Xavier (M) LV.49
Ability: Swarm Item: Razor Claw
Moves: X-Scissor, Perish Song, Sing, Swords Dance
Huh, TIL Kricketune learns Perish Song
Xavier (M) LV.49
Ability: Swarm Item: Razor Claw
Moves: X-Scissor, Perish Song, Sing, Swords Dance
Looks like SOMEONE didn't pay attention to my last team submission in the Hostile Region thread >:(((Huh, TIL Kricketune learns Perish Song
DP's Pokemon League is extremely beatable with mons in the high 40s/low 50 and getting a team of six anywhere near Cynthia's levels requires hours of grinding, so it makes perfect sense to just jump right in imoYou know Cynthia's Pokémon are in the 60s right? Garchomp is 66. Why were you even trying at 49?
In Generations I and II, poisoned 'mons don't take damage on a turn when they KO something. How does this interact with bad poison from Toxic, where the amount of poison damage steadily increases?
For example, let's say I get a KO on the third turn of being badly poisoned. On Turn 4, if I don't get a KO, will I take 3 turns worth of damage (3/8s of my HP iirc), or will I take 4 turns worth (5/8)?
Do the Pokemon in Colosseum's Battle Mode have EVs and/or IVs?
That thread is about EV training in Colosseum, and the post you linked isn't even about Colosseum; it's about XD. I meant the trainers in this mode, the Battle Tower Pokemon Stadium mode of Colosseum. Do they have EVs on their Pokemon? What are their IVs? I've found an old GameFAQs walkthrough that lists all of their movesets, but it doesn't say anything about their stat investments.Every forum post I've read that appear on Google when I search point to yes for both. One even had someone listing all the EVs.
Do the Pokemon in Colosseum's Battle Mode have EVs and/or IVs?
That thread is about EV training in Colosseum, and the post you linked isn't even about Colosseum; it's about XD. I meant the trainers in this mode, the Battle Tower Pokemon Stadium mode of Colosseum. Do they have EVs on their Pokemon? What are their IVs? I've found an old GameFAQs walkthrough that lists all of their movesets, but it doesn't say anything about their stat investments.
It might vary by game, but from my recollection, the characteristics of Pokemon in eggs are determined in two phases. The first set of characteristics (shininess, gender, nature, ability) are determined the moment that the egg is created (the same time when the day care man moves). The second set of characteristics (IVs) are determined when the player actually collects the egg. I'm... ~90% sure this is how it works in Emerald. Less sure of how it works in later games. This is useful knowledge if you're trying to manipulate IVs because it means that you can verify the two phases independently. (After the day care man moves, stand in front of him and save the game. Collect the egg and hatch it. If it has the desired shininess/gender/nature/ability, then you can soft reset from here and try to additionally manipulate IVs from your save point. If it does not have the desired shininess/gender/nature/ability, then release the Pokemon, wait until the day care man has another egg for you to pick up, and save in front of him again. Repeat as needed.) Some of the in-game guides related to RNG manipulation may have more details regarding this sort of stuff that might be useful to you, even if you're not planning to actually perform RNG manipulation.Not sure if this is the best place to ask, but I have a few questions about shiny hunting. Assume no RNG manipulation (or emulators) for all of these questions
Pre-gen 8 shinyness is determined when the egg hatches (though the PID is determined ahead of time so if it's not shiny for you it will always not be shiny for you, but it might be shiny for someone else if you trade it to them). From gen 8 on it is determined when the egg is generated.Is an egg's shininess determined when the egg is generated or when the player receives the egg? Does this depend on the generation?
Much like the various later mechanics of similar functions, Pass Powers don't stay active if you turn off or reset the game.If you soft reset in B2W2 with the lucky pass power 3, will the game reroll every wild Pokemon's shininess each time you encounter them, or will the pass power and soft resetting mess with the RNG somehow? In other words, is it faster to shiny hunt by farming pass powers or soft resetting each time the pass power wears off? Assume I don't care about the species of the shiny Pokemon and I just want to maximize the average shiny Pokemon encountered per hour.
