isn't that good on a sun team, or should I just go offensive. But if I add Heatran, I will only have one true Physical attacker which would leave a big whole for Blissey and Chansey to wall my team. Is there another pokemon that would best subsitute for Darmanitan or should rearrange his Evs around.
 
okay, I made changes to Donphan, and I'll switch out Rotom for Dragonite. So a Leech Seed Veusaur isn't that good on a sun team, or should I just go offensive. But if I add Heatran, I will only have one true Physical attacker which would leave a big whole for Blissey and Chansey to wall my team. Is there another pokemon that would best subsitute for Darmanitan or should rearrange his Evs around.

Hey can replace Darmanitan for a Choice Band Infernape. Its not as frail as Darman, but they both do the same thing, except Infernape has a better base speed than Darman and a priorty move Mach Punch. So take that into consideration. But I don't recommend putting Heatran on your team b/c once Dragonite goes your screwed. But keep Heatran up for consideration,
 
I'm not set on replacing Darmanitan, since it simply hits much harder than CB Infernape, especially with the sun boost (although as you'll see later, Darmanitan can't check as many pokes as Ape, and is weaker to Stealth Rock). LO Flare Blitz in the sun can consistently 2KO defensive bulky Water-types, a feat not to be scoffed at. However, for Darmanitan, I suggest you run Rock Slide over Earthquake. Fire, Fighting, and Ground coverage is somewhat redundant, and most stuff you'd be hitting with Earthquake is hit just as hard, if not harder, by Flare Blitz / Superpower. Also, Rock Slide is useful to hit Dragonite, who otherwise completely walls your set, as well as Volcarona switch-ins (although a Volcarona attempting to switch into a sun-boosted Life Orb Flare Blitz, or even a Superpower, will be taking heavy damage.

Also, consider running Hidden Power Rock over Hidden Power Ice on Volcarona. This prevents you from getting hard countered by Specially Defensive Heatran, as if you keep your current set, Heatran will 4x resist / be immune to all your moves. At least with HP Rock, you can have a way to hit it neutrally and comfortably set up on it (sun-boosted Lava Plumes won't do too much, especially after Quiver Dances). Hidden Power Rock also allows you to check opposing Fire-types who will try to take advantage of the sun, KOing most after a Quiver Dance or 2 (other Fire-types will also not take much from Bug Buzz / Heat Wave / Hidden Power Ice). Also...I don't think you should be running Heat Wave on Volcarona, either go for Fire Blast or Flamethrower over Heat Wave.

Overall, on your team, the main weaknesses I see are a weakness to offensive Balloon Heatran (standard LO can still deal some damage), because, barring Dragonite, it hits everything else on your team hard, and simultaneously walls 4/6 members of your team. Ninetales can't touch it, Venusaur can't touch it, Donphan is brought down to Sturdy (OHKO'd with hazards), Hihidaruma is too frail to switch in and is easily 2HKO'd / OHKO'd with Earth Power, and Volcarona is currently walled. Basically, unless Dragonite is healthy), Heatran poses a huge threat. In order to use Sturdy to revenge kill, you're basically going to be forced to sac something to bring in Donphan safely. Also, consider that if you bring Dragonite into Heatran repeatedly, you can try to set up, but risk getting burned by Lava Plume, and the hardest thing you have to hit Heatran with is a boosted Dragon Claw, which is resisted, and coming off a bulky EV spread (not offensively oriented). CB Infernape could really help patch this weakness, and priority would be a boon to the team, dealing with weakened Terrakion, Tyranitar, Lucario, etc.
 
If you go with a Choice Band Infernape I would suggest Iron Fist as it's ability since most of Infernape's moves are punching moves. And also change Dragonite's set to be more offensive you don't have enough fighting power on Dragonite. Or you could go with a Moxie Salamace for more power.
 
Nice sun team! Sun is perhaps my favorite weather, and I'm glad you are abusing it to it's best! A few things to make a little better though. I also feel you should run Hidden Power Rock over Ice on Volcarona. Rock hits Dragons just as hard, and you get a bonus of hitting Fire types, who otherwise wall you. I also feel that you should run max Speed instead of HP on it, but It's your choice. Also, you should run ExtremeSpeed on Dragonite. Even after a DD boost, you seem to be lacking a way around Choice Scarf and Priority users, so that would be the best choice. On Ninetales, I would suggest moving some or all of your Sp. Att. EVs into Sp. Def. to make it more bulky, since that is the nature of this set. Also, why are you running max Attack on Venusaur!?!? You have no physical moves and you have a low Sp. Att. stat. If that is a typo, ignore these last three sentences. However, running a Mixed Venusaur turns it into a phenomenal wall-breaker. Just replace Sleep Powder and SolarBeam for Earthquake and Seed Bomb if you want to go that direction. You also change the nature to Naive or Mild if you want to do that. I also suggest giving Infernape a Jolly nature for more Speed.

