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Announcement np: SV OU Suspect Process, Round 14 - Hazy Shade of Winter

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did a Raging Bolt write this? or a Heatran? why are you blaming us for using ground types? your point about there not being a Kyurem set that beats every team doesn’t make much sense considering that most Kyurem sets are going to put in significant work over the course of a game no matter what archetype it’s facing. and that’s not even mentioning the occasional Freezes. your switch in has a chance of becoming useless every time it switches into a special ice move.
No, it was written by a Glimmora.

This point doesn’t make sense because there are a lot of things will “put in significant work over the course of a game”. It can be used for basically every worthwhile wallbeaker (more than just wall breakers in fact) except for very one dimensional mons like Weavile with no set variety. Moltres and Zapdos have equal if not more opportunities to render a mon useless just by chance. Fishing for freeze isn’t really a viable strategy outside of the SubProc set that is quite predictable and requires support, it’s just something that happens by chance, but fishing for contact status is an absolutely viable and prominent strategy for several team structures.
 
No, it was written by a Glimmora.

This point doesn’t make sense because there are a lot of things will “put in significant work over the course of a game”. It can be used for basically every worthwhile wallbeaker (more than just wall breakers in fact) except for very one dimensional mons like Weavile with no set variety. Moltres and Zapdos have equal if not more opportunities to render a mon useless just by chance. Fishing for freeze isn’t really a viable strategy outside of the SubProc set that is quite predictable and requires support, it’s just something that happens by chance, but fishing for contact status is an absolutely viable and prominent strategy for several team structures.
theres a difference between burn/para and freeze tho. Burn only really hurts physical attackers and para is not a huge deal for slower mons (also these abilities can only be triggered by contact in the first place). Freeze on the other hand, basically renders anything useless automatically,
 
theres a difference between burn/para and freeze tho. Burn only really hurts physical attackers and para is not a huge deal for slower mons (also these abilities can only be triggered by contact in the first place). Freeze on the other hand, basically renders anything useless automatically,
I definitely think that freeze is by far the strongest argument for a ban, but much like Kyurem as a whole, it’s not really consistent enough to make it banworthy (at least, in my opinion). Freeze is also a complaint about Darkrai and Deoxys-Speed, so if people consider it THAT much of an issue, I would really suggest we implement a Freeze Clause instead, especially since freeze fishing is the main complaint about the SubProc set.
 
I definitely think that freeze is by far the strongest argument for a ban, but much like Kyurem as a whole, it’s not really consistent enough to make it banworthy (at least, in my opinion). Freeze is also a complaint about Darkrai and Deoxys-Speed, so if people consider it THAT much of an issue, I would really suggest we implement a Freeze Clause instead, especially since freeze fishing is the main complaint about the SubProc set.
refer to my previous post if u think its not that consistent, also I don't think freeze is a complaint from darkrai and DoS, since their ice beam is MUCH less threatening
 
I definitely think that freeze is by far the strongest argument for a ban, but much like Kyurem as a whole, it’s not really consistent enough to make it banworthy (at least, in my opinion). Freeze is also a complaint about Darkrai and Deoxys-Speed, so if people consider it THAT much of an issue, I would really suggest we implement a Freeze Clause instead, especially since freeze fishing is the main complaint about the SubProc set.
I think the Darkrai and Deoxys comparisons do little for this argument (I have nothing to weigh in on Freeze vs other Arguments for a Kyurem ban though) because they lack something over Kyurem: spammability to roll more.

Kyurem has several very notable factors on its side for the Freeze argument: higher SpA (for dedicated attack focus at least), significant bulk, STAB behind it (which can compensate low investment at minimum), and its primary Ice move being Freeze-Dry, which all monstrously increase the threat level behind a single use and narrows the pool of responses (and thus alternatives if something gets frozen). Darkrai and Deoxys-S probably will only fire off 2-4 Ice Beams over the course of a match, and those are typically targetted at things they would expect to faint to them regardless vs being their primary STAB option that you would shoot into Neutral targets.

The big reason it comes up with Kyurem rather than game-wide is because even if not objectively consistent, it's closer to a consistent factor in Kyurem Battles than with any other Pokemon. Freeze Clause is similarly a thing for RBY OU because Blizzard is much more common there and with a higher chance such that Freeze shows up more consistently than later gens (obvious disclaimer that old Gens don't dictate current gen Tiering and that this is much more extreme compared to SV, but it is to further back the point of breaching a certain "threshold" for happening to react to it).
 
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refer to my previous post if u think its not that consistent, also I don't think freeze is a complaint from darkrai and DoS, since their ice beam is MUCH less threatening
If you’re concerned about raw potency over consistency, then I see why Freeze would be a bigger problem for you, but Freeze notably also lacks the ability to exponentially increase its chances of occurrence, if you are a Rooster, the chances of Flame Body or Static success increases as you remove a team’s special attackers and non-contact physical attackers. Let’s say that out of all of the attacks that your team has, 1/3 of them will make contact if all 6 of your mons are alive. Whenever your team loses a mon with more non-contact than contact attacks, the share of contact attacks will increase, and thus the chances of the enemy Rooster sending in Moltres or Zapdos on a contact attack increases, and thus so do the chances of paralysis/burn. I’m too tired to set up a mathematical model for this, but you get the idea. Kyurem cannot do this. It’s stuck with the same 10% chance for the entire game. It also has a good matchup against contact punishers, which is one of the reasons why I feel that some people are just plain mad at Kyurem, but I digress.
I think the Darkrai and Deoxys comparisons do little for this argument (I have nothing to weigh in on Freeze vs other Arguments for a Kyurem ban though) because they lack something over Kyurem: spammability to roll more.

Kyurem has several very notable factors on its side for the Freeze argument: higher SpA (for dedicated attack focus at least), significant bulk, STAB behind it (which can compensate low investment at minimum), and its primary Ice move being Freeze-Dry, which all monstrously increase the threat level behind a single use and narrows the pool of responses (and thus alternatives if something gets frozen). Darkrai and Deoxys-S probably will only fire off 2-4 Ice Beams over the course of a match, and those are typically targetted at things they would expect to faint to them regardless vs being their primary STAB option that you would shoot into Neutral targets.

The big reason it comes up with Kyurem rather than game-wide is because even if not objectively consistent, it's closer to a consistent factor in Kyurem Battles than with any other Pokemon. Freeze Clause is similarly a thing for RBY OU because Blizzard is much more common there and with a higher chance such that Freeze shows up more consistently than later gens (obvious disclaimer that old Gens don't dictate current gen Tiering and that this is much more extreme compared to SV, but it is to further back the point of breaching a certain "threshold" for happening to react to it).
That’s a valid point, but it also kind of makes Freeze look more like an add-on to Kyurem’s STAB, which, again, could be mitigated through a Freeze Clause. Hard hitting STAB is not really uncommon in this metagame. I’m aware that Kyurem is the main freeze culprit, but there will be people complaining about freeze from Darkrai and Deoxsys-Speed regardless, which makes a Freeze Clause seem more ideal to me.
 
The big reason it comes up with Kyurem rather than game-wide is because even if not objectively consistent, it's closer to a consistent factor in Kyurem Battles than with any other Pokemon. Freeze Clause is similarly a thing for RBY OU because Blizzard is much more common there and with a higher chance such that Freeze shows up more consistently than later gens (obvious disclaimer that old Gens don't dictate current gen Tiering and than this is much more extreme, but it is to further back the point of breaching a certain "threshold" for happening to react to it).
slight correction: freeze clause is also a thing in rby ou because in gen 1 you literally cannot thaw once frozen, unless the opponent uses haze or hits you with a fire move that can burn. it's also a thing in gsc ou because you have less than a 10% chance to thaw on a given turn, as opposed to the 20% chance you have now. as broken a status condition as freeze is now, it was way more broken in the first two gens. now, the reasons freeze clause was recently expanded into gens 3 and 4 are plentiful:
  • freeze fishing was much more common. jirachi in both gens had way more longevity because of the lower general power level, the nonviability of knock off, and the lack of its modern ghost and dark weaknesses, so it could much more readily sit there and spam ice punch until one procced, especially in gen 3 where it didn't have iron head yet
  • although it was most obvious on jirachi because of serene grace, there were plenty of other viable mons with good bulk and access to freeze moves too, like swampert, suicune, blissey, clefable (in 4, not 3), tyranitar if you were a fucking lunatic, and so on
  • sun as an archetype didn't exist outside of ubers because the only drought user was groudon, so you couldn't just switch in a drought mon and guarantee 8 turns of no freeze procs. a minor reason because until recently there was at least one other dominant weather that shut down sun easily (sand and rain in 5, just sand in 6, rain again in 7, rain again in 8 but also hail somehow) so sun was kinda meh before we got a shit ton of protos, but still significant enough to mention
  • there were far fewer self-thawing moves; in particular, scald didn't exist. scald was huge because a lot of the biggest victims of freeze procs were bulky waters, so when they all got scald handed out to them freeze became a lot less game-swinging
none of this applies to modern ou of course, which is why freeze hasn't really ever been a problem up until dlc2. it's dumb cheese and everyone hates it, sure, but it's never been an active issue until kyurem dropped into the tier. and that, folks, is why we're out here suspecting kyurem instead of debating on the merits of freeze clause
 
I swore that the only reason people bought up freeze is because it's the frosted icing on the shit cake that is Kyu. I feel confident in stating that no mom will ever be banned (this gen) for freeze hax alone, nor will it be the main reason. That's stupid. So why are we bringing up freeze clause? Didn't we just clause Sleep moves because Sleep Clause was actually kinda dumb? Complex even?

