Since TSAAA is just about over, I wanted to post the team I found the most success with towards the end (though I got pretty inactive in the latter half of spotlight...) and highlight the mons on it because I think they're cool.
This team centers around laying down webs with Galvantula and trying to keep them up while you deal with bulky fairies/dazzling/psyterrain setters in order to enable Absol (and, to a lesser extent, Crabominable,) to sweep.
Crab reaches about 720 Attack with Band, and since Triage Drain Punch is really really REALLY effective against mons that can't hard-stop priority, it can sweep through unprepared teams. It has a respectable ~250 defense uninvested, so neutral hits tend to bounce right off of it. With webs down, it doesn't need to worry about opposing Triage-ers...from my experience, at least. If you were worried about it, you could optionally run speed EVs instead of HP EVs in order to get past mons that might be faster even with webs down.
FF Dhel provides valuable role compression in that it can spinblock as well as spin. I have found it to be almost entirely useless, however, since everybody and their mother just uses defog instead (for this reason, it might be worth running Defiant on Absol)...I never found a good replacement, though.
Because of the prevalence of setup sweepers, Unaware mons are necessary on any team that isn't hard Offense, IMO. My Musharna set is subpar since it could probably function better as something other than Stored Power, but I think it's one of the best Unaware mons currently.
Crabominable @ Choice Band
Ability: Triage
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Iron Head
- Earthquake
- Crabhammer
Absol @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Swords Dance
Golem @ Weakness Policy
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Explosion
Musharna @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Stored Power
- Dazzling Gleam
Galvantula @ Life Orb
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Hidden Power [Fire]
- Energy Ball
- Volt Switch
Dhelmise @ Leftovers
Ability: Flash Fire
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Synthesis
- Rapid Spin
- Protect
- Power Whip
Ability: Triage
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Iron Head
- Earthquake
- Crabhammer
Absol @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Swords Dance
Golem @ Weakness Policy
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Explosion
Musharna @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Stored Power
- Dazzling Gleam
Galvantula @ Life Orb
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Hidden Power [Fire]
- Energy Ball
- Volt Switch
Dhelmise @ Leftovers
Ability: Flash Fire
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Synthesis
- Rapid Spin
- Protect
- Power Whip
This team centers around laying down webs with Galvantula and trying to keep them up while you deal with bulky fairies/dazzling/psyterrain setters in order to enable Absol (and, to a lesser extent, Crabominable,) to sweep.
Crab reaches about 720 Attack with Band, and since Triage Drain Punch is really really REALLY effective against mons that can't hard-stop priority, it can sweep through unprepared teams. It has a respectable ~250 defense uninvested, so neutral hits tend to bounce right off of it. With webs down, it doesn't need to worry about opposing Triage-ers...from my experience, at least. If you were worried about it, you could optionally run speed EVs instead of HP EVs in order to get past mons that might be faster even with webs down.
FF Dhel provides valuable role compression in that it can spinblock as well as spin. I have found it to be almost entirely useless, however, since everybody and their mother just uses defog instead (for this reason, it might be worth running Defiant on Absol)...I never found a good replacement, though.
Because of the prevalence of setup sweepers, Unaware mons are necessary on any team that isn't hard Offense, IMO. My Musharna set is subpar since it could probably function better as something other than Stored Power, but I think it's one of the best Unaware mons currently.