Gen 6 [ORAS] Choice Specs Vanilluxe [DONE]

:ss/Vanilluxe:
Cold, Cold Heart
[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Hidden Power Ground
move 4: Flash Cannon / Frost Breath
item: Choice Specs
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Vanilluxe solidifies itself as an excellent wallbreaker, courtesy of its power, offensive typing, and solid Speed. Ice Beam devastates popular Grass- and Ground-types like Servine, Ivysaur, Vibrava, and Krokorok. Freeze-Dry targets Water-types that would switch into Ice Beam, such as Politoed, Simipour, and Seaking. Hidden Power Ground hits Steel-types, OHKOing Lairon and 2HKOing offensive Klang. Flash Cannon OHKOes Carbink, Wigglytuff, and opposing Vanilluxe, OHKOing the latter two after Stealth Rock. Frost Breath 2HKOes Duosion and Carbink, bypassing any Calm Mind boosts they may have obtained. Weak Armor provides Vanilluxe with a situational Speed boost after being hit with contact moves like Knock Off and U-turn, which can be useful in endgames against attackers like Persian.

Vanilluxe's wallbreaking capabilities best suit it on balanced and offensive teams, taking advantage of cores that rely on Politoed and bulky Grass-types for their defensive cores. Despite having coverage, Vanilluxe has difficulty forcing out Fire- and Steel-types like Pignite and Bronzor, which can freely switch into its STAB moves. Therefore, Fire-types like Pignite and Magmar can force out Steel-types, while Water-types like Simipour and Frogadier can force out Fire-types, making them good partners to Vanilluxe. Owing to its lack of defensive utility, Vanilluxe appreaciates slow pivots and Defoggers like Dustox and Vibrava to enter the field more safely and remove hazards to allow it to continue wallbreaking. Other pivots like Persian and Jumpluff enjoy Vanilluxe weakening Steel-types so that they can have an easier time revenge killing later in the game. Late-game cleaners like Huntail and Sawsbuck likewise value Vanilluxe's power that lets them pick off weakened foes late-game. Special walls like Duosion, Dusclops, and specially defensive Swalot can be difficult for Vanilluxe to break through, so physical attackers like Scraggy, Sawsbuck, and Krokorok can help force these walls out.

[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Fire over Hidden Power Ground has a small chance of 2HKOing Bronzor after Stealth Rock while still hitting Dustox, most Steel-types, and Grass-types for super effective damage. However, a super effective Hidden Power Fire is weaker than a neutral Ice Beam against all other targets, and this worsens Vanilluxe's matchup against Lairon.

Checks and Counters
===================

**Steel-types**: Bronzor is Vanilluxe's worst matchup, as, barring the rare Hidden Power Fire, it resists everything in Vanilluxe's arsenal, can retaliate with either Stealth Rock, Toxic, or Psywave, and can heal off any damage it accumulates with Rest. Defensive Klang does similarly well and can even avoid the 2HKO from Hidden Power Ground, though offensive Klang and Lairon cannot risk switching into said coverage move.

**Special Walls**: Specially defensive behemoths like Duosion and specially defensive variants of Dusclops and Swalot can avoid the 2HKO from Vanilluxe's Ice Beam; they can threaten it out with their STAB moves, and the former two even have recovery moves to outlast repeated hits from its STAB moves.

**Fire-types**: Fire-types like Magmar, Pignite, and Lampent resist Vanilluxe's STAB moves and Flash Cannon and can retaliate back with their own STAB moves, with the first of these even outspeeding Vanilluxe. However, they do not want to face Hidden Power Ground.

**Residual Damage**: Due to Vanilluxe's merely decent Speed, lack of defensive utility, and mediocre bulk, it is quite susceptible to entry hazards, especially Stealth Rock. Toxic shortens its already low longevity, while Thunder Wave negates its offensive threat potential.

