Strategy
Having fun during small tournaments with friends. Not using the most powerful Pokémans outthere but more like personal favorites and UU Pokémon with simular movesets as the OU ones.
Main goal is winning, ofcourse. Always trying to bounce of Stealth Rock and any indirect damage with Clefable and to wipe out the opponents with my trusty Gengar lead team (wish most likely is the team below). I lack alot of counters and a real Physical DD. Team is mainly focused on Sp. Sweeping.
Got some Pokémans I am thinking about replacing because they are mainly in the team because of there higher level and don't have a solid replacement with a coolness factor.
Side-note:
Not all Pokémans are Lv100. Level range is between lv55 and lv75 but still gaining
Team:
Gengar @ Spooky Plate
Ability: Levitate
EVs: none [Stats: 133 133 194 113 194]
Nature: Docile
- Shadow Ball
- Destiny Bond
- Shadow Punch
- Dark Pulse
Basic non-TM set. Destiny Bond saved my butt some times against Garchomp lead teams. Fails on Weavile tho. Shadow Punch needs a good STAB replacement might, am thinking about Toxic/Sludge Bomb
Luxray @ Magnet
Ability: Intimidate
EVs: none [Stats: 191 144 143 141 119]
Nature: Relaxed
- Thunder Fang
- Thunder
- Discharge
- Crunch
Non-TM set which deals good damge. Thunder lacks accurancy and might need replacement although it hits hard. Crunch is there to damage the Psycho/Fighter types. Thunder Fang and Discharge give good protection against incoming Birds and Water Pokémans.
Alakazam @ Mind Plate
Ability: Inner Focus
EVs: none [Stats: 113 100 205 112 178]
Nature: Brave
- Psybeam
- Confusion (possible Energy Ball)
- Psychic
- Psycho Cut
Nothing to say about. Psycho Cut is a Physical with STAB bonus. Psychic and Psybeam work well against all Bug/Ghost/Fighter types. Confusion is a left over of the leveling curve and couldn't see anything other then Energy Ball to replace it with.
Clefable @ none
Ability: Magic Guard
EVs: none [Stats: 84 105 104 116 90]
Nature: Calm
- Meteor Mash (-> Softboiled)
- Moonlight
- Reflect
- Metronome (-> Thunder Wave)
Blissey On Weightloss wannabee. The moveset is almost identical to the Blissey On Weightloss but don't wanna be predicitable so made my own lil' adjustment with Moonlight to keep the HP up.
Empoleon @ Scope Lens
Ability: Torrent
EVs: none [Stats: 147 152 156 135 115]
Nature: Naughty
- Aqua Jet
- Drill Peck
- Hydro Pump
- Avalance
Drill Peck does the job against Bugs. Both Aqua Jet and Hydro Pump give me good Water-damage to any Fire type. I choosed Hydro Pump over Surf just because of the fact I don't have to use Hydro Pump more then 5 times. Avalance is the only Dragon Counter my team has at the moment and with Empoleon at 1/2 it still isn't the best move in the book.
Torterra @ Rose Insence
Ability: Overgrow
EVs: none [Stats: 152 153 121 147 95]
Nature: Gentle
- Earthquake
- Razor Leaf
- Leaf Storm
- Crunch
Crunch is there to damage the Psycho/Fighter types. Earthquake to damage Tyranitar, Infernape and anything that has there feet on the Ground. Razor Leaf and Leaf Storm both deal perfect damage toward all Water types and Rock types.
Known weaknesses
Alot... During last tournament I participated in Avalance did some good damage on Garchomp but wasn't effective enough to kill with my Empoleon at 1/2 HP. I got 0,0 counters for Heracross, Sneasel and Bronzong.
Own thoughts on replacing
Replace Luxray with an Electrivire* Fire Punch (Bronzong and any Water/Bird-type Counter)
Replace Empoleon with a Slowbro/Slowking with Ice Beam and Focus Punch/Flamethrower (Dragon/Bronzong Counter)
Replace Torterra with a Tyranitar* with Earthquake and Crunch (Fighter/Psycho Counter)
* Or nice Pokéman which isn't OU can do the job aswell for Coolness Factor.
------
Tournament rules I play with:
- Hold Items allowed (no Potions, X-Items etc.)
- No Ubers (All legends + Wobbuffet)
- All clauses in effect
- Last Pokémon can't use Perish Song/Explosion
- Double Team isn't allowed
------
Having fun during small tournaments with friends. Not using the most powerful Pokémans outthere but more like personal favorites and UU Pokémon with simular movesets as the OU ones.
Main goal is winning, ofcourse. Always trying to bounce of Stealth Rock and any indirect damage with Clefable and to wipe out the opponents with my trusty Gengar lead team (wish most likely is the team below). I lack alot of counters and a real Physical DD. Team is mainly focused on Sp. Sweeping.
Got some Pokémans I am thinking about replacing because they are mainly in the team because of there higher level and don't have a solid replacement with a coolness factor.
Side-note:
Not all Pokémans are Lv100. Level range is between lv55 and lv75 but still gaining
Team:

Gengar @ Spooky Plate
Ability: Levitate
EVs: none [Stats: 133 133 194 113 194]
Nature: Docile
- Shadow Ball
- Destiny Bond
- Shadow Punch
- Dark Pulse
Basic non-TM set. Destiny Bond saved my butt some times against Garchomp lead teams. Fails on Weavile tho. Shadow Punch needs a good STAB replacement might, am thinking about Toxic/Sludge Bomb

Luxray @ Magnet
Ability: Intimidate
EVs: none [Stats: 191 144 143 141 119]
Nature: Relaxed
- Thunder Fang
- Thunder
- Discharge
- Crunch
Non-TM set which deals good damge. Thunder lacks accurancy and might need replacement although it hits hard. Crunch is there to damage the Psycho/Fighter types. Thunder Fang and Discharge give good protection against incoming Birds and Water Pokémans.

Alakazam @ Mind Plate
Ability: Inner Focus
EVs: none [Stats: 113 100 205 112 178]
Nature: Brave
- Psybeam
- Confusion (possible Energy Ball)
- Psychic
- Psycho Cut
Nothing to say about. Psycho Cut is a Physical with STAB bonus. Psychic and Psybeam work well against all Bug/Ghost/Fighter types. Confusion is a left over of the leveling curve and couldn't see anything other then Energy Ball to replace it with.

Clefable @ none
Ability: Magic Guard
EVs: none [Stats: 84 105 104 116 90]
Nature: Calm
- Meteor Mash (-> Softboiled)
- Moonlight
- Reflect
- Metronome (-> Thunder Wave)
Blissey On Weightloss wannabee. The moveset is almost identical to the Blissey On Weightloss but don't wanna be predicitable so made my own lil' adjustment with Moonlight to keep the HP up.

Empoleon @ Scope Lens
Ability: Torrent
EVs: none [Stats: 147 152 156 135 115]
Nature: Naughty
- Aqua Jet
- Drill Peck
- Hydro Pump
- Avalance
Drill Peck does the job against Bugs. Both Aqua Jet and Hydro Pump give me good Water-damage to any Fire type. I choosed Hydro Pump over Surf just because of the fact I don't have to use Hydro Pump more then 5 times. Avalance is the only Dragon Counter my team has at the moment and with Empoleon at 1/2 it still isn't the best move in the book.

Torterra @ Rose Insence
Ability: Overgrow
EVs: none [Stats: 152 153 121 147 95]
Nature: Gentle
- Earthquake
- Razor Leaf
- Leaf Storm
- Crunch
Crunch is there to damage the Psycho/Fighter types. Earthquake to damage Tyranitar, Infernape and anything that has there feet on the Ground. Razor Leaf and Leaf Storm both deal perfect damage toward all Water types and Rock types.
Known weaknesses
Alot... During last tournament I participated in Avalance did some good damage on Garchomp but wasn't effective enough to kill with my Empoleon at 1/2 HP. I got 0,0 counters for Heracross, Sneasel and Bronzong.
Own thoughts on replacing
Replace Luxray with an Electrivire* Fire Punch (Bronzong and any Water/Bird-type Counter)
Replace Empoleon with a Slowbro/Slowking with Ice Beam and Focus Punch/Flamethrower (Dragon/Bronzong Counter)
Replace Torterra with a Tyranitar* with Earthquake and Crunch (Fighter/Psycho Counter)
* Or nice Pokéman which isn't OU can do the job aswell for Coolness Factor.
------
Tournament rules I play with:
- Hold Items allowed (no Potions, X-Items etc.)
- No Ubers (All legends + Wobbuffet)
- All clauses in effect
- Last Pokémon can't use Perish Song/Explosion
- Double Team isn't allowed
------