I'm not entirely familiar with the exact mechanics of the Poké Radar (always hated it), but in Gen 4 gender is tied to the PID, so if those are being generated before the encounter than gender is determined at the same time. In Gens 6 and 8, gender is completely unrelated to either PID, so I have no clue when that's being generated.When is a Poke radar Pokemon's gender determined? Is it when the grass starts shaking or when the player walks into the grass? Does this depend on the generation?
Is it when the egg is generated or when the player receives it? Is this different for different games or generations?(though the PID is determined ahead of time
Can you save right before buying the pass power? Or do pass orbs also disappear when you soft reset?Much like the various later mechanics of similar functions, Pass Powers don't stay active if you turn off or reset the game.
I have now learned from experience that not only do they have EVs and IVs, but they even have specific Hidden Powers for coverage.That thread is about EV training in Colosseum, and the post you linked isn't even about Colosseum; it's about XD. I meant the trainers in this mode, the Battle Tower Pokemon Stadium mode of Colosseum. Do they have EVs on their Pokemon? What are their IVs? I've found an old GameFAQs walkthrough that lists all of their movesets, but it doesn't say anything about their stat investments.
The answer for the second question is no, PS! just does that to make it easier to comprehendBurn status effect is halving physical moves since gen 3 (previously it halves Attack stat).
With gen 4 phy/spe split it is understandable that physical category is affected, but how about gen 3?
Is it only affect to physical inclined types? Like burn will halves the power of Shadow Ball, but will not drop Waterfall's power?
And while I'm at it, Showdown shows that burn will halves the phy base power in the simulator. If the BP dropped to 60 and below, is the move affected by Technician?
Yes pre physical/special split, it only affects Physical typing, since those use the Attack stat. Waterfall makes contact, but as far as Gen 1-3 is concerned it's still just a special move.Burn status effect is halving physical moves since gen 3 (previously it halves Attack stat).
With gen 4 phy/spe split it is understandable that physical category is affected, but how about gen 3?
Is it only affect to physical inclined types? Like burn will halves the power of Shadow Ball, but will not drop Waterfall's power?
No, Burn's drop is applied long after Technician's boost would be. Also technically Burn doesn't actually affect power directly, the multiplier is added after a bunch of other non-power related parts of the damage formula.And while I'm at it, Showdown shows that burn will halves the phy base power in the simulator. If the BP dropped to 60 and below, is the move affected by Technician?
For what it's worth, there's few enough people on the SWSH ladder that the Ribbon Master people get together to make an "easy" version of the ladder.Apologies if this is not the right place, but does anybody have an ID or a collection of IDs to borrow teams for Sword & Shield's Ranked Battle ladder? It must be in Gen 8, because I can't get all my Master Rank Ribbons in Gen 9.
I don't think I have the patience to make a whole team again and find out, again, that it's rather bad.
Yeah, it's Galar Fight Night. Unfortunately, it's only on Saturdays. I'm on their Discord, although I haven't seen many teams listed.For what it's worth, there's few enough people on the SWSH ladder that the Ribbon Master people get together to make an "easy" version of the ladder.
It might be worth checking their reddit or ribbon master videos who might provide links to their discords
Only thing I've ever heard to that effect is Pretendo, and it doesn't even appear to be working on the 3DS Pokemon games yet, much less anything on the DS. (Not that it purports to be working on DS compatibility at all.) They're doing God's work, but it is unfortunate that it seems the nature of what they're working on makes progress slow.Now that online services are dead for the 3DS titles, is there any prospect of there ever being an emulated server for them akin to the PokeClassicGTS for the DS titles? I haven't heard anything about it but, Pokemon fans being the industrious sort, I assume someone might be working on it.
Always meant to do a Pokedex completion run for US/UM utilising Wonder Trade and the GTS... left it too late, clearly.