Metagame np: SV DOU Stage 14: Under the Bridge - Remastered | Archaludon Banned

Might as well share my thoughts on this bridge.

First off, it has ungodly bulk. The combination of 130 defence and stamina allows you to freely not invest in defence at all, while 90 hp is pretty damn good. Furthermore, due to its signature being a (busted) self boosting move, it can freely run assault vest and have pretty good special bulk as well. The frequently used set of 252hp/240spd av always life sheer force lorb lando I earth power which is insane. Electro shot being broken also means that arch never wants for hitting power. +1 dracos hit hard on any mon, while flash cannon and body press can take down other mons handily off of electro shot/stamina boosts respectively.

Overall, it is a stupidly fat stat stick in a meta game where 0 legitimate sets have any comfortable ko even at +0. Thus I shall be votin Ban
 
My opinions on arch have not changed much since the first slate. The biggest contributor to the mons increase in viability are that the structures are no longer thought to be super bad into snow and a significant dip in sunny day chi-yu/hotpon structures imo.

The reason I will be voting  BAN is that It's nye impossible to stop defensively and that makes it way too pressing in the builder. Can't fake it out. can't u turn on it very few mons can set up on it. It's not hazard weak. You can't taunt it. You can Snarl it but you might still lose to body press after a while. If you wanna beat the guy there's only one answer and it's hit it. Unhealthy for the tier
BAN.
 
Got reqs with a 31-2 record. Haven,t played Doubles much prior to this, so my opinion probably won,t matter. Still, I agree with the general thoughts express in this thread. In Singles OU I voted Do Not Ban on Archaludon and consider the Ban a mistake, but thats not the case in DOU. Here Archaludon is way too easy to support. It has the right Speed to be used both in Tailwind and in Trick Room, it has 32424242 teammates that hit it with multi-hit moves to boost Body Press, it also has many teammates that use Life Dew, Lunar Blessing, Heal Pulse or are Sinistcha to heal it. The Ground types that in singles are going to take Electro Shot here will be destroyed by Pelipper's Muddy Water. If you have something that actually threatens Archaludon, there will be some Follow Me guy that prevents Archaludon from actually taking damage. There is also some set diversity on the Mon, for example I nearly lost vs a dumb Dual Screens + Body Press + Electro Shot set who itself supported its teammates. Therefore, I am going to help by voting Ban on this thing.

Also, I consider Sinistcha to be a Top Tier Mon in DOU (unlike Singles where its a big overrated fraud), but nothing broken or unhealthy.

Finally, here is the Mon that made reqs possible:

1730316930.sweetnsourstuff_frosmoth_sprite_furaffinity.gif
 
I massively disagree with all the people saying that Rain as an archetype is too strong, I think Snow is at least as good as Rain (in part due to Ninetales-A being a far better Pokemon than Pelipper, but also due to builds being more flexible), and (Tornadus) goodstuffs is still the clear best as usual. Usage from recent tours backs that up, if you look at any of Invitationals, DWCoP, or SCL, then Pelipper has similar usage, if not slightly lower, than Ninetales-Alola, with neither cracking the top 10. Archaludon itself does have a bit higher usage due to non-rain use (particularly in SCL), though I consider that noticeably weaker and not a strong argument to ban. The same goes for any other off-meta sets like Sturdy/Power Herb that have been mentioned, to properly utilise Archaludon I believe you need Rain to unlock Electro Shot as otherwise its reliance on Body Press for damage is super exploitable, while Sinistcha is practically required to cover for Archaludon's defensive weaknesses enough for it to be a reliable enough win condition in most games (though I have included non-Sinistcha Rain replays below for argument's sake).

To help look at how Archaludon performs in games I will analyse recent tour replays featuring Archaludon Rain:

:Diancie::Ting-Lu::Mew::Chien-Pao::Rillaboom::Heatran: vs. :Archaludon::Landorus::Pelipper::Sinistcha::Ogerpon-Wellspring::Incineroar:
Ann vs SMB
2025 Doubles Ladder Tournament, Top 8, Game 1

The first few turns involve mostly positioning, until turn 6 where SMB gets Archaludon out in a good spot after a free switch from letting Pelipper go down. With Ogerpon-Wellspring, SMB manages to get Archaludon to +3 SpA whilst remaining untouched, but with Ogerpon-Wellspring then forced out and Rain ended Ann's Heatran connects a couple of big Earth Powers onto it. Even bringing in Sinistcha for Hospitality healing and redirection, Ann still cleanly knocks out Archaludon without any threat of Tera tripping them up, due to SMB committing it to Ogerpon-Wellspring earlier on. On the other hand, SMB's +3 SpA Archaludon still only does 50% to Heatran with Dragon Pulse. Notably SMB used an Archaludon set with Leftovers/Protect rather than the more common Assault Vest, which it did benefit from a couple of times, but also meant Heatran's Earth Powers did more than they otherwise would. However I don't think that massively changed things either way, the main takeaway is how Archaludon struggles without Tera to remove its weaknesses. SMB then went on to lost the game, though with Landorus and a Tera'd Ogerpon-Wellspring there was still some chance, unlike some other Rain teams that go more heavily on supporting Archaludon.

:Ogerpon-Wellspring::Gholdengo::Sinistcha-Masterpiece::Incineroar::Chien-Pao::Raging Bolt: vs. :Archaludon::Rillaboom::Chien-Pao::Politoed::Tornadus::Iron Hands:
Ann vs SMB
2025 Doubles Ladder Tournament, Top 8, Game 2

Ann uses Calm Mind Raging Bolt which generally matches up well into Archaludon teams as long as it doesn't take a big Earth Power from Landorus or Draco Meteor from Archaludon. Ann gets to +2 while staying at 100%, then commits Tera Fairy on Raging Bolt and goes in. SMB uses Tera Fairy on Archaludon to try and pull things back, but it cannot stop Raging Bolt which was the stronger set up Pokemon in this game.

:Archaludon::Pelipper::Sinistcha::Incineroar::Cresselia::Ursaluna: vs. :Hoopa-Unbound::Indeedee-F::Chien-Pao::Chi-Yu::Iron Hands::Ogerpon-Wellspring:
Akaru Kokuyo vs MADARAAAA
2025 Doubles Ladder Tournament, Top 16, Game 1

Akaru Kokuyo immediately commits to setting up with Archaludon and using Tera Fairy, but MADARAAAA's immediate pressure with Chi-Yu and Hoopa-Unbound decimates their team, with Archaludon being one shot by a Tera'd Ogerpon-Wellspring due to Tera Fairy losing its resist and its own teammates Rain strengthening it. MADARAAAA's offensive pressure takes advantage of the Archaludon team's passivity, with it only getting to +2 SpA and Akaru Kokuyo unable to set Trick Room once despite the team's reliance on it.

