Project OU Theorymon [Voting: Check Post #3272]

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Mold Breaker ignores Fur Coat...

And those calcs were used to show how little can actually threaten Granbull...
Mold Breaker ignores Fur Coat...

And those calcs were used to show how little can actually threaten Granbull...
I feel so stupid now, sorry. I misunderstood why you posted those, I apologize.

Okay, yeah, those calcs are insane. It can survive the most powerful super-effective hits in the tier (Megagross' Meteor Mash (friends call it M3), LO Bisharp's Iron Head and Mega Beedrill's Poison Jab). I'd say this borders broken, but there's a couple things worth considering -- its lack of recovery means that even if it can switch in once or twice, it cannot be a reliable answer, and a question: what can it actually do back? It's got good coverage in Play Rough, EQ and the Punches, but considering it's probably gonna run max defense it seems rather passive, all in all. Still, worth considering.

Also, Mega Launcher Hydreigon was turned down? So much for my thinking I was original, hah.
My launcher Hydreigon has been submitted three times every week :>
 
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This is not the time nor place to bring up your dissatisfaction with how we handle submissions. If you have problems, please take it up directly with the council; do not post it in this thread please.
 
Hydrie is too much of a straightforward offensive mon
Aroma seems interesting despite my hate for walls/anything that helps stall
Gran is interesting as well, ive seen replays of it from lower tiers and i find this interesting as well
Poli is a strange case, as much as i like Machamp, whose strat it seems poli will follow, i find it a blind man's mon atm. Sure it has Hypnosis, but Dynamic Punch, while stopping Feraligatr and some other mons is its selling point, and im not a fan of something that sells by No Guard DPunch. Still im movable on this one, gotta look into all of em deeply.
 
Alright, so I don't seem biased towards Granbull, have some sets for the other mons.


poliwrath-o.gif

Poliwrath @ Leftovers
Ability: No Guard
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dynamic Punch
- Hypnosis
- Substitute / Waterfall.
- Bulk Up

Updated EVs outspeed 44 speed Rotom-W to hit it with Hypnosis or Dynamic Punch.

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Hydreigon @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Tailwind
- Dark Pulse

I'm not actually sure what would be the standard set for Hydregion, so have this.

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Aromatisse @ Black Sludge
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Calm Mind
- Protect
- Wish

There is no difference from this and any other set Aromatisse would run except Sludge.
 
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Alright, so I don't seem biased towards Granbull, have some sets for the other mons.


poliwrath-o.gif

Poliwrath @ Leftovers
Ability: No Guard
EVs: 248 HP / 128 Atk / 132 Spe
Adamant Nature
- Dynamic Punch
- Hypnosis
- Substitute / Waterfall
- Bulk Up

EVs are for outspeeding 0 speed Rotom-W and hitting it with a Hypnosis or Dynamic Punch.

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Hydreigon @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Tailwind
- Dark Pulse

I'm not actually sure what would be the standard set for Hydregion, so have this.

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Aromatisse @ Black Sludge
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Calm Mind
- Protect
- Wish

There is no difference from this and any other set Aromatisse would run except Sludge.
Most rotom-W don't run 0 speed evs, usually they put 44 Evs or hit 219 speed to creep Max speed jolly Azu, so I would creep poliwraths speed to 220, also, I would run max attack and dump the rest into HP as the damage output is more important than the bulk, plus bulk up would provide enough bulk to take hits.
 
Can somebody explain to me what benefit Fairy/Poison Aromatisse gets as opposed to its pure Fairy typing? All I can see it getting is a Poison neutrality, Toxic immunity, and weakness to Ground. Other than that, its resistances to Poison and Bug overlap and I don't see the point of it. :(
 
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It gives it an immunity to Toxic, which is nice, as well as resistances to Fairy and Grass. With this new typing, it can actually wall things like Mega Sceptile and Brekoom, which is cool.
 
Everything it would hit with Sludge Bomb it hits with Moonblast, so its not that big of a deal there.
And I agree with that, but still something interesting.
 
Clear Smog for Aromatisse would have been quite nice. At least it could have been useful to stop setup sweepers (as long as they aren't Steel-typed). Well... at least it still gets an unavoidable Toxic, if it really wants to use it.
 
Hydreigon @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Tailwind
- Dark Pulse

I'm not actually sure what would be the standard set for Hydregion, so have this.
Keldeo walls it, but otherwise it looks good.

