[OVERVIEW]
Haunter is one of the tier's most potent offensive Pokemon due to its solid coverage, great power, and nearly unrivaled Speed tier, letting it pose a threat to revenge killers like Murkrow and Pidgeot as well as walls like Sableye, Wailord, and Roselia. Additionally, Haunter is quite self-sufficient; it can utilize utility moves such as Thief and Toxic to make breaking through foes such as Chimecho and Flareon easier. Haunter can even function as a late-game sweeper, utilizing Endure and a Berry to boost its Speed or Special Attack to become an even greater threat to weakened teams. Furthermore, Haunter is one of two viable Ghost-types in the tier and possesses a great amount of defensive utility; it can spinblock against Hitmonchan, check Normal-types like Pidgeot, and switch into Ground-type attacks from Pokemon like Choice Band Relicanth. Haunter's only real shortcoming is its pitiful bulk, although even then it can take advantage of Choice-locked foes like Hitmonchan and Raticate to switch in and set Substitute.
[SET]
name: Standard
move 1: Psychic
move 2: Thunderbolt
move 3: Substitute / Explosion / Thief
move 4: Explosion / Thief / Toxic
item: Leftovers / No Item
ability: Levitate
nature: Timid / Naive
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Description
=========
Thunderbolt and Psychic are the strongest special attacks Haunter gets and provide it with nearly unresisted coverage, only relevantly missing out on Cacturne. Substitute prevents Haunter from being revenge killed by Pokemon bulky enough to take a hit from it such as Chimecho, Flareon, and Cacturne. Explosion is useful for removing anything in KO range, be it weakened walls like Lickitung or offensive Pokemon like Bellossom. Additionally, Haunter is the fastest Explosion user the tier has, which makes it more reliable as a way to remove faster Pokemon. Thief is helpful for crippling common Haunter switch-ins like Chimecho and Sableye by removing their Leftovers, which makes them much easier to take down with repeated Thunderbolts. Toxic is also usable to cripple similar Pokemon and has great synergy with Substitute. Will-O-Wisp is very effective for crippling Metang and still does a good job of nullifying the Leftovers recovery of Pokemon such as Chimecho, Sableye, and Lickitung. Hidden Power Grass has a narrow scope of targets, but it's very beneficial for teams weak to Pupitar and is Haunter's best move to hit Whiscash with. Finally, Perish Song is a fantastic way to put a stop to Baton Pass chains. Maximum Special Attack and Speed investment with a Timid nature makes Haunter as strong as possible and lets it outspeed Pokemon like Murkrow and Pikachu. If running Explosion, a Naive nature is preferred to not reduce its damage. Leftovers is ideal to provide Haunter with additional longevity, although if Haunter is running Thief, it should forgo holding an item. Levitate lets Haunter switch into Pokemon such as Relicanth and Hitmonchan that are Choice locked into a Ground-type move and grants it immunity to Spikes.
There are few things in ADV NU scarier than a Haunter behind a Substitute; its great Speed and power allow it to 2HKO much of the tier, and the safety Substitute provides it with prevents bulkier attackers from taking a hit and retaliating. Haunter's bulk is terrible, but its defensive typing and ability enable it to switch into attacks such as Choice Band Hitmonchan's Sky Uppercut and Choice Band Metang's Earthquake, granting it a chance to set Substitute and wreak havoc. Haunter very typically draws in Pokemon like Sableye, Chimecho, and Lickitung; Thunderbolt is its best way of dealing damage to such targets, although if you opt for Thief, removing their Leftovers on their first switch in makes them much easier to break later on. While it may be tempting to use Explosion on the latter two and against other targets like Flareon and Kecleon, it should be noted that due to Haunter's low base Attack, it requires a fair bit of chip damage to KO them with Explosion.
Team Options
========
Spikes support from Roselia or Glalie is crucial so Haunter can pressure switch-ins like Sableye, Flareon, and Metang more effectively, especially when running Thief. Late-game sweepers such as Bellossom, Huntail, Pupitar, and Calm Mind Chimecho appreciate Haunter's ability to weaken or remove their checks. In particular, Chimecho is helpful because it provides a sturdier Hitmonchan answer. Haunter cannot deal with Normal-type walls like Kecleon, Vigoroth, and Lickitung by itself, so physical wallbreakers like Hitmonchan, Choice Band Metang, and Choice Band Relicanth make good teammates.
