[SET]
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
=========
Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.
Set Details
========
A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.
Usage Tips
========
Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.
Team Options
========
This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
[SET]
name: Swords Dance Mega
move 1: Swords Dance
move 2: Substitute / Fire Fang / Aqua Tail
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.
Set Details
========
A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.
Usage Tips
========
Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.
Team Options
========
This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
name: Mixed Mega
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Hidden Power Ice
item: Garchompite
ability: Rough Skin
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
=========
Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.
Set Details
========
A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.
Usage Tips
========
Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.
Team Options
========
This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
[SET]
name: Swords Dance Mega
move 1: Swords Dance
move 2: Substitute / Fire Fang / Aqua Tail
move 3: Earthquake
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.
Set Details
========
A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.
Usage Tips
========
Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.
Team Options
========
This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: