Dump
GSI
Mega Manectric
Raikou
SSI
Weavile (Low Kick)
Reuniclus (Focus Blast)
Kyurem-B (Earth Power & Physical Attacks)
Hydreigon (Focus Blast / Superpower)
Hoopa-U (Drain Punch / Focus Blast)
Dragalge (Focus Blast)
NSI
Volcarona (Bug Buzz)
Magnezone (Flash Cannon)
GSI
Celebi
Gengar
Reuniclus
SSI
Mega Aerodactyl (FFang / EQ)
Raikou (Specs Variant 2HKoes)
Scolipede (EQ)
Serperior (Boosted HP Fire)
GSI
Mega Aerodactyl
Mega Beedrill
Mega Metagross (like what can it do really?)
Mega Tyranitar (Unboosted)
SSI
Bisharp (Knock Off + Sucker Punch)
Mega Charizard X (Outrage)
Diggersby (Max Attack + LO Return)
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Magnezone (Specs Variant 2HKOes)
Mega Manectric (2 High Roll TBolts KO's)
Raikou (Specs Tbolt)
Tyranitar (Band 2HKOes)
GSI
Reuniclus
Raikou
Alakazam (Knock Off tho)
SSI
Volcarona (Unboosted)
Mega Venusaur (EQ)
Mega Sceptile (EQ)
Mega Houndoom (Unboosted)
Heatran (Unboosted EP doesn't 2HKO)
Dragalge (Specs Draco M)
NSI
Gothitelle
GSI
Bisharp (Low Kick is rare)
Scolipede
SSI
Crawdaunt (Superpower / Knock Off 2HKOes)
Excadrill (SD Variant's muscle through)
Scizor (Superpower)
Mega Scizor (Superpower)
GSI
Mega Aerodactyl
Mega Beedrill
Feraligatr
Gliscor
Gyarados
Kabutops
Keldeo
Scizor
Mega Scizor
Talonflame
Toxicroak
Tyranitar
Mega Tyranitar
SSI
Azumarill (Play Rough)
Mega Charizard X (Outrage)
Crawdaunt (Knock Off)
Dragonite (Band 2HKOes / Unboosted)
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Mega Gyarados (Unboosted
Hawlucha (Unboosted)
Heatran (Powerherb + Solarbeam)
Mega Houndoom (Possible Solarbeam / Unboosted)
Landorus-T (Earth Plate / Grass Knot)
Infernape (Grass Knot)
Mamoswine (Freeze-Dry)
Manaphy (Energy Ball)
Mega Metagross (Grass Knot)
Thundurus (Grass Knot)
Weavile (Knock Off)
GSI
Mega Venusaur
Tornadus-T
Talonflame
Starmie
Mega Sceptile
Mega Pinsir (Non-Bug STAB)
Mega Metagross
Mega Manectric
Magnezone
Mega Lopunny
Landorus-T
Kabutops
Heatran
Gyarados
Excadrill
Breloom
Celebi
Mega Aerodactyl
SSI
Victini (Band and SpA Variant 2HKOes
Raikou (Specs SBall)
Lucario (Unboosted)
Keldeo (Specs Hydro Pump)
Feraligatr (Unboosted)
Mega Charizard X (Unboosted / Really Good Check)
Azumarill (Knock Off)
Mega Altaria (Unboosted)
As for Mega Charizard Y I believe the following GSI's should become SSI because:
- Mega Altaria (Only the DDD Variant can come close to avoiding the 2HKO by FBlast)
- Mega Charizard X (Dragon Pulse is pretty much a standard option and comes close to an OHKO and FoBlast 2HKOes)
- Talonflame (Ancient Power is actually a good lure option for it, if Iron Tail can be considered on CharX, Ancient Power should with CharY. Js)
- Latias (DPulse 2HKOes and Latias can't OHKO)
- Dragonite (Considering Multiscale can easily be broken by prior damage and DPulse 2HKOes)
- Mega Latias (DPulse 2HKOes)
- Mega Ampharos (Unless it's the SpD Variant it's 2HKOed by DPulse)
- Victini (FBlast has a 50% Chance to 2HKO without Rocks) For Mega Heracross, Mega Metagross is not a GSI. CC / Pin Missile 2HKOes.
As for Weavile I believe the following GSI's should become SSI because:
- Clefable (Poison Jab is a common option)
- Azumarill (Poison Jab)
- Sylveon (Poison Jab)
Little More
Mega Heracross: MMetagross isn't a GSI. CC / Pin Missile 2HKOes it. Hippowdon is a SSI ( Hippo can't do anything to Heracross except Whirlwind, which it rarely carries. Meanwhile, Heracross boosts and KOes with +2 CC. )
Mega Sharpedo: Tangrowth isn't a GSI. Ice Fang 2HKOes
Gengar: Klefki should be a GSI. Hippowdon is a SSI ( Klefki loses to Hex variants. Same with Hippo. What are these two going to do to Gengar anyway (Hippo's Stone Edge doesn't KO) )
Heatran: MCharX should be a SSI ( Toxic / Earth Power hurts )
Kyurem-B: MCharX should be an NSI
Mamoswine: Latios should be an NSI
Mega Pinsir: Slowbro should be a SSI
Tornadus-T: Klefki should be a SSI
Mega Venusaur: Klefki should be a GSI ( What are you going to do to it? Set up Spikes while it keep on hitting you? )
Mega Gallade: Hippowdon should be a GSI ( +2 CC OHKOes with just a little prior damage such as 1 layer of Spikes. Hippo's EQ also doesn't OHKO )
Diggersby: Hippowdon should be a SSI ( LO Return / EQ straight up 2HKOes. Also loses to SD variants)
Mega Altaria: Hippowdon should be a SSI ( Hippo can't touch it and can only Whirlwind. Also, it just loses to Special variants )
Breloom: MCharx should be a SSI (Watch out for Spore, Rock Tomb and Facade )
Clefable: MCharX should be a SSI. ( Moonblast hits you for around 40% though and you don't want your sweeper taking a Thunder Wave )
Basically in my lists the GSI's and NSI's are very self explanatory, the SSI's only needed some clarification.
have fun :)
Dump
GSI
Mega Manectric
Raikou
SSI
Weavile (Low Kick)
Reuniclus (Focus Blast)
Kyurem-B (Earth Power & Physical Attacks)
Hydreigon (Focus Blast / Superpower)
Hoopa-U (Drain Punch / Focus Blast)
Dragalge (Focus Blast)
NSI
Volcarona (Bug Buzz)
Magnezone (Flash Cannon)
GSI
Celebi
Gengar Shadow Ball is a 2hko after some prior damage. The only things you can do back are T-Wave and Foul Play. Foul Play doesn't OHKO so you'll still lose without hax. SSI is better.
Reuniclus Isn't Klefki setup fodder for Reuniclus? Paralyzing =/= countering.
SSI
Mega Aerodactyl (FFang / EQ)
Raikou (Specs Variant 2HKoes) AV also 3hko's you. Play Rough won't even 2hko, so I doubt you are even a good check.
Scolipede (EQ)
Serperior (Boosted HP Fire) Isn't like every Serperior HP Fire? Play Rough doesn't 3hko the Leftovers set while it just boosts up in your face. T-Wave is annoying but it doesn't let you counter it
GSI
Mega Aerodactyl
Mega Beedrill Poison Jab is a 2hko after rocks. U-Turn still does a ton because you don't resist so even as a NSI you aren't the most reliable check.
Mega Metagross (like what can it do really?) Zen Headbutt has a big chance to 2hko after rocks. Even if you manage to survive, the only thing you can do back is burn it, while the 3rd burned Zen Headbutt can finish you.
Mega Tyranitar (Unboosted) Stone Edge is a 2hko after rocks + sand damage
SSI
Bisharp (Knock Off + Sucker Punch)
Mega Charizard X (Outrage) Bulky DD and SpD stall you out of Hydro Pumps. Even against Offensive DD you'll lose most of the time
Diggersby (Max Attack + LO Return) Scarf also 2hko's Rotom-W...
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Magnezone (Specs Variant 2HKOes) You don't OHKO back. You need a lot of SpD investment and then still Scarf wins vs. you because it takes Hydro Pump really well.
Mega Manectric (2 High Roll TBolts KO's) Guaranteed after rocks unless much SpD investment. Again, Hydro won't do more than 60%
Raikou (Specs Tbolt) Specs 2hko's, AV is 4hko'd, CM sets up and 2hko's. Not even a NSI.
Tyranitar (Band 2HKOes) Scarf also has a chance. Hydro will not OHKO Tyranitar and if you burn him you will still die to 2x Stone Edge + Burned Stone Edge.
GSI
Reuniclus SSI, because if it CMs on the switch in you'll lose even when Specs.
Raikou ??
Alakazam (Knock Off tho) Psyshock too
SSI
Volcarona (Unboosted) NSI. AV is setup fodder and Specs is 2hko'd by Fire Blast / Bug Buzz while it lives a Thunderbolt.
Mega Venusaur (EQ) EQ isn't relevant. Still a NSI / SSI because Leech Seed + Synthesis wins.
Mega Sceptile (EQ)
Mega Houndoom (Unboosted)
Heatran (Unboosted EP doesn't 2HKO) It doesn't if you're AV, and if you're AV, your Thunderbolt won't even 3HKO back.
Dragalge (Specs Draco M)
NSI
Gothitelle
GSI
Bisharp (Low Kick is rare) You still take a ton from +2 Knock Off and Leech Seed + Protect won't save you.
Scolipede SSI, +2 Megahorn has a chance to OHKO and Gyro Ball is not an OHKO
SSI
Crawdaunt (Superpower / Knock Off 2HKOes)
Excadrill (SD Variant's muscle through)
Scizor (Superpower)
Mega Scizor (Superpower) Bulky Roost uses you as setup fodder
GSI
Mega Aerodactyl
Mega Beedrill I'd put this in SSI because U-Turn does a lot
Feraligatr You're kinda hoping for a Scald Burn, if you don't get it you will get 2hko'd by Crunch after a DD (30% chance) or after a SD (100%)
Gliscor SpD sets only take 50% from Scald.
Gyarados Sub uses you as setup fodder.
Kabutops
Keldeo
Scizor
Mega Scizor
Talonflame +2 BB almost kills you. Tauntwisp also gives you a lot of trouble. I think SSI is better for it.
Toxicroak
Tyranitar
Mega Tyranitar
SSI
Azumarill (Play Rough)
Mega Charizard X (Outrage) Dragon Claw too. Because it takes an EQ and +1 DClaw is a 2hko. Still a SSI I guess.
Crawdaunt (Knock Off) So every Crawdaunt?
Dragonite (Band 2HKOes / Unboosted)
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Mega Gyarados (Unboosted
Hawlucha (Unboosted)
Heatran (Powerherb + Solarbeam)
Mega Houndoom (Possible Solarbeam / Unboosted)
Landorus-T (Earth Plate / Grass Knot) Grass Knot? Anyways, SD Earth Plate wins so SSI is fine.
Infernape (Grass Knot)
Mamoswine (Freeze-Dry)
Manaphy (Energy Ball)
Mega Metagross (Grass Knot)
Thundurus (Grass Knot)
Weavile (Knock Off) Sounds more like a GSI to me.
GSI
Mega Venusaur
Tornadus-T
Talonflame Loses against SpD. Also doesn't win against SD afaik.
Starmie
Mega Sceptile
Mega Pinsir (Non-Bug STAB) Ice Beam doesn't even 2hko in return. +2 Return 2hko's
Mega Metagross Sounds okay. Though you probably need Rocky Helmet otherwise it takes 12 turns to KO Metagross and at that point Meteor Mash already brought it to +3.
Mega Manectric
Magnezone
Mega Lopunny
Landorus-T
Kabutops Loses to SD in Rain.
Heatran Loses to Taunt Toxic
Gyarados Loses to Sub DD
Excadrill You can't status it and because of sand you don't restore much health with Moonlight. Loses to SD.
Breloom
Celebi
Mega Aerodactyl
SSI
Victini (Band and SpA Variant 2HKOes
Raikou (Specs SBall)
Lucario (Unboosted)
Keldeo (Specs Hydro Pump)
Feraligatr (Unboosted)
Mega Charizard X (Unboosted / Really Good Check)
Azumarill (Knock Off)
Mega Altaria (Unboosted)
As for Mega Charizard Y I believe the following GSI's should become SSI because:
- Mega Altaria (Only the DDD Variant can come close to avoiding the 2HKO by FBlast) Support and DDD sets both take multiple Fire Blasts. So it's fine as a GSI
- Mega Charizard X (Dragon Pulse is pretty much a standard option and comes close to an OHKO and FoBlast 2HKOes) Dragon Pulse gets like 4% usage on Zard. Focus Blast 2hko's after rocks even against SpD so yeah SSI is fine.
- Talonflame (Ancient Power is actually a good lure option for it, if Iron Tail can be considered on CharX, Ancient Power should with CharY. Js) Iron Tail isn't considered on Zard X. If you're referring to Mega Altaria, it's not a GSI because SD Flare Blitz beats it. Ancient Power shouldn't be mentioned for Y.
- Latias (DPulse 2HKOes and Latias can't OHKO) Dragon Pulse is irrelevant.
- Dragonite (Considering Multiscale can easily be broken by prior damage and DPulse 2HKOes) See above
- Mega Latias (DPulse 2HKOes)
- Mega Ampharos (Unless it's the SpD Variant it's 2HKOed by DPulse) See above
- Victini (FBlast has a 50% Chance to 2HKO without Rocks) Not true against SpD variants. But because it has no recovery I'm fine with SSI.
As for Weavile I believe the following GSI's should become SSI because:
- Clefable (Poison Jab is a common option)
- Azumarill (Poison Jab)
- Sylveon (Poison Jab)
*For these Wobbuffet beats them 1v1 with Counter/Magic Coat
Gengar
Mega Houndoom
VR doesn't take this thread into account.So does the viability ranking take into consideration how many times a Pokemon shows up on more than 1 switch in list?
deez nuts I'm so sorry i have to do this for a bet kill meSo does the viability ranking take into consideration how many times a Pokemon shows up on more than 1 switch in list?
Not really sure what you're going at galbia It's actually legit
252 SpA Mega Houndoom Dark Pulse vs. 52 HP / 224 SpD Wobbuffet: 314-372 (58.8 - 69.6%) -- guaranteed 2HKO after Leftovers recovery
Can either Magic Coat back the Attack, or lock it into Nasty Plot.
Then, on the basis of your argument, I'd suggest to move Talonflame from M-Sceptile's NSI to GSI (or SSI at least) as without Rock Slide, SpDef Talon isn't OHKOed after SR (or 2HKOed without them). Even with Rock Slide, Talon can Roost-stall until it's at full HP (before the last Rock Slide) and click Brave Bird for the OHKO.Rock Slide doesn't have enough usage to be named in the upper stats (it has ~3% in the 1500 ones but that's it). I say GSI is fine.
While the threat is allowed only to run what's in usage / smogdex sets, the check can run whatever it wants.
This results in Bisharp being a GSI to Bisharp, because nobody runs low kick - but you can run it.
*snip*
For GSI, the way it is currently handled is that a winning set has to exist (any one will do); it doesn't have to be the main set, and from the looks of it sdef MAlt does the job.
Then again I feel like we're massively encouraging false conclusions. A lot of people seem to assume the standard set will work; in cases like
*snip*
- sdef Hippo (GSI to Mega Diancie, mixed doesn't work)
- phys def Hippo (SSI to ZardX, mixed gets 2hkoed by flare blitz)
The spread you are talking about is the 248 HP / 104 Def / 156 SpD with +Def nature. It's made to avoid the 2HKO from Zard-X's +1 Flare Blitz granted Jolly, and TIMID Zard-Y's Fire Blast, not Modest.hmm, that's interesting; I actually thought there was a MAlt spread to beat both ZardX and ZardY at the same time.