I'm not saying I speak for the playerbase as a whole, nor the council, with the bolded statement. I'm just certain not many will disagree. At least not completely.

Kyu can do a lot of shit, banworthy shit imo, without the ability to freeze. But it's so strong that it often carries TWO freezing moves.
 
I swore that the only reason people bought up freeze is because it's the frosted icing on the shit cake that is Kyu. I feel confident in stating that no mom will ever be banned (this gen) for freeze hax alone, nor will it be the main reason. That's stupid. So why are we bringing up freeze clause? Didn't we just clause Sleep moves because Sleep Clause was actually kinda dumb? Complex even?

I'm not saying I speak for the playerbase as a whole, nor the council, with the bolded statement. I'm just certain not many will disagree. At least not completely.

Kyu can do a lot of shit, banworthy shit imo, without the ability to freeze. But it's so strong that it often carries TWO freezing moves.
oh, don't get me wrong, there are a million other reasons why kyurem is broken, but those are well-trodden ground. freeze fishing is what makes it uncompetitive in addition to its brokenness, which is why i think it's meaningfully different from every other problematic or questionable thing in the tier
 
slight correction: freeze clause is also a thing in rby ou because in gen 1 you literally cannot thaw once frozen, unless the opponent uses haze or hits you with a fire move that can burn.
Slight addition to this slight correction: there are 2 situations in rby ou where these factors are relevant - a niche tauros set that only ever clicks fire blast in the mirror, which it probably won't at all once it's revealed and you have a frozen mon, and moltres, which isn't a mon that's used incredibly often and moltres teams likely won't be fishing for freeze in the first place.


On the actual topic of kyurem: I think it's important for me to say that kyurem is absolutely broken, and almost definitely the most broken mon in the tier. Even with the special boots set alone it's incredibly difficult to check defensively, and even offensively it puts up a fight, for instance tanking zamazenta cc with hail up
252 Atk Zamazenta Close Combat vs. 0 HP / 0 Def Kyurem in Snow: 270-320 (69 - 81.8%) -- guaranteed 2HKO
this level of bulk means that you have to go for super effective hits to be able to efficiently take it down, but in spite of the ice typing kyurem proves defensively sound, only having 2x weaknesses to exploit and not any 4x ones - alongside this it can leverage a defensive tera like poison to flip the script on fighting and fairy type moves and almost guaranteed pick up heavy damage or an outright ko.

Kyurem is a heavily restrictive mon, holding any balance team in a chokehold on team preview - when it was only special sets you had to worry about glowking could actually do decenlty well into it - it could avoid every 2hko and pivot out to an offensive mon that could take it out (so long as it's not a zamazenta, I guess) but now the sets that can take out gking reliably are more common, alongside the sub protect set which punishes it for trying to go out to an offensive mon to actually take the demon down.

So, yeah, I think kyurem should absolutely be banned from the tier, it completely dominates vs bulky teams with its sheer power and type coverage, and it can leverage its bulk to give offensive teams a tough time as well.

(As a final note, I did some calcs and theoretically tera fairy skeledirge can effectively check every single notable kyurem set, but that requires using tera and makes skeledirge worse against multiple notable threats than it would be if it had tera water)
 
I think it's worth rewinding and examining the meta from the point where, at least in my personal and humble opinion, one of the worst tiering decisions was made: suspect testing Volcarona, which resulted in its ban.
Suspecting a pokemon with community-wide support that ended with a 75% ban majority is a bad tiering decision? You can disagree with the outcome but that was absolutely the correct action to take.

Kyurem isn't all that different from Volcarona in that it has many viable sets, but none of them are invincible or without counterplay.
Again I don’t think this is the point you think it is considering volc was resoundingly banned.

It's no surprise that the removal of certain wallbreakers makes others even stronger. The same thing happened with Volcarona. While it was centralizing, it also managed to keep in check other threats that later became even more dangerous as the meta evolved.
And also like volcarona, kyurem’s defensive profile is not important enough to be worth the uncompetitiveness and unhealthiness it brings to the tier. Using this logic gouging fire should also not have been banned, although you bring that up later and brush aside the hypocrisy in arguing gouging fire was an exception.

or before mons like Darkrai that just need to roll the dice to win the game.
What about freeze, which kyurem can threaten even more freely because you can fish for freezes without risk on switch ins?

Also, there's no single Kyurem set that can 6-0 alone every archetype, and picking a set over another leads to drawbacks for sure.
Yes this is how pokemon works. Very rarely can a pokemon in ou 6-0 every archetype, and that doesn’t impact a mon’s brokenness at all.
 
Kyurem should be banned from SV OU. Subtect and loaded dice are two splendid sets without much overlapping counterplay. I find NMI inconsistent, and dd tera blast can be threatening but it's a tera hog, though loaded dice 4 attacks is really brutal and even storm zone admitted to me last night that I was right about how potent it is and to my knowledge he's been antiban on kyurem for a while. Subtect is the set people focus on a lot, and for good reason: last time kyurem was tested the most natural way to handle it was either HO and minimize its impact or gking + gambit BO which was one of the best structures at that time. Subtect really effectively cteams gking + gambit teams and can still annoy HO by handling lategame gambit with mindgames unlike boots 4 attack or specs, which was wildly overrated at the time, as both just get suckered.

Unconvincing arguments to keep kyurem:
1) "It is necessary to keep things in check, either TingZapGking or gliscor." TingZapGking is not good and hasn't been for a while. Gliscor + minimal support completely invalidates it. We also have new mons in this meta like oger-w, darkrai, deo-s which change things from before. Gliscor easily flips the matchup on kyurem with tera normal and generic kyurem teams really struggle to respond vs it. I've done this on ladder to competent players and have witnessed it in last weeks OLT games. It then goes on to kill or damage a few other members of the team and possibly force a tera, either way it puts the kyurem team in a terrible spot.

2) "Freeze is w/e because other mons can do it too." Minor point but things like deo-s and darkrai use ice beam much less frequently because it isn't their stab and is thus much less powerful. Probability odds of freeze throughout enduring multiple kyurem hits has already been pointed out so no need to go further.

3) "Other things are a bigger issue." I respect your opinion, but the community overall views kyurem as a larger issue. I myself have things I would rather see banned than it, but if kyurem is broken, which it is, then it should be banned.

The most convincing notion of keeping kyurem in the tier is that after gfire got banned, kyurem counterplay has gotten better. Think iron crown, tinkaton, scizor, fast physical knockers like meow and weavile also help punish sub tect. There are also antimeta techs like tera steel on sub np hydra and 3 attack latios. Thus, because of trends like these, banning kyurem is premature and we need more time for the tier to develop.

Counter point: Among those steels (or tera steels) only one is OU by usage, meaning the others simply are not common, regardless of viability. Weavile and Meow are incredibly shaky checks to an unknown kyurem set and can die in the process of crippling it. Iron crown is good, tinkaton is quite solid, but scizor, hydra, and latios are below average mu fish mons. Tera ice is dogshit on anything besides weavile or random gliscor lures. It would be nice to see adequate counterplay emerging from mons that are ou by usage and common/good in the tier, but that just hasn't happened in the relevant timeframe and gouging fire going away doesn't change this. While there are solid checks like zama and whatnot, these mons are ultimately struggling to beat it longterm thanks to kyurem structures or get overwhelmed by it being one of the other good sets kyurem can run.
 
Slight addition to this slight correction: there are 2 situations in rby ou where these factors are relevant - a niche tauros set that only ever clicks fire blast in the mirror, which it probably won't at all once it's revealed and you have a frozen mon, and moltres, which isn't a mon that's used incredibly often and moltres teams likely won't be fishing for freeze in the first place.


On the actual topic of kyurem: I think it's important for me to say that kyurem is absolutely broken, and almost definitely the most broken mon in the tier. Even with the special boots set alone it's incredibly difficult to check defensively, and even offensively it puts up a fight, for instance tanking zamazenta cc with hail up
252 Atk Zamazenta Close Combat vs. 0 HP / 0 Def Kyurem in Snow: 270-320 (69 - 81.8%) -- guaranteed 2HKO
this level of bulk means that you have to go for super effective hits to be able to efficiently take it down, but in spite of the ice typing kyurem proves defensively sound, only having 2x weaknesses to exploit and not any 4x ones - alongside this it can leverage a defensive tera like poison to flip the script on fighting and fairy type moves and almost guaranteed pick up heavy damage or an outright ko.