**Faster Threats**: Faster threats like Simipour, Simisage, and Furfrou can revenge kill it after some prior chip damage, though physical revenge killers have to watch out for accidentally triggering a Weak Armor boost from Vanilluxe.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/sleid.601970/
https://www.smogon.com/forums/members/5gen.296755/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
Awesome job!
[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Hidden Power Ground
move 4: Flash Cannon / Frost Breath
item: Choice Specs
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 1 Atk / 30 SpA / 30 SpD (you dont need the ivs here, see other mons with hp moves in oras zu i.e. electabuzz)

[SET COMMENTS]
Vanilluxe solidifies itself as an excellent wallbreaker, courtesy to its power, offensive typing, and solid Speed. Freeze-Dry targets Water-types that would switch into Ice Beam, such as Politoed, Simipour, and Seaking. Hidden Power Ground targets Steel-types, OHKOing Lairon and 2HKOing Klang (specify which klang because defensive pivot can take hits well). Flash Cannon OHKOes Carbink, Wigglytuff, and Wigglytuff, OHKOing the former without Stealth Rock and (this is filler because leaving it off implies this) the latter two after Stealth Rock. Frost Breath 2HKOes Duosion and Carbink, bypassing Calm Mind boosts they may have obtained. Weak Armor provides Vanilluxe with a situational Speed boost after being hit with contact moves like Knock Off and U-turn.

Vanilluxe's wallbreaking capabilities best suit it on balanced and offensive teams, taking advantage of cores that rely on Politoed and bulky Grass-types for their defensive cores. Despite having coverage, Vanilliuxe has difficulty forcing out Fire- and Steel-types like Pignite and Bronzor, who can freely switch into its STAB moves. Therefore, partners like Pignite, Magmar, Simipour, and Frogadier can force out these checks and help it wallbreak easier (i would reword this somehow because magmar and pignite dont force out pignite, but i assume you meant the fire types for bronzor and the water types for pignite). Owing to its lack of defensive utility and mediocre bulk, Vanilluxe appreaciates slow pivots and Defoggers like Dustox and Vibrava to enter the field more safely; these two can also remove hazards to enhance its longevity. Other pivots like Persian and Jumpluff enjoy Vanilluxe weakening Steel-types so that they can have an easier time revenge killing later in the game. Late-game cleaners like Huntail and Sawsbuck likewise value Vanilluxe's power to pick off weakened foes late-game. mention teammates that help against fat special walls like Duosion, dusclops and swalot

[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Fire has a small chance of 2HKOing Bronzor after Stealth Rock while still hitting Dustox, Steel-types, and Grass-types for super effective damage, though even a super effective Hidden Power Fire is weaker than a neutrally effective Ice Beam against all other targets. mention which move this would replace and which matchup worsens by dropping that move

Checks and Counters
===================

**Steel-types**: Bronzor is Vanilluxe's worst matchup - barring the rare Hidden Power Fire, it resists everything in Vanilluxe's arsenal, can retaliate with either Stealth Rock or Toxic (and Psywave), and can heal off any damage it accumulates with Rest. Defensive Klang does similarly well and can even avoid the 2HKO from Hidden Power Ground, though offensive Klang and Lairon cannot risk switching into said coverage move.

**Fire-types**: Fire-types like Magmar, Pignite, and Lampent resist Vanilluxe's STAB moves and Flash Cannon and can retaliate back with their own STAB moves, with the former even outspeeding Vanilluxe. However, both do not want to face Hidden Power Ground.

**Residual Damage**: Due to Vanilluxe's merely decent Speed, lack of defensive utility, and mediocre bulk, it is quite susceptible to entry hazards, especially Stealth Rock. Toxic shortens its already low longevity, while Thunder Wave negates its offensive threat potential.