Otherwise, the team looks amazing! I truly hope I helped! Good Luck!
 
Alright switch Venusaur into a Mixed attacker, changed his nature to benefit both of his attacks,and made Ninetails more bulky and added Sp Evs into Ninetails. I'm thinking about changing his hold nature to Calm but I'm not sure.
Still need some helps guys,
 
HERE COMES A RATE :D

First off on your ninetales, I suggest you get rid of will-o wisp. I feel that while will-owisp does better for sweepers, yes, toxic does almost as well! So there's no need to waste a slot :D. Instead I would replace it with spore, and give him a wide lens as an item. This would lets you put asleep there lead, then poison another, and BOOM, 1/3 of their team is crippled! And you don't trully need leftovers, he won't be sitting out their stalling, with ninetales lackluster hp!

For volca, you might consider making it hp ICE, if your going for dragon kill! It just makes more sense to me! And I would also go for full speed, instead of HP evs, cause you'll want to get out that quiver ASAP, and Volca doesn't really need the bulk after quivers out since he shdnt be hit by anything, but priority moves!

Donaphan is weak to water, infernape is, volca is, ninetales is... That leaves only venasuar to trully handle rain teams/ water pokes in general. (dragonite can't really handle them all to well!) So I suggeset switching for a tentacruel! He is an amazing spinner, and with access to giga drain can wipe the floor with water pokes, and rain teams! Or you could even opt for a set with poison spikes, which might be nice !
Below is a suggested set, but you can choose another!

Tentacruel
moves:
-giga drain
-hydro pump/surf
-rapid spin
-ice beam
evs: SPA 252, SPE 252
Nature: timid
Ability: Liquid ooze/rain dish (rain dish if you wanna really counter rain teams!)
Item: Life orb

The above set adds another sweeping chance to your team, and with ice beam counters dragons easy! If your running against a rain team rain dish allows you to recover some life orb damage, and just destroy. Timid is their to outspeed stuff! SPA and SPE evs to outrun and kill! This set is great to rapid spin while their forcibly switced out, then do attack with one of your three moves! I highly suggest it for this team!

Vena in my opinion shdnt have EQ. Just give him sleep powder (if you wanna add to the sleeping power) or give him (and I suggest this more) sludge bomb, to possibly poison a pokemon, and hit em good! Then get rid of those silly atk evs and move on :D.

Hope this helps! Happy holidays :D
 
This is a pretty solid sun team, but I did note that 4 of your Pokes have water weakness and the other 2 have an ice weakness. As you probably know, most water types carry and ice type move, so I think this team is relatively rain-weak. If you lose the weather war, you're finished. I think a good Poke to play a defensive roll as well as counter rain teams is Ferrothorn. You might wonder why you'd bother to increase its weakness, but if you lose the weather war against a rain team, Ferrothorn would wall the team nicely. I would suggest the standard Smogon set to replace Infernape. However, if you prefer a strong physical sweeper, an option would be Cloyster, which checks water and ice solidly, and can smash and sweep.

Sets:

Cloyster @Leftovers
Trait: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant nature
-Shell Smash
-Icicle Spear
-Rock Blast
-Razor Shell/Ice Shard

Ferrothorn @Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed nature
-Spikes/Thunder Wave
-Leech Seed
-Protect
-Power Whip
 
One once used to run a very similar team in the past, so its solid, although a tab bit more offensive then mine.

First thing, I noticed is a large special weakness on this team, if Latios comes around, your going to lose a pokemon every time it switches in. So I highly suggest you get a special wall on this team or some sort. The options are pretty large, Scizor, Jirachi, Blissey, Chansey. All of those are options worth considering, especially Scizor because of the priority it brings. But the option I suggest the most from running a sun team myself is Snorlax. Snorlax fits very well with a more offensive team like this, because not only does it act as a special wall, it traps and kills them while still adding an offensive presence.

Now what you replace it with. I noticed that both Volcanora and Dragonite seem to perform a similar role on this team, so I would suggest you ditch one of those. Its up to you, both pokemon have their merits. I should note that if you choose Scizor or Jirachi, then you going to want to keep Dragonite.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 116 HP / 252 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 226 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Iron Head
- Wish
- Thunder Wave
- Protect

Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost
Snorlax (M) @ Choice Band
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Frustration
- Earthquake
- Crunch
- Pursuit

Ninetails doesn't need willow-wisp and toxic, just choose one, and other one can be replaced with protect to stall out and to gain more leftovers recovery, a very important thing in winning the weather war.