Kyurem is a heavily restrictive mon, holding any balance team in a chokehold on team preview - when it was only special sets you had to worry about glowking could actually do decenlty well into it - it could avoid every 2hko and pivot out to an offensive mon that could take it out (so long as it's not a zamazenta, I guess) but now the sets that can take out gking reliably are more common, alongside the sub protect set which punishes it for trying to go out to an offensive mon to actually take the demon down.

So, yeah, I think kyurem should absolutely be banned from the tier, it completely dominates vs bulky teams with its sheer power and type coverage, and it can leverage its bulk to give offensive teams a tough time as well.

(As a final note, I did some calcs and theoretically tera fairy skeledirge can effectively check every single notable kyurem set, but that requires using tera and makes skeledirge worse against multiple notable threats than it would be if it had tera water)
I'm not joking this time but what counterplay will you have against bulky teams after kyurem's gone so far we haven't been banning pokemon for their defensive presence but rather offensive. This meta will go full blown SS if we continue on like this. Look at the last 2-3 bans and tell me, were they ones that attacked defensive teams or offensive ones? And your offensive POV statement, let me tell you this, in what world are you going to let the Gking get off a Chilly for free.

I may seem like i want this meta to delve into full on HO after this but the fact stays, offensive teams are losing more and more tools to pressure defensive ones.

However, i can agree to you propositions, Kyurem has been notorious to control in this generation and has been a thorn for every team comp, forcing them to run a defensive tera if they lack a dedicated check.
 
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Also, there's no single Kyurem set that can 6-0 alone every archetype, and picking a set over another leads to drawbacks for sure.
this is a very good, very convincing argument for why kyurem should not be banned… to ag. nothing 6-0s every archetype with a single set. even caly-s needs to choose between scarf and specs and nasty plot. hell, gen 1 mewtwo itself has to make hard choices in builder. the fact that opportunity cost is a concept that exists shouldn't be used as an anti-ban argument
 
Kyurem should be banned.

I'm not super sure whether I'll be able to get reqs unfortunately due to thesis work and personal reasons, but I wanted to make a post real quickly to reiterate my stance on Kyurem and also address a few potential arguments I anticipate will be coming based on the timing of this suspect and the survey results.

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I made this video about a month ago, and although it's a bit older compared to Pinkacross's recent and more well seen video expressing the same sentiment, it is still 100% up to date regarding what I feel breaks Kyurem, as well as the most dominant sets. In short, I explain how its set variety and relationship with its potential counterplay is extremely imbalanced and skewed overwhelmingly in the Kyurem user's favor, and how it effectively has no counterplay due to its ability to mix and match its sets to apply high levels of pressure to the pool of checks it has across both ends of the defensive spectrum. I mention Substitute + Protect variants, but their ability to not just be useful into offense but beat 99% of bulkier teams and balances by existing creates an even worse relationship with the tier, alongside with the more run-of-the-mill Choice sets that have different methods of counterplay. Its access to Tera Blast accentuates this more, and if anything just seems like insult to injury regarding the things it can randomly beat and how in general it's not very feasible to play around Kyurem. No pressure to watch this if you're not interested, but I word myself a lot more eloquently (and entertainingly) in it. If nothing else, please watch Pinkacross's video, which goes into even more depth about the situation.

--

Regarding some common anti-ban arguments:

I've seen some people argue in the past (and actually just now argued by Magcargo as I started writing this post) that Kyurem is a necessary evil in the tier due to its ability to beat the popular balance cores and, notably, Gliscor. In short, we do not need Kyurem for this. Ice Beam is a relatively common coverage move in the metagame, seeing usage on extremely powerful haymakers such as Darkrai and Deoxys-Speed, and Kyurem still has to combat the Gliscor gameplan, worsened by its relationship with hazards. However even if there aren't enough resources in the tier to deal with Gliscor post-mortem, that should not mean we keep a Pokemon that has a holistically negative relationship with the tier. It's been said before, but I really must reiterate: broken checking broken is not a healthy dynamic, even if it seems like it is on paper, due to the gameplay loops caused by the polarity of said threats. It downplays the web of interactions that otherwise build the foundation of a fluid tier by bottlenecking balance to who has the better set of threats and who positions them better.

Kyurem also doesn't really need a lot of support to function and I'm not really sure I understand this point very well. Many powerful threats need some level of support, and Kyurem's most broken sets doesn't demand a ton, generally speaking. This team I built around the core of Cinderace and Lokix did not have Kyurem in mind as a central member, and it works phenomenally on this team since it complements its gameplan and there are numerous pivots that enable it well by positioning it against the Ground-types it loves to take advantage of (and, in general, a majority of the tier that it hits neutrally with Scale Shot and can win the 1v1 against). This ability to win so many exchanges with a majority of its sets is why it doesn't really need specific pivots to operate well.

To name a few: Cinderace is an insanely good partner for it since Court Change can't be impeded, and there are tons of splashable pivots that core well with it such as Galarian Slowking, Moltres, Ogerpon, and Lokix, to name a few. Even if Stealth Rock end up unstoppable, several of its sets can get away with taking a round of Stealth Rock if push comes to shove, especially post-Tera. Dragon Dance typically is commital anyway, and with Tera and its raw bulk, can leverage a turn or two to get going. This applies to mixed sets in general since they will often stay in for a while to do the things that Kyurem does that are unhealthy. Hazards are super hard to stop from doing work in this tier, but the fact of the matter is that the most common Kyurem sets don't really care since they don't weave in and out in the same way as Choiced sets would.

I might elaborate more on these points later, but let's please get rid of this dumbass thing.

I don't really have much thoughts to add beyond what Pais has said but one thing that this pro-ban post misses is that ice attacks, and more specifically ice beam which is directly mentioned, are not really common place to the point where losing kyurem leaves easy fixes. Darkrai is the more splashable of the two but it still has a hard time being slotted into squads that aren't offense despite great coverage and utility moves thanks to effectively not having a defensive profile and deoxys exasperates this problem to the point where it's almost always found on HO. I shouldn't need to explain why special ice moves are important so I'll skip to the strongest non-kyurem ice attackers, weavile & meowscarada.

Weavile is great on paper but with all the physical bulk biased behemoths in the meta, it's forced to either run t-axel to actually nab kills while risking misses & getting burned/static/helmet or not actually killing anything but gaining a flinch chance but keeping the miss chance. This is also completely disregarding the dog in the room which turns it to fodder & darkrai competing for the same slot a lot of the times if you can slot it in at all. Meow is effectively an un-mon so no need to elaborate there.

Our other viable, and more importantly splashable, ice attacks are also physical but lack high bp or stab with tera ice making them even easier to punish the same way t-axel is. The 3 notable ice moves beyond what's already mentioned are ice spinner (tusk, dnite), ice fang (gliscor, zamazenta) and t-blast ice (lando-t, cind). Ice spinner is by far the best since it has the least opportunity cost but is almost exclusively ran to snipe gliscor on tusk & to get past any birds for dnite. Despite what it intends to do, max attack tusk doesn't even kill sp. def gliscor which will just passively heal itself back if not ohko'd and ice spinner dnite is purely a sweeper so it's not often coming in unless you need it in a pinch to check something or to revenge kill with e-speed. Ice fang is weak asf and never kills anything but is once again solely for the gliscor 1v1 and so 4a/band zama isn't hard walled by gliscor. T-blast ice is for lando-t and, surprise surprise, gliscor.

Beyond the scorpion, getting rid of kyurem gets rid of a reliable ice type breaker which would help make grounds and birds of all kind way easier to splash as defensive pivots since there's no longer an easy way to break past them. This isn't to fear monger for zap-glow-ting since we have more tools right now more-so to say that there will be a more definite defensive backbone for balance, which tend to be more unpopular the more bulky and centralizing they are. Getting back to my point, electrics are shafted by ground, grass by birds which leaves water, and more specifically waterpon since wake is a whatever mon without sun, to become the premier breaker in the tier by far thanks to losing a massive check. Grassmons will rise even more thanks to a rise in waterpon + best offensive check gone will lead to more grass + ground + flying fat cores (seem familiar to whats on the rise right now?) that blanket everything. And this part may be fear mongering but, I cannot imagine going down this path and not breaking at the very least 5 pokemon, if not more, similar to how volcarona, even if it was strong and arguably banworthy, functioned as glue that kept suspect worthy and otherwise controversial pokemon in check.

Tl;dr: give :scizor-mega: & :ferrothorn: Spanish passports
 
I'm not joking this time but what counterplay will you have against bulky teams after kyurem's gone so far we haven't been banning pokemon for their defensive presence but rather offensive. This meta will go full blown SS if we continue on like this. Look at the last 2-3 bans and tell me, were they ones that attacked defensive teams or offensive ones? And your offensive POV statement, let me tell you this, in what world are you going to let the Gking get off a Chilly for free.

I may seem like i want this meta to delve into full on HO after this but the fact stays, offensive teams are losing more and more tools to pressure defensive ones.

