Good players gain free turns by prediction all day - yes, it's not that hard to do with wobbuffet, but it gets done all the time.
You just hit the nail on the head.
Prediction. Wobbuffet throws that out the window, as seen in that log. Wobbuffet just makes it so much easier to play without prediction, who needs skill when you can send in Wobbuffet and get in a free turn?
Doorman and TAY both used teams exploiting Wobb to get themselves to #1 on the Shoddy ladder. TAY himself remarked on how effortlessly it is to win when you don't get caught in mind games with the opponent. Just set up rocks with Azelf, boom, then send out Wobb. Free turn.
Also, I'd like an "analysis" on the log I posted, and not just something along the lines of "he didn't even know wobb was banned, nuff said".
@ Tay Log : One log is posted and everyone goes berserk. Seriously.
Um, no there have been more than one log. No one went "beserk", they just realized that it was a thought-provoking piece of evidence.
- Free turn for Gyarados
- Free turn for Tyranitar
- Encoring Garchomp before dying
- killing Scarfgar off
You didn't tell what happened in its entirety. The free turn for Gyarados was against its counter, so if he had no other way of stopping Gyarados he could very easily have gotten two DDs and swept. The free turn for Tyranitar was, again, against his counter, allowing for a free DD. Encoring Garchomp really won him the game, as it meant Garchomp couldn't use Dragon Claw/Outrage against TAY's own Garchomp, so he could soak up an unboosted Earthquake to win. Killing ScarfGar meant that he had no revenge-killer for any of his set-up Pokemon.
All of this was done without any bit of prediction.
The biggest merit showed off by Wobbuffet in that particular match was the disposing of the choice user, which did seem rather easy. I ask you, is that a bad thing? Choice Scarf is the primary concern here, as both other items will still pack quite a punch and be much harder for Wobbuffet to deal with - I'm sick of scarfed pokemon. Let there be a decrease in them.
Who's trying to speak for the community now? "I'm sick of them." What an objective, reasonable argument.
In any case, you didn't realize the biggest advantages to free turns; they allowed the Pokemon to set up against there
counters. Here's an example to show how vital it can be.
If Wobbuffet came in on Zapdos (bulky Roost version with Thunder Wave), and the Zapdos user had seen both Scizor and Garchomp on the Wobb user's team, then Wobb immediately has the advantage. If Zapdos uses HP/Roost, he can go to Scizor and set up on the free turns. If he uses Roost/Thunderbolt/Thunder Wave, the Wobb user can go to Garchomp for a free Sub. No matter what happens, Zapdos will be forced out
and back in because the Zapdos user can't send out counter x.
This isn't purely theorymon, this exact scenario happened to me. It allowed me a free Swords Dance with Scizor, then Zapdos died to two Quick Attacks upon switching back in. From there I swept easily because Zapdos was his only answer to Scizor.