:Mew::Landorus::Archaludon::Sinistcha::Iron Hands::Pelipper: vs. :Incineroar::Ogerpon-Wellspring::Landorus::Chien-Pao::Gholdengo::Tornadus:
Akaru Kokuyo vs MADARAAAA
2025 Doubles Ladder Tournament, Top 16, Game 2

Akaru Kokuyo commits an early Tera Ghost on Landorus to survive Ogerpon-Wellspring and aiming to take down the Gholdengo due to the threat it poses to the Archaludon team, but a double Protect to scout from MADARAAAA leads to Akaru Kokuyo switching it out turn 2 as MADARAAAA uses Tera Dragon on Gholdengo to survive if it stays in and doubles up on Mew for a KO as it misses Will-O-Wisp on Ogerpon-Wellspring. Akaru Kokuyo then decides to forfeit early at this point.

:Mew::Landorus::Archaludon::Sinistcha::Iron Hands::Pelipper: vs. :Diancie::Landorus::Rillaboom::Volcanion::Chien-Pao::Dragonite:
Ann vs Actuarily
2025 Doubles Ladder Tournament, Top 16, Game 3

Actuarily picks up an early KO on Iron Hands, exploiting Mew's passivity, with Chien-Pao also then forcing Archaludon to Tera Fairy due to the threat of Sacred Sword, but Actuarily smartly Protects to scout for it. Actuarily then commits Tera Normal on Dragonite aiming to KO Archaludon with a double target which would have been massive if it had, but unfortunately narrowly missed out. Hospitality healing allows it to then survive another Extreme Speed and get a final attack off, before it was Faked Out and KOed by Landorus. However, a healthy Sinistcha beats the remainder of Actuarily's team with Chien-Pao down and Tera Normal used on Dragonite losing a resist in the process and losing the option to turn a weakness into a resist on Diancie.

:Chien-Pao::Entei::Ogerpon-Wellspring::Tyranitar::Deoxys-Speed::Rillaboom: vs. :Sinistcha::Pelipper::Archaludon::Incineroar::Cresselia::Ursaluna:
sir jelloton vs volcaronavgc
2025 Doubles Ladder Tournament, Top 16, Game 1

sir jelloton uses a slightly unconventional team, leading with Deoxys-Speed to stack hazards, with Tera Fairy Tyranitar overriding Rain and using Dragon Tail to phaze out Archaludon while taking advantage of hazards. As volcaronavgc uses Tera Dark on Sinistcha to help successfully set Trick Room without dying, and attacks with Ursaluna outside of Trick Room to play around another Dragon Tail, sir jelloton takes advantage of that threat to double up into Ursaluna for the KO. Trick Room goes up, but now it's far easier for sir jelloton to weather the storm, and despite the Sinistcha revealing Nasty Plot, it is a +2 Ogerpon-Wellspring that emerges healthy at the end of Trick Room. This and Chien-Pao despatch of Archaludon in a one-two punch, having made sure to avoid targeting it previously and trigger Stamina, with +2 Ogerpon-Wellspring helping cover the possibility of Tera to deal with Sacred Sword, but in this case that possibility was gone completely due to Tera being commited earlier to Sinistcha. With volcaronavgc's Trick Room mode neutered and Archaludon down they now forfeit, with the remainder of their team just support Pokemon that have no hopes alone against more threatening Pokemon like a boosted Ogerpon-Wellspring and Chien-Pao.

:Landorus::Iron Hands::Sinistcha-Masterpiece::Ogerpon-Wellspring::Kingambit::Farigiraf: vs. :Archaludon::Pelipper::Ursaluna::Sinistcha::Incineroar::Cresselia:
Voltix vs bagel
2024 Doubles Invitationals, Round of 16, Game 2

Both players lead their respective setup Pokemon (Iron Hands and Archaludon respectively), with the Archaludon threatened and forced to switch while Pelipper unable to offer immediate support beyond setting Rain. Voltix is given the room to use Swords Dance with Iron Hands from the immediate pressure, and despite giving Archaludon some room to boost up itself by Drain Punching into a Sinistcha switch and Ice Punching into an Incineroar switch goes on to win the game. Despite reaching +4 Def +4 SpA, using Tera Fairy and receiving Hospitality healing a couple of times, the Archaludon still goes down with the team losing as a result, with the team's only other real source of damage in Ursaluna requiring Trick Room to be up which cannot be achieved.

:Mew::Pelipper::Archaludon::Sinistcha::Iron Hands::Landorus: vs. :Okidogi::Chien-Pao::Gholdengo::Ogerpon-Wellspring::Tornadus::Incineroar:
MADARAAAA vs Yellow Paint
2024 Doubles Invitationals, Round of 16, Game 2

MADARAAAA sets Trick Room turn 1 with Mew while U-Turning Archaludon in onto a resisted Ivy Cudgel from Ogerpon-Wellspring, while Yellow Paint's Okidogi uses an early Tera, subsequently making it weak to Electro Shot while taking away the option of Tera to help turn things around during/after Trick Room. Most of Yellow Paint's team is taken out during Trick Room, with Sinistcha healing Archaludon out of Sacred Sword range to prevent a Nasty Plot Gholdengo any hopes to turns things around.

:Iron Hands::Dragonite::Chien-Pao::Sinistcha-Masterpiece::Chi-Yu::Kingambit: vs. :Grimmsnarl::Pelipper::Iron Hands::Archaludon::Sinistcha::Walking Wake:
Hugo vs Actuarily
2024 Doubles Invitationals, Round of 16, Game 2

Both teams lead setup, but in this case not Archaludon. Both Iron Hands use Swords Dance, with also revealing Nasty Plot. Setting up both screens with Grimmsnarl then using Parting Shot into Sinstcha, Actuarily comes out ahead in this scenario with a KO on Sinistcha. A double target by Hugo into an Iron Hands Protect lets Sinistcha set Trick Room, which lets Actuarily's Iron Hands win the mirror and punch a hole in Hugo's team. A critical hit Stomping Tantrum from Dragonite KOes Iron Hands but Actuarily still cleans up what is left at this point. Archaludon did come out to Electro Shot Kingambit one turn during Trick Room, though as it then died to Drain Punch this was completely inconsequential to the win.