**Faster Threats**: Faster threats like Simipour, Simisage, and Furfrou can revenge kill it after some prior chip damage, though physical revenge killers have to watch out accidentally triggering a Weak Armor boost from Vanilluxe.

mention the special walls i talked about in the second paragraph

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/sleid.601970/

Grammar checked by:
 
add comment
:ss/Vanilluxe:
Cold, Cold Heart
[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Hidden Power Ground
move 4: Flash Cannon / Frost Breath
item: Choice Specs
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Vanilluxe solidifies itself as an excellent wallbreaker, courtesy to its power, offensive typing, and solid Speed. Ice Beam devastates popular Grass- and Ground-types like Servine, Ivysaur, Vibrava, and Krokorok. Freeze-Dry targets Water-types that would switch into Ice Beam, such as Politoed, Simipour, and Seaking. Hidden Power Ground hits Steel-types, OHKOing Lairon and 2HKOing offensive Klang. Flash Cannon OHKOes Carbink, Wigglytuff, and opposing Vanilluxe, OHKOing the latter two after Stealth Rock. Frost Breath 2HKOes Duosion and Carbink, bypassing Calm Mind boosts they may have obtained. Weak Armor provides Vanilluxe with a situational Speed boost after being hit with contact moves like Knock Off and U-turn. Can note that this is handy in some end-games to make Vanilluxe clean.

Vanilluxe's wallbreaking capabilities best suit it on balanced and offensive teams, taking advantage of cores that rely on Politoed and bulky Grass-types for their defensive cores. Despite having coverage, Vanilliuxe has difficulty forcing out Fire- and Steel-types like Pignite and Bronzor, who can freely switch into its STAB moves. Therefore, Fire-types like Pignite and Magmar can force out Steel-types while Water-types like Simipour and Frogadier can force out Fire-types, making them good partners to Vanilluxe. Owing to its lack of defensive utility and mediocre bulk, Vanilluxe appreaciates slow pivots and Defoggers like Dustox and Vibrava to enter the field more safely; these two can also remove hazards to enhance its longevity. (Vanilla's bulk is actually decent for an offensive mon) Other pivots like Persian and Jumpluff enjoy Vanilluxe weakening Steel-types so that they can have an easier time revenge killing later in the game. Late-game cleaners like Huntail and Sawsbuck likewise value Vanilluxe's power to pick off weakened foes late-game. Special walls like Duosion, Dusclops, and specially defensive Swalot can be difficult for Vanilluxe to break through, so physical attackers like Scraggy, Sawsbuck, and Krokorok can help force these walls out.

[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Fire over Hidden Power Ground has a small chance of 2HKOing Bronzor after Stealth Rock while still hitting Dustox, most Steel-types, and Grass-types for super effective damage. However, a super effective Hidden Power Fire is weaker than a neutrally effective Ice Beam against all other targets, and this worsens Vanilluxe's matchup against Lairon.

Checks and Counters
===================

**Steel-types**: Bronzor is Vanilluxe's worst matchup - barring the rare Hidden Power Fire, it resists everything in Vanilluxe's arsenal, can retaliate with either Stealth Rock, Toxic, or Psywave, and can heal off any damage it accumulates with Rest. Defensive Klang does similarly well and can even avoid the 2HKO from Hidden Power Ground, though offensive Klang and Lairon cannot risk switching into said coverage move.

**Special Walls**: Specially defensive behemoths like Duosion and specially defensive variants of Dusclops and Swalot can avoid the 2HKO from Vanilluxe's Ice Beam; they can threaten it out with their STAB moves, and the former two even have recovery moves to outlast repeated hits from its STAB moves.

**Fire-types**: Fire-types like Magmar, Pignite, and Lampent resist Vanilluxe's STAB moves and Flash Cannon and can retaliate back with their own STAB moves, with the former even outspeeding Vanilluxe. However, both they do not want to face Hidden Power Ground.

**Residual Damage**: Due to Vanilluxe's merely decent Speed, lack of defensive utility, and mediocre bulk, it is quite susceptible to entry hazards, especially Stealth Rock. Toxic shortens its already low longevity, while Thunder Wave negates its offensive threat potential.

