I've made some changes through the testing process since my last RMT and I would love some feedback from you guys.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
-Earthquake
-Rock Slide
-U-Turn
-Stealth Rock
My lead, and the most reliable SR setter I've found so far thanks (I think) to Intimidate. Also works well with Gothitelle against lead Ferrothorn so I can get the first move and U-Turn to trap Ferro and finish it off with HP Fire. Flows well into Azumarill too, as Azumarill takes the Ice and Water attacks that Lando hates.
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest nature
-Hidden Power [Fire]
-Energy Ball
-Thunderbolt
-Psychic
I use this as a breaker to get rid of some troublesome Pokemon, most notably Quagsire who otherwise screws up Zard X. Also helps with Rotom-W a bit. But honestly, I don't like the loss of momentum that comes with Specs-lock, but all the above moves take out either common Pokemon that get in the way of others on my team (Skarmory, Mega Venusaur, Ferrothorn) or Quagsire. So I don't know where to put Trick to help get some momentum back. And I don't think it has the speed to make Life Orb work.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
-Iron Head
-Rapid Spin
End game cleaner, or just general fast revenge killer. Also great counter to Thundurud, and of course my Rapid Spinner. I find he works really well since surprisingly few people seem to expect Choice Scarf
Charizard @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance
Sweeper. I did have Earthquake over Roost for a long while, and even Thunderpunch for a bit, but I found Zard wasn't surviving for long enough so I'm currently trying Roost. Don't have to worry about Aegislash anymore and I have other ways of dealing with Heatran, so the lack of EQ doesn't really bother me.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Foul Play
- U-turn
- Knock Off
- Roost
Pivot. I really love Mandibuzz's bulk which gives me so many chances to switch in and with Roost to heal off any damage he stays around for a while - if I remember when I can switch it in which I'm learning! Also a great answer to Zard X, DD Dragonite and, to an extent, SD Garchomp. I did have Defog over Knock Off (and something else over Rapid Spin on Excadrill) but I want to keep hazards up on the other side and I love having a good way to deal with Eviolite users.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Play Rough
- Belly Drum
Another breaker. I use him to basically punch holes in and weaken types that Zard can't handle on his own so Zard can finish them off. I have to watch out for Scale though, of course. Sometimes, but not often, he sweeps through teams if I can set him up without losing too much health.
The main issues I'd like advice on are:
1. I don't like having to bring out Excadrill to Rapid Spin when I should be keeping him as healthy as possible to clean up late game and not be picked off by priority moves. That's why I tried Defog on Mandibuzz, but as mentioned I want to keep hazards up on my opponent's side of the field so no Defog. But then, where do I put a Rapid Spinner if not Excadrill?
2. I'm worried that Lando-T and Excadrill might be too similar to each other, and that there's potential to have another Pokemon there to better fill either role. But I like each one doing what it does, so I don't know which if either should go.
3. Gothitelle, whilst good at taking out 1-2 Pokemon I might want to take out, tends to as I said above cause me to lose a lot of momentum once it's killed off something and is then very obviously Choice locked. It tends to scream "set up on me!" once it's taken something down and using that one turn to switch out and preserve Gothitelle is sometimes fatal.
4. I got schooled by a Prankster Whimsicott the other day which makes me think I should either have a Phazer or bring back my Ferrothorn lead with Iron Head.
5. Breloom bothers me. Mandibuzz shrugs off Spore, and if Gothitelle is faster it can OHKO, but it's a big if.
6. No safe switch in to Rotom-W, unless you count Gothitelle. But if he's gone then I'm in trouble.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
-Earthquake
-Rock Slide
-U-Turn
-Stealth Rock
My lead, and the most reliable SR setter I've found so far thanks (I think) to Intimidate. Also works well with Gothitelle against lead Ferrothorn so I can get the first move and U-Turn to trap Ferro and finish it off with HP Fire. Flows well into Azumarill too, as Azumarill takes the Ice and Water attacks that Lando hates.
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest nature
-Hidden Power [Fire]
-Energy Ball
-Thunderbolt
-Psychic
I use this as a breaker to get rid of some troublesome Pokemon, most notably Quagsire who otherwise screws up Zard X. Also helps with Rotom-W a bit. But honestly, I don't like the loss of momentum that comes with Specs-lock, but all the above moves take out either common Pokemon that get in the way of others on my team (Skarmory, Mega Venusaur, Ferrothorn) or Quagsire. So I don't know where to put Trick to help get some momentum back. And I don't think it has the speed to make Life Orb work.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
-Iron Head
-Rapid Spin
End game cleaner, or just general fast revenge killer. Also great counter to Thundurud, and of course my Rapid Spinner. I find he works really well since surprisingly few people seem to expect Choice Scarf
Charizard @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance
Sweeper. I did have Earthquake over Roost for a long while, and even Thunderpunch for a bit, but I found Zard wasn't surviving for long enough so I'm currently trying Roost. Don't have to worry about Aegislash anymore and I have other ways of dealing with Heatran, so the lack of EQ doesn't really bother me.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Foul Play
- U-turn
- Knock Off
- Roost
Pivot. I really love Mandibuzz's bulk which gives me so many chances to switch in and with Roost to heal off any damage he stays around for a while - if I remember when I can switch it in which I'm learning! Also a great answer to Zard X, DD Dragonite and, to an extent, SD Garchomp. I did have Defog over Knock Off (and something else over Rapid Spin on Excadrill) but I want to keep hazards up on the other side and I love having a good way to deal with Eviolite users.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Play Rough
- Belly Drum
Another breaker. I use him to basically punch holes in and weaken types that Zard can't handle on his own so Zard can finish them off. I have to watch out for Scale though, of course. Sometimes, but not often, he sweeps through teams if I can set him up without losing too much health.
The main issues I'd like advice on are:
1. I don't like having to bring out Excadrill to Rapid Spin when I should be keeping him as healthy as possible to clean up late game and not be picked off by priority moves. That's why I tried Defog on Mandibuzz, but as mentioned I want to keep hazards up on my opponent's side of the field so no Defog. But then, where do I put a Rapid Spinner if not Excadrill?
2. I'm worried that Lando-T and Excadrill might be too similar to each other, and that there's potential to have another Pokemon there to better fill either role. But I like each one doing what it does, so I don't know which if either should go.
3. Gothitelle, whilst good at taking out 1-2 Pokemon I might want to take out, tends to as I said above cause me to lose a lot of momentum once it's killed off something and is then very obviously Choice locked. It tends to scream "set up on me!" once it's taken something down and using that one turn to switch out and preserve Gothitelle is sometimes fatal.
4. I got schooled by a Prankster Whimsicott the other day which makes me think I should either have a Phazer or bring back my Ferrothorn lead with Iron Head.
5. Breloom bothers me. Mandibuzz shrugs off Spore, and if Gothitelle is faster it can OHKO, but it's a big if.
6. No safe switch in to Rotom-W, unless you count Gothitelle. But if he's gone then I'm in trouble.