SV OU Ogerpon-Wellspring Rain Offense

Hi! This is my first RMT ever and wanted to try team building since I never really do it myself and I usually steal teams.

:ogerpon-wellspring: :pelipper: :walking-wake: :floatzel: :zapdos: :great-tusk:
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I wanted to make a team based around two things, Walking Wake learning Scald and the most popular new mon from DLC 1 so far which is Ogerpon! I figured since I wanted to use Walking Wake without Hydro Steam - it was best to make this a Rain team which is why I decided to use Ogerpon-Wellspring.

:walking-wake:
I saw this learned Scald and just wanted to try something new with Wake since I don't see it on rain too much.

:walking-wake::ogerpon-wellspring:
The new kid on the block, holding the Wellspring Mask, becoming the only other fully-evolved Water/Grass Pokémon. I wanted this to be here as one of my rain abusers and just to see how the mon functions.

:walking-wake::ogerpon-wellspring::pelipper:
Obviously, no Rain team can be without its setter and up until this DLC, this was the only one that can do it automatically!

:walking-wake::ogerpon-wellspring::pelipper: :floatzel:
Banded Tera Water Wave Crash go brrrrr - this mon is the premier physical Rain abuser and I needed some heavy oomph in the team.

:walking-wake::ogerpon-wellspring::pelipper: :floatzel: :zapdos:
Wanted a good special attacker that functions well in rain and can also punish opposing rain abusers while being able to stay healthy with Roost.

:walking-wake::ogerpon-wellspring::pelipper: :floatzel: :zapdos: :hatterene:
I initially put this in here as an alternative pivot to Pelipper in case Pelipper is too slow to really be useful at pivoting and also hazard prevention since this team didn't have that. This was Eject Button Healing Wish, standard support Hatterene. However I realised that I really needed an Electric absorber, since obviously due to the nature of the team, I am very susceptible to Electric types.

:walking-wake::ogerpon-wellspring: :pelipper: :floatzel: :zapdos: :great-tusk:
Fuck Kingambit, this is the real King, and is my teams Electric absorber for the above reasons.


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BST: 80/120/84/60/96/110
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- U-turn
- Play Rough
- Wood Hammer

The queen of this team. Her stats are slightly above average very well-rounded, and now that we know her offenses are buffed by 1.2x, this means she has an effective Attack stat of 144, which in OU is only beaten out by Lando-T and Bax. Grass/Water is a solid defensive type, only weak to Flying, Poison and Bug which are not super common offensive types. Ivy Cudgel is just a solid move to have as her signature, U-turn helps her pivot out of her tough matchups, Play Rough is one of the many good coverage options it has and Wood Hammer is a great nuke - I prefer Wood Hammer to Power Whip because, despite the recoil, I enjoy the consistency of Wood Hammer. If I chose to Tera Ogerpon-W, Embody Aspect gives this mon a 1.5x boost to her Special Defense up to a total of 144, putting her SpD on par or better than Kyogre, Pex, and Zama-C.

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Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Hurricane
- Surf
- U-turn
- Roost

This is a standard bulky Pelipper that will setup rain and pivot out into one of the abusers on the team. I wanted a tad more SpA instead of what seems to be the normal SpD just for a bit more power in its STABs if it needs to stay in for an extended period of time. Checks the Grass types that may come in on my abusers and can threaten most hazard setters in the tier with Hurricane.


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Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Draco Meteor
- Dragon Pulse
- Flamethrower

Typical Walking Wake set but with Booster Energy (SpA) and Scald instead of Hydro Steam - Tera Water if needed to lean into the Rain abuse and turn Scald into a nuke with a nasty drawback if you would be so unlucky. Proto SpA makes this mon incredibly strong and pairs well with Ogerpon as she can pressure the mons that check Wake like Pex and Clod. I think on this set though, given it's not Specs, Draco AND Pulse may be redundant?


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Floatzel @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wave Crash
- Liquidation
- Flip Turn
- Ice Spinner

I'll be honest, I've never used this mon before and didn't really know how to build it, so I just chose the moves that seem to be most common on it, replacing Aqua Jet with its newly acquired Flip Turn. As we all know, Tera Water Banded Wave Crash is a nuke and there isn't much at all that can switch into it, especially when under Rain it outspeeds every unboosted mon and even certain boosted mons too.

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Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Roost
- Hurricane
- Thunderbolt
- Volt Switch

Bulky offensive Zapdos here to click nuclear STAB hurricanes in the Rain and punish opposing abusers that may be doing the same thing as me or trying to take advantage of my own Rain. This and Ogerpon form the core that can punish opposing bulky Waters that can be a problem for Rain teams usually.