However, i can agree to you propositions, Kyurem has been notorious to control in this generation and has been a thorn for every team comp, forcing them to run a defensive tera if they lack a dedicated check.
PonW, SD Glisc, Knock, etc. are tools offense can use
 
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This meta will go full blown SS if we continue on like this.
Don't threaten me with a good time.

I don't know why but it feels like if there is literally any Suspect Test conversation for Gen 9, someone will bring up Gen 8 and act like it's some boogeyman terrible tier that will ruin competitive Pokemon, but funnily after the Kyurem ban of SWSH, the last ban of the entire generation? It was pretty good, with Bulky Offense, Balance, HO and Stall all being respectable playstyles still played.

After the Bootless tour the consensus seemed to be that the tier didn't need it and the only controversial elements after that are basically lack of Shadow Ball resists (made more troublesome with SpDef drops), and maybe Weavile.

It's also a tier with a lot of depth that still has the capability to evolve of course, for instance looking at SSPL gives a very different look than many people's conceptions of those who have not played the tier since 2022, with Pokemon like Clefable dropping to winrates around 30%, even Lando-T having problems, and then going back up at semis, etc. A dynamic tier with a lot of depth. SWSH is basically on its way to becoming a staple tier in the next 10 years, especially as people get used to HDB being a staple part of modern gen Pokemon (it's not going away) and the overall stability of the tier, and flexibility in the builder.

I don't know why that is so scary as to make people bring it up as a boogeyman every month, but considering the precedent?

Idk bro... A Kyurem ban might be pretty good.......
 
Don't threaten me with a good time.

I don't know why but it feels like if there is literally any Suspect Test conversation for Gen 9, someone will bring up Gen 8 and act like it's some boogeyman terrible tier that will ruin competitive Pokemon, but funnily after the Kyurem ban of SWSH, the last ban of the entire generation? It was pretty good, with Bulky Offense, Balance, HO and Stall all being respectable playstyles still played.

After the Bootless tour the consensus seemed to be that the tier didn't need it and the only controversial elements after that are basically lack of Shadow Ball resists (made more troublesome with SpDef drops), and maybe Weavile.

It's also a tier with a lot of depth that still has the capability to evolve of course, for instance looking at SSPL gives a very different look than many people's conceptions of those who have not played the tier since 2022, with Pokemon like Clefable dropping to winrates around 30%, even Lando-T having problems, and then going back up at semis, etc. A dynamic tier with a lot of depth. SWSH is basically on its way to becoming a staple tier in the next 10 years, especially as people get used to HDB being a staple part of modern gen Pokemon (it's not going away) and the overall stability of the tier, and flexibility in the builder.

I don't know why that is so scary as to make people bring it up as a boogeyman every month, but considering the precedent?

Idk bro... A Kyurem ban might be pretty good.......
also agreed, I don't understand why people clown on ss so much, it was one of the most skill based ou metagames to date imo
 
Kyurem is the mon that finally drove me to share my perspective on one of these threads. Although I have little to add that has not already been said, it is worth repeating that Kyurem is an unhealthy force in the OU metagame. The reason for its detrimental nature is the combination of its sheer power, wide set variability, and (as with most banned mons this generation) its ability to abuse terastalization. Gouging Fire is an apt comparison point, as it was recently banned by an overwhelming majority for similar reasons, but Kyurem is significantly worse due to its ability to run physical, special, or mixed sets. Even if we just look at a vacuum of dragon dance, choice specs, and sub-protect sets (despite there being numerous other options), these each require vastly different checks, and it is often impossible to correctly guess the Kyurem's set based on team composition alone.

Sub-protect sets are what have really pushed kyurem over the top for me, as counterplay for similar sets on other pokemon (such as use of encore or multihit moves) can be quickly invalidated with pressure and terastalization. These sets greatly elevate the stakes of the "what kyurem is this" guessing game, as otherwise typical defensive checks allow Kyurem easy subs that usually then forces in offensive pieces, requiring them to take damage or sacrifice themselves to force Kyurem into a position where it can be KO'd or at least forced out. Kyurem is not broken in the sense of being too overwhelmingly powerful for the tier to handle, but it exerts too much pressure (pun intended) on the teambuilding process and within the game itself due to set guessing and terastalization invalidating would-be checks.

Iron Valiant is another comparison point, as it also has mixed offensive set variability. However, what sets Kyurem apart is its ability to immediately break defensive pieces or even sweep teams when its set is incorrectly guessed with a defensive switch in. It is typically easier to reposition around an incorrect Iron Valiant guess, and Iron Valiant cannot leverage bulk the way Kyurem can to set up on checks with tera or break them with sub sets.

I know comparisons like this can sometimes create more confusion than anything, but it helped me realize why Kyurem is one of the most frustrating pokemon to deal with in the current metagame, even when my teams are equipped with multiple potential checks. I will be voting to ban Kyurem from OU.
 
Kyurem is mega-broken and one of the most annoying mons in the tier. It’s been broken since January and it has not gotten better. Listed headers before my arguments

Perfect Coverage

Part of Kyurem’s problem is its functionally perfect coverage in 2 moves, in Freeze Dry and Earth Power. Fundamentally, this allows Kyurem to hit almost everything for either stab or super effective damage -- the only 3 types that resist freeze dry stab are Steel, Fire and Ice, and steel and fire are both nuked by Earth Power (ice isn’t but its barely a defensive type). This functionally means that Kyurem has very few switchins that can stop it from spamming its ice stab off of base 130 spa, which is a problem considering how strong Ice attacks already are, and the things that can dissuade it like steels and fires can get blown up by earth power. This is probably one of the cruxes that make Kyurem broken -- fundamentally it has no defensive switchins, because its coverage is borderline perfect in 2 moves. This both means that there isn’t really anything that can come in safely on Kyurem, but also gives it a lot more options to run alongside those two stabs to functionally increase its breaking power. Boots sets or Specs can just stack up on even stronger ice stabs like blizzard and ice beam to take advantage of the fact that water types (the one typing that can come in on ice/ground coverage) can’t come in safely thanks to freeze dry. Boots can also run scale shot to hit special walls on the physical side or just become a cleaner and get rid of its downside in having a middling speed tier. Subtect (i will get to this) can run just those 2 attacks and go substitute/protect to abuse freeze and pressure stall, because those 2 attacks fundamentally have perfect coverage. You can go DD/icicle spear on top of these two moves as well to sweep with icicle spear while not needing tera or being able to just nuke steels and waters as well. These two moves alone functionally make Kyurem way harder to deal with.

Dragon Dance sets (that aren’t mixed) functionally don’t get this, so what pushes them over the edge? Well, with loaded dice, scale shot can functionally still hit extremely hard while boosting its speed, and ice stab on its own (esp if its 112.5 bp on average like LD icicle spear) is very hard to deal with considering how important grounds and flyings are defensively in this tier, and how grass and dragons are useful for coming in on waterpon. However, ice is such good stab that tera blast can functionally make up for this; the amount of tera blast options you have are many; fire and ground are obviously great for breaking past steels, and just have great synergy with ice in there own right (ice/ground coverage). However, electric is also a very strong option, and honestly probably its best option, for its ability to mess up the best defensive steel in the tier in Gholdengo thanks to absorbing twave and resisting steel, as well as stopping tickle mola from thinking of annoying it, and making up for the fact that icicle spear can’t hit waters.

To further illustrate my point, here’s a list of the best defensive mons in the tier
  • Gliscor
  • Ting Lu
  • Gholdengo
  • Alomomola
  • Garganacl
  • Tinkaton
  • Slowking Galar
  • Moltres
  • Sinistcha
Functionally, looking at this list, not much can actually come in on either freeze dry, its ice stab, or earth power. The grounds automatically get smoked, Gholdengo, the best ice resist here, gets ruined by earth power and is outsped by Kyurem. Mola resists icee beam but is murdered by freeze dry, Garganacl isn’t an ice resist and needs to tera to not get murdered by earth power either. Tinkaton, again, is ruined by earth power, and can only go air balloon on offense. Slowking Galar is the best ‘traditional’ switchin, but its hit hard by earth power and we’ll see later on it’s not nearly as good as people think. Moltres is in a similar spot to GKing but much worse because its way less bulky and lacks regen. Really, I want to highlight that Gking is the most reliable switchin here, adn that this isn’t going to hold up.