:Chien-Pao::Ogerpon-Hearthflame::Rillaboom::Archaludon::Glimmora::Grimmsnarl: vs. :Grimmsnarl::Pelipper::Iron Hands::Archaludon::Sinistcha::Walking Wake:
SMB vs Actuarily
2024 Doubles Invitationals, Quarter-Finals, Game 3

Here we see a clash between the two different styles of Archaludon teams, with and without Rain (though in this case, both with screens). Glimmora dies after using Earth Power for a third of Actuarily's Archaludon's HP, after which it goes on to resoundingly win the game with the help of Tera Flying, Sinistcha's healing, Pelipper's Rain, and Grimmsnarl's screens. With SMB's team having a single special attacker in Grimmsnarl, a frail lead Pokemon, after it goes down the rest of their team is underprepared for a well supported Archaludon which uses Tera to dodge the one wrinkle of Chien-Pao's (Tera Fighting) Sacred Sword.

:Chien-Pao::Ogerpon-Hearthflame::Rillaboom::Archaludon::Glimmora::Grimmsnarl: vs. :Sinistcha::Pelipper::Archaludon::Incineroar::Cresselia::Ursaluna:
Frixel vs ratpacker
2024 Doubles Invitationals, Semi-Finals, Game 3

Another Rain vs non-Rain Archaludon mirror, though this time the Rain team is the Ursaluna version. Both players lead their Archaludon and hinge on it winning, with this time the Glimmora using Stealth Rock and a Mortal Spin that is Lunar Healing'd off before dying, then leaving the team again with no special attackers. ratpacker's Archaludon uses Tera Bug to resist the Iron Defense boosted Body Press Frixel has been preparing, and then there is almost no way for it to be broken down by the remainder of Frixel's team due to the near complete lack of special damage it was built with.

:Glimmora::Iron Hands::Ogerpon-Wellspring::Chien-Pao::Sinistcha::Dragonite: vs. :Grimmsnarl::Pelipper::Iron Hands::Archaludon::Sinistcha::Walking Wake:
MADARAAAA vs Actuarily
2024 Doubles Invitationals, Semi-Finals, Game 2

This is another game where Archaludon is lead but then pressured out by Iron Hands, which again takes advantage of that pressure to get a Swords Dance off. Actuarily misses a Dragon Tail onto Iron Hands turn 2, which then proceeds to punch through most of Actuarily's team. Actuarily reaches a position where has Reflect up and a full HP Archaludon (and Iron Hands), but no Sinistcha. Chien-Pao threatens Archaludon into using Tera Bug while MADARAAAA actually switches to preserve it, before notably a +2 Electro Shot fails to OHKO Ogerpon-Wellspring. MADARAAAA positions towards an endgame where the Archaludon is +3 SpA but only +1 Def (due to a Matcha Gotcha) having played around the Archaludon to avoid giving it boosts, and overpowers it with Chien-Pao and Dragonite.

:Raging Bolt::Incineroar::Landorus::Sinistcha-Masterpiece::Ninetales-Alola::Iron Bundle: vs. :Sinistcha::Pelipper::Archaludon::Incineroar::Cresselia::Ursaluna:
MADARAAAA vs ratpacker
2024 Doubles Invitationals, Finals, Game 1

This is the only Snow vs Rain matchup featured in Invitationals. MADARAAAA immediately leads Ninetales-Alola and goes for Aurora Veil, which ratpacker blocks switching in Pelipper from the back while using Parting Shot to position out Archaludon at the same time while MADARAAAA's Incineroar goes for an inconsequential Knock Off leaving them in a rough spot on the backfoot. This lets Archaludon get a guaranteed Electro Shot off without the risk of weather changing. After scaring Raging Bolt into Protecting on the following turn, Archaludon only clicks Snarl on the following few turns though, with the real progress maker for ratpacker being Ursaluna after setting Trick Room with Cresselia, which knocks out Raging Bolt through Rage Powder with Earthquake. MADARAAAA survives Trick Room using Tera Ghost Incineroar in the process, but still comes out disadvantaged with 4 Pokemon totalling 374% HP to ratpacker's 6 Pokemon totalling 504% (with Archaludon at ~60% the lowest). However in a tragic conclusion, MADARAAAA receives two massive Freezes that swing the game back from a position that otherwise should probably be lost.

:Mew::Archaludon::Pelipper::Glimmora::Landorus::Tornadus: vs. :Pelipper::Sinistcha::Iron Hands::Tornadus::Ogerpon-Wellspring::Archaludon:
MADARAAAA vs ratpacker
2024 Doubles Invitationals, Finals, Game 3

The final game of the same set seen an Archaludon mirror, interestingly this time with both teams opting for Tornadus in addition to Pelipper, a choice not seen in the teams in the earlier replays, along with MADARAAAA making the rare choice to forego Sinistcha. MADARAAAA sets up hazards and gets an important Burn on Iron Hands, which immediately pinpoints ratpacker's Archaludon as the only remaining way on their team to really damage MADARAAAA's in a meaningful way. MADARAAAA immediately takes advantage, switching in Archaludon to take little from a Burned +0 Drain Punch which will only have diminishing returns. As ratpacker's own Archaludon is brought out, MADARAAAA gets an Electro Shot off while bringing in Tornadus to match Tailwind, though ratpacker's has nearly ended without having done much with it. ratpacker uses Tera Fairy to protect against a potential Draco Meteor, but with Snarl and a severely defanged Drain Punch does not put any pressure on MADARAAAA's Archaludon, while Tornadus switches to Landorus while ratpacker's Archaludon is still unboosted. The following turn ratpacker lets the pinned Archaludon go down (not that the other options were much better) and with it any real hopes of winning, due to how reliant the team is on supporting Archaludon successfully.

:Ogerpon-Hearthflame: :Rillaboom: :Sableye: :Moltres-Galar: :Raging Bolt: :Comfey: vs. :Pelipper: :Floatzel: :Archaludon: :Amoonguss: :Incineroar: :Rillaboom:
EternalSnowman vs Kreksu
DWCoP V, Finals

Both teams are quite unconventional, with EternalSnowman using Sableye and Comfey, while Kreksu has the lesser used Amoonguss over Sinistcha, along with a rogue Floatzel pick. The surprises continue into movesets, as EternalSnowman reveals Sunny Day Sablye while Kreksu uses Loaded Dice Bullet Seed Rillaboom to quickly bring Archaludon to +5 Defense. However, Moltres-Galar uses Tera Ghost to avoid a massive Body Press and 2HKOes Archaludon with +2 Fiery Wrath, before eventually going down to Floatzel while Raging Bolt takes care of the remaining FWG teammates. While the teams are nonstandard, the occurrences of Archaludon struggling into other setup and its team falling apart after it goes down are not.

:Archaludon: :Sinistcha: :Tornadus: :Incineroar: :Pelipper: :Ogerpon-Wellspring: vs. :Archaludon: :Rillaboom: :Chien-Pao: :Politoed: :Tornadus: :Iron Hands:
SMB vs emforbes
DWCoP V, Finals

Another Archaludon mirror, again with two Tornadus, but SMB's team goes for Politoed over Pelipper, and leaves out any form of redirection completely. Both Archaludon are lead, with Rillaboom vs Incineroar in the accompanying slots. SMB switches to Politoed to use Electro Shot into Incineroar, while emforbes double targets with Knock Off and Dragon Pult to put SMB's Archaludon down to ~40% and gains an early advantage. Politoed Focus Blast deals a whopping 70% to emforbes' Archaludon, but their Tornadus switching in and getting Tailwind up first, along with using Tera Fairy on Archaludon, ensures victory in the battle of the Archaludons, after which they go on to win the game.​


I don't believe there were any games featuring it in DWCoP Semi-Finals, and Quarter-Finals is too much for me to go through when this is already way too long. The games where Archaludon does best in my opinion are, ironically, into opposing Archaludon teams. Rain teams have several Pokemon including Pelipper, Sinistcha, and Ogerpon-Wellspring that struggle to hit Archaludon, meaning teams without Landorus often struggle to immediately threaten it (a general problem of passivity with these teams as seen in the replays above). Archaludon then being possibly the best way to hit itself exacerbates the importance to its team in this matchup, though that's a result of choosing to use such a team that the mirror can be tough and incredibly centred around the two Archaludons.

As for non-Rain Archaludon teams, well I'm just not a fan of those at all really, Iron Defense is too one dimensional with its reliance on Body Press and is far more suspectible on the special side without Assault Vest, even with Snarl. To be frank, I think the Chien-Pao / Ogerpon-Hearthflame / Rillaboom / Archaludon / Glimmora / Grimmsnarl team featured in several of the replays earlier is straight up bad and asking to lose to Archaludon. Glimmora as the only special attacker on a team is just not it, I have the same problem with priority spam teams that are the same, and not just because of Archaludon, but because of other reasons too like stacking weaknesses to Intimidate/Breaking Swipe, being unable to hit Glimmora without activating Toxic Debris, lack of a strong spread attacker without one usually, etc. If your team's only true hope of dealing with Archaludon is connecting a Chien-Pao Sacred Sword without them using Tera, then I don't think that's an Archaludon issue, that's a teambuilding issue.

On a similar train of thought, I think many teams understandably have a weakness to Trick Room, and while Archaludon does benefit from it into the faster Pokemon in the tier it's often actually Iron Hands or Ursaluna which are taking advantage of it, as in some of the replays above. In other words, if a team is getting folded over by specifically Archaludon in Trick Room then it's probably also getting folded by other Pokemon more suited to Trick Room, especially Swords Dance Iron Hands which also greatly benefits from Sinistcha, so it's not really accurate to pinpoint the problem on Archaludon in that case either.

For teams without Archaludon then I think it's a lot easier to avoid playing into its hands, as you don't have several mandatory Pokemon weak into it and are free to run a wider variety of Pokemon good into it than mainly just Landorus and Iron Hands. As shown in the replays, faster setup like Swords Dance Iron Hands can win the setup race against Archaludon, and exploit the passivity of those teams. Even with Archaludon, going for Swords Dance with Iron Hands can often be the better plan as it comes online quicker and easier. Other setup is also great into Archaludon though, such as Nasty Plot Gholdengo or Calm Mind Raging Bolt. Sinistcha healing is only useful if you're chunking Pokemon but not KOing them, so setting up to KO in one or two hits avoids playing into that and giving away Stamina boosts unnecessarily.

On the other end of things, Pokemon with more immediate pressure such as Chien-Pao or any of the number of strong special attackers can also take advantage of Archaludon teams' passivity, though it isn't like teammates such as Ogerpon-Wellspring that can struggle into Archaludon itself can't also be useful as a partner at the same time as long as you have a partner out which does threaten it. Taking out Sinistcha heavily shuts down Archaludon so aiming for that is quite effective, with the turns it wants to switch in often being quite obvious as Archaludon typically doesn't have Protect and doesn't want to switch out once it has acquired boosts. Removing Pelipper also limits Archaludon, though unless you can override weather this usually a lot less effective as there will still be several turns where Archaludon can still use Electro Shot before Rain runs out. As shown in the replays above, Archaludon is incredibly reliant on having Tera commited to it, but even then it's still beatable. Playing around the fact if something else Teras then while it may be bad in the short term, in the long term if benefits you dealing with their win condition can help you gain an advantage; while forcing out an early Tera on the Archaludon itself removes the biggest threat of the turn where Tera is used, and removes the useful resistances of its base typing so Pokemon like Ogerpon-Wellspring have more of a shot at it, or something like Gholdengo can take advantage of Tera Fairy, etc. Avoiding hitting into Archaludon for free Stamina boosts is still as important as ever, and some of the replays above show the effectiveness of this.

Ultimately, the base fact remains that Archaludon requires committing both Tera and half the team in support to be a reliable win condition, and while it can pull this off a fair amount of time, it's not an unreasonable amount for the cost given how reliant the team becomes on it as a result. Goodstuffs teams are far more flexible, and other setup like Swords Dance Iron Hands among others can have games where it's just as strong as Archaludon can be while requiring far less support (if you look at something like the Actuarily Rain team, Iron Hands is often actually the bigger threat in games). The bigger teambuilding restriction from Archaludon absolutely comes from using it, not beating it. Just look at the range of teams that have beaten Archaludon Rain in replays, there's no world where it's overpowered unless you're only using poorly constructed teams relying on one thing like Sacred Sword Chien-Pao among a team of physical attackers as I stated earlier. If Archaludon Rain was really as unbeatable as some people are making out, then it would be used more than it is and wouldn't be losing so many games as it is. Can Archaludon be annoying to face? Absolutely. Is it the strongest Pokemon in the tier? Absolutely not, it's not even the best setup Pokemon. Even if Rain somehow was the best archetype in the meta that wouldn't be a reason in itself to ban Archaludon, but regardless, for the aforementioned reasons I will be voting Do Not Ban.
 
I started writing this earlier in the week but now Yoda has come along and covered most of my thoughts, but here is my more brief version.

Archaludon is a mon I've flipped back and forth on for as long as its been in the tier, and even this week I've been back and forth. I don't want this post to read as too conclusive but gun to my head I have to vote right now I would probably go do not ban. Archaludon's biggest strengths are being able to leverage Electro Shot and Stamina in order to punish traditional defensive play (pivoting, fake out and chip damage for example) vs similar setup threats.

