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What about Vikavolt? Bulkier than ribombee and more powerful than obeetle ever could be. 145 Sp.A is nothing to sneeze at from any poke, so you could mix up webs with a powerful attack or volt switch into your goon partner.
Ribombee is better than Galvantula as an offensive sticky web setter, since it is faster. but if you prefer that nice Thunder over Quiver Dance Moonblast/Bug Buzz/etc than that's fine
Hiya! I think this would be a wonderful set to cripple a defensive core. Switcheroo + Flame Orb/Toxic Orb + Guts I believe is a new combination that should absolutely not be underestimated
Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Facade
- Switcheroo
So this is a set I've been using with decent success in my team to counter mons like Jellicent and Corsola-G and Aegis though Aegis is iffy on being a check or a counter depends on the plays made, but it does also check Dragapult and Hydreigon. Feedback is appreciated ^~^
Obstagoon @ Assault Vest
Ability: Defiant
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Gunk Shot
Defiant makes it so no matter what a Strength Sap user can't stall you out and you can just keep hitting them until they die. The AV is used to check sweeps from Hydrei and Draga special variants, it can't be 2HKO'd but Hydrei even Nasty Plot'd outside of Draco and hit it hard back with CC. The Spe EVs are to guarantee outspeed max speed Grimmsnarl and hit it hard with Gunk Shot but that is subject to change since I don't know what speed usage Grimm are running at the moment. Facade is to be able to still hit hard when you get Will-o'd but I've considered swapping that out for another STAB like Body Slam or Double-Edge. Knock Off is obvious, CC is mainly to hit Hydrei and threaten it out and Gunk Shot threatens Fairies like Grimm and Hatterene. The main role he plays on my team is to take care of the Strength Sap walls that the rest of my team kinda struggle with while also checking stuff like Draga and Hydrei and causing their sweeps to be impeded. Once again feedback is appreciated.
16 PP
- Accuracy (the effect is used on itself so it never misses)
It is a Protect move that also lowers the defense of the opposing Pokemon by two stages when hit with a contact move.
Body Press
(Contact Move)
80 BP
100% Accuracy
16 PP
This move is like Foul Play, but you use your own defense stat in the damage calculation.
[Pros]
- All of its abilities are great for offensive pokemon. In particular Guts + Flame Orb + Facade with setup moves such as Bulk Up seems really scary against slower Pokemon.
- Although its Speed and Attack are not great they are pretty decent after a boost is threatening.
- It has a lot of different coverage options, allowing it to tech many different matchups such as Togekiss with Max Steelspike thanks to Iron Tail. Here is a list of types where it gets access to decent physical attacks: Normal, Fire, Electric, Grass, Ice, Fighting, Poison, Ground, Bug, Ghost, Dark, and Steel.
- It has decent natural bulk allowing it to tank a good chunk of moves that are not powered up by Dynamax.
[Cons]
- It does not get access to Belly Drum and Extreme Speed like everyone was hoping for since non-Galarian Linoone receives them.
- It does not have a great attack or speed stat, meaning it does not hit very hard before it has set up and is outspeed by a good chunk of the metagame.
- It is 4x weak to Fighting, which is common offensive coverage especially since Max Knuckle is very popular.
[Dynamaxing Potential]
- Has tons of cool coverage to abuse in Dynamax, Close Combat under Dynamax can boost its attack, Double Edge/Facade under Dynamax can lower the foes Speed by one stage, and it can raise its Defense and Special Defense stat with Max Steelspike and Max Quake respectively.
- Gains a considerable amount of bulk and has a decent enough Speed to be threatening Dynamaxed, however, other offensive teammates such as Pokemon look better choices for using Dynamax.
[Potential Movesets]
Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Facade
- Knock Off
- Close Combat / Low Kick
Obstagoon @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Double-Edge
- Knock Off
- Close Combat
- Parting Shot
The first set is probably the better of its sets, being able to set up in front of defensive Pokemon and do a ton with Facade + Guts boosted attacks. Knock Off is good Dark-type coverage, and Close Combat/Low Kick can be used in the last slot. It can be abused while Dynamax with Max Knuckle to give Obstagoon a free boost to its Attack. The second set just tries to take advantage of Reckless with Double Edge but it is not as good as the Guts Flame Orb set, nothing much to explain there. Parting Shot seemed interesting as a method of picking up momentum for the team.