Set Variety

As I’ve mentioned, there are a lot of different sets. For the purposes of my argument, I’m going to highlight 5 different sets, with caveats. Boots, Specs, DD, Mixed DD, and Subtect. I highlight caveats because Dragon Dance very frequently runs tera blast and so has a lot of different tera options, many of which complicate counterplay (i.e, Tickle mola can do okay into Tera fire Kyurem, but loses into tera electric). Similarly, Kyurem in general has a lot of viable tera types (ground, ice, fairy, steel) and these can similarly complicate counterplay against it.
The big problem with set variety is always if the different sets complicate counterplay or require different mons to check them. Kyurem 100% requires this, and I don’t think it’s debatable, but I’m going to go into it anyways. The best check for special sets, like boots or non-tera ice specs kyu, is often Gking, but if you send in Gking and kyurem clicks DD, you have a giant problem because that set packs up Gking. Similarly, steels like Gholdengo or Tink can do okay into special kyu if they don’t read you and click ep on the switch (already a big risk) but dd into fire/ground/electric just packs you up, and then you likely aren’t going to have another switchin to stop it, especially because if it teras into a steel resist and clicks dd again, its now much harder to deal with. So already, dragon dance alone totally flips counterplay. Similarly, Mola is good into some dragon dance sets, but if you switch in gking or ghold into kyu expecting another set and get dragon danced on, likely kyurem has already boosted up enough to where mola can’t stop kyurem, but even if it can, kyurem can also end up being mixed so it can just freeze dry past it, or it can be tera electric which can just burst through it, or even just regular dd can break through it with scale shot.
Even special sets aren’t consistent in counterplay, and this really is seen with subtect kyurem, arguably its most infamous set. Something to highlight with Subtect Kyurem is that it functions as a freeze spam wallbreaker -- its goal is to last as long as possible, click freeze dry as much as possible to proc freeze, pp stall with subtect and pressure while also allowing it to abuse lefties recovery, and just hit hard with perfect coverage in 2 moves. This is also important because freeze is insane and functionally an instant kill, and subtect is built to abuse it as much as possible, thanks to it actually using Kyurem’s good bulk. The odds of Kyu getting a freeze per game also raises significantly the more Kyurem clicks ice stab (which subtect is built to facilitate), and this is even worse when considering that whats going to be frozen is going to be your Kyurem switchin. It functions as an instant kill on what you need to not lose to Kyurem, meaning if it gets lucky, the game state is potentially irreversibly in their favour, based entirely on luck.
The best counterplay listed before in GKing is way worse here because Kyurem fundamentally can substitute out of gking’s status moves while also being able to either chunk it with earth power, protect stall it, or click freeze dry on it and hope it freezes, often meaning that gking is forced out. Stuff like steels can’t threaten it with their stab because it usually clicks sub at first, and the best defensive steel stab is stuff like gigaton/MIR, i.e, easily pressure stalled. Encore would make sense, but pressure and encore’s low PP means its not likely to get very far. Phasing is great, but relies you to risk Kyurem freezing you (bad), and that can mean you just lose. It’s worth noting that if subtect kyu gets a freeze, you likely lose because you lose your main counterplay for kyurem, and not only is Kyurem built around achieving that (while absolutely being strong even if it doesn’t get it) it also skews the win rate. If, bar rng, the win rate between 2 equally skilled players is 50/50, and a freeze very likely means a win, which it does, subtect functionally skews that winrate -- the more it clicks freeze (remember, it just needs to be 3-4 clicks), the more that win rate becomes skewed to 60-40/70-30 for the kyurem user, which is absolutely not fair or competitive.
Essentially, the main point is that there absolutely is different counterplay required between the different sets, and this is a problem when one turn can be all it takes for kyurem to snowball. If you switch in GKing on Kyurem, and it clicks dd, suddenly you’re on the backfoot and depending on the tera type, you may have just already lost. If you go to defensive ghold expecting ice stab and it clicks substitute, your in a really bad spot because it can just chunk you on ground stab for free, or even pp stall your MIR if you go to break sub. If you go Mola expecting dd, you either get screwed by mixed or it can just click freeze dry and kill you. This puts a lot of pressure on balance teams, which really lack the sheer offense often needed to overpower kyurem.

Stats/bulk/tera
The final portion that makes kyurem as good as it is are its great stats. Obviously, perfect coverage off of 130 spA is very difficult to deal with, but what makes it so good is that all of its stats are very solid. Its speed is kind of mediocre in theory, but the benchmark is actually massive for clearing threats like Tusk, Ghodlengo, Lando and even Tink, meaning that this mon becomes much harder to revenge kill. Sure, it’s not amazing speed, but for a mon with perfect coverage and solid bulk it’s really good, and this means that, unlike a slower breaker like Prim, its way harder to revenge kill it.
Similarly, its bulk is actually quite solid, meaning that it can be hard to oneshot. However, this bulk also means that its very good at leveraging tera; for as much as people have bemoaned this things defensive typing, the fact is that its perfect coverage makes it an amazing tera abuser because it can just tera out of its middling defensive typing and now just become a ground/fairy/steel type with great bulk as opposed to an ice type. This means that the easiness in which its worn down, detractors are gonna point out, like rocks or its common weaknesses no longer apply. A lot of people have mentioned that “its easy to beat kyurem by just tera-ing a defensive mon” while forgetting that not only is tera a pretty big resource, but kyurem can also tera, and due to its perfect coverage/sweeping capabilities, that can often just mean wraps, especially if you played “guess the set” and got the answer wrong. It’s too bulky and too fast for its perfect coverage, and it can even use its physical attack to throw you off as well with equally dangerous sets.
Looking back at the list of defensive counterplay I made earlier, it should be clear by this point that there is none. People have mentioned stuff like tera fairy ting lu to phaze out subtect, but ting lu often wants to go poison to flip its resistances, and it still doenst solve the main problem of subtect, that being its freeze fishes, especially given that ting lu still has to come in on it and eat hazard damage of its own.
I’ve also had someone suggest scorching sands molt as kyurem counterplay because you self-thaw when you click it and you can roar out kyurem after, but this fails to consider that this still gives kyurem free clicks for freeze dry, that you’re still going to have to roost up before you can roar kyurem out, and that you already have a very strapped movepool on moltres, namely wanting all of flamethrower, wisp, uturn, roar, and roost, with most of these being really close to mandatory, so how can you devote an extra slot literally just for one Kyurem set of many.

Ban Kyu, I’m countering arguments in next post
 
In the pre-home metagame, the tier was in a fantastic state by the end of it. There was a high variety of playstyles, a variety of top tiers such as Hydreigon, Breloom, Amoonguss, Toxapex, and even Hisuian Zoroark. It was a true utopia, where skill and variety dominated and almost anything could work.

Then Home happened. Following the bans of the initial drops like Chien Pao and Regieleki, we saw an evil core rise up to destroy the metagame: :Zapdos: :Ting Lu: :Slowking-Galar: This core ravanged the metagame, where "skillful play" was determined by which player got the game winning paralysis dice rolls the most in their favor. The once beloved and cherished SV OU metagame turned into a series of 50/50 dicerolls, where game outcomes were out of the player's control, and in the hands of the RNG gods, deciding which player got the game winning paralysis. Interactions like clicking rapid spin with great tusk became a liability, as tusk would merely get paralyzed and be cheesed while Ting-Lu and Samurott-H destroyed the tier with their Spikes. Thankfully, we had Baxcalibur in this time to save the metagame and not make :Zapdos: :Ting Lu: :slowking-Galar: completely riskless, but it nonetheless dominated the tournament scene and the ladder.

In DLC1, following the ban of Baxcalibur, Gliscor rose to the top of the metagame, being a virtually riskless pick that completely dominated matches with its ability to effortlessly set up Spikes, knock off Boots, and all around outlive every other threat in the metagame. Many of the best teams during this time needed to either be Grassy Terrain, or they would be overwhelmed by Gliscor's peerless longevity and progress making capabilities. The best counter to these gliscor teams was often your own SD Gliscor. In many ways, this metagame was refreshing compared to the paralysis spam 50/50s of the previous post-Home metagame. But here, there was a debate as to whether the cure to the problem was worse than the problem itself. Following Gliscor's ban however, the answer was evidently no. :Zapdos::Ting-Lu::Slowking-Galar: returned with a full vengence, and without its best counter, Baxcalibur, the metagame became more focused around para dice rolls than ever before. It was pure madness, and the victims - the playerbase -realized their mistake far too late.

After seeing the dark ages of the Home and DLC1 metagames, the playerbase has had enough. We have seen the alternative to a Kyurem metagame already and WE WON"T GO BACK. Kyurem keeps many of the playstyles that dominated the past 2 formats like Gliscor balance and ZapKingLu in check. Unlike Baxcalibur, Kyurem is no where near as dominant as a Ice-type, having to rely on either mixed sets or a forced Terastalization for coverage on its DD sets, while also being vulnerable to entry hazards (due to running Loaded Dice) in a metagame where entry hazards are more difficult to remove than ever. Its special sets are quite strong especially SubTect which has been making the rounds as of late. Nonetheless, we have already began to see new counterplay emerge, whether it be Iron Crown, Psychic Noise Tera Steel Latios, Scizor, and AV Hoopa Unbound, all of which utility in checking other common Pokemon such as Hatterene, Gliscor, Roaring moon, and general strong special threats like Raging Bolt respectively, in addition to players being more proactive in setting and maintaining entry hazards, which can pressure Subtect Kyurem over the course of a game. New options like Fezandipti have also began to see usage which players are using to check Pokemon other than Kyurem, like Iron Valiant, Darkrai, and Raging Bolt.

