Hey guys, waylaid here. I thought it'd be good as a council member to take nalei's lead and explain my own position on a possible magearna quickban. sorry if I'm rambling it's like 3 am
I support a magearna quickban.
Just 3 days into DLC and magearna has asserted itself as an oppressive force on the metagame. It has insane usage on ladder and is sure to occupy nearly every swsh game in both LT and Wcop. It also has crazy versatility with an insanely low opportunity cost. This mon can basically run anything (specs, bulky dual dance, bulky cm, air balloon, weakness policy, scarf, fast encore, etc) at a very viable level, almost never dropping below an estimated A+ ranking with any given set.
because magearna combines the extremes in both versatility and viability, magearna checks are:
1. few and far between
2. frighteningly similar to each other
as nalei's hit list shows, magearna can be well-teched to beat almost every mon but strong and offensive fire types. I'd like to show the smogon tiering policy to explain why this is such an issue.
I will list the 3 top things that all compelled me to support a quickban
1.
definition of a broken mon:
III.) Broken - elements that are too good relative to the rest of the metagame such that "more skillful play" is almost always rendered irrelevant.
argument for mag being broken:
Magearna is a prime example of a mon that may "dictate / require usage." Magearna is spammed on nearly every team on >1500s ladder, and if LT's use of cinderace is any indication, it'll be spammed in tours as well. A team without magearna is incomplete. magearna can render huge swaths of the metagame useless, and allows builders to only be forced to cover the ~30% of the metagame that mag doesn't immediately beat. mag's viability makes a team with mag almost always a direct improvement from a team without mag. the fact that, as of now, a viable team composition is "mag/ground or water type (for the fire types that beat mag)/mag check" is wildly concerning. magearna is versatile enough that it can run any of its extremely viable sets to cover whatever its partners don't already take care of, thus "solving" the building aspect of the 1v1 metagame. the second bullet: "whose only counters or checks are extraordinarily niche pokemon..." applies to magearna to a lesser extent. fire types may not be considered "extraordinarily niche," but being forced to bring one on every team is certainly constricting. I believe that magearna is broken by the tiering policy definition that the 1v1 council uses.
2.
unhealthy (to an extent)
an unhealthy mon is much more subjective, so I shy away from calling pokemon unhealthy to a metagame off-the-bat. sableye is a prime example of an unhealthy mon. it had a defined niche and defined counters (dark types + niche mons like aroma and klutz swoobat) that made it rather simple to prep for, but still constricted building by forcing one of the listed mon types on the team. I believe that magearna is less unhealthy than sableye because
a. it requires a greater number of sets (although the sets are still viable) to beat individual checks (sableye dominated all but the defined counters with just 1 set)
b. there are more spammable fire types than there were dark types
I do think that magearna is unhealthy, but not to a bannable extent. it certainly detracts from the diversity and negatively affects teambuilding. the tiering policy on what is unhealthy reads: "These are elements that may not limit either team building or battling skill enough individually but combine to cause an effect that is undesirable for the metagame," and I believe that perfectly applies to magearna, though the rest of the tiering policy's definition of unhealthy may not
3.
timing
should we decide to not quickban magearna, it will exist in LT, it will be around for summer ssnl, and it will dominate building in wcop of 1v1. this dlc drop is quite untimely, as the proximity of tours forces us as 1v1 players to rapidly re-develop the meta before important tours start or continue. I believe that our efforts to develop the metagame at this point in time are mostly directed towards discovering more mag tech/searching for more mag counters. should mag stay in the meta before these tours, we will be playing swsh in a. an underdeveloped meta and b. with an incredibly powerful and spammable mon on every team. not only is this unhealthy to the meta, it's unhealthy to the tournament scene, and I have no doubts that swsh players would prefer to play in a mag-less meta. I think mag could be less broken in a more defined and developed meta after we've found a niche for the dlc pokemon, but keeping it unbanned now puts an unnecessary strain on meta development. should we quickban now and re-suspect magearna at a better time, I have faith that the metagame would undergo proper development and adapt to the threat of mag. at the very least, we would be more confident throwing it out should it turn out to remain broken.
based on the reasons I listed above, I support a magearna quickban with a resuspect in the future. please share your thoughts on magearna in this thread as well.
I support a magearna quickban.