Finally if you decided to keep Volcanora, you going to want to use this bulky spread.
Volcarona (M) @ Life Orb
Trait: Flame Body
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Quiver Dance
- Morning Sun
- Bug Buzz
 
One once used to run a very similar team in the past, so its solid, although a tab bit more offensive then mine.

First thing, I noticed is a large special weakness on this team, if Latios comes around, your going to lose a pokemon every time it switches in. So I highly suggest you get a special wall on this team or some sort. The options are pretty large, Scizor, Jirachi, Blissey, Chansey. All of those are options worth considering, especially Scizor because of the priority it brings. But the option I suggest the most from running a sun team myself is Snorlax. Snorlax fits very well with a more offensive team like this, because not only does it act as a special wall, it traps and kills them while still adding an offensive presence.

Now what you replace it with. I noticed that both Volcanora and Dragonite seem to perform a similar role on this team, so I would suggest you ditch one of those. Its up to you, both pokemon have their merits. I should note that if you choose Scizor or Jirachi, then you going to want to keep Dragonite.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 116 HP / 252 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 226 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Iron Head
- Wish
- Thunder Wave
- Protect

Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost
Snorlax (M) @ Choice Band
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Frustration
- Earthquake
- Crunch
- Pursuit

Ninetails doesn't need willow-wisp and toxic, just choose one, and other one can be replaced with protect to stall out and to gain more leftovers recovery, a very important thing in winning the weather war.

Finally if you decided to keep Volcanora, you going to want to use this bulky spread.
Volcarona (M) @ Life Orb
Trait: Flame Body
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Quiver Dance
- Morning Sun
- Bug Buzz

Happy Holidays everyone. Thank you everyone for the GREAT RATES!
I have changed 3 members of my team so this a major line up change so bare with me. I am changing Donphan for Tentacruel and adding Toxic Spikes as a Entry Hazards. Next I'm getting rid of Dragonite for Shell Smash Cloyster w/ Mental Herb, to nulify the Shell Smash defense drop for bulk and POWER. Third I'm replacing Vensaur for Thick Fat Snorlax as my special wall to stop those Latios. Fourth, I'm changing Volcarano's set to Bold. But now I have pokemon that are weak to Ground, now I need help on my Ground type weakness
 
I'm glad you changed to the tentacruel! I hope he's working well for you! This team seems a lot more solid now! But I might have another suggestion for you!

I honestly am not even sure you need ninetales anymore! I know thats the point of a sunny day team, but the only benifits your getting now from sunny day is stronger fire attacks, which while helpful isn't totally necesarry. If you want you can switch ninetales to gengar! With the below set!

Leftovers Timid
Moveset EVs 4 HP / 252 SpA / 252 Spe
~ sunny day
~ Disable
~ Shadow Ball
~ Focus Blast

This set is ripped straight from the smogon analysis w/ one slight change to the move set, i removed substitue. And I gave it sunny day! This'll make your opponets think you don't have a way to change weather on them and then once they let their weather inducer die you send em out, and BOOM their weather is gone and you have an easier path to victory. The rest of the moves and evs are explained at the analysis so go there! This also fixes your fighting weakness, and it stops spinner from spinning away your toxic spikes!! You can use him as your new lead because he'll stop a lot of common leads who are fighting type!

This is just a suggestion. If you wanna keep ninetales and the fire boost go for it, but I personally don't see sunny day helping all that much! And the above set fixes a lot of problems and adds the awesome ghost typing to your team! Hope this helps!
(below is the link to the gengar analysis)
http://www.smogon.com/bw/pokemon/gengar
 
Ninetails: Replace toxic with substitue. If you switch into something that can't counter Ninetails, set up a sub on the switch. When you opponent switches in, you can either roar them out, or will-o-wisp if they are physical attacker (or wall.) Your team isn't a stall team, so will-o-wisp is the better status moves (toxic is only good for stalling and wall breaking whereas will-o-wisp can wall break, stall (not as effective,) and cripple sweepers.

Volcanora: HP ground > HP rock. If you replace morning sun with HP, focus more Ev's on the offensive side. Something to try out would be U-turn > Bug buzz and HP > Morning sun. This allows you to set up on the switch, and attack accordingly. If you opponent checks you, hit them with a U-turn, if you can OHKO them with hp or flamethrower, do so. You would need a more offensive EV spread for this though (and I don't no how well it would work out.) If only Volcanora could learn baton pass as the run-away move...