However for a while I've felt like Archaludon was generally overrated and people just needed to rely on more offensive counterplay to the mon, whether that be with set up Pokemon like Iron Hands, Baxcalibur, Kingambit that become threats much faster; or by applying strong pressure with consistent threats such as Regidrago, Landorus and Chien Pao. Of course as people have pointed out in this thread Archaludon can technically outtrade some of these Pokemon but in practice a team that relies on Landorus as the main Archaludon answer should expect a tera, or br prepared with redirection/support of their own. And while common Archaludon teams have great support pieces that synergize well to minimize common Archaludon answers, I feel like those teams can often be overwhelmed with large damage and have to play in quite a linear manner in order to maximize Archaludon.

All of this isn't to say I think Archaludon is easy to beat or not a threat: it is absolutely one of the premier threats in the tier, I just think it isn't quite strong or metagame warping enough to be banworthy.
 
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There are still votes remaining, but the result is decided. With Ban having received over 60% of the vote already, Archaludon is now BANNED from SV DOU. The current voting breakdown is as follows:

Total Voters: 80
Ban: 49 (67.1%)
Do Not Ban: 24 (32.9%)
Votes Remaining: 7 (8.8%)

Tagging dhelmise and Marty to implement on PS, thanks!

For anyone who qualified but has not yet voted, voting will remain open here until the end of the week. If you now qualify for Tiering Contributor (e.g. from having 4 DOU votes), please send me or bagel a DM with your votes.

Thank you to everybody who participated in this suspect test!
 
Decided to write some quick recaps of the SV games from Derby Week 1!
Eternal Snowman vs Chris Numbers
:hydreigon::amoonguss::incineroar::ogerpon-wellspring::landorus::diancie: vs :landorus::ogerpon-wellspring::incineroar::raging bolt::chien-pao::tornadus:
ESM brings a Diancie into eragon's teammate! AND they bring Hydreigon! Chris Numbers brings a pretty basic team Dual Genie and PaoBolt. They both brought the core of Incin/Wellspring/Lando. Chris Numbers initially played well around spore, but Turn 15 using DPulse instead of Draco was unfortunate as it got an unlucky roll and Amoonguss put it to sleep, losing a lot of momentum. Also Torn fainting Turn 5 allowed for ESM to control the speed for the rest of the game. Chris’s Lando was revealed to be Subsitute which actually was pretty clutch in this game if it wasn’t for Lando being blind, and the Hydreigon was actually a supportive option.
Staraptor vs Enzonana.
:dragapult::chien-pao::ogerpon-hearthflame::iron-hands::Glimmora::farigiraf: vs :landorus::tornadus::ogerpon-hearthflame::raging-bolt::Chien-Pao::Glimmora:
Both players load pretty offensive teams utilizing Glimmora hazards, which Enzonana doesn’t have the best matchup to. Staraptor loads Dragapult and Farigiraf while Enzonana brings Dual Genies. Both teams bring a back bone of Chien Pao/Oger-H/Glim/Electric. Enzo has a pretty unfortunate first couple of turns losing the Glimmora speed tie twice, meaning no TSpikes are up. Staraptor then reveals Tera Flying to avoid the KO from Lando and guaranteeing a 2HKO for Hearthflame. Glimmora, Farigiraf, and Hands take down all 6 of Enzonana’s mons. No Dragapult gaming though.
Éric vs. Schister
:Ursaluna::cresselia::iron hands::gholdengo::tornadus::chien-pao: vs :torkoal::raging-bolt::walking-wake::Diancie::ogerpon-hearthflame::mew:
So first surprise the LC main is NOT the one to bring Sun. Eric brings a balance team. Eric pretty much immediately reveals Tera Fairy Dazzling Gleam Gholdengo which is an amazing tech into Schister’s team, OHKOing Walking Wake and Mew, and 2HKOing Raging Bolt. It also weakened Diancie to the point that it wasn’t able to take down the duo of Cress and Ursaluna, even with Tera Flying. Eject Pack Torkoal is neat though.
Feyy vs Flying Beagle
:raging-bolt::kingambit::ogerpon-wellspring::landorus::tornadus::incineroar: vs :landorus::incineroar::ogerpon-cornerstone::roaring-moon::gholdengo::primarina:
Feyy brings a very standard team with Kingambit as the physical cleaner while Flying Beagle brings an offensive team with Cornerstone, Roaring Moon, and Primarina. Kingambit was actually used as an Intimidate deterrent at the beginning. Roaring Moon sets up Tailwind but gets OHKOed. Flying Beagle then burns tera pretty early to get Wellspring into 2HKOed. Landorus proves to be a pretty big obstacle for Feyy, but Calm Mind Raging Bolt allows it to survive and 2HKO the Landorus, with Gholdengo alone with Landorus on the field and Incineroar in the back, Feyy sealed the game.
Yellow Paint vs Charlotte
:Glimmora::rillaboom::tornadus::entei::Chien-Pao::raging-bolt: vs :landorus::Kingambit::Baxcalibur::Amoonguss::gouging-fire::ogerpon-wellspring:
YP brings Entei offense while Charlotte brings a less standard offensive team with Baxcalibur, Kingambit, Amoonguss, and Gouging Fire. Turn 2 Charlotte reveals Encore Ogerpon-Wellspring into the Tera Fire Rillaboom, losing a lot of progress for YP. An Defiant Kingambit switchin into Bleakwind storm allows Charlotte to remove the speed control from YP's side. Entei was able to pick up two KOs for YP with Extreme Speed. Gouging Fire is revealed to be Breaking Swipe pretty much neutering any chance for Rillaboom and Chien-Pao to take out the rest of Charlotte's team.
Iceberg77 vs srvoltmike
:diancie::iron-hands::ogerpon-hearthflame::chien-pao::tornadus::landorus: vs :bronzong::ursaluna::sinistcha::raging-bolt::diancie::incineroar:
Diancie mirror! Iceberg brings dual genie, electric/dark, and hearthflame while mike brings a more dedicated trick room team with bronzong gaming. Mike's Diancie was revealed to be Tera Grass. Iron Hands KOs Incineroar only to be KOed by Ursaluna. Iceberg reveals Tera Dragon Diancie and KOes the Ursaluna, but then Bronzong reveals Ice Spinner...then it hits WP Diancie in front of Protect Landorus. Tornadus is 2HKOed by Ice Spinner and Diamond Storm. A Matcha Gotcha dual miss lightens the load for Iceberg, but Thunderclap Raging Bolt weakens Chien Pao to the point that Iceberg forfeits.

