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Thanks to Montsegur for some of the OP layout and making the VERY FIRST Bazaar thread ever (yes this is really a thing and y'all should acknowledge that).
Have a team that you desperately want to share with us? Does your squad hit the right balance between memes and dreams? Do you want to face that team endlessly on the ladder when other people start using it? If you agree with all of these statements, then this is the place for you.
Here you can post teams that you don't want to make a whole RMT for, or if you're unsure about a few things and want some constructive feedback on a mostly complete team. However, there are a few rules you should follow:
As far as rating / receiving the rate goes:
Hey, so I'm finally taking charge of this for real. Basically if you have a team from the previous thread that you think is still good and functions well enough in the current meta, then you're more than welcome to copy and paste it here!
I will update the Bazaar weekly, probably around Sunday, to make sure that the OP stays fresh.
Thanks to Montsegur for some of the OP layout and making the VERY FIRST Bazaar thread ever (yes this is really a thing and y'all should acknowledge that).

Have a team that you desperately want to share with us? Does your squad hit the right balance between memes and dreams? Do you want to face that team endlessly on the ladder when other people start using it? If you agree with all of these statements, then this is the place for you.
Here you can post teams that you don't want to make a whole RMT for, or if you're unsure about a few things and want some constructive feedback on a mostly complete team. However, there are a few rules you should follow:
- You must have tested this team. If you post a team that has blatant, easily fixable flaws (such as running Ducklett or Choice Band Haunter) or is incomplete then it will be ignored and probably deleted. Learning the basics of teambuilding is an important step for players to develop on their own. Ideally you should post some supporting replays.
- Your team must have a description telling us your thoughts behind it as well as 6 sprites for easy rating. If you don't know how to insert sprites, you can use this website: http://fulllifegamer.bplaced.net/format.php; simply import your team and copy and paste the BB Codes.
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Really fun team I've been using recently. Basically, every single one of Aroma's answers is trivially chipped by Venusaur to the point that you barely have to try to get an enemy chipped down to 0 HP. Main issue is 1) your gameplan vs stall is hope you outplay with Venu / keep up rocks with Curselix, and 2) You gotta choose between beating Ferroseed and beating Togedemaru with Venusaur. Aside from that, suppose I should go over the general team structure: Silvally Dragon is here because I think its sorta fun to use, though its really fucking bad, and legit is too weak to do basically anything. The meat of the team is obviously the core of Venu + Aroma, where you legit just spam the strongest move you can afford to with Venu until it dies, or the opponent sacks something. Aroma should generally be brought into something passive enough that it can afford to NP + TR, but that isn't always possible. Lix is standard lix: it gives a reliable answer to enemy Sneasel so you legit don't have to go Aroma every time it comes in, and means you don't get Braviary'd on. Houndoom is here to remove Delphox so you don't have to play those dumb Z-Moonblast games with it, and Yama rounds off the team with a solid way to annoy Incineroar to death, and will generally always manage to Toxic Bro, while also beating Houndoom. Set and spread go to shiloh.
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Parting Shot
- Flamethrower
- Defog
Venusaur @ Choice Specs
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Leaf Storm
- Giga Drain
- Hidden Power [Fire] / Hidden Power [Ground]
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 148 Atk / 108 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Curse
Aromatisse @ Fairium Z
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Nasty Plot
- Trick Room
Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Destiny Bond
- Pursuit
Hariyama @ Leftovers
Ability: Thick Fat
8 HP / 136 Atk / 116 Def / 208 SpD / 40 Spe
Adamant Nature
- Close Combat
- Earthquake
- Knock Off
- Toxic
As far as rating / receiving the rate goes:
- Please make sure know what you're doing before you suggest changes. Bad advice can be worse than no advice.
- Be open to constructive criticism, most of the changes that will be suggested will be to help your team improve so try them out before replying.
nope
Hey, so I'm finally taking charge of this for real. Basically if you have a team from the previous thread that you think is still good and functions well enough in the current meta, then you're more than welcome to copy and paste it here!
I will update the Bazaar weekly, probably around Sunday, to make sure that the OP stays fresh.

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