Speaking of entry hazards, this gets me onto my next point - the support Kyurem requires. Compared to many other top tiers gamers complain about like Darkrai and Gliscor, Kyurem actually requires a lot of support to get going. Hazard removal in a gen where hazards are nearly impossible to remove, pivots to bring it in safely against the Pokemon that it supposedly farms for free, like Gliscor (where Knock + Toxic destroy its threat level), etc. For a Pokemon that's supposedly quickban worthy, a significantly higher skill ceiling & level of support is required to use Kyurem and even then, its consistency and performance still can be lesser than many of its compatriots due to teams packing many of the Pokemon that it will naturally struggle against, such as Balloon Kingambit, Balloon Gholdengo, Zamazenta, Iron Valiant, etc. Speaking from experience, there is a massive amount of fluctuation in Kyurem's usefulness in a match - Gliscor and Darkrai are generally more splashable picks and arguably have higher upside as well due to Gliscor's better defensive profile, and Darkrai's better speed tier. Kyurem's defensive utility is quite poor in general next to many of OU's best Pokemon such as Kingambit, Primarina, Gliscor, Dragapult, and Gholdengo, which have significantly more utility checking threats while also being more effective general attackers due to their inherent traits, such as Kingambit's priority, Primarina's ability to block healing & act as a psuedo special wall on HO, or Gliscor's ability to ignore passive damage. Compared to these Pokemon, Kyurem needs to select its spots more carefully, and even then, it's structures can be prone to falling up short due to their inherent limitations, typically having a general vulnerability to key threats like Gholdengo, Darkrai, Zamazenta, and Iron Valiant.

There have been claims that Kyurem is limiting many balanced staples like Corviknight, Slowking-Galar, and Alomomola. However, I find this claim to be some cap. If anything, all of these balanced staples love Kyurem's presence as a queen piece that can make the most mileage out of their pivoting talents. Slowking-Galar's Chilly Reception boost Kyurem's bulk to let it better handle threats like Ogerpon-W, while it also lures in some threats Kyurem can take advantage of, like Samurott-H and Ting-Lu. Corviknight can safely bring Kyurem in against many of the threats its suppose to check like Gliscor and help Kyurem get rid of the hazards that so devastatingly limit it. Alomomola can help Kyurem regain its health that its likely to lose from entry hazards and appreciates Kyurem's (somewhat inconsistent) defensive utility against Ogerpon-W. The fact is, many balance staples are retaining a job because of Kyurem role as a partner to them. and this is reflected by many of the best Kyurem teams having one of Corviknight, Slowking-G, Alomomola, or another defensive pivot like Moltres paired with it. How can Kyurem be limiting the usage of the very Pokemon its commonly paired up with? It doesn't make sense.

The popular mechanic of the generation, Terastalization, has done wonders to help contain Kyurem, with many commonly used Pokemon like Raging Bolt, Kingambit, Gholdengo, and Garganacl running Tera Fairy and typically smoking most sets, with Garganacl mainly struggling against sub protect. Other Pokemon like AV Hoopa can make use of Tera Steel to grant enhanced safety against sets like Mixed Kyurem. Even Tera Fairy Ting-Lu is annoying for Kyurem to face, with it Whirlwinding Sub Kyurem away and forcing it to take increased entry hazard chip damage. Other common options such as Tinkaton have also begun seeing usage as well, which is in no way niche due to its utility against other common Pokemon like Darkrai and Raging Bolt with Encore. Despite complaints about it, the metagame has adapted itself to Kyurem quite well and will continue adapting to new sets like SubProtect, where options like Tera Steel Psychic Noise Latios, alluring voice users, and old favorites like Skeledirge are being explored to curb its impact, which have many other application use cases as well.

While I appreciate the OU Council's swiftness in taking action against threats the playerbase deems to be a problem, the fact of the matter is that this suspect is far too soon after the Gouging Fire suspect. While I generally don't feel that Gouging Fire's ban affected the metagame too drastically, it noticably buffed all of Kyurem's main checks and counters like Galarian Slowking, Iron Crown, Scizor, Tinkaton, Gholdengo, and more. I feel Kyurem was one of the few Pokemon notably hurt by Gouging Fire's ban because of this and I feel more time was needed before we proceeded with this suspect to see if the rise in these Pokemon would help curb its impact.

The closest set to being broken in my eyes is the mixed DD set, which is OP vs stall specifically. To my stall friends who may consider voting ban on Kyurem due to its mixed dd set being frustrating to fight, understand they will target Gliscor next which will destroy stall (& balance) as a whole. They will be citing a "lack of Ice-type attackers" as the thing that pushes scor over the edge. We saw stall get utterly destroyed following Gliscor's ban in the last DLC. We won't make the same mistake again, and Kyurem's presence does a great job in helping Gliscor stay in the tier. Stall has tools to deal with Kyurem, like Tera Steel Cresselia (which has an amazing general defensive profile might I add) but it does not have the tools to deal with losing its best defensive piece and Knock Off absorber.

I will vote Do not ban on Kyurem.
I will try to summarize my thoughts on kyurem in this post.

I personally do not believe that kyurem is particularly broken or bannable at the moment. If you had asked me my thoughts during the first kyurem suspect, my answer would have been different.

In the past, kyurem used to break teams with its boots set and fish for freezes on its traditional counters, before tearing through the rest of the team with its absurd coverage. This was a very unhealthy and problematic breaking pattern that would leave people frustrated and feeling like they were cheated or lucked out of the game. In the modern era however, this pattern is simply too slow and the teams that boots kyurem thrived on have been phased out of the meta, forcing it to switch to other sets. In my opinion, although it does have a variety of very viable sets, I don't believe that any of them are broken enough to warrant a ban, nor that the sum of the sets is broken enough either.

Let's start with the common complaint about kyurem: It is simply too good at breaking balances with some of its sets. I implore anyone who believes this to be the case to watch this week's OLT games. Let’s just say, there was a staggering amount of balance on display, far more than you would expect from a playstyle that is so effortlessly killed by kyurem. In fact, SD gliscor and iron press zama were FAR more potent sweepers of both balance AND offense. Seriously, watch those games and tell me you still think that kyurem is a more effective breaker than gambit/zama/gliscor. Because from my experience, it really doesn't.

On top of that, the mon is pretty flawed generally. Its utility into offense is not amazing, and it struggles to do much when most pokemon on the enemy team are faster and hit it super effectively. It also limits building to a pretty heavy degree, and only fits on a pretty narrow array of structures. Compare that with something like raging bolt/kingambit who can fit on pretty much every offense and a lot of balances and have a lot more general utility into offense while retaining a similar amount of breaking power AND also have much more defense utility, and kyurem really can’t be called broken in comparison.

I also think the set variety issue is quite overblown. Many of the different sets are obvious from the team structure and there is pretty clear counterplay to every set(unless you're playing stall vs the mixed set… in which case you're playing stall why are you complaining about stall breakers that auto win those are always gonna exist). In fact, I will go so far as to say that kyurem isn’t even the most egregious example of set variety making counterplay hard. Kingambit is a pokemon that can viably run lefties/balloon/lum/glasses and can tera dark/fire/ghost/fairy and can run any 2 of low kick/iron head/fairy blast/ kowtow cleave. All of these sets have vastly different answers and pokemon you need to reserve to keep them answered. Sack your burn guy to keep your ironpresser? tough luck it's tera ghost. Sack your zama to keep your moltres for gambit? tera fire/lum. Ok, maybe keep zama oh its tera fairy blast. Kyurem set variety really just pales in comparison and the set is mostly a lot more obvious than something like a gambit, which is a usually complete wild card until it finally reveals what it is.

Anyway, I outright dont see how kyurem is broken compared to at least 5 other mons that do what it does but better. Skibidi sigma rizz
(spoiler alert: I'll probably vote no ban if I do the suspect)

I might be a bit of the odd one out in this thread. While I generally prefer metagames that are slightly less power-creeped, I believe we're under the misconception that removing certain wallbreakers automatically improves the tier and makes it more playable. But is that really the case? Let's try to figure it out together.

I think it's worth rewinding and examining the meta from the point where, at least in my personal and humble opinion, one of the worst tiering decisions was made: suspect testing Volcarona, which resulted in its ban.

It's in the nature of SV OU to have variance as a key element of the metagame, especially with the presence of a mechanic like Tera, which promotes it. Kyurem isn't all that different from Volcarona in that it has many viable sets, but none of them are invincible or without counterplay. While it might limit team-building to some extent (which threat in SV doesn't?), its presence in the meta doesn't invalidate more defensive and less offensive playstyles as often claimed. It also functions as a check to many offensive threats, like Ogerpon-Water or Raging Bolt.

It's no surprise that the removal of certain wallbreakers makes others even stronger. The same thing happened with Volcarona. While it was centralizing, it also managed to keep in check other threats that later became even more dangerous as the meta evolved. I find the traditional approach to tiering to be quite rudimentary when it comes to managing a metagame like SV. I don’t think banning Kyurem just because it has a few viable sets that require more effort to handle, or because it doesn’t have perfect switch-ins, is the right solution: this is an issue that applies to almost all wallbreakers in the meta.

It's no wonder that Kyurem is becoming stronger than usual when, in the first place, a Pokémon that kept it in check (Volcarona) was banned, and only recently another offensive check, Gouging Fire, that could have helped contain it was removed (though its ban was justified).

If Kyurem gets banned, I don’t expect any specific improvement to the tier. Other wallbreakers will emerge, taking advantage of moveset variance and Tera, centralizing the meta and exploiting Kyurem’s absence. Some examples? Gliscor, Raging Bolt, Ogerpon-Water, and many others. Even in the lower tiers of SV, which have a more limited pool of Pokémon compared to OU, it’s evident that certain wallbreakers are able to leverage Tera and moveset variance to dominate their respective tier.

Kyurem’s ban could also lead to disastrous consequences, like a potential ban of Gliscor, a completely fair and balanced Pokémon, that has revived more defensive archetypes by giving them the viability and vitality needed to keep the meta from devolving into a state where only offensive teams can perform well.

I fear that banning Kyurem could trigger a series of changes that would cause the meta to revert to something similar to late DLC1, where offensive threats that were already strong become even more centralizing, and eventually, more defensive threats like Zapdos could begin to dominate the tier, relying on strategies like Static or Thunder Wave.

As an additional point I'd find crazy that Kyurem can potentially go away before Pokemon that when are virtually on the field they can always win the game ( https://replay.pokemonshowdown.com/smogtours-gen9ou-775174 ) or before mons like Darkrai that just need to roll the dice to win the game. Also, there's no single Kyurem set that can 6-0 alone every archetype, and picking a set over another leads to drawbacks for sure.


No flame, I respect your opinion and I can see a bit the vision behind it but I don't see how Typhlosion-Hisui, Grafaiai, Brute Bonnet and unmons argument is relevant in this conversation, fishing MUs has always been a thing in official tournaments, does not mean they're always reliable strategies. Saying also that Zapdos Ting Lu Galarking core was not common in August 2023 is not true at all since there were a lot of players that got into playoffs of OLT with just using these 3 in a mono heavy duty boots archetype. In DLC1 it started to be a thing again after Gliscor removal from the tier.
I don't necessary think that balanced will be insane because SV has always been a tier for offensive teams but playing stuff like zapdos will surely require less drawback and I can see easily static gameplay/gambling being a thing and also it seems you are assuming certain mons will still be in the tier to check the core you were talking about when we all know for example that stuff like Gliscor is on the radar.
While I do think kyurem is a very powerful threat in the overused tier, I personally find its counterplay able to be able to defend against it. I will be mainly focusing on DD dice and sub tect instead of others as they seem to be the main issues people have with kyurem.

DD DICE.

I want to start out with the issues mainly arising from the loaded dice dd sets. There are a few different spread like dd mixed or dd sub terablast but these all have issues with hazards, priority from scizor, kingambit. Struggle with mons like air balloon tinkaton. Mixed sets will always have a weak attack in either stat whether that be unboosted special moves like the weak freeze dry which misses on important kos or sacrificing the strong loaded dice physical attacks for special attacks . Earthpower is a non stab that can have most steels live and be able to revenge. It does have a strong icicle spear/scale shot but those are easily abusable by mons like scizor who can revenge kill, kingambit who can take one+earthpower if its a bulky set or threaten a kill with sucker if kyurem is weakened and faster mons after +1. To me where dd kyurem becomes annoying is the dd tera blast sets not the dd mixed sets. Tera blast elec/ground/fire can be very annoying to scout but kyurem becomes tera reliant. With elec its barely able to hit steels hard outside a weak earthpower or a tera blast unable to ohko. Fire/Ground while better into the steel mu makes it weaker to mons depending on the 4th move. It also has used tera making the opponent’s tera a valid trade off that isn't disadvantaged for them. And is still slower than booster moth, booster val, booster boulder, scarf meow, scarf darkrai who can all revenge kill a weakened kyurem. While it is by no means a bad set up mon, The counterplay to it is hardly unique with zama, booster/scarf, priority, defensive tera, mons that can naturally live a hit and revenge being how you answer any set up mon in SV. DD tera blast sets while annoying to me point towards an issue with tera blast instead of kyurem and rarely end up being able to steal games from me or for me, though i do enjoy using them.


SUB-TECT.

When this emerged during olt, I think there was an initial panic as teams weren’t prepared for it. This combined with the low pp of most attackers moves, decent speed tier, and importance of olt for a lot of players led to premature complaints about sub tect kyurem. First as does Dice kyurem, it shared a hazard weakness, meaning for it to be able to abuse this set fully, you need solid support with mons like ace, defog corv+tusk, treads. This immediately limits its ability to come into the game as while it does not mind hazards as much as dice due to lefties+protect, the ease to set up hazards in this meta heavily limits its ability to preform as broken as it should be on paper. The meta has also naturally shifted to be able to answer this set. Mons like Spedef Gliscor who can tera, Tera ice glowking, Av crown, Tera ice skele as seen by Storm Zone, cm alluring voice clef that leng loi came up with. Tera ice rest lu which I don't recall who came up with it. Spedef roar molt, Weav+mola teams, spedef zama. There is obviously more nicher sets, like tera ice curse 2 attacks clod that can beat it, tera fairy alluring voice av mola, tera ice curse garg, ou forum mains favorite mon cm alluring voice glaceon that also shares the powerful 130
Base special attack stat making it so that I might even use over it tbh and more. There might be an immediate reaction of the need to tera to answer this on more fat teams, but I do not find that a kyurem issue. These teams outside of using amoongus+good removal often need to use tera for ogerpon, use tera for tera dark gambit, use tera for hex pult with scor. Part of using fat balance teams this gen is having to adapt to the meta and use defensive tera’s to answer threats. Offensive teams on the other end have little issue with sub tect kyurem due to the natural pressure, av crown, and fast strong hitting mons.


There are a few other good sets like specs, dd 3 special attacks, sub nmi, and sub dd dtail i will not go into detail on because the above 2 sets fell like the main argument for a kyurem ban and these 3 feel a bit too mu fishy to be viewed as ban worthy. If I do get reqs I’m pretty mixed but I don’t see this as specifically an issue compared to the other offensive threats we currently have in the tier.
Now, I want to go over common arguments people have made for Kyurem staying. Just like with the Volcarona suspect, a lot of DNB arguments have come forward, and most of them are really bad, although there’s a few really important ones i think need tackling.

Fearmongering

By far the worst of the DNB arguments have involved heavy, heavy fearmongering, feat. Magcargo and Pais among other, sillier alternatives (re: that one dude who hates ground types for some weird reason). I hate to call out Magcargo, no flame, he’s a cool guy, but his arguments citing ZapKingLu are atrocious and don't belong in this thread. ZapKingLu fear-mongering has been stupid since January, and that he’s pulling this out now as if its some cringe-ass fable is nuts. “We saw an evil core rise up” Bro, stop cooking. Not only is this frankly pure speculation, as we do not know if the meta will return to ZKL dominance at any point in time, its also disingenuous: it certainly won’t return to it after just a kyurem ban, considering that gliscor is still in the tier and we have other options that can stop it. And frankly, even if it was a possibility in the distant future, that’s something that the tier can combat then, and not now. On a pure balance of probabilities, its unlikely that the tier will ever return to that, and if it does, it can certainly be amended, but Kyurem is in the tier right now, causing problems right now. ZapKingLu bullshit and fearmongering in general does not belong in these threads, and the fact that the dnb side is resorting to this is hilariously damning. Similarly, with people talking about gliscor being broken without Kyurem; I’m open to a gliscor suspect, and it would be the dumbest shit ever if we kept somehting broken in the tier to keep gliscor in check adn then it gets banned. This literally happened last time and was a big reason as to why Kyruem wasn’t banned. It would be very silly to let this keep happening. Credit to Ruft, who points out the insane range of fearmongering made in the post, where Magcargo fearmongers about balance being too strong if Kyurem leaves, i.e, balance will both be dominant if Kyurem is banned because ZapKingLu but will also be destroyed because Gliscor will be banned. THESE ARE NOT ARGUMENTS; Magcargo is straight up making shit up about what COULD happen and claiming that it definitely will and therefore, we should make decisions about a known quality that’s unhealthy because of his ramblings. It is incredibly disingenuous to make these arguments when you have no fucking idea what’s going to happen. If you think Kyurem is legitimately not broken, argue for that and not fearmongering, because the more you fearmonger, the more you functionally admit that Kyurem actually is broken and you need to result to this bullshit. It’s actually shamefully bad argumentation, and functionally, it’s because there’s not much of substance there for the dnb side.