Some notes:
:diancie: Diancie was brought 4 times, which is more than Iron Hands, Ogerpon-Wellspring, it went 2-2, but was very influential in all of its games. It teraed 3/4 times, too.
:tornadus: Torn was brought once every game; however, it went 2-4.
:kingambit: Kingambit was brought 2 times, going 2-0, and I felt that it was very influential in both of its wins, picking up a decent amount of KOs and being very disruptive.
:ursaluna: Ursaluna also went 2-0; however, I felt it was less influential in the actual games, cleaning up a very weakened Schister team and only KOing the Iron Hands in Mike's game.
 
Week 2 of Derby is over, so here's some more SV recaps, thank you for all the support last week!
Schister vs Chris
:thundurus::iron-hands::diancie::sinistcha::kingdra::politoed: vs :rillaboom::cinderace::farigiraf::torkoal::incineroar::diancie:
RFN is a drug. Schister was inspired by the "Help me with rain team centred around Politoed" thread, we love a contributing community member! He also brought Thundurus (for Electric Terrain too!) and Kingdra as a rain sweeper. Chris brings a sun trick room team with Cinderace and Farigiraf. Chris uses Tera Fire Cinderace, but misses out on the Thundurus KO, so Electric Terrain gets a used in a serious tour! However, with some Incineroar and Rillaboom positioning, it's all for not. Rillaboom takes out the Kingdra and Sinistcha KOs Chris's Diancie. Cinderace burns Schister's Diancie, which makes Schister's ability to make progress much rougher. Rillaboom finishes off the Diancie and a Sun boosted Tera Fire Pyro Ball OHKOes Iron Hands. With two weakened Pokemon and a Rillaboom weak Politoed, Schister forfeits.
srvoltmike vs Flying Beagle
:baxcalibur::sinistcha::moltres-galar::landorus::corviknight::incineroar: vs :kingambit::heatran::chien-pao::ogerpon-wellspring::amoonguss::landorus-therian:
Mike brings a balance team with Moltres-G and Corviknight. Beagle brings an offense team with Heatran and Lando-T. Flying Beagel double switches out of his Amoongus/Lando-T lead while Baxcalibur Dragon Dances. Kingambit and Chien-Pao double-prio KO the Baxcalibur as Moltres-G sets up Tailwind. On Turn 6, IDBP Corviknight OHKOes Flying Beagle's Heatran on the switch-in. On Turn 13, Body Press KOes the Ogerpon-W while Kingambit gets to 6+ with Swords Dance. Kingambit KOes the Moltres-G on Turn 14. The next turn, Incineroar KOes the Chien-Pao on the switchin. Turn 16 is pivotal for Mike, where Incineroar and Corviknight KO Amoonguss, leaving Kingambit very vulnerable. Hospitality + Roost allows Corviknight to stay alive and KO the Kingambit. Lando-T falls quickly to Corviknight + Sinistcha.
Éric vs Staraptor
:chien-pao::gholdengo::ogerpon-wellspring::tornadus::incineroar::raging-bolt: vs :ninetales-alola::kyurem::gholdengo::landorus::incineroar::ogerpon-wellspring:
Eric brings Gholdengo Tailwind Offense; Staraptor brings snow. Turn 1, Staraptor burns tera on Ninetales-A in order to OHKO the Gholdengo with Incineroar, a big loss for Eric early. Raigng Bolt OHKOes the Kyurem through Aurora Veil. Turn 8, Gholdengo KOes the Raging Bolt switching in. Staraptor reveals Will-O-Wisp Incin. Turn 11 Eric is able to dual KO the Ninetales-Alola and Wellspring. However, on Turn 14, Staraptor dual KOes the Incineroar, Gholdengo's best check, and Ogerpon-Wellspring. Turn 15, Staraptor OHKOes the Tornadus and brings the Chien-Pao to Sash, and Eric forfeits.
ratpacker vs seraphz
:gouging-fire::ogerpon-wellspring::chien-pao::dragonite::scrafty::glimmora: vs :okidogi::tornadus::chien-pao::ogerpon-wellspring::gouging-fire::gholdengo:
Ratpacker brings PaoNite with Scrafty while seraphz, a sub for Enzonana., brings balance with Okidogi. searphz reveals Tera Dragon NP Gholdengo early, and KOes Glimmora, but not before it sets up Stealth Rock. Rocks and a crit from Wellspring brings seraphz's Gouging Fire to 8%. Gholdengo KOes both Ratpacker's Wellspring and the switching in Gouging, as well as severly denting ratpacker's Chien-Pao. On Turn 13, Dragonite is unable to KO Chien-Pao through rocks, and I did watch this part live and from my understanding it was due to a misunderstanding of how SoR ruins (Chien-Pao is unaffected(?)). Seraphz plays the endgame well by not switching in the Okidogi until after Chien-Pao faints, as its able to avoid the 2HKO from Dragonite and KO both it and Scraggy.
Charlotte vs Feyy
:glimmora::grimmsnarl::roaring-moon::gholdengo::landorus::ogerpon-wellspring: vs :glimmora::ting-lu::dragonite::gouging-fire::chien-pao::ogerpon-wellspring:
Charlotte brings Screens Offense while feyy brings a standard PaoNite team. Feyy utilizes Brick Break Dragonite as a lead which is a great tech; however, Charlotte uses TWave from Grimmsnarl on the Dnite. Chien-Pao KOes the Glimmora, allowing Feyy's Glimmora to absorb TSpikes and control the hazard game. Dragonite is unable to break Refelct again bc of the para, allowing for Charlotte to have a lot of security against a very physically offensive team. Landorus KOes Wellspring with a crit, sealing the game for Charlotte. A lot of matchup techs from both sides despite seemingly standard structures.
volcaronavgc vs Yellow Paint
:kleavor::iron-crown::indeedee-f::chien-pao::ogerpon-wellspring::iron-hands: vs :gouging-fire::ting-lu::chien-pao::gholdengo::raging-bolt::ogerpon-wellspring:
Volcaronavgc brings Psyspam while YP brings a not just physical offense team with Gouging and Ting-Lu. Volcaronavgc reveals SD Ogerpon only for Power Whip to miss...Embody Aspect Wellspring is able to tank Expanding Force and take out Indeedee, runing Iron Crown's chance of sweeping. Then Volcaronavgc reveals Icy Wind Tera Stellar Chien-Pao and is able to pick up a dual KO of Gouging and YP's Wellspring alongside Kleavor. Kleavor sets up Tailwind for SD Iron Hands, with some assistance from some misplaced Thunderclaps from YP. Iron Hands is able to take down the rest of YP's team.