Just 3 days into DLC and magearna has asserted itself as an oppressive force on the metagame. It has insane usage on ladder and is sure to occupy nearly every swsh game in both LT and Wcop. It also has crazy versatility with an insanely low opportunity cost. This mon can basically run anything (specs, bulky dual dance, bulky cm, air balloon, weakness policy, scarf, fast encore, etc) at a very viable level, almost never dropping below an estimated A+ ranking with any given set.
because magearna combines the extremes in both versatility and viability, magearna checks are:
1. few and far between
2. frighteningly similar to each other
as nalei's hit list shows, magearna can be well-teched to beat almost every mon but strong and offensive fire types. I'd like to show the smogon tiering policy to explain why this is such an issue.
I will list the 3 top things that all compelled me to support a quickban
1.
definition of a broken mon:
III.) Broken - elements that are too good relative to the rest of the metagame such that "more skillful play" is almost always rendered irrelevant.
- These aren't necessarily completely uncompetitive because they don't take the determining factor out of the player's hands; both can use these elements and both probably have a fair chance to win. They are broken because they almost dictate / require usage, and a standard team without one of them facing a standard team with one of them would be at a drastic disadvantage.
- These also include elements whose only counters or checks are extraordinarily niche Pokemon that would put the team at a large disadvantage elsewhere.
argument for mag being broken:
Magearna is a prime example of a mon that may "dictate / require usage." Magearna is spammed on nearly every team on >1500s ladder, and if LT's use of cinderace is any indication, it'll be spammed in tours as well. A team without magearna is incomplete. magearna can render huge swaths of the metagame useless, and allows builders to only be forced to cover the ~30% of the metagame that mag doesn't immediately beat. mag's viability makes a team with mag almost always a direct improvement from a team without mag. the fact that, as of now, a viable team composition is "mag/ground or water type (for the fire types that beat mag)/mag check" is wildly concerning. magearna is versatile enough that it can run any of its extremely viable sets to cover whatever its partners don't already take care of, thus "solving" the building aspect of the 1v1 metagame. the second bullet: "whose only counters or checks are extraordinarily niche pokemon..." applies to magearna to a lesser extent. fire types may not be considered "extraordinarily niche," but being forced to bring one on every team is certainly constricting. I believe that magearna is broken by the tiering policy definition that the 1v1 council uses.
2.
unhealthy (to an extent)
an unhealthy mon is much more subjective, so I shy away from calling pokemon unhealthy to a metagame off-the-bat. sableye is a prime example of an unhealthy mon. it had a defined niche and defined counters (dark types + niche mons like aroma and klutz swoobat) that made it rather simple to prep for, but still constricted building by forcing one of the listed mon types on the team. I believe that magearna is less unhealthy than sableye because
a. it requires a greater number of sets (although the sets are still viable) to beat individual checks (sableye dominated all but the defined counters with just 1 set)
b. there are more spammable fire types than there were dark types
I do think that magearna is unhealthy, but not to a bannable extent. it certainly detracts from the diversity and negatively affects teambuilding. the tiering policy on what is unhealthy reads: "These are elements that may not limit either team building or battling skill enough individually but combine to cause an effect that is undesirable for the metagame," and I believe that perfectly applies to magearna, though the rest of the tiering policy's definition of unhealthy may not
3.
timing
should we decide to not quickban magearna, it will exist in LT, it will be around for summer ssnl, and it will dominate building in wcop of 1v1. this dlc drop is quite untimely, as the proximity of tours forces us as 1v1 players to rapidly re-develop the meta before important tours start or continue. I believe that our efforts to develop the metagame at this point in time are mostly directed towards discovering more mag tech/searching for more mag counters. should mag stay in the meta before these tours, we will be playing swsh in a. an underdeveloped meta and b. with an incredibly powerful and spammable mon on every team. not only is this unhealthy to the meta, it's unhealthy to the tournament scene, and I have no doubts that swsh players would prefer to play in a mag-less meta. I think mag could be less broken in a more defined and developed meta after we've found a niche for the dlc pokemon, but keeping it unbanned now puts an unnecessary strain on meta development. should we quickban now and re-suspect magearna at a better time, I have faith that the metagame would undergo proper development and adapt to the threat of mag. at the very least, we would be more confident throwing it out should it turn out to remain broken.
based on the reasons I listed above, I support a magearna quickban with a resuspect in the future. please share your thoughts on magearna in this thread as well.