Maybe a spread of 40 HP / 252 SpA / 216 Speed with a Modest Nature might be better? This puts gives it more power, and at 286 speed its slow enough to take resisted hits from Jolly Gyarados and Manaphy before protean takes affect while outspeeding everything up to SubToxic Gliscor. After tailwind, it still outspeeds everything up to neutral 252 Spe Excadrill/Kingdra in weather.

Superpower might be an alternative to Fire Blast to break through Chansey, although it'd want those EVs in HP moved to Atk and either a Rash or Mild nature.
40 Atk Life Orb Protean Hydreigon Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 484-569 (75.3 - 88.6%) -- 12.5% chance to OHKO after Stealth Rock
40 Atk Life Orb Protean Hydreigon Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 484-569 (68.7 - 80.8%) -- guaranteed 2HKO
 
Protean Hydreigon can Superpower Chansey for the 2HKO even with negative investment.

0- Atk Life Orb Protean Hydreigon Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 416-494 (64.7 - 76.9%) -- guaranteed 2HKO.

I'm thinking an ideal LO set would run max speed/spa Timid with Dark Pulse, Flash Cannon, Superpower and either Tailwind or Fire Blast depending on whether you want wallbreaking versatility or sweeping ability.

And Sun King , was that about complaints regarding the submission process adressed to me? Because that's not what I was getting at -- apologies if it came across that way.
 
Just throwing out there that Magnezone resists everything that Poliwrath is weak to.

A basic buddy set for poliwrath would be
Magnezone@leftovers
whatever evs you need
Volt Switch/T-bolt
T-wave
Flash cannon
HP ice/fire

Basically if wrath gets the free switch he gets a hypnosis on something, then opponent switches into some counter on him which gets confused by wrath, and then you switch into zone who can then t-wave. If you get the t-wave on the counter then wrath can parafuse hax it later. He can even run waterfall to parafuseflinch for maximum rage.
 
Or you could go with megagross with agility to set up on something poli put to sleep or confused. As h20phreak pointed out, they cover each others weaknesses quite well!
 
I'ma go through a couple of these; you'll probably be able to guess which is my favorite.

Poliwrath + No Guard: holy crab cakes this will be annoying. A no-miss Hypnosis will not be fun for anyone to play against, and DynamicPunch is similarly annoying. Something I didn't notice (I don't play enough of the lower tiers tbh) is that Poliwrath is pretty, pretty, pretty bulky; 90/95/90 isn't bad at all being slightly bulkier than Keldeo. I think a set (Froggyboy posted a very similar one above) with Sub/Bulk Up/Dynamic Punch/Waterfall OR Poison Jab for fairies, sounds okay. Unfortunately Poliwrath doesn't get CM, which blows because it gets a lot of nice Special attacks with terrible accuracy: Blizzard, Hydro Pump, Focus Blast. It also gets Vaccuum Wave FWIW, but I wouldn't use it. It gets Work Up, which could make for a mixed set in other realities where 95/70/70 offenses are good. I'm sort of stumped here. I might come back and do some calcs here.

Aromatisse + Poison Type: I don't see this working out because Aromatisse has zero Poison-Type attacks (bar HP Poison but whatever) and 100% Toxic and ability to wall Breloom/Chesnaught don't really make up for Poison, Ground, and Psychic weaknesses. Being 4x resistant to Fighting is nice, but there aren't quite as many Fighting-Type attacks flying around and most mons that carry Fighting-type attacks also carry something that could whack Aromatisse (Scizor's Bullet Punch, Lando-I's Psychic or Earth Power, Gallade's Zen Headbutt, etc). That being said, Aromatisse looks like it would be a really great M-Heracross check (maybe even counter?) because it 4x resists Pin Missile and Close Combat, while resisting Bullet Seed. I don't see the typing as a huge benefit for Stall because a lot of Stall builds will include a Poison-Type "accidentally" with Tentacruel, M-Venusaur, or Amoongus, all of which can do some much more interesting things than Toxic, and by using Poison Aromatisse you'd be stacking very common weaknesses with any of these mons, which isn't great.

Hydreigon + Protean: I'm not going to be voting for this. I don't dislike it, but I really prefer a more defensive buff.