Some small thoughts
:gouging-fire: Gouging was brought to 3 games this week, and PaoNite was only brought 2 of those times, Breaking Swipe sets have been very useful as a lot of structures lean physically.
:tornadus: After being brought 6 times last week, Torn was brought once, it did win its game though! (E: Eric brought it too and lost smh)
:thundurus::politoed::cinderace::moltres-galar::heatran::scrafty::okidogi::kleavor: A lot more "heat" things were brought this week, people weren't bringing the most standard stuff last week but we saw a lot more unique stuff and techs this week, a lot of them winning as well.
 
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finally got around to doing the recap this week
Chris Numbers vs volcaronavgc
:rillaboom::Cinderace::Farigiraf::torkoal::incineroar::Diancie: vs :iron-crown::indeedee-f::regidrago::Ogerpon-hearthflame::tornadus::Chien-Pao:
Chris brings his sun team while Volcaronavgc brings psy terrain. Volcaronavgc burns tera for Iron Crown early; however, Chris pivots around it by setting up Trick Room and position Rillaboom so that on Turn 4 Chris is able to KO both Indeedee and Iron Crown. Chris brings in Diancie into Drago's Draco Meteor, setting himself up well vs his last 4 pokemon. Cinderace also crits and OHKOes Ogerpon-Hearthflame, putting volcaronavgc in an very dire situation, and volcaronavgc forfeits.

Flying Beagle vs Éric
:Chien-Pao::Dragonite::Heatran::Ogerpon-wellspring::iron-hands::Diancie: vs :tornadus::iron-hands::Glimmora::chi-yu::Ogerpon-wellspring::spectrier:
Beagle brings PaoNite with Heatran while Eric brings Spectrier offense (based). Beagle leads Chien-Pao and Wellspring, which is a tough matchup vs Iron Hands and Glimmora. Glimmora is able to set up Stealth Rock and 2 layers of TSpikes. Chien-Pao is KOed by Chi-Yu, removing a big check to Spectrier. Beagle switches in Diancie and then Iron Hands into two Heat Waves; however, because of the TSpikes, Toxic KOes Iron Hands and Diancie. Spiky Shield + Snarl from Spectrier KOes the Dragonite. A very unlucky Heat Wave miss pretty much seals the win for Eric as Snarl KOes Wellspring and Cudgel KOes the Heatran.

Charlotte vs Mike
:Diancie::Chien-Pao::Dragonite::Amoonguss::porygon2::Ursaluna: vs :keldeo::Chien-Pao::Dragonite::gouging-fire::raging-bolt::Amoonguss:
Charlotte brings PaoNite trick room while mike brings Keldeo PaoNite offense. Charlotte gets an early sleep on Raging Bolt. On Turn 3, Charlotte dual switches into Diancie and Ursaluna; however, Mike switches in Keldeo and uses Breaking Swipe with Gouging. Dragonite KOes Amoonguss with a crit, clearing a major roadblock for Charlotte's team. Amoonguss's spore goes through Burning Bulwark (which I didn't know it could do?). Charlotte uses Tera Flying Diancie to avoid the KO from Keldeo. Amoonguss spores Keldeo, and Ursaluna brings both Raging Bolt and Chien-Pao to very low health, allowing Charlotte to easily clean up Mike's team. $20 to charity!

Feyy vs Waffle2O2O
:Diancie::Amoonguss::incineroar::gholdengo::iron-hands::landorus: vs :Glimmora::gholdengo::tornadus::landorus::Chien-Pao::Ogerpon-hearthflame:
Feyy brings Diancie +Gholdengo balance while Waffle brings dual genie offense. Waffle leads Glimmora; however, it is not sash, so it is OHKOed by Gholdengo's Make It Rain. Gholdengo also cleans up Waffle's Landorus. On Turn 5, Waffle's Gholdengo tera fairys and avoids the KO from Incin, and it actually faints from recoil (however waffle claims that tera fairy ghold is bad so :/). On Turn 8, Chien-Pao cleans up the Iron Hands, and Feyy uses tera grass on Diancie, but Waffle uses Cudgel on the Diancie, KOing it. Feyy uses double protect on Turn 9, but Chien-Pao also uses Protect on that turn. Ogerpon is able to OHKO Gholdengo, but Landorus brings Chien-Pao to sash. Feyy and Waffle trade Landorus and Chien-Pao, but Hearthflame is able to KO the Amoonguss.

Raf vs Staraptor
:sinistcha::incineroar::Ursaluna::raging-bolt::cresselia::Chien-Pao: vs :bronzong::walking-wake::torkoal::great-tusk::tornadus::chi-yu:
Raf brings semi room while Staraptor brings sun semiroom. Eject Pack Torkoal activates upon Intimidate, allowing Walking Wake to switch-in on Incineroar and Raging Bolt. Raging Bolt uses Tera Fairy on Walking Wake's Draco Meteor; however, it is severely damaged by Chi-Yu Heat Wave. Chi-Yu and Raging Bolt are traded. Helping Hand Throat Chop does 60% to Torkoal; however, it is enough for Chien-Pao to live the Eruption. Sinistcha is unable to KO Walking Wake or Tornadus. Great Tusk switches in and doubles up on Cresselia with Tornadus, and its unable to set up Trick Room. Great Tusk then it OHKOes Ursaluna, and Tornadus KOes Sinistcha.

seraphz vs Terekusai
:pelipper::landorus::kingdra::iron-hands::sinistcha::kingambit: vs :tornadus::glimmora::raging-bolt::sinistcha::ogerpon-wellspring::incineroar:
seraphz brings Kingdra rain while Terekusai brings Raging Bolt balance. On Turn 1, seraphz reveals U-Turn Landorus to bring in Sinistcha; however, Terekusai doubles up on the Pelipper, limiting Kingdra's usability. Seraphz's Sinistcha has two unlucky misses with Matcha Gotcha, meaning Wellspring takes minimal damage. Terekusai reveals Meteor Beam Glimmora, which KOes the Sinistcha. Then, Terekusai sets up Tailwind, meaning Landorus can't outspeed Wellspring. Terekusai predicts the Lando tera, doubling into it with Glimmora and Wellspring. Even though Kingambit threatens the end game with SD, Glimmora tears through Kingdra and Hands, and seraphz forfeits.