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Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Rapid Spin
- Body Press
- Knock Off

The final piece of the puzzle that brought this together. I had a HUGE weakness to Electric given the nature of the team and what better to fix that problem than the best mon in the tier. Defensive Tusk here to absorb Electric attacks and clean hazards where applicable, Knock to hit Air Balloon Gholdengo and Press instead of Rocks because I felt this team benefitted more from the heavy chip Body Press can grant, especially when this bulky. I forgot to change this on the paste but Tera Steel to flip the tables on the Fairies and Grasses that typically threaten it.

 
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Hey, cool team, I only have soft suggestions to give to be honest

On Walking Wake, consider adding Hurricane over Flamethrower to have a never miss move to spam in rain besides scald

on Zapdos, go max SpA and max Speed to go fully offensive, and to outspeed tusk, bax and others. Consider Thunder over Thunderbolt to really lay the pain in, and the greater paralyzes chance is worth it

and lastly on great tusk, consider a spread of max hp, 16 atack (to have a 50% to OHKO 0 hp and 0 def gholdengo), 80 speed (to outspeed enamorus after 1 spin) and the rest in defense with impish for greater defense, tera water also helps alot in the bax matchup, considering many of them pack earthquake to nail tera steel tusk, tera water also makes you neutral to fairy, and zapdos can generally handle the grass types


and that's it, good luck with the team
 
I had a team similar to urs, but I ran manaphy instead of WW and Conkeldurr (it can learn defog for some reason) instead of Ogerpon. Ogerpon seems like a mon to try out after looking at ur set.
 
team is good but it singlehandedly loses to freeze dry
True, but the only relevant freeze dry in the tier will be from ninetales alola, op said tera-steel tusk was part of his answer to fairies but he may be better off just using iron treads to conserve the tera, although then he'd likely have to lose his fighting coverage
 
Hey, cool team, I only have soft suggestions to give to be honest

On Walking Wake, consider adding Hurricane over Flamethrower to have a never miss move to spam in rain besides scald

on Zapdos, go max SpA and max Speed to go fully offensive, and to outspeed tusk, bax and others. Consider Thunder over Thunderbolt to really lay the pain in, and the greater paralyzes chance is worth it

and lastly on great tusk, consider a spread of max hp, 16 atack (to have a 50% to OHKO 0 hp and 0 def gholdengo), 80 speed (to outspeed enamorus after 1 spin) and the rest in defense with impish for greater defense, tera water also helps alot in the bax matchup, considering many of them pack earthquake to nail tera steel tusk, tera water also makes you neutral to fairy, and zapdos can generally handle the grass types


and that's it, good luck with the team

Been using these changes and I've found a lot more success with the team as a result - the 16 EVs in Atk for Tusk are especially useful with Knock Off pressure.

I do find the Tera Water change good as well but as Pakawaka said, it does still leave the issue of losing solely to Freeze-Dry, even if the only FD relevant mon is A-Tales.
 
hi a couple things I didnt see mentioned above.

- on tusk id highly consider running a bulk up set due to a really glaring dnite weakness which is like rains biggest downfall right now. tera is sorta dependent on what you're feeling but you can never go wrong with tera water.
- zapdos id go with what 1ldk suggested for the most part, like i mentioned above the team is super dnite weak so i'd suggest trying out tera steel zap.
- floatzel is honestly kind of underwhelming now that barra and bascu have flip turn. its still useable but i'd recommend using different swimmer honestly.
- waterpon doesnt need u turn honestly, i'd use sd here. id also run either one horn leech/trailblaze/pwhip. trailblaze can turn waterpon into a really annoying wincon late game, especially in rain. leech is good for recovery to give it some more longevity , and pwhip is just a strong stab without the recoil.

when writing this i noticed you were super worried about freeze dry, its pretty hard to patch that up but i do have an idea.

-you can replace walking wake with air balloon np gholdengo. i feel like the set of np/sball/make it rain/psyshock is fine here as this is a more offensive structure but you can kinda just choose ur moves of choice, evs are kinda dependent on what you wanna do but i think tera ghost/flying/fairy with max speed max spa is fine here. in this scenario id recommend stealth rocks instead of bulk up > body press on great tusk as balloon ghold deals with most dnites just fine. you can also consider doing max atk max speed eject pack headlong rush rocks knock/cc spin to not be so passive.

just some ideas
 
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