
Oranguru
Sage Pokemon
Pokedex Number - 765


Abilities
Inner Focus: Immunity to flinching, does not prevent flinching with Focus Punch.
Telepathy: Prevents damage from teammates during Double and Triple Battles.
Hidden Ability – Symbiosis: Passes the Pokemon’s hold item to its adjacent ally when the ally consumes its held item.
Base Stats: 90 HP / 60 Atk / 80 Def / 90 SpA / 110 SpD / 60 Spe
Level-Up Movepool
1: Confusion
4: After You
8: Taunt
11: Quash
15: Stored Power
18: Psych Up
22: Feint Attack
25: Nasty Plot
29: Zen Headbutt
32: Instruct
36: Foul Play
39: Calm Mind
43: Psychic
46: Future Sight
50: Trick Room
TM Compatibility
TM01 Work Up
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM42 Façade
TM44 Rest
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM59 Brutal Swing
TM60 Quash
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM92 Trick Room
TM96 Nature Power
TM100 Confide
Egg Moves
Extrasensory
Psychic Terrain
Wonder Room
General Analysis
ALRIGHT, so apparently I have to write this in OU Singles, and not OU Doubles/VGC Doubles... This doesn't leave me with a whole lot. Now, yes, Oranguru has its place in OU, but it isn't big... Or good, for that matter. In fact, it is literally designed for Doubles like Passimian. However, unlike Passimian where it could find some use in OU Singles thanks to its base 120 Attack, Oranguru has a harder time finding its niche. In fact, dare I say it, but outside of Cosmog, Cosmoem, and Pyukumuku (and even then that thing has uses in OU) Oranguru is probably the worst Pokemon for Singles. That doesn't mean it is a bad Pokemon. In fact, it couldn't be further from the truth! However, this is writing in regards to OU Singles, not Doubles. So let's get started.
Potential Movesets:
Status
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
Nature: Bold
-Toxic
-Taunt
-Focus Blast
-Psychic
Set Comments
-Inner Focus is the only useful ability Oranguru has, as both of its other abilities rely on an ally.
-Status is the only way I could find a good use for it outside of being a Special Sweeper with no speed. Leftovers increases Survivability ever so slightly.
-Toxic because Status Conditions.
-Taunt to prevent Swords Dance Mimikyu from destroying your whole team.
-Focus Blast is for coverage. Seeing as Oranguru’s only weakness is the Dark Type, I believe Focus Blast, despite the bad accuracy, is Oranguru’s only chance at fending for itself against Dark Types.
-Psychic is for that sweet, sweet STAB.
Other Options
-A Choice Specs Sweep might work, but it is highly likely it won't. It is too slow to have a whole lot of other functions.
-Calm Mind setup could also work, but Oranguru is too slow. It would likely die before it could use a move.
-Dual Screens could work, but it is, once more, too slow.
Opinion
In Doubles, this thing is a beast, and I highly recommend it. However, in OU Singles, not so much... It has trouble finding its place, so to speak. Now, I could be missing something really good about it in Singles, but you are seriously better off with Tapu Lele for a Psychic Type in OU Singles. Because of this, I don't think Oranguru will have a lot of usage in OU, and will instead find itself in UU, or even RU thanks to its lackluster Speed.
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