:diancie: Once again brought 4 times, and went 2-2 again. It was brought in several different structures like Sun, balance, and PaoNite.
:tornadus: Tornadus also rebounded in usage! It was brought 5 times (I think I counted correctly this time), and went 4-1, people seemed to prefer more offensive structures this week.
:chi-yu: Chi-Yu went 2-0 this week, I feel like special offense is kinda getting unnoticed just because of the dominance of PaoNite; however, I think it is pretty good support with some of the underappreciated special attackers in the tier.
 
heyyy here's derby week 4 recap
Jello vs Waffle
:scream-tail::amoonguss::incineroar::landorus::basculegion-f::roaring-moon: vs :gouging-fire::ting-lu::ogerpon-wellspring::chien-pao::mew::diancie:
Jello brings Basc-F offense with Scream Tail and Roaring Moon while Waffle brings a balance team with Mew. Waffle's Gouging Fire uses Howl to remove the intimidate while Scream Tail reveals Calm Mind. Roaring Moon starts to spam Breaking Swipe in order to force Gouging Fire to Howl a bunch while Scream Tail stacks up CMs and Ivy Cudgel only does 40% to it. On Turn 4, a very interesting mechanic (that may or may not be correct idk the update), that Roaring Moon gets burned from Bulwark before it uses Breaking Swipe on Wellspring, preventing it from being KOed, and Wellspring is able to KO the Scream Tail. Roaring Moon KOes Waffle's two Pokemon; however, waffle just times out and loses the game.

seraphz vs volcaronavgc
:glimmora::iron-hands::chien-pao::dragonite::ting-lu::gouging-fire: vs :ting-lu::chien-pao::okidogi::gouging-fire::dragonite::sinistcha:
seraphz brings hazards physical offense while volcaronavgc brings bulky physical offense. On Turn 1, volcaronavgc's Chien-Pao Tera Ghosts in order to block Fake Out from Iron Hands. Chien-Pao KOes the Iron Hands while Glimmora reveals Mortal Spin. Breaking Swipe Gouging Fire allows it to tank Throat Chop from Chien-Pao while Glimmora to KOes volcaronavgc's Dragonite. Okidogi switches in to absorb TSpikes, but Throat Chop from Chien-Pao resets them anyway. A Gunk Shot crit KOes Gouging Fire. Ice Spinner from seraphz's Dragonite KOes Sinistcha on the switch-in. volcaronavgc's Gouging Fire is able to burn Ting-Lu, but the next turn Chien-Pao KOes Gouging Fire, which puts volcaronavgc in a rough position, and they forfeit

trace vs terekusai
:diancie::hatterene::hoopa-unbound::indeedee::torkoal::ursaluna: vs :baxcalibur::ninetales-alola::heatran::mew::ogerpon-wellspring::ursaluna-bloodmoon:
Trace brings hugoroom while Terekusai brings heatran + mew + bloodmoon snow. Terekusai reveals subtran; then trace switches in Psychic Seed Hoopa-U to get the SpDef boost while Terekusai switches in Mew. Dark Pulse from Hoopa-U OHKOes Mew. Terekusai Tera Waters Ogerpon-Wellspring to tank the two Expanding Forces; however, both Baxcalibur and Wellspring fall to them. Heatran uses Protect to avoid the KO from two Expanding Forces, while Bloodmoon KOes Hatterene before falling. Hoopa-U then Magicians Ursa-B's AV, making it much bulkier into Heatran and Ninetales-A. Indeedee-F switches in for Torkoal, allowing it to tank Earth Power from Heatran. Hoopa-U finishes off the Ninetales-A, and then Heatran.

Mike vs ESM
:tornadus::great-tusk::chien-pao::entei::gholdengo::ogerpon-wellspring: vs :ninetales-alola::chi-yu::landorus::ogerpon-wellspring::glimmora::indeedee:
Mike brings Entei + Great Tusk offense while ESM brings Indeedee-Male offense! Ninetales-Alola immediately Icy Winds to allow Chi-Yu to outspeed Scarf Gholdengo; however, Gholdengo is Tera Fairy, so it tanks Heat Wave. Wellspring Cudgels Chi-Yu, but it reveals Sash! Alas, Make It Rain KOes both Alolatales and Chi-Yu. Indeedee is flinched by Ice Spinner, and Wellspring KOes it with Wood Hammer. Spread moves render Wellspring's follow me attempts pointless, as both it and Chien-Pao fall, unable to take down the Landorus. Great Tusk reveals Rapid Spin to aid Entei and Tornadus. However, in the end game, a double protect into a lucky second Spiky Shield from ESM's Wellspring allows it to dodge Dazzling Gleam and Great Tusk to faint. Wellspring tanks Entei's ESpeed, and it and Glimmora KO Mike's last two Pokemon.

Charlotte vs Éric
:incineroar::farigiraf::rillaboom::ogerpon-hearthflame::tornadus::ursaluna-bloodmoon: vs :regidrago::gholdengo::ogerpon-hearthflame::farigiraf::tornadus::iron-hands:
Charlotte and Eric pretty much bring a mirror of Farigiraf/Tornadus tailroom with Charlotte bringing Bloodmoon while Eric brings Regidrago and Gholdengo. On Turn 1, Regidrago and Bloodmoon both Tera, but Charlotte protects with Tornadus and Bloodmoon OHKOes Drago with Blood Moon. NP Gholdengo is able to finish off Tornadus, but is OHKOed by Incineroar's Knock Off. Incineroar switches in to help Farigiraf tank Ivy Cudgel, but a Bleakwind Storm crit helps remove both of Charlotte's pokemon. Tornadus's Bleakwind Storm 2HKOes both Bloodmoon and Rillaboom, then Charlotte times out.

Staraptor vs eragon
:okidogi::chien-pao::ting-lu::dragonite::gholdengo::dondozo:: vs :deoxys-speed::chi-yu::ogerpon-wellspring::iron-hands::enamorus-therian::roaring-moon:
Staraptor brings Bulky offense with dondozo (???). I'm not really sure what to call eragon's team. Ting-Lu reveals Covert Cloak as it is unaffected by Breaking Swipe, and it and Chien-Pao are saved by a Springtide Storm miss. Ting-Lu Tera Poisons and reveals Sand Tomb; then, Dondozo reveals Yawn, putting Roaring Moon to sleep. Iron Hands KOes the Ting-Lu while Roaring Moon tanks Dragonite's ESpeed. This allows for Iron Hands to do...99% to Dragonite. Deo-S tanks ESpeed and Icy Winds the Okidogi. Wellspring + Iron Hands finish off Staraptor's last two Pokemon.

:ting-lu: Ting-Lu must have had insider trading info last week because it's stocks were going up!!!
:normal-gem: There were a lot of fun tera interactions this week, especially some aggressive plays on Turn 1.
 
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