I had a hand in creating the fearsome forret aero team that sweep wielded in spl which led to him getting made fun of by scrubs like steeljackal so I'll give mega aero some support!
however without aero, forret's (or greg/scolipede if you roll that way) efforts would go to waste. here are some important mons in the metagame that aero is amazing against.
- mega mence. against a hyper offensive hazards team the dder should not have any breathing room whatsoever, and cannot lead off in search of an immediate sweep because while you usually lead with the spiker, unless it's greninja aero can just as easily lead and shut it down (!!!) with its typing, bulk and taunt (stab se rock slide, while not doing much after intimidate and the mega defense boost, doesn't hurt either, especially with that flinch rate). anyway the more concerning and quite common megamence variant is the defogger - bulkier and gets rid of the hazards the team is based on. "not in my backyard," says aero. rocks go up, they stay up, and mence itself is pressured when later dealing with pdon/ekiller.
- ho-oh. this bird is ridiculous, and spiker + aero is a beautiful way of shitting on its life. either you can lead the spiker and get a layer (or two if sacred fire doesn't burn unless you're forret in which case you explode) before bringing in aero and getting your rocks that are almost guaranteed to be permanent, or you can lead aero to scare it off, get sr first and try to load on spikes later if you'd rather do it that way (you probably wouldn't unless it's greninja since otherwise you aren't getting em up and preventing the defog, but the point is you can play it how you want, and can just abuse the obvious defogger switch with a double switch or explosion in forret's case).
- ekiller. ridiculous in every way, but aero walls the shit out of it and prevents (further) setup (or recover if it's one of those). generally aero doesn't live long enough for it to be checking it too much but it prevents it from coming in early game and putting pressure on you.
- primal groudon. I'm sure aero can be eved to live stone edge, its offensive investment is not its selling point. you get sr, prevent any setup from one of the most prominent early setup dudes in the tier (sr, rp [+sd]), and might even drop an eq on it.
phew that was a lot and might've been more suited for a general metagame discussion thread but I guess my pride for mega aero just spilled out heh. sableye is definitely a lamer though and aero's not something you throw on any team or even a half decent amount of teams. but yeah B- rank is definitely cool.
other things that look cool: alomomola hippowdon (these 2 together with rocky helmets could be nasty) and the unholy trinity of ice types, iceceus mamoswine and by extension.. weavile? stab knock off and pursuit! blazing speed and taunt! What's Not To Like am I right fellas
personally I think you guys are a little harsh on mega kanga and I can't speak highly enough about how good aegislash can be. shame about heatran going from a top mon to unranked lol
you might remember dice's relatively gimmicky greninja + sash aero team from late xy. I thought it was a really cool way to overload the plethora of slow bulky teams with hazards while denying opposing ones along with defogs from everyone's favorite arceus forms trapped by goth, shoutout melee "who is jay-z" mewtwo. dice's team did not have a mega, so making aero one was really an incredible flash of brilliance on my part. its incredible frailty in its regular form makes people forget that all things considered the mega is pretty tanky. it survives xern moonblast!
anyway come oras I was experimenting with greg + aero again (and other sr dudes... like taunt ttar... thanks donkey) and custap had just been released when I mentioned it to the great princess brii her(?)self. he wanted to try forret over greg, so we did and it rocked.
anyway come oras I was experimenting with greg + aero again (and other sr dudes... like taunt ttar... thanks donkey) and custap had just been released when I mentioned it to the great princess brii her(?)self. he wanted to try forret over greg, so we did and it rocked.
- mega mence. against a hyper offensive hazards team the dder should not have any breathing room whatsoever, and cannot lead off in search of an immediate sweep because while you usually lead with the spiker, unless it's greninja aero can just as easily lead and shut it down (!!!) with its typing, bulk and taunt (stab se rock slide, while not doing much after intimidate and the mega defense boost, doesn't hurt either, especially with that flinch rate). anyway the more concerning and quite common megamence variant is the defogger - bulkier and gets rid of the hazards the team is based on. "not in my backyard," says aero. rocks go up, they stay up, and mence itself is pressured when later dealing with pdon/ekiller.
- ho-oh. this bird is ridiculous, and spiker + aero is a beautiful way of shitting on its life. either you can lead the spiker and get a layer (or two if sacred fire doesn't burn unless you're forret in which case you explode) before bringing in aero and getting your rocks that are almost guaranteed to be permanent, or you can lead aero to scare it off, get sr first and try to load on spikes later if you'd rather do it that way (you probably wouldn't unless it's greninja since otherwise you aren't getting em up and preventing the defog, but the point is you can play it how you want, and can just abuse the obvious defogger switch with a double switch or explosion in forret's case).
- ekiller. ridiculous in every way, but aero walls the shit out of it and prevents (further) setup (or recover if it's one of those). generally aero doesn't live long enough for it to be checking it too much but it prevents it from coming in early game and putting pressure on you.
- primal groudon. I'm sure aero can be eved to live stone edge, its offensive investment is not its selling point. you get sr, prevent any setup from one of the most prominent early setup dudes in the tier (sr, rp [+sd]), and might even drop an eq on it.
phew that was a lot and might've been more suited for a general metagame discussion thread but I guess my pride for mega aero just spilled out heh. sableye is definitely a lamer though and aero's not something you throw on any team or even a half decent amount of teams. but yeah B- rank is definitely cool.
other things that look cool: alomomola hippowdon (these 2 together with rocky helmets could be nasty) and the unholy trinity of ice types, iceceus mamoswine and by extension.. weavile? stab knock off and pursuit! blazing speed and taunt! What's Not To Like am I right fellas
personally I think you guys are a little harsh on mega kanga and I can't speak highly enough about how good aegislash can be. shame about heatran going from a top mon to unranked lol