Hey! I would like to talk about my personal experience and opinion about the state of the meta by sharing the conclusions I have obtained building, laddering and reading the forums. It should be noted that these are thing I've seen and personal conclusion, hope they are taken as such...
My story
I consider myself as a building enthusiast, a few weeks ago I was trying things like explosion ofensive garg or even semi mono flying (funny rain team w 5 birds and basculegion) and having success in 1900s. But im more a defensive-like guy, so experimentation and testing began to build a solid fat balance around curse spdef dozo, but ended up finding myself into losing and getting overwhelmend by the offensive presence of the meta
So I was thinking: ok, maybe it was skill issue or building issue, the state of low ladder rn (w olt and suspect accounts running everywhere) might be the perfect chance to "trial and error" and improve my dozo fat, right? ... right? ...
The bottomless pit
So I decided to try to get the reqs for the gambit suspect as a way to establish a goal, <+80% GXE using only fat>
It was horrible. The early process of discovering and testing "ok, this core works", "ok, this mon is not doing a shit", "ok, X 6-0s all my mons" guide me into the right pat, but at the same time it gave more issues.
The tools avalilable for defensive-like structures are very limited and easily overloaded, cores are really hard cuz the variety on available wallbreakers, playstyles, common teras on poweful threats, and A LOT OF HAZARDS make something as simple as a move slot a whole weakness for the rest of the team vs X threat
To make this point a bit more clearer, there are some requirements that all defensive-like team need to be moderately usable in SV OU
- A Dark Type able to handle 's Future Sights and
- A Neutral/Resist in Fairy+Ground coverage
- A super bulky water both Physical and Special in sun
- A safe switch-in in all of their sets (non-existent)
- A way to stop strong fighting types (ghost types are not an option cuz most of the time this threats run Dark coverage)
- An Unaware mon able to deal with curse and stored power mons like at the same time
- A well sinergy typing and an dedicated status absorber to do not get domed by annoying mons like and 's WoWs, 's Twaves and such
- All of the above but with enough speed to not get cooked by (lol)
- All of the above but with flying type or boots spam
- And last but not least, a check in most of their sets
At the end, after starting form 0 my sixth acc I could get the reqs and built a solid pretty cool fat team :D prob I'll make some RMT about it. This whole process was an absolute hell but was worth! Building a funcional defensive-like team its so much harder that an ofensive one, which I think shows how unbalanced and savage can be the enviroment in SV OU.
Conclusions
I personally really enjoy this meta, there's a lot of opportunity and reward for being creative and the potencial of this has been already shown (in big tours or just high ladder heat teams). But one big obstacle to that creative potencial is the ofensive overload presence theres no doubt about it. Something has to be done. Idk if the gambit ban can be the solution that the meta needs, but I think the good points that can be obtained in a meta without gambit outweigh the "drawbacks"
There's no place for defensive-like playstyles rn.
If gambit gets (or not) baned, things are going to change but I'd like to be possitive about it...
If gets banned...
- Stored power mons will become an issue... which means building will get more creative, rather than just building around a setter +5 set-up mons (if things get more complicated, we can get always a new suspect)
- Pult and Dengo get stronger... which could means a new meta bassed of positioning, rather than "who have the perfect tera mu" (prob more scarf mons)
- More usage for alternative Dark types like Meows, Muk-A (which means more viable koff distribution), Hydreigon or even Tytar (!?)
If doesn't get banned...
- The Meta stays the same... which could mean an action on tera! (also a possitive thing)
- People will keep finding new sets and creative sets anyways so maybe the ultimate gambit counter its waiting...
- Defensive-like teams will evolve at some point eventually, maybe its not deep explored yet... (kinda excited about it)
Ty so much for taking the time to read, I've not yet my English skills and redaction perfected sorry if there's a mistake, btw I'll bote
BAN odio al payasito este no me gusta