**Faster Threats**: Faster threats like Simipour, Simisage, and Furfrou can revenge kill it after some prior chip damage, though physical revenge killers have to watch out accidentally triggering a Weak Armor boost from Vanilluxe.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/sleid.601970/

Grammar checked by:
Great work, qc 2/2
 
:pmd/vanilluxe:

add remove comment

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Hidden Power Ground
move 4: Flash Cannon / Frost Breath
item: Choice Specs
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Vanilluxe solidifies itself as an excellent wallbreaker, courtesy to of its power, offensive typing, and solid Speed. Ice Beam devastates popular Grass- and Ground-types like Servine, Ivysaur, Vibrava, and Krokorok. Freeze-Dry targets Water-types that would switch into Ice Beam, such as Politoed, Simipour, and Seaking. Hidden Power Ground hits Steel-types, OHKOing Lairon and 2HKOing offensive Klang. Flash Cannon OHKOes Carbink, Wigglytuff, and opposing Vanilluxe, OHKOing the latter two after Stealth Rock. Frost Breath 2HKOes Duosion and Carbink, bypassing any Calm Mind boosts they may have obtained. Weak Armor provides Vanilluxe with a situational Speed boost after being hit with contact moves like Knock Off and U-turn, which can be useful in endgames against attackers like Persian.

Vanilluxe's wallbreaking capabilities best suit it on balanced and offensive teams, taking advantage of cores that rely on Politoed and bulky Grass-types for their defensive cores. Despite having coverage, Vanilliuxe Vanilluxe has difficulty forcing out Fire- and Steel-types like Pignite and Bronzor, who which can freely switch into its STAB moves. Therefore, Fire-types like Pignite and Magmar can force out Steel-types, (AC) while Water-types like Simipour and Frogadier can force out Fire-types, making them good partners to Vanilluxe. Owing to its lack of defensive utility, Vanilluxe appreaciates slow pivots and Defoggers like Dustox and Vibrava to enter the field more safely (RSC) these two can also and remove hazards to allow it to continue wallbreaking. Other pivots like Persian and Jumpluff enjoy Vanilluxe weakening Steel-types so that they can have an easier time revenge killing later in the game. Late-game cleaners like Huntail and Sawsbuck likewise value Vanilluxe's power to that lets them pick off weakened foes late-game. Special walls like Duosion, Dusclops, and specially defensive Swalot can be difficult for Vanilluxe to break through, so physical attackers like Scraggy, Sawsbuck, and Krokorok can help force these walls out.

[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Fire over Hidden Power Ground has a small chance of 2HKOing Bronzor after Stealth Rock while still hitting Dustox, most Steel-types, and Grass-types for super effective damage. However, a super effective Hidden Power Fire is weaker than a neutrally effective neutral Ice Beam against all other targets, and this worsens Vanilluxe's matchup against Lairon.

Checks and Counters
===================

**Steel-types**: Bronzor is Vanilluxe's worst matchup, (AC) - as, (AC) barring the rare Hidden Power Fire, it resists everything in Vanilluxe's arsenal, can retaliate with either Stealth Rock, Toxic, or Psywave, and can heal off any damage it accumulates with Rest. Defensive Klang does similarly well and can even avoid the 2HKO from Hidden Power Ground, though offensive Klang and Lairon cannot risk switching into said coverage move.

**Special Walls**: Specially defensive behemoths like Duosion and specially defensive variants of Dusclops and Swalot can avoid the 2HKO from Vanilluxe's Ice Beam; they can threaten it out with their STAB moves, and the former two even have recovery moves to outlast repeated hits from its STAB moves.

**Fire-types**: Fire-types like Magmar, Pignite, and Lampent resist Vanilluxe's STAB moves and Flash Cannon and can retaliate back with their own STAB moves, with the former first of these even outspeeding Vanilluxe. However, they do not want to face Hidden Power Ground.

**Residual Damage**: Due to Vanilluxe's merely decent Speed, lack of defensive utility, and mediocre bulk, it is quite susceptible to entry hazards, especially Stealth Rock. Toxic shortens its already low longevity, while Thunder Wave negates its offensive threat potential.

**Faster Threats**: Faster threats like Simipour, Simisage, and Furfrou can revenge kill it after some prior chip damage, though physical revenge killers have to watch out for accidentally triggering a Weak Armor boost from Vanilluxe.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/sleid.601970/
https://www.smogon.com/forums/members/5gen.296755/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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