This is similarly seen with Pais’ post, although it’s not as bad. However, it’s almost funny how Pais continually mentions Kyurem as being like Volcarona, except he keeps saying that Volcarona isn’t broken adn that the tier was worse without it, which is just ridiculous. The tier absolutely got better when Volcarona was banned, because Volc was cancer and if it got lucky it just won the game. It was banned with a very large majority, and it is not helping your case when you cite Volcarona as being some totally fair mon that Kyurem happens to be similar to, because they’re both broken, surprise. Like Magcargo, this argument also mainly revolves around the negative effects of banning Kyurem, although not all of it, to its credit. He continually talks about Kyurem’s ban leading to disastrous consequences like banning gliscor, when there is literally NO basis for whether or not gliscor will be banned, adn I guarantee him that it is not only Kyurem that is keeping gliscor in check, especially considering that there are numerous people who already do not like gliscor being in the tier, even with Kyurem being dominant. Similarly, like Magcargo, he similarly fearmongers about ZapKingLu (please stop). As far as I’m concerned, Pais can compare Kyurem to Volcarona as much as he wants, because Volcarona was broken as hell and Kyurem is to.

This similarly goes for people like Pais and other, less notable commenters worried about continually banning things. I’m sorry, but if banning something creates a better metagame, we should ban it. It is not good to hold off on banning because of this ‘cycle of bans’ bullshit, because sometimes, shit is broken and we need to ban it. No one ever claims that “this one ban will solve the meta”, they claim it will make it even slightly better, which is a win.

Now, actual real arguments:

Kyu weak to entry hazards and needs support:
Boohoo, so did gouging and chi-yu and chien pao, that literally means nothing as to whether a mon is broken. This is also forgetting that despite defog being gutted, we do have good removers like Tusk who actually CAN keep rocks off, or Cinderace. Worse, this has not stopped it. A popular teamstyle in OLT was literally a CTC team with Cinderace, Defog Corv, Gking, hazardless Ting Lu + subtect kyurem and a final mon. Sure, Kyurem likes the support from ace and defog, and you could certainly look at it as being held back by its rocks weakness, which it doesn’t like, but you also need to ask why this teamstyle (which often dropped entry hazards btw, something unheard of) saw success despite Kyurem needing so much support.

The obvious answer is that Kyurem is worth the support because of how it destroys defensive counterplay. The fact that we’ve seen teams rise up that aim to support Kyurem’s multitude of flaws should be concerning, especially given that even single removal is hard enough to fit onto teams. That Kyurem justifies having double removal should signal that its strong enough to do so. It’s also just not hard to slot Ace and Tusk on offense because they’re extremely good mons. It requires support, sure, but these mons are very good anyways and it more then makes up for it; if hazards are kept off for Kyurem, then its over.

There’s also more bullshit in this answer about Kyurem “limiting balanced staples” and Magcargo calls it cap because it also can fit on balance sometimes. I don’t know how Kyurem ever fits on a team with Mola, but regardless, this is blatantly just saying that Kyurem is actually fine because it fits on balance sometimes. Please ignore the fact that it also has zero defensive counterplay. As in, it’s a non-argument. If something has no defensive counterplay outside of blissey, it is going to make balance worse. This is basically non-negotiable, and its very disingenuous for Magcargo to argue that it’s actually good for balance because it’s paired with GKing.

I think a post I need to talk about is helieone’s, because it actually has some of the most convincing arguments made thus far, and they don’t actually resort to insane arguments like his other posters. I still disagree with them, but I think they are certainly better arguments then others right now. This post has 4 main points: balance is good (and Kyurem isn’t the best balance breaker in the tier), Kyurem is flawed, and that its set diversity has clear counterplay, and alternatively, that even if it doesn’t there are other mons who are more unhealthy that share this problem (really the main point of this post)

These points all have problems. Balance being not garbage doesn’t mean that Kyurem isn’t unhealthy, it just means that balance is making a resurgence. Balance doesn’t have to be borderline useless for Kyurem to be broken, the point is that balance, as long as a balance breaker as good as Kyurem is in the tier, is a fundamentally flawed archetype, which isn’t a hot take. Similarly, Kyurem being difficult to build with on some teams also is sort of not true -- Yes, Kyurem can want hazard control, but that’s not hard to bring on offense and teams have repeatedly shown it is a sacrifice they are willing to make to have an unwallable breaker on the team. Sure, Kingambit doesn’t need hazard control, but we’re not talking about kingambit here. Similarly, its utility into offense not being amazing isn’t necessarily true -- its frequently cited as a waterpon check, which seems to bring some offensive utility, but no one is going to say the offense matchup is the reason why Kyurem is broken, nor do they need to: the reason why Kyurem is broken is the balance/fat matchup and its distinct lack of defensive counterplay. This has always been what people have claimed, and the matchup into offense isn’t really as important to the ban argument, because something without defensive counterplay is functionally not healthy for the tier.

Similarly, the main point of this post is that Kyurem just isn’t as good as other mons, adn I have more problems with this. Not only does this not fundamentally matter, as in, if these mons are unhealthy (as Gliscor and Kingambit have gotten higher survey scores then previously), that doesn’t preclude Kyurem from being unhealthy. The problem here, though, is that there’s a claim that “many of the different sets are obvious from team structure adn there’s clear counterplay to every set” and that’s frankly just not true on its face. The only times I confidently knew the Kyurem set was when it was the CTC subtect Kyurem team that was getting spammed in OLT, and even then I had been proven wrong at some points and had Kyurem pull out DD. It is not easy to know the Kyurem set considering that there’s 5 and they all have distinct variations like with Dragon Dance’s many tera types. However, the argument that actually kingambit and zamazenta have worse set variation is just omn its face not true considering that zamazenta functionally always has the exact same 3 moves on it with room for only 1 malleable slot. Similarly, Kingambit (which I do think is potentially unhealthy as well) most of the time has its exact standard moveset and outside of air balloon, its items don’t change its counterplay at all. Even then, only 2 extra variations have been cited for Kingambit in terms of moveslots, whereas Kyurem has way more sets and moveslots it can run. I’m sorry, but this argument doesn’t work.

Similarly, Espathra Dreaming has some good arguments as well, although I feel like they fall pretty short. Namely, literally the majority of the counterplay he cites for Subtect when he’s talking about how the meta has adapted is tera ice defensive mons, which should be damning in and of itself because of how garbage ice is as a defensive typing. The fact that you’re using your tera type to be ice on your wall, and blowing your tera in game to make a mon turn into the worst defensive typing in the game to stop Kyurem is not only a massive opportunity cost, its also a sign that Kyurem is too strong on these teams. The mons that do not need tera ice, such as spdef zama and spdef roar molt, are also extremely susceptible to getting freeze dried because of how often kyurem is going to be clicking it, and again, if your check to Kyurem gets frozen, you are in a much worse game state and likely lose. Similarly DD is cited as having flaws such as needing to tera to use tera blast, which doesn’t mean anything because the last two mons we banned were banned because of how they abused tera and tera blast, so that’s not an argument against kyu. However, the problem more comes in the counterplay he cites: booster mons, scarf mons, zama, “mons that can live a hit and revenge”. I’ll give you a bit of time to see the problem here.

Yes, booster and scarf mons are offense-relegated, so balance cannot use those, which again, is Kyurem’s unhealthy matchup. “Mons that can live a hit and revenge” is also very vague, when, looking at my list from before, there are basically no defensive mons that are actually good into DD Kyurem, especially after a tera, so this point is non-existent. Literally the only mon that fits on balance I’d count here is Zamazenta, and it’s not fair for balance teams to rely on literally one mon to stop Kyurem, but similarly, if you get the Kyurem guessing game wrong, then Zamazenta is going to have a much harder time stopping Kyurem, meaning Kyurem is just going to blow past it and win, especially if you happen to need zamazenta (the thing that softchecks half the tier) for other matchups with Kyurem’s other teammates.

Ban kyu
 
I’m surprised to see arguments here about Kyurem keeping “X, Y, and Z mons” in check. Isn’t official tiering policy to ban each problematic mon in turn, irrespective of what mons it checks? I feel that the mons Kyurem checks should have no bearing on a ban/dnb verdict. Whether or not it is balanced in the current tier should be the deciding factor.

On this topic, others have given thorough responses so I’ll keep it short. I do not think that Kyurem is balanced in OU. The mon is difficult to predict and there is insufficient overlap in checks between its physical, special, and mixed sets for playstyles outside of HO. SubTect fishing for freezes at an unprecedented level also pushes Kyurem into uncompetitive territory. I agree with those calling for a Kyurem ban.
 
So I'm going to be trying for reqs for the first time, mostly on one principle: Kyurem kinda does everything Baxcalibur does and then some. If Baxcalibur is a broken mon, a mon that basically does the exact same thing and then 4 other things is also probably broken.

I'm open to my mind being changed over the course of the suspect. But given historical precedent and what traditionally makes a mon too much, Kyurem fits the bill. Set variety, pressure on teambuilding, consistently useful to outright oppressive in matches, and random hax? Yeah, this mon has the recipe.

Also he's just kinda weird-lookin. Guy only has half a face. We gotta stop letting Iron Valiant moonblast him so much, let's give him a vacation.
 
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