[SET]
name: Berry
move 1: Psychic
move 2: Thunderbolt
move 3: Endure / Substitute
move 4: Hidden Power Fire / Explosion
item: Salac Berry / Petaya Berry
ability: Levitate
nature: Timid / Naive
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Description
=========
Psychic threatens Pokemon like Roselia, Hitmonchan, and Arbok, while Thunderbolt is Haunter's best form of damage against common switch-ins such as Chimecho, Sableye, and Flareon. Endure enables Haunter to take a hard hit and activate its Berry. Alternatively, Substitute lets Haunter more reliably activate its Berry and capitalize on forced switches. Hidden Power Fire hits Cacturne and Metang harder than any of Haunter's other moves, although because Haunter must run 30 Speed IVs to use it, it's only recommended alongside Salac Berry. Alternatively, Explosion lets Haunter remove a weakened defensive Pokemon like Lickitung, Chimecho, or Kecleon. Maximum Special Attack and Speed EVs with a Timid nature make Haunter as strong and fast as possible. If running Explosion, a Naive nature is preferred to not reduce its damage. Salac Berry makes Haunter the fastest threat in the tier, letting it avoid Speed ties with opposing Haunter and Plusle and outspeed Raticate, and enables it to run Hidden Power Fire much more reliably, although Petaya Berry is an option to boost Haunter's already amazing damage output further. Levitate lets Haunter switch into moves like Earthquake and Hidden Power Ground from Choice Band Hitmonchan and Pidgeot.
The key to this set is preserving Haunter for late-game; although it's still a fantastic wallbreaker, the goal should be to use Endure to enable a sweep after the opposing team has been sufficiently weakened. Furthermore, avoid revealing this set's identity; by using Hidden Power Fire, you let your opponent know they aren't at risk of Speed tying with Haunter with a base 95 Speed Pokemon of their own. If it seems unlikely that Haunter will get an opportunity to clean the opposing team, using Explosion against a Pokemon like Chimecho or Flareon may open the door for another teammate.
Team Options
========
Although Haunter is capable of pressuring its own checks, other special wallbreakers such as Wailord and Flareon make it easier for Haunter to clean late-game. In return, Haunter can pressure bulky Water-types like opposing Wailord and Dewgong. Spikes from Pokemon like Roselia and Glalie are also useful for weakening Haunter switch-ins like Sableye, Torkoal, and Metang. Between Psychic and Thunderbolt's good damage output, Haunter is still an effective wallbreaker; as a result, other late-game sweepers like Bellossom, Huntail, and Agility Metang are solid teammates.
[STRATEGY COMMENTS]
Other Options
=============
Hypnosis can give Haunter free opportunities to set Substitute, but its shaky accuracy makes it unreliable. Destiny Bond works well on Haunter due to its great Speed and is useful for removing problematic foes that its teammates can't remove themselves. If using Haunter in the lead slot, Taunt lets it disrupt other common leads like Glalie and Venomoth, preventing them from setting Spikes and Substitute. Additionally, Taunt can shut down walls like Lickitung and Roselia.
Checks and Counters
===================
**Chimecho**: Chimecho can take multiple Thunderbolts from Haunter and easily OHKOes with Psychic in return. Although Haunter can cripple it with moves like Thief and Toxic, Chimecho can potentially have Rest, which helps with its longevity against Haunter.
**Special Walls**: Normal-types like Kecleon and Lickitung take negligible damage from Haunter's Thunderbolt and can remove poison with Rest and Heal Bell. Vigoroth is similar but can also use Haunter as setup fodder with Bulk Up. Flareon has the bulk to take repeated attacks from Haunter too and can sustain itself with Wish. Although Sableye is pressured by Spikes, it can generally take one Thunderbolt and safely use Recover afterwards.