Granbull + Fur Coat: This gets better the more I calc it. I've been calc'ing with a spread of 252HP/164ATT/92Def Impish. I get that it may be somewhat outclassed by Lando-T, but I'd like to make it clear that I view this as a really, really great submission for Stall teams as Fur Coat Granbull is quite a bit like a Fairy-Type Mega Aggron that doesn't use a Mega slot and can therefore hold an item. Granbull has a pretty interesting moveset that could fill specific niches on stallish teams with Thunder Wave, and Heal Bell, which could open up moveslots on other mons. Like M-Aggron, it has a decent Attack stat; Granbull can threaten its opponents with Play Rough and has good coverage for most Steels in Earthquake. This is very important for stall as stall has been trending toward walls that can hit back, like Hippowdon, SD Gliscor, Duoblade, etc. It is also not 2HKO'd by CB Scizor's Bullet Punch, which is absolutely bonkers for a Fairy.

As for Granbull's lack of reliable recovery: it isn't good, but Granbull pairs up really nicely with Stall's best wishpassers, Alomomola and Chansey. On the offensive side, 164 Attack guarantees a 2HKO on Metagross switching in, which means Meta can't break it before getting KO'd by Earthquake and thus can't switch in safely. Conveniently, the same investment allows Granbull to OHKO S.Def Heatran with Earthquake (after SR) AND offensive DDance Altaria. It's obviously more-or-less unconcerned with the Lati's, OHKOing Latios and specially-defensive Latias after rocks. (Mega)Tyranitar and (Mega) Garchomp are all covered as well. The only Dragon Dancers Granbull can't beat are Mega Gyarados with a +1 Waterfall 2HKO'ing thanks to Mold Breaker. It can't switch-in on Char-X safely with the spread I've given (a +1 Jolly Flare Blitz 2HKOs), but you could probably run max HP/max Def and a +1 Jolly Flare Blitz shouldn't 2HKO.

Obviously, Granbull has huge problems with Special attackers; ScarfTran can OHKO with Flash Cannon, and Hydreigon (regular Hydreigon, not Protean) comes pretty close to OHKOing with Flash Cannon. Both of these can be handled by a special wall; I'll bring up Chansey again because their typing synergy is crazy-go-nuts.

I love this slate, by the way.

Granbull
252 Atk Gallade Zen Headbutt vs. 252 HP / 4 Def Fur Coat Granbull: 80-95 (20.8 - 24.7%) -- possible 6HKO after Leftovers recovery252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 4 Def Fur Coat Granbull: 268-316 (69.7 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 4 Def Fur Coat Granbull: 268-316 (69.7 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
164 Atk Granbull Earthquake vs. 0 HP / 0- Def Mega Metagross: 152-180 (50.4 - 59.8%) -- guaranteed 2HKO
164 Atk Granbull Earthquake vs. 248 HP / 0 Def Heatran: 368-436 (95.5 - 113.2%) -- guaranteed OHKO after Stealth Rock
164 Atk Granbull Play Rough vs. 64 HP / 0 Def Altaria: 284-336 (92.5 - 109.4%) -- guaranteed OHKO after Stealth Rock
164 Atk Granbull Play Rough vs. 252 HP / 252+ Def Altaria: 204-240 (57.6 - 67.7%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Latios Psyshock vs. 252 HP / 92+ Def Fur Coat Granbull: 88-104 (22.9 - 27%) -- possible 5HKO after Leftovers recovery
164 Atk Granbull Play Rough vs. 0 HP / 0 Def Latios: 314-372 (105 - 124.4%) -- guaranteed OHKO
164 Atk Granbull Play Rough vs. 72 HP / 0 Def Latias: 284-336 (89 - 105.3%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 92+ Def Fur Coat Granbull: 201-237 (52.3 - 61.7%) -- 98% chance to 2HKO after Leftovers recovery
164 Atk Granbull Earthquake vs. 0 HP / 4 Def Mega Charizard X: 176-208 (59.2 - 70%) -- guaranteed 2HKO after Stealth Rock
164 Atk Granbull Earthquake vs. 144 HP / 0 Def Mega Charizard X: 178-210 (53.4 - 63%) -- guaranteed 2HKO after Stealth Rock

EDIT: Some words, paragraphing.
 
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Just want to throw in another point on the hydra. People are saying its speed is disappointing, yes it is kind of slow for this meta's standards, but it would be completely broken if it were faster. Ninja got banned with considerably lower attacking stats and much lower defensive stats. The slower speed at least gives opponents a chance of dealing with this monster.

Also want to mention that Hydreigon gets head smash since I don't think anyone else said it. It destroys any flying type that he might have missed coverage on for not having boltbeam.
 
Just want to throw in another point on the hydra. People are saying its speed is disappointing, yes it is kind of slow for this meta's standards, but it would be completely broken if it were faster. Ninja got banned with considerably lower attacking stats and much lower defensive stats. The slower speed at least gives opponents a chance of dealing with this monster.

Also want to mention that Hydreigon gets head smash since I don't think anyone else said it. It destroys any flying type that he might have missed coverage on for not having boltbeam.

I'm pretty hesitant to draw comparisons between Greninja and Hydreigon to be honest. I know I mentioned them in the same post early on this slate, but that was primarily to say that they both had Protean. Having the same ability doesn't really make them comparable. If you look at what they do, they fill completely different niches. Greninja was both a revenge killer and cleaner because it had that disgusting speed tier. Additionally, it had better super effective coverage despite having lower attacking stats.

Looking at Hydreigon, its stats scream wall breaker. It's simply too slow to hang against fast teams. While its bulk is passable, it's certainly not going to stay in the game for very long before you have to sacrifice it to get a favorable switch. I think Protean Hydreigon probably has its best matchup against Stall and a pretty good matchup against Balance. As far as sets go, just stick with a 4 attacks LO set. I saw earlier a Tailwind set, and I guess you could use that to mess with Offense, but I'm not really convinced it's going to shine there. The speed really does let it down because overcoming that low speed takes an extremely important coverage slot away from it.

tl;dr Hydrei probably will play like a less bulky, faster Dragalge


EDIT: So this is gonna be a little off-topic, but I had to share this…


Avalugg: III

Weezing: IIIIII

that's actually it.

When I started as council member, we literally had 9 votes. Now we average about 60 per slate. You guys are fucking awesome <3
 
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I've discovered something interesting: if you can baton pass a single nasty plot, to hydregion, he can litterally OHKO all but clefable, chansey, pory2, azu, and slowking and togekiss if rocks aren't up. Those pokemon he 2hkos! The best check:
Clefable (OU Physically Defensive)Fire Blast62.6 - 74.1%guaranteed 2HKO after Leftovers recovery

just using this simple set
Hydreigon@ life orb
timid w/252 sp. a
draco meteor
earth power
fire blast
superpower

Course, lots of the mons he ko's will be ok after draco meteor drop.
also, at +0, he 2hkos mixed wall Hippowdon!
 
Seriously? Protean Hydreigon? Holy crap is that thing a monster.

I've been crunching the numbers on a mixed Hydreigon set, and let's look at the viability rankings for S and A to see what this monster can do. I'm also adding in two common defensive threats, Mew and Chansey. Red means it's a guaranteed OHKO with just rocks, orange means a potential OHKO, yellow is a 2HKO, and green means it can survive two hits.

Here's the set:

Hydreigon @ Life Orb
Ability: Levitate
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Superpower
- Fire Blast
- Iron Tail
  • Landorus: OHKO'd by Draco from full, and Fire Blast after rocks.
  • Keldeo: 56% chance to be OHKO'd by Draco after rocks.
  • Mega Metagross: OHKO'd and then some by FBlast.
  • Mega Altaria: 64/0 MAlt is OHKO'd by Iron Tail after rocks. 252/252+ is 2HKO'd, rocks or no.
  • Azumarill: All sets, including AV, are 2HKO'd by Iron Tail.
  • Bisharp: Superpower and Fire Blast easily OHKO, and even Draco deals 75%.
  • Mega Charizard X: Even the specially defensive set is easily OHKO'd by Draco, and the bulky DD set is also 2HKO'd by Superpower.
  • Clefable: 252/252+ takes 70-82% from Iron Tail, and more than 60% from Fire Blast.
  • Mega-Diancie: Hahahaha this takes a lot from Iron Tail.
  • Gengar: Both Draco and Fire Blast OHKO from full.
  • Gliscor: Specially Defensive takes 68-80% from Draco. Physically defensive takes 93-110%.
  • Mega-Gyarados: Easily OHKO'd by Superpower.
  • Heatran: Superpower OHKOs after rocks.
  • Lando-T: Scarf takes 98-115% from Draco and 83-98% from Fire Blast. Defensive still takes 80-95%.
  • Mega-Lopunny: Draco and Superpower both destroy this thing.
  • Latios: Draco.
  • Mega-Sableye: Max defense takes 75-89% from Draco. Specially defensive only takes 55-65%, but is 2HKO'd by the combination of Draco + Iron Tail.
  • Mega-Slowbro: 79-93% from Draco.
  • Talonflame: Offensive versions are destroyed by Draco, although 252/252+ only takes 65-77% (ie, still dies with rocks down).
  • Thundurus: Draco OHKOs from full, and Fire Blast after rocks.
  • Celebi: Even 252/252+ takes 78-93% from Fire Blast.
  • Mega Charizard Y: Draco does 77-91%.
  • Excadrill: Superpower and Fire Blast OHKO.
  • Ferrothorn: Fire Blast OHKOs easily, and Superpower does 71-84%.
  • Mega-Gallade: Draco does 83-97%.
  • Garchomp: Draco.
  • Mega-Gardevoir: Iron Tail OHKOs by a bunch.
  • Hippo: Physically defensive takes 80-95% from Draco, and even the mixed version takes 70-82.6% (ie, still a guaranteed 2HKO).
  • Latias: Draco.
  • Manaphy: 252/240/0 takes 64-75% from Draco, and Draco + Superpower is almost a guaranteed 2HKO - but not quite guaranteed, so we finally have something that might survive! Less bulky versions have a guaranteed 2HKO with Draco alone.
  • Mega-Manectric: Draco.
  • Rotom-W: Specially defensive takes 60% min from Draco, and 55% min from Superpower.
  • Mega-Scizor: Fire Blast.
  • Slowbro: Draco does 76-90%.
  • Starmie: 248/16 is OHKO'd by Draco after rocks.
  • Tyranitar: 252/252+ is still OHKO'd by Superpower.
  • Mega-Venusaur: Offensive is 2HKO'd by Fire Blast or Draco + Iron Tail. Defensive is STILL 2HKO'd by Fire Blast, although Draco + Iron Tail only has a slim chance of 2HKOing now.
  • Mega-Aero: Iron Tail OHKOs, Draco OHKOs after rocks.
  • Diggersby: OHKO'd by Draco or Superpower.
  • Gyarados: The bulky set takes 73-86% from Draco (ie, 87.5% chance to be OHKO'd after rocks).
  • Mega-Heracross: Easily OHKO'd by Fire Blast.
  • Jirachi: Specially defensive takes 79-94% from Fire Blast.
  • Mamoswine: Every. Single. Move. OHKOs. Take your pick - Draco, Fire Blast (yes even with Thick Fat), Iron Tail or Superpower. They all OHKO, even without rocks.
  • Politoed: Draco + Superpower 2HKOs 252/252+.
  • Raikou: AV Raikou takes 72-86% from Superpower.
  • Torn-T: Against the LO set, OHKO'd by Draco from full, or Fire Blast after rocks. AV is 2HKO'd by Iron Tail or Draco + Iron Tail.
  • Mew: 252/0 is 2HKO'd by Fire Blast or Draco + Fire Blast.
  • Chansey: We all know Superpower 2HKOs with a -Atk spread. With this spread, it actually has a 25% chance of OHKOing after rocks, and any move + Superpower is a guaranteed 2HKO.
So.... let that sink in for a bit. The only thing in the S and A ranks in the viability rankings to even have a chance at avoiding a 2HKO is bulky Manaphy. And look at all that red and orange - most of the tier has a solid chance of being OHKO'd. Forget about the middlin' Speed - there is NOTHING that wants to switch into this thing. Nothing.
 
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+ Protean asdf what are fairy checks when u have STAB flash cannon. However it suffers from a crappy speed stat. It's a hit and run Greninja but it lacks speed and if it wants to run a scarf will be very prediction reliant. A walbreaker set is good but then it's not as good versus offense, although it could use its Protean after revenging to its advantage.


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+ Fairy/Poison typing idk what this is supposed to do. I guess it gains more resists but I don't see how it benefits from Poison typing if it becomes weaker to things like Ground and Psychic coverage.

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+ Fur Coat unnoticed is that from ORAS move tutors it gets Super Fang and elemental punches. If Granbull used an Assaukt Vest it could be all around bulky. Play Rough / Ice or Fire punch / Rock Slide / Super Fang doesn't seem like bad coverage, but it's still slow. A fighting resist and U turn resist along with good bulk and a 120 Attack stat isn't too bad.
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+ No Guard
A No Guard Poliwrath is pretty good, having 100% accurate Hypnosis and Dynamic Punch is amazing. I don't know how good it's typing is though, we still have the fairy spam and such. I guess checking Bisharp and being a physical Keldeo could be its niche.
 
Protean Hydreigon: My god, this is such an amazing buff. I've always wanted to see a good buff to Hydreigon, but aside from Defog a while back, there wasn't really much going for it. But with Protean, Hydreigon just gets so much better. Superpower, Fire Blast, Surf, Earthquake, Focus Blast, Stone Edge, and a bunch more are now powered up by Protean, thus significantly upping Hydreigon's offensive game, and the type changing aspect can help with the Fairy problems it had in the past with Flash Cannon and maybe Iron Tail (I hate moves with less than 85% accuracy, so I say maybe). Hydreigon certainly has the defenses to take a hit or two, and it comes to no surprise that it has the power, so a wallbreaker set would easily be one of the best approaches to take here. Really, the only flaw I can think of is its low Speed, meaning either Hydreigon is limited to wallbreaking, or being forced to use Tailwind or a Choice Scarf to keep up with the competition, both of which will prevent Hydreigon from using Protean to its fullest. However, very few defensive Pokemon are safe from the wallbreaker set, as even defensive titans like Chansey and Mega Slowbro can't endure its massive coverage, thus solidifying itself as one of, if not the, best wallbreakers in the OU metagame. Definitely gets a vote from me.

Fairy/Poison Aromatisse: Not a Theorymon that I'd expect, and I'm pretty mixed on it. With an additional Poison typing, Aromatisse sheds her Poison weakness and gains a 4x Fighting and Bug resistances, Grass and Fairy resistances, and a Toxic immunity. Sadly, the most significant upgrade to note here is the Toxic immunity, as the magnified resistances aren't much of an upgrade, and only Fairy is a worthwhile resist. Furthermore, Aromatisse gains Ground and Psychic weaknesses, leaving her at a severe disadvantage against Mega Altaria, Gliscor, Landorus-T, Latios, Garchomp, Mega Gyarados, Psyshock Starmie, Mega Alakazam, Mega Gallade, Kyurem-B, and Mamoswine. Finally, her lowly stats are still an issue, and unlike something like Quagsire, Aromatisse lacks an ability to make up for her stats (Aroma Veil blocking Taunt only has so much usefulness). Not as much of a fan of this as I was before.

Fur Coat Granbull: Simply put, this is like a more effective and much more consistent version of what Granbull already is. With Intimidate, a simple switch is all it takes to remove the Attack drop, so Granbull has a hard time consistently taking hits. But with Fur Coat, Granbull a) can always take physical hits well, even when the opponent switches out, and b) can take the hits themselves better than if it relied on Intimidate, with Mold Breakers set aside, of course:

-1 252+ Atk Landorus-T Earthquake vs. 252 HP / 4 Def Granbull: 163-193 (42.4 - 50.2%) -- 0.4% chance to 2HKO

252+ Atk Landorus-T Earthquake vs. 252 HP / 4 Def Fur Coat Granbull: 123-144 (32 - 37.5%) -- 90.1% chance to 3HKO

Now one might think that this would make Granbull a powerful wall, but the lack of recovery leads me to believe that bulky offense is the way to go with this, with Bulk Up and Assault Vest sets sounding like the best draws to me. But either way you go about it, this is a clear cut buff, and if Protean Hydreigon wasn't here, then this would probably get my vote.

No Guard Poliwrath:
With a perfectly accurate sleep inducing move, No Guard Poliwrath is very reminiscent of Breloom, just less powerful and much more bulky. With No Guard, Dynamic Punch and Hypnosis become perfectly accurate moves, which does sound annoying to face at first. While always getting either put to sleep or confused is indeed annoying, I think the low Speed and lack of recovery are good balancers that limit its effectiveness against offense. However, I see some truly terrifying potential as a wallbreaker thanks to an interesting combination of Hypnosis and Belly Drum, which makes it hard for defensive teams with a downed Mega Sableye to approach. With Hypnosis, Poliwrath can create some 50/50 scenarios; if you switch in your counter to take on Poliwrath, Hypnosis can ruin your chances of winning, but not switching could give Poliwrath a free turn to set up a Belly Drum. This problem is even further complicated by Dynamic Punch, which can make anything that you switch in an unreliable switch-in, and it has high power to boot. But even if Poliwrath isn't facing a defensive team, it can still act as an annoying check that can cripple almost anything. I must say, I'm liking this more than I thought I would.
 
But Manaphy can't do anything to Hydreigon regardless. It can't Tail Glow else it gets KOed, and unboosted Ice Beam doesnt do jack shit.
 
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