Cloyster: Ice shard > Razor Shell. Ice shard allows you to revenge kill and razor shells damage is cut in half do to the sun, meaning its not gonna do much more damage than ice shard anyways. Run 4 HP evs rather than 4 SpDf EVs, the extra SD is not gonna help you at all, but the hp might.

Snorlax: Put some of those SpDf Ev's into HP considering that you planning on switching into fighting moves (there are much better Special walls for that (Jellicent.))

Tentacrual: Venoshock > Gigadrain. Venoshock has 195 bade power (calculating stab) if your opponent is poisoned (which is most likely the case thanks to toxic spikes.) This does more damage to water types than giga drain (as giga drain has a 150 bade power.) It also gives you a stab option for neutral hits, which you lack right now.

Hope I helped as I'm not the best player here (far from.)
 
Ninetails: Replace toxic with substitue. If you switch into something that can't counter Ninetails, set up a sub on the switch. When you opponent switches in, you can either roar them out, or will-o-wisp if they are physical attacker (or wall.) Your team isn't a stall team, so will-o-wisp is the better status moves (toxic is only good for stalling and wall breaking whereas will-o-wisp can wall break, stall (not as effective,) and cripple sweepers.

Volcanora: HP ground > HP rock. If you replace morning sun with HP, focus more Ev's on the offensive side. Something to try out would be U-turn > Bug buzz and HP > Morning sun. This allows you to set up on the switch, and attack accordingly. If you opponent checks you, hit them with a U-turn, if you can OHKO them with hp or flamethrower, do so. You would need a more offensive EV spread for this though (and I don't no how well it would work out.) If only Volcanora could learn baton pass as the run-away move...

Cloyster: Ice shard > Razor Shell. Ice shard allows you to revenge kill and razor shells damage is cut in half do to the sun, meaning its not gonna do much more damage than ice shard anyways. Run 4 HP evs rather than 4 SpDf EVs, the extra SD is not gonna help you at all, but the hp might.

Snorlax: Put some of those SpDf Ev's into HP considering that you planning on switching into fighting moves (there are much better Special walls for that (Jellicent.))

Tentacrual: Venoshock > Gigadrain. Venoshock has 195 bade power (calculating stab) if your opponent is poisoned (which is most likely the case thanks to toxic spikes.) This does more damage to water types than giga drain (as giga drain has a 150 bade power.) It also gives you a stab option for neutral hits, which you lack right now.

Hope I helped as I'm not the best player here (far from.)

Thank you all for the great rates, but why whould I switch Snorlax to Jellicent for a special wall when that would bring my team to have 3 pokemon weak to grass type moves.
On tentacruel Poison moves dont hit a lot of pokemon for nuetral damage, so thats not good, second its suppose to stop water type pokemon in the Rain so I need giga Drain.
Thank you for suggesting Ice Shard over Razor Shell I do need priorty on my team and I'll tryout Subsitute on Nintales, and see how that works.
@mklo, I understand why you suggest Gengar, but its to fraile, yes it does stop my ground weakness, but I'm not sure about him though I'll try him out
 
Not much i can say here,pretty solid sun team. But on Volcarona have you considered Rest over Morning Sun and using Chesto berry? Yes MS gets a boost in the sun but rest solves Ronas second worst enemy,paralysis. Also while declined in use BallonTran is still out there and will wall you to no end,consider HP fighting over Bug Buzz.
Also,you lack a flash fire abuser to rid yourself of a slight Volcarona weakness. Try Speccialy defensiveTran or even Arcanine over Ape to solve this.
 
Volcanora said:
Thank you all for the great rates, but why whould I switch Snorlax to Jellicent for a special wall when that would bring my team to have 3 pokemon weak to grass type moves.
On tentacruel Poison moves dont hit a lot of pokemon for nuetral damage, so thats not good, second its suppose to stop water type pokemon in the Rain so I need giga Drain.
Thank you for suggesting Ice Shard over Razor Shell I do need priorty on my team and I'll tryout Subsitute on Nintales, and see how that works.
@mklo, I understand why you suggest Gengar, but its to fraile, yes it does stop my ground weakness, but I'm not sure about him though I'll try him out

If a water type is poisoned, venoshock will hit them harder than giga drain will, so its the better choice. 2 of the types that resist poison are hit super effectively by Ice beam, so it has pretty good converage (steel types will wall you, but they will also wall you with giga drain.) Rememeber, you always need a stab attack, they are the best way to hit neutrally. If you want a grass type attack, you need to find something with 100 bp+ if you want it to hit harder than venoshock.
 
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