**Cacturne**: Although not too common due to the competition it faces from Roselia, Cacturne fears little from Haunter outside of Explosion or Toxic and can easily OHKO it with Hidden Power Dark.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Heysup, 21929], [Disjunction, 224927]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [deetah, 297659]]
Haunter is one of the tier's most potent offensive Pokemon due to its solid coverage, great power, and nearly unrivaled Speed tier, letting it pose a threat to revenge killers like Murkrow and Pidgeot as well as walls like Sableye, Wailord, and Roselia. Additionally, Haunter is quite self-sufficient; it can utilize utility moves such as Thief and Toxic to make breaking through foes such as Chimecho and Flareon easier. Haunter can even function as a late-game sweeper, utilizing Endure and a Berry to boost its Speed or Special Attack to become an even greater threat to weakened teams. Furthermore, Haunter is one of two viable Ghost-types in the tier and possesses a great amount of defensive utility; it can spinblock against Hitmonchan, check Normal-types like Pidgeot, and switch into Ground-type attacks from Pokemon like Choice Band Relicanth. Haunter's only real shortcoming is its pitiful bulk, although even then it can take advantage of Choice-locked foes like Hitmonchan and Raticate to switch in and set Substitute.
[SET]
name: Standard
move 1: Psychic
move 2: Thunderbolt
move 3: Substitute / Explosion / Thief
move 4: Explosion / Thief / Toxic
item: Leftovers / No Item
ability: Levitate
nature: Timid / Naive
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Description
=========
Thunderbolt and Psychic are the strongest special attacks Haunter gets and provide it with nearly unresisted coverage, only relevantly missing out on Cacturne. Substitute prevents Haunter from being revenge killed by Pokemon bulky enough to take a hit from it such as Chimecho, Flareon, and Cacturne. Explosion is useful for removing anything in KO range, be it weakened walls like Lickitung or offensive Pokemon like Bellossom. Additionally, Haunter is the fastest Explosion user the tier has, which makes it more reliable as a way to remove faster Pokemon. Thief is helpful for crippling common Haunter switch-ins like Chimecho and Sableye by removing their Leftovers, which makes them much easier to take down with repeated Thunderbolts. Toxic is also usable to cripple similar Pokemon and has great synergy with Substitute. Will-O-Wisp is very effective for crippling Metang and still does a good job of nullifying the Leftovers recovery of Pokemon such as Chimecho, Sableye, and Lickitung. Hidden Power Grass has a narrow scope of targets, but it's very beneficial for teams weak to Pupitar and is Haunter's best move to hit Whiscash with. Finally, Perish Song is a fantastic way to put a stop to Baton Pass chains. Maximum Special Attack and Speed investment with a Timid nature makes Haunter as strong as possible and lets it outspeed Pokemon like Murkrow and Pikachu. If running Explosion, a Naive nature is preferred to not reduce its damage. Leftovers is ideal to provide Haunter with additional longevity, although if Haunter is running Thief, it should forgo holding an item. Levitate lets Haunter switch into Pokemon such as Relicanth and Hitmonchan that are Choice locked into a Ground-type move and grants it immunity to Spikes.
There are few things in ADV NU scarier than a Haunter behind a Substitute; its great Speed and power allow it to 2HKO much of the tier, and the safety Substitute provides it with prevents bulkier attackers from taking a hit and retaliating. Haunter's bulk is terrible, but its defensive typing and ability enable it to switch into attacks such as Choice Band Hitmonchan's Sky Uppercut and Choice Band Metang's Earthquake, granting it a chance to set Substitute and wreak havoc. Haunter very typically draws in Pokemon like Sableye, Chimecho, and Lickitung; Thunderbolt is its best way of dealing damage to such targets, although if you opt for Thief, removing their Leftovers on their first switch in makes them much easier to break later on. While it may be tempting to use Explosion on the latter two and against other targets like Flareon and Kecleon, it should be noted that due to Haunter's low base Attack, it requires a fair bit of chip damage to KO them with Explosion.
Team Options
========
Spikes support from Roselia or Glalie is crucial so Haunter can pressure switch-ins like Sableye, Flareon, and Metang more effectively, especially when running Thief. Late-game sweepers such as Bellossom, Huntail, Pupitar, and Calm Mind Chimecho appreciate Haunter's ability to weaken or remove their checks. In particular, Chimecho is helpful because it provides a sturdier Hitmonchan answer. Haunter cannot deal with Normal-type walls like Kecleon, Vigoroth, and Lickitung by itself, so physical wallbreakers like Hitmonchan, Choice Band Metang, and Choice Band Relicanth make good teammates.
