Vikavolt
I know what you're asking: "Why use Vikavolt when Galvantula can just do the job better?" Vikavolt has a few things going for it over Galvantula: improved bulk, a Ground immunity, and a monster SpA stat. This improved bulk means that, with minimal investment, you can tank a 5-hit Technician Cinccino Tail Slap and eliminate the rat, thanks to a handy Rocky Helmet equipped. Additionally, this can allow Vikavolt to prevent Rapid Spin from low-health targets, such as Avalugg which dies after Bug Buzz + Rocky Helmet. Also - Vikavolt's Energy Ball is even more threatening to Swampert and Gastrodon, with a roll to OHKO SpDef sets from full.
Ninetales-Alola
Ninetales is both a beneficiary of webs, outspeeding Scarfers like Munkidori and Infernape, and an incredible supporting presence to its setup-based teammates with Aurora Veil. I chose to run Moonblast as the primary STAB and Dark Pulse for coverage to hit Bronzong, Munkidori, and Chandelure. The ability to lure and break Bronzong in particular is especially important considering the Porygon-Z set I'm running.
Decidueye
Decidueye is one of the best mons for both webs and veil teams, and adds a high-power priority move to the team with Spell Tag-boosted Shadow Sneak. It's also always nice to have a Ghost-type to block rapid spin, even though the Avalugg matchup isn't favorable. I used Poltergiest over Spirit Shackle since I didn't include Knock Off elsewhere on the team, though it does become a bit more difficult to deal with booster CM Scream Tail.
Tauros-Paldea-Blaze
Next up on the squad is Redbull. Sometimes the base 100 speed tier just doesn't feel like enough, but on a webs team it's plenty fast to wreak havoc. Raging Bull helps with opposing veil teams and Earthquake provides amazing coverage versus Slowbro-Galar and Chandelure. Tera Steel is
crucial for this mon, as it helps you flip the matchup against Scarf Munkidori and Flamigo, and can also be used later in the game to secure extra Bulk Up turns to finish out the game.
Porygon-Z
Ahh, PZ my beloved. I went with the bulky double dance Sitrus Berry set, as veil gives it more chances to set up. After my success with Tera Blast Ground PZ in NUCL and Seasonal, I decided to continue using it. Ice beam hits pretty much everything that Tera Blast can't, bar Bronzong or the rare Rotom-Heat, but the rest of the team has that covered and expending Tera isn't required every game.
The speed investment lets you outspeed Inteleon after webs, but you have Agility as well if you need to outpace scarfers up to Munkidori's speed, even without webs.
Diancie
Just about any Diancie set (except maybe Trick Room) would be nice in the last slot here, but I wanted to spice things up with an innovation of mine: Substitute + Encore. This set is extremely pesky deal with, as anything that tries to get in an IronPress war with you gets Encored. Substitute avoids Incineroar's Will-o-Wisp, Muk-Alola's Knock Off & Poison Touch, and Scald burns (after Tera Dragon). The speed falls somewhere in that highly contested vaporeon speed tier, with a Defense-boosting nature to get the most out of Body Press and enough SpDef to tank hits from Slowbro-Galar with your Substitute. A simple Meteor Beam + Stealth Rock set would be a fine addition to the team, but this is more fun.