I wanted to build a team with Lilligant + Vanilluxe since they seem like a very good core. Lilligant is Z Normalium, allowing it to get past usual checks such as Xatu, Incineroar, Garbodor, etc.. Vanilluxe is great for getting past grass-ghost types. Hail is really nice for getting chip on Incineroar and Sylvally-Steel. I added Xatu because people are still using Ferroseed for some reason, it's also great for general hazard control, a really great Steelix pivot, also good for getting chip on Incineroar with Rocky Helmet and Night Shade. Steelix gives the team a rocker, a Klinklang Check, and Heliolisk Pivot. Incineroar is a good switch in to pretty much everything that Lilligant and Vanilluxe can't handle. I put 8 speed on Incineroar with a Brave nature to get the faster U-Turn against other Brave Incineroar. I like U-Turn over WOW because it gives more opportunites for Vanilluxe to come in. Team was looking slow so my first idea was to throw on Choice Scarf Passimian, and I think it's really good because you can U-Turn on Slowbro and go Lilligant. This is a pretty standard looking team, I won't be surprised if there's similar ice cream builds to this.
GUCCI (Vanilluxe) @ Choice Specs
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blizzard
- Freeze-Dry
- Ice Shard
- Flash Cannon
Lilligant @ Normalium Z
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature Power / Hyper Beam
- Giga Drain
- Sleep Powder
- Quiver Dance
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Protect
- Night Shade
- Roost
- U-turn
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
Incineroar @ Iapapa Berry
Ability: Intimidate
EVs: 244 HP / 124 Def / 132 SpD / 8 Spe
Sassy Nature
- Knock Off
- U-turn
- Fire Blast
- Earthquake
Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Rock Slide
- Earthquake
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blizzard
- Freeze-Dry
- Ice Shard
- Flash Cannon
Lilligant @ Normalium Z
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature Power / Hyper Beam
- Giga Drain
- Sleep Powder
- Quiver Dance
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Protect
- Night Shade
- Roost
- U-turn
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
Incineroar @ Iapapa Berry
Ability: Intimidate
EVs: 244 HP / 124 Def / 132 SpD / 8 Spe
Sassy Nature
- Knock Off
- U-turn
- Fire Blast
- Earthquake
Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Rock Slide
- Earthquake
I wanted to use Specs Samurott because Incineroar is so common. It's fun because people usually expect physical. I put on Torterra as a defense for Heliolisk. I went with Stone Edge over Wood Hammer because it's better to hit Xatu and get up rocks. Incineroar is another soft check to Klinklang, and is also a switch-in to almost everything in the tier. Incineroar is nice for Steelix because you can get good damage on it and knock off it's leftovers for Klinklang later on. Garbodor switches into fighting types, sets spikes, and gets chip on stuff for Klinklang to sweep. Scarf Rotom adds speed to the team and is a spin blocker. Klinklang takes advantage of Samurott's wallbreaking and is nice for Diancie.
saint laurent feet (Samurott) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Scald
two tone patek (Torterra) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 56 Atk / 68 Def / 136 SpD
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Synthesis
porsche cayenne (Incineroar) @ Iapapa Berry
Ability: Intimidate
EVs: 244 HP / 132 Def / 132 SpD
Sassy Nature
- Knock Off
- U-turn
- Fire Blast
- Earthquake
loubs (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Protect
chanel her dress (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Shadow Ball
- Thunderbolt
saint laurent shades (Klinklang) @ Electrium Z
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Return
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Scald
two tone patek (Torterra) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 56 Atk / 68 Def / 136 SpD
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Synthesis
porsche cayenne (Incineroar) @ Iapapa Berry
Ability: Intimidate
EVs: 244 HP / 132 Def / 132 SpD
Sassy Nature
- Knock Off
- U-turn
- Fire Blast
- Earthquake
loubs (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Protect
chanel her dress (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Shadow Ball
- Thunderbolt
saint laurent shades (Klinklang) @ Electrium Z
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Return
I wanted to use Sticky Web since I think it has potential in the tier. Sigilyph with Thunder Wave and Focus Sash insures no setup sweepers will auto win after Smeargle is sacrificed. It's also nice for threats that avoid Sticky Web. Braviary punishes defoggers, I went with Scarf because I think it's important to still have a fast mon even on Sticky Webs, plus you actually need Scarf to outspeed Accelgor anyways with Sticky Web. Incineroar blocks Whimsicott's Defog, is a soft check to Klinklang, and Incinium Z almost always guarantees a kill. Mismagius spin blocks, good switch in to Slowbro, and can prevent defog with taunt. I like Destiny Bond but Nasty Plot is also a good option on Sticky Webs. Wallbreaker Medicham on Sticky Webs, how can that go wrong?
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Stealth Rock
- Sticky Web
- Skill Swap
Sigilyph @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Psychic
- Air Slash
- Energy Ball
Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Superpower
- U-turn
- Facade
Incineroar @ Incinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Darkest Lariat
- Flare Blitz
- Swords Dance
- Earthquake
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Destiny Bond / Nasty Plot
- Power Gem
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Thunder Punch
- Bullet Punch
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Stealth Rock
- Sticky Web
- Skill Swap
Sigilyph @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Psychic
- Air Slash
- Energy Ball
Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Superpower
- U-turn
- Facade
Incineroar @ Incinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Darkest Lariat
- Flare Blitz
- Swords Dance
- Earthquake
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Destiny Bond / Nasty Plot
- Power Gem
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Thunder Punch
- Bullet Punch