[SET]
name: Berry
move 1: Psychic
move 2: Thunderbolt
move 3: Endure / Substitute
move 4: Hidden Power Fire / Explosion
item: Salac Berry / Petaya Berry
ability: Levitate
nature: Timid / Naive
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Description
=========
Psychic threatens Pokemon like Roselia, Hitmonchan, and Arbok, while Thunderbolt is Haunter's best form of damage against common switch-ins such as Chimecho, Sableye, and Flareon. Endure enables Haunter to take a hard hit and activate its Berry. Alternatively, Substitute lets Haunter more reliably activate its Berry and capitalize on forced switches. Hidden Power Fire hits Cacturne and Metang harder than any of Haunter's other moves, although because Haunter must run 30 Speed IVs to use it, it's only recommended alongside Salac Berry. Alternatively, Explosion lets Haunter remove a weakened defensive Pokemon like Lickitung, Chimecho, or Kecleon. Maximum Special Attack and Speed EVs with a Timid nature make Haunter as strong and fast as possible. If running Explosion, a Naive nature is preferred to not reduce its damage. Salac Berry makes Haunter the fastest threat in the tier, letting it avoid Speed ties with opposing Haunter and Plusle and outspeed Raticate, and enables it to run Hidden Power Fire much more reliably, although Petaya Berry is an option to boost Haunter's already amazing damage output further. Levitate lets Haunter switch into moves like Earthquake and Hidden Power Ground from Choice Band Hitmonchan and Pidgeot.
The key to this set is preserving Haunter for late-game; although it's still a fantastic wallbreaker, the goal should be to use Endure to enable a sweep after the opposing team has been sufficiently weakened. Furthermore, avoid revealing this set's identity; by using Hidden Power Fire, you let your opponent know they aren't at risk of Speed tying with Haunter with a base 95 Speed Pokemon of their own. If it seems unlikely that Haunter will get an opportunity to clean the opposing team, using Explosion against a Pokemon like Chimecho or Flareon may open the door for another teammate.
Team Options
========
Although Haunter is capable of pressuring its own checks, other special wallbreakers such as Wailord and Flareon make it easier for Haunter to clean late-game. In return, Haunter can pressure bulky Water-types like opposing Wailord and Dewgong. Spikes from Pokemon like Roselia and Glalie are also useful for weakening Haunter switch-ins like Sableye, Torkoal, and Metang. Between Psychic and Thunderbolt's good damage output, Haunter is still an effective wallbreaker; as a result, other late-game sweepers like Bellossom, Huntail, and Agility Metang are solid teammates.
[STRATEGY COMMENTS]
Other Options
=============
Hypnosis can give Haunter free opportunities to set Substitute, but its shaky accuracy makes it unreliable. Destiny Bond works well on Haunter due to its great Speed and is useful for removing problematic foes that its teammates can't remove themselves. If using Haunter in the lead slot, Taunt lets it disrupt other common leads like Glalie and Venomoth, preventing them from setting Spikes and Substitute. Additionally, Taunt can shut down walls like Lickitung and Roselia.
Checks and Counters
===================
**Chimecho**: Chimecho can take multiple Thunderbolts from Haunter and easily OHKOes with Psychic in return. Although Haunter can cripple it with moves like Thief and Toxic, Chimecho can potentially have Rest, which helps with its longevity against Haunter.
**Special Walls**: Normal-types like Kecleon and Lickitung take negligible damage from Haunter's Thunderbolt and can remove poison with Rest and Heal Bell. Vigoroth is similar but can also use Haunter as setup fodder with Bulk Up. Flareon has the bulk to take repeated attacks from Haunter too and can sustain itself with Wish. Although Sableye is pressured by Spikes, it can generally take one Thunderbolt and safely use Recover afterwards.
**Cacturne**: Although not too common due to the competition it faces from Roselia, Cacturne fears little from Haunter outside of Explosion or Toxic and can easily OHKO it with Hidden Power Dark.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Heysup, 21929], [Disjunction, 224927]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [deetah, 297659]]
Last edited by a moderator: