OU OU Mixed + Swords Dance Mega Garchomp Revamp [QC 2/2] [GP 1/1] [DONE]

[SET]
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
=========

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details
========

A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options
========

This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/

[SET]
name: Swords Dance Mega
move 1: Swords Dance
move 2: Substitute / Fire Fang / Aqua Tail
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details
========

A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options
========

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
Mixed ping when implemented so i can look
[SET]
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Naive Hasty / Mild it's my fault, i don't know why i put naive on this set lmao
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
=========

Draco Meteor pounds this sounds kinda sus maybe something like "breaks through" fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B, as well as and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake threatens the likes of Magearna, Toxapex, Heatran, and Mega Mawile. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock and force out the likes of Heatran and Magearna, and threaten would-be Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe the likes of specially defensive Gliscor and hit Landorus-T, and Dragonite without having to risking dropping its Special Attack from using Draco Meteor. , allowing Mega Garchomp to free up the Stealth Rock slot for teammates such as Tyranitar or Hippowdon. that isn't what freeing it up means and thats not very relevant anyway

Set Details
========

A Naive Hasty nature is preferred to outspeed Mega Charizard X and Kyurem-B before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn in a pinch.

Usage Tips
========

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation. Delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat inbetween pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack stat to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of forced switches from Pokemon such as like Heatran that are forced out and to set them up immediately. Because of Mega Garchomp's role as a Mixed Attacker is forced into a Nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Heatran's Magma Storm, Mega Alakazam's Psychic, and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game. This means that teams that Mega Garchomp is used on should avoid depending on it as the sole counterplay to Fire- and Electric-type Pokemon. Well none of this is relevant, a nature won't save Garchomp from these attacks being threatening. if you do want to add something about the reduced bulk of garchomp, the more relevant examples are shit like switching directly into defensive lando/other not majorly threatening physical attacks throughout a game.

Team Options
========

This Mega Garchomp set should only be used on offense and sand offense teams I would say bulky offense to balance and sand teams. Also I don't know what sand offense is, good sand teams are generally bulkier teams so just say sand that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon are necessary partners to set up sand is nice but it mchomp is good regardless can support Mega Garchomp with sand, and activate activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Excadrill is a great partner for Mega Garchomp on sand teams, as it can removes entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush., and the sand that Tyranitar or Hippowdon provides activates Sand Rush, letting Excadrill take on faster Pokemon such as Tapu Koko, Weavile, and Choice Scarf Tapu Lele. In return, Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as eliminates Skarmory and Rotom-W, with Fire Blast, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial necessary, as they provide Mega Garchomp with a safe switch-in with U-turn and Volt Switch. Magearna is also a strong partner for Mega Garchomp. Offensive variants appreciate Mega Garchomp breaking holes through defensive cores in order to clean up late-game with Shift Gear while utility and Assault Vest sets bring Mega Garchomp in safely with Volt Switch. Magearna also takes on the likes of Weavile, Mega Alakazam, and Choice Scarf Tapu Lele while Mega Garchomp takes on Fire-types that threaten Magearna such as Heatran. see while this is technically true, neither of these mage sets really fit the archetype you'd see chomp on. AV mage is pretty much endemic to offense teams, and the offensive mage link isnt anything special, could be replaced by any attacker. You would see no magearna sets on a sand team ever, that structure would be too defensively horrible, the only magearna set i can really see is a utility/cmsplit on a bo-balance Ash-Greninja appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn is also a good partner as it provides Spikes support, forming a potent hazard-stacking core. Ferrothorn also grants paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp break more easily.

Fini terrain lets it switch into scalds more freely
Heatran can take rocks to free up hp ice or vice versa, tran appreciates chomp blowing thru gliscor/rotom
Weavile for pursuit, good against cress


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
Last edited:
SD ping when implemented also (note for other qcers, if you have suggestions for slashes in the set feel free i'm uncertain)
[SET]
name: Mega Swords Dance Mega (since the last ones called mixed mega it makes sense to me)
move 1: Swords Dance
move 2: Substitute
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko, as well as and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details
========

A Jolly nature is mandatory to outspeed Mega Charizard X and Kyurem-B before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn in a pinch.

Usage Tips
========

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. When Garchomp should Mega Evolve depends on the current situation. Holding off on Mega Evolving allows Garchomp to use its pre-Mega Speed stat to threaten the likes of Mega Charizard X and Kyurem-B. The best scenario for Garchomp to Mega Evolve is if these Pokémon are eliminated or paralyzed, as they will outspeed Garchomp after Mega Evolving. we are not doing copy + pastes bro, write this properly If Tyranitar or Hippowdon are still active, try to keep the sand up so that Mega Garchomp can deal major damage against the likes of Celesteela and Tapu Bulu with a +2 Sand Force-boosted Stone Edge, as well as chip Landorus-T attempting to weaken Mega Garchomp’s Attack with Intimidate. It's best to minimize mentions of prospective teammates in usage tips, it's meant to just be about the mon itself. It'd be better if just something like "If Mega Garchomp is paired with a sand setter, then you should aim to have sand present to activate Sand Force before going in to wallbreak more efficiently."
seems a bit bare bones so maybe talk about the best times to use substitute and the situations that it can find entry on opposing pokemon


Team Options
========

This Mega Garchomp set should exclusively be used on sand offense teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Sand setters like Tyranitar and Hippowdon are mandatory partners for Mega Garchomp, as they set up sand so that Mega Garchomp's Ground-type STAB move and Rock-type coverage become more powerful. Tyranitar also provides Pursuit support to eliminate the likes of Mega Latias and Mega Latios. Excadrill has great synergy with Mega Garchomp, as it provides support from Rapid Spin to remove entry hazards and the sand activates Sand Rush, allowing Excadrill to become a formidable late-game threat and take on Tapu Koko, Weavile, Shift Gear-boosted Magearna, and Choice Scarf Tapu Lele. In return, Mega Garchomp punches holes through Pokemon like Landorus-T so that Excadrill can clean up. rlly not appreciating the copy pasted sections. Obviously both mega chomp sets are somewhat similar but this is just lazy, rewrite this please, switch the prose and some of the examples Since this Mega Garchomp set lacks Fire-type coverage, Magnezone is another good partner because it can trap and remove Skarmory, relieving a lot of pressure for Mega Garchomp. Magnezone also provides a safe switch-in some pivoting support with Volt Switch. Pivots such as Magearna, its a sand team Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Magearna also takes on Weavile and Greninja while Mega Garchomp handles Fire-types like Heatran. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Grass-types such as Serperior, Kartana, and Ferrothorn are also good partners for Mega Garchomp. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes hazards with Defog, and threatens Skarmory with Hidden Power Fire. Choice Band, Choice Scarf, and Swords Dance variants of Kartana put heavy pressure on targets such as Clefable and Weavile. these examples seem drawn out of a hat, SD Mega in sand ohkos clefable and kartana is pretty far down on my list of ideal pokemon to handle weavile as it only switches in once and is naturally slower. If you want to say why kart is a useful partner; CB shares checks like skarm, SD can blow through zap with breakneck, scarf can clean Ferrothorn provides Spikes support, putting pressure on checks limiting revenge killers such as Choice Scarf Tapu Lele quite a niche set, maybe put some stuff like Mega Medicham and Greninja before it. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
yep qc1/2
[SET]
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
=========

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake threatens the likes of Magearna, Toxapex, Heatran, and Mega Mawile. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock and force out the likes of Heatran and Magearna and threaten would-be Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details
========

A Hasty nature is preferred to outspeed Mega Charizard X and Kyurem-B before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation. Delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set them up immediately. Because Mega Garchomp is forced into a Nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options
========

This Mega Garchomp set should only be used on bulky offense to balance and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, and activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Excadrill is a great partner for Mega Garchomp on sand teams, as it can remove entry hazards with Rapid Spin, and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch-in with U-turn and Volt Switch. Utility Magearna is another strong partner for Mega Garchomp on bulky offense and balance archetypes, as it can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn is also a good partner as it provides Spikes support, forming a potent hazard-stacking core. Ferrothorn also grants paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp break more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[SET]
name: Swords Dance Mega
move 1: Swords Dance
move 2: Substitute
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details
========

A Jolly nature is mandatory to outspeed Mega Charizard X and Kyurem-B before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but its Mega form does not, comma such as Mega Charizard X or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is with pivoting support, aggressive switches, or after sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options
========

This Mega Garchomp set should exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Sand setters like Tyranitar and Hippowdon are mandatory partners for Mega Garchomp, as they set up sand so that Mega Garchomp's Ground-type STAB move and Rock-type coverage become more powerful. Tyranitar also provides a good answer to the likes of Mega Latias, Mega Latios, and Cresselia by trapping and removing them with Pursuit while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp as the sand that Tyranitar or Hippowdon provide activates Sand Rush, turning it into a dangerous late-game cleaner. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. Since this Mega Garchomp set lacks Fire-type coverage, Magnezone is another good partner because it can trap and remove Skarmory, relieving a lot of pressure for Mega Garchomp. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Grass-types such as Serperior, Kartana, and Ferrothorn are also good partners for Mega Garchomp. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz; and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
qc 2/2
[SET]
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
=========

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake threatens the likes of Magearna, Toxapex, Heatran, and Mega Mawile. Earthquake is Garchomps most spammable stab attack hitting key pokemon such as Toxapex, Magearna and neutral targets that take a lot less from special attacks like chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock and force out the likes of Heatran and Magearna and threaten would-be Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details
========

A Hasty nature is preferred to outspeed Mega Charizard X base 100s and Kyurem-B and slower before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. try find some important calcs for mild and add those pokemon here maybe Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set them up immediately. Because Mega Garchomp is forced into a Nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options
========

This Mega Garchomp set should only be used on bulky offense to balance and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, and activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. hippo lets chomp run hp ice Excadrill is a great partner for Mega Garchomp on sand teams, as it can remove entry hazards with Rapid Spin, and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch-in with U-turn and Volt Switch. Utility Magearna is another strong partner for Mega Garchomp on bulky offense and balance archetypes, as it can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. spikes too If Mega Garchomp runs Stealth Rock, Ferrothorn is also a good partner as it provides Spikes support, forming a potent hazard-stacking core. Ferrothorn also grants paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp break more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. tornadus-t, toxapex and celesteela are good partners especially on sand teams

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[SET]
name: Swords Dance Mega
move 1: Swords Dance
move 2: Substitute / Fire Fang / Aqua Tail
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y. Add fire fang and aqua tail

Set Details
========

A Jolly nature is mandatory to outspeed Mega Charizard X and Kyurem-B base 100s and below before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but its Mega form does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is with pivoting support, aggressive switches, or after sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options
========

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Sand setters like Tyranitar and Hippowdon are mandatory perfect partners for Mega Garchomp, as they set up sand so that Mega Garchomp's Ground-type STAB move and Rock-type coverage become more powerful. Tyranitar also provides a good answer to the likes of Mega Latias, Mega Latios, and Cresselia by trapping and removing them with Pursuit while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp as the sand that Tyranitar or Hippowdon provide activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for garchomps middling speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. Since If this Mega Garchomp set lacks Fire-type coverage, Magnezone is can be another good partner because it can trap and remove Skarmory, relieving a lot of pressure for Mega Garchomp. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Grass-types such as Serperior, Kartana, and Ferrothorn are also good partners for Mega Garchomp. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz; and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. toxapex and celesteela again deserve a mention

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
GP Team done

add remove highlight comment

[SET]
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
=========

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, (AC) and force out the likes of Heatran and Magearna, (AC) and threaten would-be (A Pokemon either is or isn't a Defogger) Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details
========

A Hasty nature is preferred to outspeed base 100s Speed Pokemon and slower (implied) before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild Nature nature also allows Mega Garchomp to have a favorable role to OHKO Defensive defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO Bulky bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set them up immediately. Because Mega Garchomp is forced into a Nature nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options
========

This Mega Garchomp set should only be used on bulky offense, (AC) to balance, (AC) and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, and activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. Excadrill is a great partner for Mega Garchomp (filler) on On sand teams, as it Excadrill can remove entry hazards with Rapid Spin (RC) and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch (RH) in with U-turn and Volt Switch. Utility Magearna is another strong partner for Mega Garchomp (filler) on On bulky offense and balance archetypes, as it utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn is also a good partner as it provides (filler) can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support, forming a potent hazard-stacking core. Ferrothorn also grants has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. (RS) Celesteela is also an incredible partner for Mega Garchomp (filler) as it can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[SET]
name: Swords Dance Mega
move 1: Swords Dance
move 2: Substitute / Fire Fang / Aqua Tail
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details
========

A Jolly nature is mandatory to outspeed base 100s Speed Pokemon and below before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips
========

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but its Mega form Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is with pivoting support, aggressive switches, or after sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options
========

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, Sand sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp, as they set up sand so that Mega Garchomp's Ground-type STAB move and Rock-type coverage become more powerful. (This is already mentioned and alluded to in the previous sentence.) Tyranitar can also provides a good answer to (filler) Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia by trapping and removing them with Pursuit, (AC) while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, (AC) as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If this Mega Garchomp set lacks Fire-type coverage forgoes Fire Fang, (clarity) Magnezone can be another good partner because it can (filler) relieve a lot of pressure for it by trapping and remove removing Skarmory, relieving a lot of pressure for Mega Garchomp. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Grass-types such as Serperior, Kartana, and Ferrothorn are also good partners for Mega Garchomp. (This sentence alone is filler; is there any reason why Grass-types in general make for good partners, beyond the Knock Off support? Reword the highlighted phrase w/ that in mind; otherwise, remove the entire sentence.) Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, (AC) and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

Please ping me when you implement these changes, so I can take another quick look at it.

GP Check 1/1

a-blue-banana-gif.645975
 
Back
Top