Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock / Mortal Spin
- Spiky Shield
- Earth Power
- Energy Ball
I’m not sure how aware people are of this tech, maybe I’m just spreading awareness for an already known set, and I apologize if that is the case. This said, for the current meta I think this ought to be the standard set for, turning it into an extremely effective anti-lead for
. You naturally outspeed it and get to break its sash with spiky shield, finishing it off with energy ball without having to tera grass; if your opponent doesn’t realize the situation and opt for a priority move your sash will remain intact, and if they do, at least you have a tspike down.
Additionally tera ghost is extremely useful for spinblockingwhile spiky shield brings offensive lefties-less sets into guaranteed range of energy ball without the need for tera grass (lefties offensive tusk is a 43.8% ko chance). If you have hazards down that they wish to spin, or if you just have an intact sash, you can generally expect them to click spin (especially defensive
who will outspeed you after) since sash is effectively gone to any damage anyway. There is almost no reason not to spiky shield first; bulk up is only a concern if it’s booster speed and you have nothing to outspeed and kill it once your
goes down, as without tera you get assblasted by eq/headlong, and with tera you get 2hko’d by any +1 move, so unless you’re up against a rare booster attack bulk up
or have already been chipped into range of a +1 move while out of range of a +0 move, go ahead and spiky shield. If spinblocking and getting serious chip on
is a high priority you can use next turn as an opportunity to tera and either energy ball (kills after 1 spiky shield) or mortal spin if you have it and need to remove hazards or suspect defensive
, allowing you to spiky shield again next turn to keep racking up poison and contact damage while potentially still having your sash intact, then finish it off with energy ball.
ill do you one better; mud shot. mud shot is honestly really cool because you still lay out key pressure into opposing glimmora and dengo while being able to follow up on potentially faster switch-ins more safely w/ your powerful coverage. very fun and cool try it out













